Fixed the render order to the Render To Texture cameras used in stereo keystoning.
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@@ -2690,6 +2690,7 @@ void View::setUpViewForStereo()
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left_camera->setDrawBuffer(GL_FRONT);
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left_camera->setReadBuffer(GL_FRONT);
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left_camera->setAllowEventFocus(false);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2700,6 +2701,7 @@ void View::setUpViewForStereo()
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right_camera->setDrawBuffer(GL_FRONT);
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right_camera->setReadBuffer(GL_FRONT);
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right_camera->setAllowEventFocus(false);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2756,6 +2758,7 @@ void View::setUpViewForStereo()
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left_camera->setDrawBuffer(GL_FRONT);
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left_camera->setReadBuffer(GL_FRONT);
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left_camera->setAllowEventFocus(true);
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left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2770,6 +2773,7 @@ void View::setUpViewForStereo()
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right_camera->setDrawBuffer(GL_FRONT);
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right_camera->setReadBuffer(GL_FRONT);
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right_camera->setAllowEventFocus(true);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2850,6 +2854,7 @@ void View::setUpViewForStereo()
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left_camera->setDrawBuffer(GL_FRONT);
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left_camera->setReadBuffer(GL_FRONT);
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left_camera->setAllowEventFocus(true);
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left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2864,6 +2869,7 @@ void View::setUpViewForStereo()
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right_camera->setDrawBuffer(GL_FRONT);
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right_camera->setReadBuffer(GL_FRONT);
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right_camera->setAllowEventFocus(true);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2929,6 +2935,7 @@ void View::setUpViewForStereo()
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left_camera->setDrawBuffer(GL_FRONT);
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left_camera->setReadBuffer(GL_FRONT);
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left_camera->setAllowEventFocus(false);
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left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2976,6 +2983,7 @@ void View::setUpViewForStereo()
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right_camera->setDrawBuffer(GL_FRONT);
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right_camera->setReadBuffer(GL_FRONT);
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right_camera->setAllowEventFocus(false);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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@@ -2987,7 +2995,7 @@ void View::setUpViewForStereo()
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traits->doubleBuffer ? GL_BACK : GL_FRONT,
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texture, keystone.get());
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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// attach Keystone editing event handler.
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camera->addEventCallback(new KeystoneHandler(keystone.get()));
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