Added \n to end of a couple shader source lines.
This commit is contained in:
@@ -261,7 +261,7 @@ int main(int argc, char** argv)
|
||||
|
||||
static const char *shaderSourceTextureRec = {
|
||||
"uniform vec4 cutoff_color;\n"
|
||||
"uniform samplerRect movie_texture;"
|
||||
"uniform samplerRect movie_texture;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 texture_color = textureRect(movie_texture, gl_TexCoord[0]); \n"
|
||||
@@ -272,7 +272,7 @@ int main(int argc, char** argv)
|
||||
|
||||
static const char *shaderSourceTexture2D = {
|
||||
"uniform vec4 cutoff_color;\n"
|
||||
"uniform sampler2D movie_texture;"
|
||||
"uniform sampler2D movie_texture;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 texture_color = texture2D(movie_texture, gl_TexCoord[0]); \n"
|
||||
|
||||
Reference in New Issue
Block a user