Updates to the light points support to improve the control of the blending of
light points with their background.
This commit is contained in:
@@ -24,9 +24,33 @@ class OSGSIM_EXPORT LightPoint
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{
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public:
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enum BlendingMode
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{
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OPAQUE,
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ADDITIVE,
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BLENDED
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};
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LightPoint();
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LightPoint(const osg::Vec3& position,
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const osg::Vec4& color);
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LightPoint(bool on,
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const osg::Vec3& position,
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const osg::Vec4& color,
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float intensity=1.0f,
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float radius=1.0f,
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float maxPixelSize=30,
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Sector* sector=0,
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BlinkSequence* blinkSequence=0,
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BlendingMode blendingMode=BLENDED);
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LightPoint(const LightPoint& lp);
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LightPoint& operator = (const LightPoint& lp);
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bool _on;
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osg::Vec3 _position;
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@@ -37,6 +61,8 @@ class OSGSIM_EXPORT LightPoint
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osg::ref_ptr<Sector> _sector;
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osg::ref_ptr<BlinkSequence> _blinkSequence;
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BlendingMode _blendingMode;
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};
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}
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@@ -11,7 +11,6 @@
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#include <osgSim/Export>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointDrawable>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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@@ -18,7 +18,42 @@ LightPoint::LightPoint():
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_radius(1.0f),
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_maxPixelSize(30),
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_sector(0),
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_blinkSequence(0)
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_blinkSequence(0),
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_blendingMode(BLENDED)
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{
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}
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LightPoint::LightPoint(const osg::Vec3& position,const osg::Vec4& color):
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_on(true),
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_position(position),
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_color(color),
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_intensity(1.0f),
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_radius(1.0f),
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_maxPixelSize(30),
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_sector(0),
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_blinkSequence(0),
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_blendingMode(BLENDED)
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{
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}
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LightPoint::LightPoint(bool on,
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const osg::Vec3& position,
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const osg::Vec4& color,
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float intensity,
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float radius,
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float maxPixelSize,
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Sector* sector,
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BlinkSequence* blinkSequence,
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BlendingMode blendingMode):
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_on(on),
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_position(position),
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_color(color),
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_intensity(intensity),
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_radius(radius),
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_maxPixelSize(maxPixelSize),
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_sector(sector),
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_blinkSequence(blinkSequence),
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_blendingMode(blendingMode)
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{
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}
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@@ -30,6 +65,22 @@ LightPoint::LightPoint(const LightPoint& lp):
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_radius(lp._radius),
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_maxPixelSize(lp._maxPixelSize),
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_sector(lp._sector),
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_blinkSequence(lp._blinkSequence)
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_blinkSequence(lp._blinkSequence),
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_blendingMode(lp._blendingMode)
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{
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}
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LightPoint& LightPoint::operator = (const LightPoint& lp)
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{
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_on = lp._on;
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_position = lp._position;
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_color = lp._color;
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_intensity = lp._intensity;
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_radius = lp._radius;
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_maxPixelSize = lp._maxPixelSize;
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_sector = lp._sector;
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_blinkSequence = lp._blinkSequence;
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_blendingMode = lp._blendingMode;
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return *this;
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}
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@@ -6,7 +6,7 @@
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#include <osgSim/LightPointDrawable>
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#include "LightPointDrawable.h"
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#include <osg/Point>
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@@ -15,8 +15,7 @@ using namespace osgSim;
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LightPointDrawable::LightPointDrawable():
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osg::Drawable(),
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_referenceTime(0.0),
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_referenceTimeInterval(0.0),
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_sizedLightPointList()
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_referenceTimeInterval(0.0)
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{
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setSupportsDisplayList(false);
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@@ -26,9 +25,11 @@ LightPointDrawable::LightPointDrawable():
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_depthOn = osgNew osg::Depth;
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_depthOn->setWriteMask(true);
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_blendOn = osgNew osg::BlendFunc;
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_blendOn->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE);
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//_blendOn->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
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_blendOne = osgNew osg::BlendFunc;
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_blendOne->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE);
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_blendOneMinusSrcAlpha = osgNew osg::BlendFunc;
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_blendOneMinusSrcAlpha->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
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_colorMaskOff = osgNew osg::ColorMask;
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_colorMaskOff->setMask(false,false,false,false);
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@@ -40,63 +41,67 @@ LightPointDrawable::LightPointDrawable(const LightPointDrawable& lpd,const osg::
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osg::Drawable(lpd,copyop),
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_referenceTime(lpd._referenceTime),
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_referenceTimeInterval(lpd._referenceTimeInterval),
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_sizedLightPointList(lpd._sizedLightPointList)
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_sizedOpaqueLightPointList(lpd._sizedOpaqueLightPointList),
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_sizedAdditiveLightPointList(lpd._sizedAdditiveLightPointList),
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_sizedBlendedLightPointList(lpd._sizedBlendedLightPointList)
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{
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}
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void LightPointDrawable::reset()
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{
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for(SizedLightPointList::iterator itr=_sizedOpaqueLightPointList.begin();
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itr!=_sizedOpaqueLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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for(SizedLightPointList::iterator itr=_sizedAdditiveLightPointList.begin();
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itr!=_sizedAdditiveLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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for(SizedLightPointList::iterator itr=_sizedBlendedLightPointList.begin();
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itr!=_sizedBlendedLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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}
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void LightPointDrawable::drawImplementation(osg::State& state) const
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{
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if (_sizedLightPointList.empty()) return;
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state.applyMode(GL_POINT_SMOOTH,true);
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state.applyMode(GL_BLEND,true);
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state.applyMode(GL_LIGHTING,false);
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state.applyTextureMode(0,GL_TEXTURE_1D,false);
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state.applyTextureMode(0,GL_TEXTURE_2D,false);
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glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
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state.applyAttribute(_blendOn.get());
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state.applyAttribute(_depthOff.get());
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//state.applyMode(GL_DEPTH_TEST,false);
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int pointsize;
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SizedLightPointList::const_iterator sitr;
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for(pointsize=1,sitr=_sizedLightPointList.begin();
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sitr!=_sizedLightPointList.end();
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++sitr,++pointsize)
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{
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const LightPointList& lpl = *sitr;
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if (!lpl.empty())
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{
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glPointSize(pointsize);
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glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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glDrawArrays(GL_POINTS,0,lpl.size());
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}
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}
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// switch on depth mask to do set up depth mask.
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state.applyAttribute(_depthOn.get());
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// glDepthMask(GL_TRUE);
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state.applyMode(GL_BLEND,false);
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state.applyAttribute(_colorMaskOff.get());
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// glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
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state.applyAttribute(_blendOneMinusSrcAlpha.get());
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state.applyMode(GL_POINT_SMOOTH,true);
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for(pointsize=1,sitr=_sizedLightPointList.begin();
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sitr!=_sizedLightPointList.end();
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SizedLightPointList::const_iterator sitr;
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unsigned int pointsize;
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for(pointsize=1,sitr=_sizedOpaqueLightPointList.begin();
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sitr!=_sizedOpaqueLightPointList.end();
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++sitr,++pointsize)
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{
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const LightPointList& lpl = *sitr;
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if (!lpl.empty())
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{
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//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
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glPointSize(pointsize);
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glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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@@ -104,6 +109,66 @@ void LightPointDrawable::drawImplementation(osg::State& state) const
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}
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}
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state.applyMode(GL_BLEND,true);
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state.applyAttribute(_blendOne.get());
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state.applyAttribute(_depthOff.get());
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for(pointsize=1,sitr=_sizedAdditiveLightPointList.begin();
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sitr!=_sizedAdditiveLightPointList.end();
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++sitr,++pointsize)
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{
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const LightPointList& lpl = *sitr;
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if (!lpl.empty())
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{
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//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
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glPointSize(pointsize);
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glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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glDrawArrays(GL_POINTS,0,lpl.size());
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}
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}
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state.applyAttribute(_blendOneMinusSrcAlpha.get());
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for(pointsize=1,sitr=_sizedBlendedLightPointList.begin();
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sitr!=_sizedBlendedLightPointList.end();
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++sitr,++pointsize)
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{
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const LightPointList& lpl = *sitr;
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if (!lpl.empty())
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{
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//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
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glPointSize(pointsize);
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glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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glDrawArrays(GL_POINTS,0,lpl.size());
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}
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}
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// // switch on depth mask to do set up depth mask.
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// state.applyAttribute(_depthOn.get());
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//
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// state.applyMode(GL_BLEND,false);
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//
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// state.applyAttribute(_colorMaskOff.get());
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//
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// for(pointsize=1,sitr=_sizedLightPointList.begin();
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// sitr!=_sizedLightPointList.end();
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// ++sitr,++pointsize)
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// {
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//
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// const LightPointList& lpl = *sitr;
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// if (!lpl.empty())
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// {
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// glPointSize(pointsize);
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// glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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// //state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
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// glDrawArrays(GL_POINTS,0,lpl.size());
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// }
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// }
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glPointSize(1);
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glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST);
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@@ -116,8 +181,33 @@ bool LightPointDrawable::computeBound() const
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{
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_bbox.init();
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for(SizedLightPointList::const_iterator sitr=_sizedLightPointList.begin();
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sitr!=_sizedLightPointList.end();
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SizedLightPointList::const_iterator sitr;
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for(sitr=_sizedOpaqueLightPointList.begin();
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sitr!=_sizedOpaqueLightPointList.end();
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++sitr)
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{
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const LightPointList& lpl = *sitr;
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for(LightPointList::const_iterator litr=lpl.begin();
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litr!=lpl.end();
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++litr)
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{
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_bbox.expandBy(litr->second);
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}
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}
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for(sitr=_sizedAdditiveLightPointList.begin();
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sitr!=_sizedAdditiveLightPointList.end();
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++sitr)
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{
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const LightPointList& lpl = *sitr;
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for(LightPointList::const_iterator litr=lpl.begin();
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litr!=lpl.end();
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++litr)
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{
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_bbox.expandBy(litr->second);
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}
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}
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for(sitr=_sizedBlendedLightPointList.begin();
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sitr!=_sizedBlendedLightPointList.end();
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++sitr)
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{
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const LightPointList& lpl = *sitr;
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@@ -48,22 +48,24 @@ class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
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ColorPosition(unsigned long f,const osg::Vec3& s):first(f),second(s) {}
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};
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void reset()
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{
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for(SizedLightPointList::iterator itr=_sizedLightPointList.begin();
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itr!=_sizedLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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void reset();
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inline void addOpaqueLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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{
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if (pointSize>=_sizedOpaqueLightPointList.size()) _sizedOpaqueLightPointList.resize(pointSize+1);
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_sizedOpaqueLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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}
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inline void addLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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inline void addAdditiveLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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{
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if (pointSize>=_sizedLightPointList.size()) _sizedLightPointList.resize(pointSize+1);
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_sizedLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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if (pointSize>=_sizedAdditiveLightPointList.size()) _sizedAdditiveLightPointList.resize(pointSize+1);
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_sizedAdditiveLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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}
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inline void addBlendedLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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{
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if (pointSize>=_sizedBlendedLightPointList.size()) _sizedBlendedLightPointList.resize(pointSize+1);
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_sizedBlendedLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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}
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/** draw LightPoints. */
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@@ -94,14 +96,17 @@ class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
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double _referenceTime;
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double _referenceTimeInterval;
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typedef std::vector<ColorPosition> LightPointList;
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typedef std::vector<ColorPosition> LightPointList;
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typedef std::vector<LightPointList> SizedLightPointList;
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SizedLightPointList _sizedLightPointList;
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SizedLightPointList _sizedOpaqueLightPointList;
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SizedLightPointList _sizedAdditiveLightPointList;
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SizedLightPointList _sizedBlendedLightPointList;
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osg::ref_ptr<osg::Depth> _depthOff;
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osg::ref_ptr<osg::Depth> _depthOn;
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osg::ref_ptr<osg::BlendFunc> _blendOn;
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osg::ref_ptr<osg::BlendFunc> _blendOne;
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osg::ref_ptr<osg::BlendFunc> _blendOneMinusSrcAlpha;
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osg::ref_ptr<osg::ColorMask> _colorMaskOff;
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osg::ref_ptr<osg::Point> _point;
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@@ -7,7 +7,8 @@
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// for further information contact robert@openscenegraph.com.
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#include <osgSim/LightPointNode>
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#include <osgSim/LightPointDrawable>
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#include "LightPointDrawable.h"
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#include <osg/Timer>
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#include <osg/BoundingBox>
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@@ -260,6 +261,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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// adjust pixel size to account for intensity.
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if (intensity!=1.0) pixelSize *= sqrt(intensity);
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osg::Vec3 xpos(position*matrix);
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if (pixelSize<1.0f)
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{
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// need to use alpha blending...
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@@ -268,7 +270,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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if (color[3]<=minimumIntensity) continue;
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drawable->addLightPoint(0, position*matrix,color);
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drawable->addBlendedLightPoint(0, xpos,color);
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}
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else if (pixelSize<lp._maxPixelSize)
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{
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@@ -276,18 +278,17 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
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//float remainder = pixelSize-(float)lowerBoundPixelSize;
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float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
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osg::Vec3 xpos = position*matrix;
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float alpha = color[3];
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color[3] = alpha*(1.0f-remainder);
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drawable->addLightPoint(lowerBoundPixelSize-1, xpos,color);
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// color[3] = alpha*(1.0f-remainder);
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drawable->addBlendedLightPoint(lowerBoundPixelSize-1, xpos,color);
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//color[3] = osg::square(remainder);
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// //color[3] = osg::square(remainder);
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||||
color[3] = alpha*remainder;
|
||||
drawable->addLightPoint(lowerBoundPixelSize, xpos,color);
|
||||
drawable->addBlendedLightPoint(lowerBoundPixelSize, xpos,color);
|
||||
}
|
||||
else // use a billboard geometry.
|
||||
{
|
||||
drawable->addLightPoint((unsigned int)(lp._maxPixelSize-1.0), position*matrix,color);
|
||||
drawable->addOpaqueLightPoint((unsigned int)(lp._maxPixelSize-1.0), xpos,color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user