From Paul de Repentigny, Commented out section of code that didn't work properly
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@@ -588,6 +588,7 @@ dxfPolyline::drawScene(scene* sc)
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}
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}
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/*
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// a naive attempt to determine vertex ordering
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VList::iterator itr = nlist.begin();
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Vec3d lastn = (*itr++);
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@@ -610,6 +611,7 @@ dxfPolyline::drawScene(scene* sc)
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if (bad > good) {
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invert_order = true;
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}
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*/
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if (qlist.size())
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sc->addQuads(getLayer(), _color, qlist, invert_order);
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