Removed osgfbo and osgpbuffer examples

This commit is contained in:
Robert Osfield
2006-08-11 09:30:42 +00:00
parent 736d63781e
commit 956b6ce6f2
11 changed files with 220 additions and 944 deletions

220
ChangeLog
View File

@@ -1,3 +1,223 @@
2006-08-11 10:13 robert
* NEWS.txt: Updated NEWS
2006-08-10 21:50 robert
* VisualStudio/reset-64bit-outdirs.pl: From Mike Wittman, perl
script to assist W64 support.
2006-08-10 21:30 robert
* VisualStudio/: MUST_READ_ME.txt,
applications/osgarchive/osgarchive.dsp,
applications/osgconv/osgconv.dsp, applications/osgdem/osgdem.dsp,
applications/osgversion/osgversion.dsp,
applications/osgviewer/osgviewer.dsp,
examples/osgGLUTkeyboardmouse/osgGLUTkeyboardmouse.dsp,
examples/osgGLUTsimple/osgGLUTsimple.dsp,
examples/osganimate/osganimate.dsp,
examples/osgautotransform/osgautotransform.dsp,
examples/osgbillboard/osgbillboard.dsp,
examples/osgblendequation/osgblendequation.dsp,
examples/osgbluemarble/osgbluemarble.dsp,
examples/osgcallback/osgcallback.dsp,
examples/osgcamera/osgcamera.dsp,
examples/osgcameragroup/osgcameragroup.dsp,
examples/osgcatch/osgcatch.dsp, examples/osgclip/osgclip.dsp,
examples/osgcluster/osgcluster.dsp, examples/osgcopy/osgcopy.dsp,
examples/osgcubemap/osgcubemap.dsp,
examples/osgdelaunay/osgdelaunay.dsp,
examples/osgdepthpartition/osgdepthpartition.dsp,
examples/osgdepthshadow/osgdepthshadow.dsp,
examples/osgdistortion/osgdistortion.dsp,
examples/osgfbo/osgfbo.dsp, examples/osgforest/osgforest.dsp,
examples/osgfxbrowser/osgfxbrowser.dsp,
examples/osggeodemo/osggeodemo.dsp,
examples/osggeometry/osggeometry.dsp,
examples/osghangglide/osghangglide.dsp,
examples/osghud/osghud.dsp, examples/osgimpostor/osgimpostor.dsp,
examples/osgintrospection/example_osgintrospection.dsp,
examples/osgkeyboard/osgkeyboard.dsp,
examples/osgkeyboardmouse/osgkeyboardmouse.dsp,
examples/osglauncher/osglauncher.dsp,
examples/osglight/osglight.dsp,
examples/osglightpoint/osglightpoint.dsp,
examples/osglogicop/osglogicop.dsp, examples/osglogo/osglogo.dsp,
examples/osgmotionblur/osgmotionblur.dsp,
examples/osgmovie/osgmovie.dsp,
examples/osgmultiplecameras/osgmultiplecameras.dsp,
examples/osgmultitexture/osgmultitexture.dsp,
examples/osgoccluder/osgoccluder.dsp,
examples/osgpagedlod/osgpagedlod.dsp,
examples/osgparametric/osgparametric.dsp,
examples/osgparticle/osgparticledemo.dsp,
examples/osgparticleeffects/osgparticleeffects.dsp,
examples/osgpbuffer/osgpbuffer.dsp,
examples/osgphotoalbum/osgphotoalbum.dsp,
examples/osgpick/osgpick.dsp, examples/osgplanets/osgplanets.dsp,
examples/osgpoints/osgpoints.dsp,
examples/osgpointsprite/osgpointsprite.dsp,
examples/osgprecipitation/osgprecipitation.dsp,
examples/osgprerender/osgprerender.dsp,
examples/osgprerendercubemap/osgprerendercubemap.dsp,
examples/osgreflect/osgreflect.dsp,
examples/osgscalarbar/osgscalarbar.dsp,
examples/osgscribe/osgscribe.dsp,
examples/osgsequence/osgsequence.dsp,
examples/osgshaders/osgshaders.dsp,
examples/osgshaderterrain/osgshaderterrain.dsp,
examples/osgshadowtexture/osgshadowtexture.dsp,
examples/osgshape/osgshape.dsp, examples/osgsimple/osgsimple.dsp,
examples/osgsimplepager/osgsimplepager.dsp,
examples/osgsimplifier/osgsimplifier.dsp,
examples/osgsimulation/osgsimulation.dsp,
examples/osgslice/osgslice.dsp,
examples/osgspacewarp/osgspacewarp.dsp,
examples/osgspheresegment/osgspheresegment.dsp,
examples/osgspotlight/osgspotlight.dsp,
examples/osgstereoimage/osgstereoimage.dsp,
examples/osgteapot/osgteapot.dsp,
examples/osgtesselate/osgtesselate.dsp,
examples/osgtext/osgtextdemo.dsp,
examples/osgtexture1D/osgtexture1D.dsp,
examples/osgtexture2D/osgtexture2D.dsp,
examples/osgtexture3D/osgtexture3D.dsp,
examples/osgtexturerectangle/osgtexturerectangle.dsp,
examples/osgunittests/osgunittests.dsp,
examples/osgvertexprogram/osgvertexprogram.dsp,
examples/osgvolume/osgvolume.dsp,
examples/osgwindows/osgwindows.dsp, osg/osg.dsp, osgDB/osgDB.dsp,
osgFX/osgFX.dsp, osgGA/osgGA.dsp,
osgIntrospection/osgIntrospection.dsp,
osgParticle/osgParticle.dsp, osgPlugins/3dc/3dc.dsp,
osgPlugins/ESRIShape/ESRIShape.dsp,
osgPlugins/OpenFlight/OpenFlight.dsp, osgPlugins/ac3d/ac3d.dsp,
osgPlugins/bmp/bmp.dsp, osgPlugins/bsp/bsp.dsp,
osgPlugins/dds/dds.dsp, osgPlugins/directx/directx.dsp,
osgPlugins/dw/dw.dsp, osgPlugins/dxf/dxf.dsp,
osgPlugins/flt/flt.dsp, osgPlugins/freetype/freetype.dsp,
osgPlugins/gdal/gdal.dsp, osgPlugins/geo/geo.dsp,
osgPlugins/gif/gif.dsp, osgPlugins/hdr/hdr.dsp,
osgPlugins/ive/ive.dsp, osgPlugins/jp2/jp2.dsp,
osgPlugins/jpeg/jpeg.dsp, osgPlugins/lib3ds/lib3ds.dsp,
osgPlugins/logo/logo.dsp, osgPlugins/lwo/lwo.dsp,
osgPlugins/lws/lws.dsp, osgPlugins/md2/md2.dsp,
osgPlugins/net/net.dsp, osgPlugins/normals/normals.dsp,
osgPlugins/obj/obj.dsp, osgPlugins/osg/dot_osg.dsp,
osgPlugins/osgFX/dot_osgFX.dsp,
osgPlugins/osgParticle/dot_osgParticle.dsp,
osgPlugins/osgSim/dot_osgSim.dsp,
osgPlugins/osgText/dot_osgText.dsp, osgPlugins/osga/osga.dsp,
osgPlugins/osgtgz/osgtgz.dsp, osgPlugins/pfb/pfb.dsp,
osgPlugins/pic/pic.dsp, osgPlugins/png/png.dsp,
osgPlugins/pnm/pnm.dsp, osgPlugins/rgb/rgb.dsp,
osgPlugins/rot/rot.dsp, osgPlugins/scale/scale.dsp,
osgPlugins/stl/stl.dsp, osgPlugins/tga/tga.dsp,
osgPlugins/tgz/tgz.dsp, osgPlugins/tiff/tiff.dsp,
osgPlugins/trans/trans.dsp, osgPlugins/txp/txp.dsp,
osgPlugins/zip/zip.dsp, osgProducer/osgProducer.dsp,
osgSim/osgSim.dsp, osgTerrain/osgTerrain.dsp,
osgText/osgText.dsp, osgUtil/osgUtil.dsp,
osgWrappers/osg/wrapper_osg.dsp,
osgWrappers/osgDB/wrapper_osgDB.dsp,
osgWrappers/osgFX/wrapper_osgFX.dsp,
osgWrappers/osgGA/wrapper_osgGA.dsp,
osgWrappers/osgParticle/wrapper_osgParticle.dsp,
osgWrappers/osgProducer/wrapper_osgProducer.dsp,
osgWrappers/osgSim/wrapper_osgSim.dsp,
osgWrappers/osgTerrain/wrapper_osgTerrain.dsp,
osgWrappers/osgText/wrapper_osgText.dsp,
osgWrappers/osgUtil/wrapper_osgUtil.dsp: From Mike Wittman,
support for VS 64bit build
2006-08-10 16:53 robert
* src/osgProducer/OsgCameraGroup.cpp: Moved all platform specific
processor out of osgProducer and into OpenThreads
2006-08-10 14:12 robert
* src/osgPlugins/pfb/ConvertFromPerformer.cpp: From Laurens
Voerman, " osgPlugins\pfb\ConvertFromPerformer.cpp
Added support for PFSTATE_ALPHAFUNC
PFSTATE_ALPHAREF Improved handling of PFTR_NO_OCCLUDE
I have tested this with WIN32 performer 3.1 and 3.2.2 and linux
OpenGL Performer 3.1.1"
------------------------------------------------
2006-08-10 13:13 robert
* examples/osgtext/osgtext.cpp: From Martijn Kragtwijk, added
example text for showing osgText::Text::CharacterSizeMode in
action.
2006-08-10 12:08 robert
* src/osgPlugins/pnm/ReaderWriterPNM.cpp: Added write ppn support,
use -O ascii to select ascii ppn output, otherwise binary is
chosen.
Fixed crash when erroneous pnm files were read.
Added -O flip option.
2006-08-10 09:45 robert
* ChangeLog, include/osg/Math: From Daniel Larimer, "Apple updated
their developer tools again and broke the __isnanf and __isnand
methods... replacing them with a call to isnan(v) seems to work
on both Xcode 2.3 and 2.4"
2006-08-10 07:43 robert
* include/osgUtil/Optimizer: Addd a setNodeMaskOverride(0xffffffff)
to cope with models that are hiding subgraphs that still need to
be accounted for when optimizer.
2006-08-10 07:20 robert
* src/osgText/Text.cpp: Commented out the _textBB contribution of
outline/backdrops to fix bounding box problem.
2006-08-09 14:02 robert
* include/osg/UByte4, VisualStudio/LANGEXT.DAT,
VisualStudio/highlight70.reg, VisualStudio/highlight71.reg,
VisualStudio/highlight80.reg,
Xcode/OpenSceneGraph/OpenSceneGraph.xcode/project.pbxproj,
Xcode/OpenSceneGraph/OpenSceneGraph.xcodeproj/project.pbxproj,
Xcode/XcodeTemplates/OSG Application/osgApp_Prefix.pch: Removed
referecens to the deprecate UByte4
2006-08-09 13:56 robert
* src/osgWrappers/osg/ValueTypeCandidates.txt: Added Vec4ub and
removed UByte4
2006-08-09 11:09 robert
* src/osgPlugins/OpenFlight/: GeometryRecords.cpp,
VertexRecords.cpp: Added nan dectecion and error reporting
2006-08-08 17:08 robert
* src/osgPlugins/OpenFlight/ReaderWriterFLT.cpp: Added
TESSELATE_GEOMETRY to Optimizer pass to fix z fighting issues.
2006-08-08 15:57 robert
* src/osgProducer/OsgCameraGroup.cpp: Added extra defined(CPU_SET)
to try and get round RH8 compile problems.
2006-08-08 12:59 robert
* src/osgPlugins/OpenFlight/PaletteRecords.cpp: Fixed backColor
implementation for LightPointAppearancePalette.
2006-08-08 12:27 robert
* include/osgProducer/OsgCameraGroup,

View File

@@ -207,7 +207,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osgdepthshadow \
osgdepthpartition \
osgdistortion \
osgfbo \
osgforest \
osgfxbrowser \
osggeodemo \
@@ -231,7 +230,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osgparametric \
osgparticle \
osgparticleeffects \
osgpbuffer \
osgpick \
osgplanets \
osgpoints \

View File

@@ -801,33 +801,6 @@ Package=<4>
###############################################################################
Project: "Example osgfbo"=.\examples\osgfbo\osgfbo.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgProducer
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Example osgfxbrowser"=.\examples\osgfxbrowser\osgfxbrowser.dsp - Package Owner=<4>
Package=<5>
@@ -1473,33 +1446,6 @@ Package=<4>
###############################################################################
Project: "Example osgpbuffer"=.\examples\osgpbuffer\osgpbuffer.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgProducer
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Example osgphotoalbum"=.\examples\osgphotoalbum\osgphotoalbum.dsp - Package Owner=<4>
Package=<5>

View File

@@ -1,101 +0,0 @@
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# ** DO NOT EDIT **
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# ADD LINK32 opengl32.lib glu32.lib OpenThreadsWin32d.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgfbod.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
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# Name "Example osgfbo - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgfbo\osgfbo.cpp
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SOURCE=..\..\icons\osg_icon.rc
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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View File

@@ -1,105 +0,0 @@
# Microsoft Developer Studio Project File - Name="Example osgpbuffer" - Package Owner=<4>
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# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgpbuffer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "osgpbuffer.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "Example osgpbuffer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgpbuffer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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View File

@@ -1,18 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgfbo.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgfbo
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

View File

@@ -1,17 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
FBOExtensions.cpp\
FramebufferObject.cpp\
Renderbuffer.cpp\
FramebufferAttachment.cpp\
osgfbo.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgfbo
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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@@ -1,141 +0,0 @@
#include <osg/GL>
#include <osg/Group>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Viewport>
#include <osg/Texture2D>
#include <osg/MatrixTransform>
#include <osgProducer/Viewer>
#include <osgDB/ReadFile>
#include <osg/FrameBufferObject>
// This function builds a textured quad
osg::Node *build_quad(osg::Texture2D *tex)
{
osg::Geometry *geo = new osg::Geometry;
osg::Vec3Array *vx = new osg::Vec3Array;
vx->push_back(osg::Vec3(-10, 0, -10));
vx->push_back(osg::Vec3(10, 0, -10));
vx->push_back(osg::Vec3(10, 0, 10));
vx->push_back(osg::Vec3(-10, 0, 10));
geo->setVertexArray(vx);
osg::Vec3Array *nx = new osg::Vec3Array;
nx->push_back(osg::Vec3(0, -1, 0));
geo->setNormalArray(nx);
geo->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec2Array *tx = new osg::Vec2Array;
tx->push_back(osg::Vec2(0, 0));
tx->push_back(osg::Vec2(1, 0));
tx->push_back(osg::Vec2(1, 1));
tx->push_back(osg::Vec2(0, 1));
geo->setTexCoordArray(0, tx);
geo->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
geo->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
osg::Geode *geode = new osg::Geode;
geode->addDrawable(geo);
return geode;
}
void build_world(osg::Group *root)
{
int width = 2048;
int height = 2048;
// create and configure the texture that we're going
// to use as target for render-to-texture
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D;
tex->setTextureSize(width, height);
tex->setInternalFormat(GL_RGBA);
tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
tex->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
// create and configure a framebuffer object.
// We attach the texture to the first color buffer,
// and we attach a simple offscreen image (RenderBuffer)
// to the depth buffer in order to allow depth operations
osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject();
fbo->setAttachment(GL_COLOR_ATTACHMENT0_EXT, osg::FrameBufferAttachment(tex.get()));
fbo->setAttachment(GL_DEPTH_ATTACHMENT_EXT, osg::FrameBufferAttachment(new osg::RenderBuffer(width, height, GL_DEPTH_COMPONENT24)));
osg::ref_ptr<osg::Node> subgraph = osgDB::readNodeFile("cow.osg");
if (!subgraph) return;
const osg::BoundingSphere& bs = subgraph->getBound();
if (!bs.valid())
{
return;
}
osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
camera->setClearColor(osg::Vec4(0.1f,0.1f,0.3f,1.0f));
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->setViewport(0, 0, width, height);
// set the camera to render before the main camera.
camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
float znear = 1.0f*bs.radius();
float zfar = 3.0f*bs.radius();
// 2:1 aspect ratio as per flag geomtry below.
float proj_top = 0.5f*znear;
float proj_right = 0.5f*znear;
znear *= 0.9f;
zfar *= 1.1f;
// set up projection.
camera->setProjectionMatrixAsFrustum(-proj_right,proj_right,-proj_top,proj_top,znear,zfar);
// set view
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrixAsLookAt(bs.center()+osg::Vec3(0.0f,2.0f,0.0f)*bs.radius(),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
camera->attach(osg::CameraNode::COLOR_BUFFER,tex.get());
// attach the subgraph
camera->addChild(subgraph.get());
// attach the camera to the main scene graph.
root->addChild(camera.get());
// now create a simple quad that will be rendered
// in the main framebuffers. The quad's texture
// will be the content of the FBO's color buffer
root->addChild(build_quad(tex.get()));
}
int main()
{
osg::ref_ptr<osg::Group> root = new osg::Group;
build_world(root.get());
osgProducer::Viewer viewer;
viewer.setUpViewer();
viewer.setSceneData(root.get());
viewer.realize();
while (!viewer.done())
{
viewer.sync();
viewer.update();
viewer.frame();
}
viewer.sync();
viewer.cleanup_frame();
viewer.sync();
return 0;
}

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@@ -1,18 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgpbuffer.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgpbuffer
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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@@ -1,13 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgpbuffer.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgpbuffer
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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@@ -1,475 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <osg/CoordinateSystemNode>
#include <osg/Texture2D>
#include <osg/MatrixTransform>
#include <osgUtil/SmoothingVisitor>
#include <Producer/CameraConfig>
class PBufferTexture2D : public osg::Texture2D
{
public:
PBufferTexture2D( Producer::RenderSurface *pbuffer ):
_pbuffer(pbuffer) {}
virtual void apply(osg::State& state) const
{
const unsigned int contextID = state.getContextID();
TextureObject* textureObject = getTextureObject(contextID);
if( textureObject == 0 )
{
GLuint format =
_pbuffer->getRenderToTextureMode() == Producer::RenderSurface::RenderToRGBTexture ? GL_RGB:
_pbuffer->getRenderToTextureMode() == Producer::RenderSurface::RenderToRGBATexture ? GL_RGBA : 0 ;
unsigned int width = _pbuffer->getWindowWidth();
unsigned int height = _pbuffer->getWindowHeight();
_textureObjectBuffer[contextID] = textureObject =
generateTextureObject( contextID, GL_TEXTURE_2D, 1, format, width, height, 1, 0 );
textureObject->bind();
applyTexParameters( GL_TEXTURE_2D, state);
glTexImage2D( GL_TEXTURE_2D, 0,
format, width, height, 0, format, GL_UNSIGNED_BYTE, 0 );
textureObject->setAllocated(true);
}
else
{
textureObject->bind();
static unsigned int frameNum = 0;
_pbuffer->bindPBufferToTexture( Producer::RenderSurface::FrontBuffer );
++frameNum;
}
}
private:
Producer::ref_ptr<Producer::RenderSurface> _pbuffer;
};
class MyGeometryCallback :
public osg::Drawable::UpdateCallback,
public osg::Drawable::AttributeFunctor
{
public:
MyGeometryCallback(const osg::Vec3& o,
const osg::Vec3& x,const osg::Vec3& y,const osg::Vec3& z,
double period,double xphase,double amplitude):
_firstCall(true),
_startTime(0.0),
_time(0.0),
_period(period),
_xphase(xphase),
_amplitude(amplitude),
_origin(o),
_xAxis(x),
_yAxis(y),
_zAxis(z) {}
virtual void update(osg::NodeVisitor* nv,osg::Drawable* drawable)
{
const osg::FrameStamp* fs = nv->getFrameStamp();
double referenceTime = fs->getReferenceTime();
if (_firstCall)
{
_firstCall = false;
_startTime = referenceTime;
}
_time = referenceTime-_startTime;
drawable->accept(*this);
drawable->dirtyBound();
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(drawable);
if (geometry)
{
osgUtil::SmoothingVisitor::smooth(*geometry);
}
}
virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin)
{
if (type == osg::Drawable::VERTICES)
{
const float TwoPI=2.0f*osg::PI;
const float phase = -_time/_period;
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
osg::Vec3 dv(*itr-_origin);
osg::Vec3 local(dv*_xAxis,dv*_yAxis,dv*_zAxis);
local.z() = local.x()*_amplitude*
sinf(TwoPI*(phase+local.x()*_xphase));
(*itr) = _origin +
_xAxis*local.x()+
_yAxis*local.y()+
_zAxis*local.z();
}
}
}
bool _firstCall;
double _startTime;
double _time;
double _period;
double _xphase;
float _amplitude;
osg::Vec3 _origin;
osg::Vec3 _xAxis;
osg::Vec3 _yAxis;
osg::Vec3 _zAxis;
};
osg::Node* createTexturedFlag(unsigned int width, unsigned int height, Producer::RenderSurface *pbuffer)
{
// create the quad to visualize.
osg::Geometry* polyGeom = new osg::Geometry();
polyGeom->setSupportsDisplayList(false);
osg::Vec3 origin(0.0f,0.0f,0.0f);
osg::Vec3 xAxis(1.0f,0.0f,0.0f);
osg::Vec3 yAxis(0.0f,0.0f,1.0f);
osg::Vec3 zAxis(0.0f,-1.0f,0.0f);
float flag_height = 100.0f;
float flag_width = 200.0f;
int noSteps = 20;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec3 bottom = origin;
osg::Vec3 top = origin; top.z()+= flag_height;
osg::Vec3 dv = xAxis*(flag_width/((float)(noSteps-1)));
osg::Vec2Array* texcoords = new osg::Vec2Array;
osg::Vec2 bottom_texcoord(0.0f,0.0f);
osg::Vec2 top_texcoord(0.0f,1.0f);
osg::Vec2 dv_texcoord(1.0f/(float)(noSteps-1),0.0f);
for(int i=0;i<noSteps;++i)
{
vertices->push_back(top);
vertices->push_back(bottom);
top+=dv;
bottom+=dv;
texcoords->push_back(top_texcoord);
texcoords->push_back(bottom_texcoord);
top_texcoord+=dv_texcoord;
bottom_texcoord+=dv_texcoord;
}
// pass the created vertex array to the points geometry object.
polyGeom->setVertexArray(vertices);
polyGeom->setTexCoordArray(0,texcoords);
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
polyGeom->setColorArray(colors);
polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
polyGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,vertices->size()));
// new we need to add the texture to the Drawable, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = new osg::StateSet;
// Dynamic texture filled with data from pbuffer.
osg::Texture2D* texture = new PBufferTexture2D(pbuffer);
texture->setInternalFormat(GL_RGB);
texture->setTextureSize(width,height);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP);
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
polyGeom->setStateSet(stateset);
polyGeom->setUpdateCallback(new MyGeometryCallback(origin,xAxis,yAxis,zAxis,1.0,1.0/flag_width,0.2f));
osg::Geode* geode = new osg::Geode();
geode->addDrawable(polyGeom);
osg::Group* parent = new osg::Group;
parent->addChild(geode);
return parent;
}
osg::ref_ptr<osg::Node> buildSceneGraphAndSetCameraViews(osg::Node *loadedModel,
Producer::Camera *pbufferCamera,
Producer::Camera *mainCamera)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::ref_ptr<osg::MatrixTransform> loadedModelTransform = new osg::MatrixTransform;
loadedModelTransform->addChild(loadedModel);
osg::ref_ptr<osg::NodeCallback> nc = new osg::AnimationPathCallback(
loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
loadedModelTransform->setUpdateCallback(nc.get());
loadedModelTransform->setNodeMask( 0x1 );
group->addChild( loadedModelTransform.get() );
osg::ref_ptr<osg::Node> texturedFlag = createTexturedFlag( 1024, 512, pbufferCamera->getRenderSurface() );
texturedFlag->setNodeMask( 0x2 );
group->addChild( texturedFlag.get());
osg::BoundingSphere bs = loadedModel->getBound();
pbufferCamera->setLensFrustum( -0.5, 0.5, -0.25, 0.25, 1.0, 1000.0 );
pbufferCamera->setViewByLookat(
bs.center()[0], bs.center()[1] - bs.radius() * 3, bs.center()[2],
bs.center()[0], bs.center()[1], bs.center()[2],
0, 0, 1 );
mainCamera->getRenderSurface()->setReadDrawable( pbufferCamera->getRenderSurface());
return group.get();
}
osg::ref_ptr<osg::Node> buildSceneGraph(osg::Node *loadedModel, Producer::RenderSurface *pbuffer )
{
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::ref_ptr<osg::MatrixTransform> loadedModelTransform = new osg::MatrixTransform;
loadedModelTransform->addChild(loadedModel);
osg::ref_ptr<osg::NodeCallback> nc = new osg::AnimationPathCallback(
loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
loadedModelTransform->setUpdateCallback(nc.get());
// Set the loaded model to render only in the PBuffer camera
loadedModelTransform->setNodeMask( 0x1 );
group->addChild( loadedModelTransform.get() );
osg::ref_ptr<osg::Node> texturedFlag = createTexturedFlag( 1024, 512, pbuffer );
// Set the textured flag to render only in the Main camera
loadedModelTransform->setNodeMask( 0x1 );
texturedFlag->setNodeMask( 0x2 );
group->addChild( texturedFlag.get());
return group.get();
}
Producer::ref_ptr<Producer::CameraConfig> buildCameraConfig( osg::Node &loadedModel )
{
// Set up the PBuffer camera
Producer::ref_ptr<Producer::Camera> pbufferCamera = new Producer::Camera;
pbufferCamera->getRenderSurface()->setWindowRectangle( 0, 0, 1024, 512 );
pbufferCamera->getRenderSurface()->setDrawableType( Producer::RenderSurface::DrawableType_PBuffer );
pbufferCamera->getRenderSurface()->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBATexture);
// We will manually set the PBuffer camera's Lens and View,
// so do not share with the rest of the Camera config.
pbufferCamera->setShareLens(false);
pbufferCamera->setShareView(false);
// Set the Lens and View for the Pbuffer camera according to the loaded model's size
osg::BoundingSphere bs = loadedModel.getBound();
pbufferCamera->setLensFrustum( -0.5, 0.5, -0.25, 0.25, 1.0, 1000.0 );
pbufferCamera->setViewByLookat(
bs.center()[0], bs.center()[1] - bs.radius() * 3, bs.center()[2],
bs.center()[0], bs.center()[1], bs.center()[2],
0, 0, 1 );
// Set up the main camera
Producer::ref_ptr<Producer::Camera> mainCamera = new Producer::Camera;
mainCamera->getRenderSurface()->setWindowRectangle( 0, 0, 800, 600 );
// Create the Camera config
Producer::ref_ptr<Producer::CameraConfig> cfg = new Producer::CameraConfig;
// Cameras added in "alphabetical" order
cfg->addCamera("A_PBufferCamera", pbufferCamera.get());
cfg->addCamera("B_MainCamera", mainCamera.get());
// Set up the input area
Producer::ref_ptr<Producer::InputArea> inputArea = new Producer::InputArea;
inputArea->addRenderSurface( mainCamera->getRenderSurface());
cfg->setInputArea( inputArea.get() );
// Set the main Camera's read drawable to be the pbufferCamera's drawable
mainCamera->getRenderSurface()->setReadDrawable( pbufferCamera->getRenderSurface());
return cfg;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example shows how to set up a Producer pbuffer for render to texture effects.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environment variables available");
arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings");
/// Load models from command line and build scene graph
osg::Timer_t start_tick = osg::Timer::instance()->tick();
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// Create the camera config. We use the loaded model to set the Lens and View on the PBuffer camera
Producer::ref_ptr<Producer::CameraConfig> cameraConfig = buildCameraConfig( *(loadedModel.get()) );
// We need to build the rest of the scene graph after the camera config has been created because we need
// to pass it the PBuffer, which will be the texture for the textured flag
Producer::RenderSurface *pbuffer = cameraConfig->getCamera(0)->getRenderSurface();
osg::ref_ptr<osg::Node >root = buildSceneGraph(loadedModel.get(), pbuffer );
// construct the viewer with the camera config.
osgProducer::Viewer viewer(cameraConfig.get());
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
bool helpAll = arguments.read("--help-all");
unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
if (helpType)
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
}
osg::Timer_t end_tick = osg::Timer::instance()->tick();
std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
// pass the loaded scene graph to the viewer.
viewer.setSceneData(root.get());
// create the windows and run the threads.
viewer.realize();
// The loaded model is to be viewed in the pbuffer camera, but
// the textured flag is viewed in the main camera. The nodes have
// been given node masks, now set the traversal masks on the cameras.
// Note that this must be done after viewer.realize().
{
osgProducer::Viewer::SceneHandlerList shl = viewer.getSceneHandlerList();
osgProducer::Viewer::SceneHandlerList::iterator p;
unsigned int n = 0;
for( p = shl.begin(); p != shl.end(); p++ )
{
int inheritanceMask = (*p)->getSceneView()->getInheritanceMask();
inheritanceMask &= ~(osg::CullSettings::CULL_MASK);
(*p)->getSceneView()->setInheritanceMask( inheritanceMask );
(*p)->getSceneView()->setCullMask( 1<<(n));
n++;
}
}
// printf( "PBuffer window: 0x%x\n", pbuffer->getWindow() );
viewer.getCamera(0)->setClearColor( 0.1f,0.9f,0.3f,1.0f );
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
return 0;
}