Further clean up of RefNodePath references.

This commit is contained in:
Robert Osfield
2006-02-28 19:36:18 +00:00
parent 0d9ba0283e
commit 93f514109f
5 changed files with 13 additions and 18 deletions

View File

@@ -204,7 +204,6 @@ Windows Registry Editor Version 5.00
"ReflectionMacros"=""
"ReflectionMapGenerator"=""
"Reflector"=""
"RefNodePath"=""
"Registry"=""
"RenderBin"=""
"RenderLeaf"=""

View File

@@ -204,7 +204,6 @@ Windows Registry Editor Version 5.00
"ReflectionMacros"=""
"ReflectionMapGenerator"=""
"Reflector"=""
"RefNodePath"=""
"Registry"=""
"RenderBin"=""
"RenderLeaf"=""

View File

@@ -204,7 +204,6 @@ Windows Registry Editor Version 5.00
"ReflectionMacros"=""
"ReflectionMapGenerator"=""
"Reflector"=""
"RefNodePath"=""
"Registry"=""
"RenderBin"=""
"RenderLeaf"=""

View File

@@ -16,7 +16,6 @@
#include <osg/PolygonOffset>
#include <osg/CullFace>
#include <osg/Material>
#include <osg/RefNodePath>
#include <osg/PositionAttitudeTransform>
#include <osg/CameraNode>
@@ -85,27 +84,27 @@ ref_ptr<Group> _create_scene()
return scene;
}
osg::RefNodePath createReflector()
osg::NodePath createReflector()
{
ref_ptr<osg::PositionAttitudeTransform> pat = new osg::PositionAttitudeTransform;
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(osg::Vec3(0.0f,0.0f,0.0f));
pat->setAttitude(osg::Quat(osg::inDegrees(0.0f),osg::Vec3(0.0f,0.0f,1.0f)));
ref_ptr<Geode> geode_1 = new Geode;
pat->addChild(geode_1.get());
Geode* geode_1 = new Geode;
pat->addChild(geode_1);
const float radius = 0.8f;
ref_ptr<TessellationHints> hints = new TessellationHints;
hints->setDetailRatio(2.0f);
ref_ptr<ShapeDrawable> shape = new ShapeDrawable(new Sphere(Vec3(0.0f, 0.0f, 0.0f), radius * 1.5f), hints.get());
ShapeDrawable* shape = new ShapeDrawable(new Sphere(Vec3(0.0f, 0.0f, 0.0f), radius * 1.5f), hints.get());
shape->setColor(Vec4(0.8f, 0.8f, 0.8f, 1.0f));
geode_1->addDrawable(shape.get());
geode_1->addDrawable(shape);
osg::RefNodePath refNodeList;
refNodeList.push_back(pat.get());
refNodeList.push_back(geode_1.get());
osg::NodePath nodeList;
nodeList.push_back(pat);
nodeList.push_back(geode_1);
return refNodeList;
return nodeList;
}
class UpdateCameraAndTexGenCallback : public osg::NodeCallback
@@ -114,7 +113,7 @@ class UpdateCameraAndTexGenCallback : public osg::NodeCallback
typedef std::vector< osg::ref_ptr<osg::CameraNode> > CameraList;
UpdateCameraAndTexGenCallback(osg::RefNodePath& reflectorNodePath, CameraList& cameraNodes):
UpdateCameraAndTexGenCallback(osg::NodePath& reflectorNodePath, CameraList& cameraNodes):
_reflectorNodePath(reflectorNodePath),
_cameraNodes(cameraNodes)
{
@@ -160,7 +159,7 @@ class UpdateCameraAndTexGenCallback : public osg::NodeCallback
virtual ~UpdateCameraAndTexGenCallback() {}
osg::RefNodePath _reflectorNodePath;
osg::NodePath _reflectorNodePath;
CameraList _cameraNodes;
};
@@ -193,7 +192,7 @@ class TexMatCullCallback : public osg::NodeCallback
};
osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor, unsigned tex_width, unsigned tex_height, osg::CameraNode::RenderTargetImplementation renderImplementation)
osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::NodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor, unsigned tex_width, unsigned tex_height, osg::CameraNode::RenderTargetImplementation renderImplementation)
{
osg::Group* group = new osg::Group;

View File

@@ -77,7 +77,6 @@ public:
{
osg::notify(osg::INFO)<<"getCoordinateFrame("<<position<<")"<<std::endl;
// do automatic conversion between RefNodePath and NodePath.
osg::NodePath tmpPath = _viewer->getCoordinateSystemNodePath();
if (!tmpPath.empty())