Updates to the light points support to improve the control of the blending of
light points with their background.
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@@ -24,9 +24,33 @@ class OSGSIM_EXPORT LightPoint
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{
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public:
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enum BlendingMode
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{
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OPAQUE,
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ADDITIVE,
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BLENDED
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};
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LightPoint();
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LightPoint(const osg::Vec3& position,
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const osg::Vec4& color);
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LightPoint(bool on,
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const osg::Vec3& position,
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const osg::Vec4& color,
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float intensity=1.0f,
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float radius=1.0f,
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float maxPixelSize=30,
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Sector* sector=0,
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BlinkSequence* blinkSequence=0,
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BlendingMode blendingMode=BLENDED);
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LightPoint(const LightPoint& lp);
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LightPoint& operator = (const LightPoint& lp);
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bool _on;
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osg::Vec3 _position;
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@@ -37,6 +61,8 @@ class OSGSIM_EXPORT LightPoint
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osg::ref_ptr<Sector> _sector;
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osg::ref_ptr<BlinkSequence> _blinkSequence;
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BlendingMode _blendingMode;
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};
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}
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@@ -1,113 +0,0 @@
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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_LIGHTPOINTDRAWABLE
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#define OSGSIM_LIGHTPOINTDRAWABLE 1
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#include <osgSim/Export>
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#include <osg/Drawable>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Depth>
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#include <osg/BlendFunc>
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#include <osg/ColorMask>
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#include <osg/Point>
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#include <vector>
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namespace osgSim {
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class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
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{
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public :
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LightPointDrawable();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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LightPointDrawable(const LightPointDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return osgNew LightPointDrawable(); }
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virtual osg::Object* clone(const osg::CopyOp&) const { return osgNew LightPointDrawable(); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointDrawable*>(obj)!=NULL; }
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virtual const char* className() const { return "LightPointDrawable"; }
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//typedef std::pair<unsigned long,osg::Vec3> ColorPosition;
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struct ColorPosition
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{
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unsigned long first;
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osg::Vec3 second;
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ColorPosition() {}
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ColorPosition(unsigned long f,const osg::Vec3& s):first(f),second(s) {}
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};
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void reset()
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{
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for(SizedLightPointList::iterator itr=_sizedLightPointList.begin();
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itr!=_sizedLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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}
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inline void addLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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{
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if (pointSize>=_sizedLightPointList.size()) _sizedLightPointList.resize(pointSize+1);
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_sizedLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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}
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/** draw LightPoints. */
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virtual void drawImplementation(osg::State& state) const;
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void setReferenceTime(double time)
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{
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_referenceTime = time;
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_referenceTimeInterval = 0.0;
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}
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void updateReferenceTime(double time)
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{
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_referenceTimeInterval = osg::clampAbove(time-_referenceTime,0.0);
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_referenceTime = time;
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}
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double getReferenceTime() const { return _referenceTime; }
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double getReferenceTimeInterval() const { return _referenceTimeInterval; }
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protected:
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virtual bool computeBound() const;
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~LightPointDrawable() {}
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double _referenceTime;
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double _referenceTimeInterval;
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typedef std::vector<ColorPosition> LightPointList;
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typedef std::vector<LightPointList> SizedLightPointList;
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SizedLightPointList _sizedLightPointList;
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osg::ref_ptr<osg::Depth> _depthOff;
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osg::ref_ptr<osg::Depth> _depthOn;
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osg::ref_ptr<osg::BlendFunc> _blendOn;
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osg::ref_ptr<osg::ColorMask> _colorMaskOff;
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osg::ref_ptr<osg::Point> _point;
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};
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}
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#endif
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@@ -11,7 +11,6 @@
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#include <osgSim/Export>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointDrawable>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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