Updates to the light points support to improve the control of the blending of

light points with their background.
This commit is contained in:
Robert Osfield
2002-12-10 19:56:14 +00:00
parent c259cadd6d
commit 97a4775b7e
6 changed files with 240 additions and 68 deletions

View File

@@ -6,7 +6,7 @@
// purchase of the Open Scene Graph Professional License (OSGPL)
// for further information contact robert@openscenegraph.com.
#include <osgSim/LightPointDrawable>
#include "LightPointDrawable.h"
#include <osg/Point>
@@ -15,8 +15,7 @@ using namespace osgSim;
LightPointDrawable::LightPointDrawable():
osg::Drawable(),
_referenceTime(0.0),
_referenceTimeInterval(0.0),
_sizedLightPointList()
_referenceTimeInterval(0.0)
{
setSupportsDisplayList(false);
@@ -26,9 +25,11 @@ LightPointDrawable::LightPointDrawable():
_depthOn = osgNew osg::Depth;
_depthOn->setWriteMask(true);
_blendOn = osgNew osg::BlendFunc;
_blendOn->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE);
//_blendOn->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
_blendOne = osgNew osg::BlendFunc;
_blendOne->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE);
_blendOneMinusSrcAlpha = osgNew osg::BlendFunc;
_blendOneMinusSrcAlpha->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
_colorMaskOff = osgNew osg::ColorMask;
_colorMaskOff->setMask(false,false,false,false);
@@ -40,63 +41,67 @@ LightPointDrawable::LightPointDrawable(const LightPointDrawable& lpd,const osg::
osg::Drawable(lpd,copyop),
_referenceTime(lpd._referenceTime),
_referenceTimeInterval(lpd._referenceTimeInterval),
_sizedLightPointList(lpd._sizedLightPointList)
_sizedOpaqueLightPointList(lpd._sizedOpaqueLightPointList),
_sizedAdditiveLightPointList(lpd._sizedAdditiveLightPointList),
_sizedBlendedLightPointList(lpd._sizedBlendedLightPointList)
{
}
void LightPointDrawable::reset()
{
for(SizedLightPointList::iterator itr=_sizedOpaqueLightPointList.begin();
itr!=_sizedOpaqueLightPointList.end();
++itr)
{
if (!itr->empty())
itr->erase(itr->begin(),itr->end());
}
for(SizedLightPointList::iterator itr=_sizedAdditiveLightPointList.begin();
itr!=_sizedAdditiveLightPointList.end();
++itr)
{
if (!itr->empty())
itr->erase(itr->begin(),itr->end());
}
for(SizedLightPointList::iterator itr=_sizedBlendedLightPointList.begin();
itr!=_sizedBlendedLightPointList.end();
++itr)
{
if (!itr->empty())
itr->erase(itr->begin(),itr->end());
}
}
void LightPointDrawable::drawImplementation(osg::State& state) const
{
if (_sizedLightPointList.empty()) return;
state.applyMode(GL_POINT_SMOOTH,true);
state.applyMode(GL_BLEND,true);
state.applyMode(GL_LIGHTING,false);
state.applyTextureMode(0,GL_TEXTURE_1D,false);
state.applyTextureMode(0,GL_TEXTURE_2D,false);
glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
state.applyAttribute(_blendOn.get());
state.applyAttribute(_depthOff.get());
//state.applyMode(GL_DEPTH_TEST,false);
int pointsize;
SizedLightPointList::const_iterator sitr;
for(pointsize=1,sitr=_sizedLightPointList.begin();
sitr!=_sizedLightPointList.end();
++sitr,++pointsize)
{
const LightPointList& lpl = *sitr;
if (!lpl.empty())
{
glPointSize(pointsize);
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
glDrawArrays(GL_POINTS,0,lpl.size());
}
}
// switch on depth mask to do set up depth mask.
state.applyAttribute(_depthOn.get());
// glDepthMask(GL_TRUE);
state.applyMode(GL_BLEND,false);
state.applyAttribute(_colorMaskOff.get());
// glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
state.applyAttribute(_blendOneMinusSrcAlpha.get());
state.applyMode(GL_POINT_SMOOTH,true);
for(pointsize=1,sitr=_sizedLightPointList.begin();
sitr!=_sizedLightPointList.end();
SizedLightPointList::const_iterator sitr;
unsigned int pointsize;
for(pointsize=1,sitr=_sizedOpaqueLightPointList.begin();
sitr!=_sizedOpaqueLightPointList.end();
++sitr,++pointsize)
{
const LightPointList& lpl = *sitr;
if (!lpl.empty())
{
//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
glPointSize(pointsize);
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
@@ -104,6 +109,66 @@ void LightPointDrawable::drawImplementation(osg::State& state) const
}
}
state.applyMode(GL_BLEND,true);
state.applyAttribute(_blendOne.get());
state.applyAttribute(_depthOff.get());
for(pointsize=1,sitr=_sizedAdditiveLightPointList.begin();
sitr!=_sizedAdditiveLightPointList.end();
++sitr,++pointsize)
{
const LightPointList& lpl = *sitr;
if (!lpl.empty())
{
//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
glPointSize(pointsize);
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
glDrawArrays(GL_POINTS,0,lpl.size());
}
}
state.applyAttribute(_blendOneMinusSrcAlpha.get());
for(pointsize=1,sitr=_sizedBlendedLightPointList.begin();
sitr!=_sizedBlendedLightPointList.end();
++sitr,++pointsize)
{
const LightPointList& lpl = *sitr;
if (!lpl.empty())
{
//state.applyMode(GL_POINT_SMOOTH,pointsize!=1);
glPointSize(pointsize);
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
glDrawArrays(GL_POINTS,0,lpl.size());
}
}
// // switch on depth mask to do set up depth mask.
// state.applyAttribute(_depthOn.get());
//
// state.applyMode(GL_BLEND,false);
//
// state.applyAttribute(_colorMaskOff.get());
//
// for(pointsize=1,sitr=_sizedLightPointList.begin();
// sitr!=_sizedLightPointList.end();
// ++sitr,++pointsize)
// {
//
// const LightPointList& lpl = *sitr;
// if (!lpl.empty())
// {
// glPointSize(pointsize);
// glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
// //state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
// glDrawArrays(GL_POINTS,0,lpl.size());
// }
// }
glPointSize(1);
glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST);
@@ -116,8 +181,33 @@ bool LightPointDrawable::computeBound() const
{
_bbox.init();
for(SizedLightPointList::const_iterator sitr=_sizedLightPointList.begin();
sitr!=_sizedLightPointList.end();
SizedLightPointList::const_iterator sitr;
for(sitr=_sizedOpaqueLightPointList.begin();
sitr!=_sizedOpaqueLightPointList.end();
++sitr)
{
const LightPointList& lpl = *sitr;
for(LightPointList::const_iterator litr=lpl.begin();
litr!=lpl.end();
++litr)
{
_bbox.expandBy(litr->second);
}
}
for(sitr=_sizedAdditiveLightPointList.begin();
sitr!=_sizedAdditiveLightPointList.end();
++sitr)
{
const LightPointList& lpl = *sitr;
for(LightPointList::const_iterator litr=lpl.begin();
litr!=lpl.end();
++litr)
{
_bbox.expandBy(litr->second);
}
}
for(sitr=_sizedBlendedLightPointList.begin();
sitr!=_sizedBlendedLightPointList.end();
++sitr)
{
const LightPointList& lpl = *sitr;