Improved stats sizing in presense of wide screens.
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@@ -129,7 +129,7 @@ public:
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_stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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_stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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_projection = new osg::RefMatrix(osg::Matrix::ortho2D(0.0,1280,0,1024));
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_projection = new osg::RefMatrix(osg::Matrix::ortho2D(0.0,1280,0.0,1024));
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_modelview = new osg::RefMatrix();
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//createHelpText();
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@@ -223,6 +223,14 @@ void ViewerEventHandler::StatsAndHelpDrawCallback::operator()( const Producer::C
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osgUtil::SceneView* sv = osh->getSceneView();
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osg::State& state = *(sv->getState());
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if (!_projection) _projection = new osg::RefMatrix(osg::Matrix::ortho2D(0.0,width/height*1024.0f,0.0,1024.0));
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else
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{
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_projection->makeOrtho2D(0.0,width/height*1024.0f,0.0,1024.0);
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}
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state.applyProjectionMatrix(_projection.get());
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state.applyModelViewMatrix(_modelview.get());
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