Further clean up of RefNodePath references.
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@@ -16,7 +16,6 @@
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#include <osg/PolygonOffset>
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#include <osg/CullFace>
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#include <osg/Material>
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#include <osg/RefNodePath>
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#include <osg/PositionAttitudeTransform>
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#include <osg/CameraNode>
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@@ -85,27 +84,27 @@ ref_ptr<Group> _create_scene()
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return scene;
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}
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osg::RefNodePath createReflector()
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osg::NodePath createReflector()
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{
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ref_ptr<osg::PositionAttitudeTransform> pat = new osg::PositionAttitudeTransform;
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osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
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pat->setPosition(osg::Vec3(0.0f,0.0f,0.0f));
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pat->setAttitude(osg::Quat(osg::inDegrees(0.0f),osg::Vec3(0.0f,0.0f,1.0f)));
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ref_ptr<Geode> geode_1 = new Geode;
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pat->addChild(geode_1.get());
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Geode* geode_1 = new Geode;
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pat->addChild(geode_1);
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const float radius = 0.8f;
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ref_ptr<TessellationHints> hints = new TessellationHints;
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hints->setDetailRatio(2.0f);
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ref_ptr<ShapeDrawable> shape = new ShapeDrawable(new Sphere(Vec3(0.0f, 0.0f, 0.0f), radius * 1.5f), hints.get());
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ShapeDrawable* shape = new ShapeDrawable(new Sphere(Vec3(0.0f, 0.0f, 0.0f), radius * 1.5f), hints.get());
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shape->setColor(Vec4(0.8f, 0.8f, 0.8f, 1.0f));
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geode_1->addDrawable(shape.get());
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geode_1->addDrawable(shape);
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osg::RefNodePath refNodeList;
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refNodeList.push_back(pat.get());
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refNodeList.push_back(geode_1.get());
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osg::NodePath nodeList;
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nodeList.push_back(pat);
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nodeList.push_back(geode_1);
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return refNodeList;
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return nodeList;
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}
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class UpdateCameraAndTexGenCallback : public osg::NodeCallback
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@@ -114,7 +113,7 @@ class UpdateCameraAndTexGenCallback : public osg::NodeCallback
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typedef std::vector< osg::ref_ptr<osg::CameraNode> > CameraList;
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UpdateCameraAndTexGenCallback(osg::RefNodePath& reflectorNodePath, CameraList& cameraNodes):
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UpdateCameraAndTexGenCallback(osg::NodePath& reflectorNodePath, CameraList& cameraNodes):
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_reflectorNodePath(reflectorNodePath),
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_cameraNodes(cameraNodes)
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{
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@@ -160,7 +159,7 @@ class UpdateCameraAndTexGenCallback : public osg::NodeCallback
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virtual ~UpdateCameraAndTexGenCallback() {}
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osg::RefNodePath _reflectorNodePath;
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osg::NodePath _reflectorNodePath;
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CameraList _cameraNodes;
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};
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@@ -193,7 +192,7 @@ class TexMatCullCallback : public osg::NodeCallback
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};
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osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor, unsigned tex_width, unsigned tex_height, osg::CameraNode::RenderTargetImplementation renderImplementation)
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osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::NodePath reflectorNodePath, unsigned int unit, const osg::Vec4& clearColor, unsigned tex_width, unsigned tex_height, osg::CameraNode::RenderTargetImplementation renderImplementation)
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{
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osg::Group* group = new osg::Group;
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