From Paul de Repentigny, Commented out section of code that didn't work properly

This commit is contained in:
Robert Osfield
2010-09-15 13:24:37 +00:00
parent d606bf0ba2
commit 94c86d495c

View File

@@ -588,6 +588,7 @@ dxfPolyline::drawScene(scene* sc)
}
}
/*
// a naive attempt to determine vertex ordering
VList::iterator itr = nlist.begin();
Vec3d lastn = (*itr++);
@@ -610,6 +611,7 @@ dxfPolyline::drawScene(scene* sc)
if (bad > good) {
invert_order = true;
}
*/
if (qlist.size())
sc->addQuads(getLayer(), _color, qlist, invert_order);