Further work on multiple context extensions.
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@@ -89,6 +89,45 @@ class SG_EXPORT TextureCubeMap : public Texture
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* texture and bind it, subsequent apply will simple bind to texture.*/
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virtual void apply(State& state) const;
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/** Extensions class which encapsulates the querring of extensions and
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* associated function pointers, and provide convinience wrappers to
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* check for the extensions or use the associated functions.*/
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class Extensions : public osg::Referenced
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{
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public:
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Extensions();
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtenions();
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bool isCubeMapSupported() const { return _isCubeMapSupported; }
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protected:
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~Extensions() {}
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bool _isCubeMapSupported;
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};
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created then
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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* If 'createIfNotInitalized' is true then the Extensions object is
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* automatically created. However, in this case the extension object
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* only be created with the graphics context associated with ContextID..*/
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static const Extensions* getExtensions(uint contextID,bool createIfNotInitalized);
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/** setExtensions allows users to override the extensions across graphics contexts.
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* typically used when you have different extensions supported across graphics pipes
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* but need to ensure that they all use the same low common denominator extensions.*/
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static void setExtensions(uint contextID,Extensions* extensions);
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protected :
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virtual ~TextureCubeMap();
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