Added RenderStage::setClear*() methods from Camera::getClear*() sources
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@@ -1294,19 +1294,23 @@ void CullVisitor::apply(osg::Camera& camera)
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// reusing render to texture stage, so need to reset it to empty it from previous frames contents.
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rtts->reset();
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}
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// set up clera masks/values
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rtts->setClearDepth(camera.getClearDepth());
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rtts->setClearAccum(camera.getClearAccum());
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rtts->setClearStencil(camera.getClearStencil());
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rtts->setClearMask(camera.getClearMask());
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// set up the background color and clear mask.
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if (camera.getInheritanceMask() & CLEAR_COLOR)
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{
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rtts->setClearColor(camera.getClearColor());
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rtts->setClearColor(previous_stage->getClearColor());
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}
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else
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{
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rtts->setClearColor(previous_stage->getClearColor());
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rtts->setClearColor(camera.getClearColor());
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}
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rtts->setClearMask(camera.getClearMask());
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// set the color mask.
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osg::ColorMask* colorMask = camera.getColorMask()!=0 ? camera.getColorMask() : previous_stage->getColorMask();
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@@ -1317,6 +1321,7 @@ void CullVisitor::apply(osg::Camera& camera)
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rtts->setViewport( viewport );
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// set up to charge the same PositionalStateContainer is the parent previous stage.
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osg::Matrix inhertiedMVtolocalMV;
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inhertiedMVtolocalMV.invert(originalModelView);
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