Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield
|
||||
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
|
||||
* Copyright (C) 2004-2005 Nathan Cournia
|
||||
* Copyright (C) 2007 Art Tevs
|
||||
@@ -630,16 +630,15 @@ typedef char GLchar;
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#endif
|
||||
|
||||
#ifndef GL_TEXTURE_2D_ARRAY_EXT
|
||||
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
||||
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
||||
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
||||
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
||||
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
||||
#ifndef GL_TEXTURE_2D_ARRAY
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#endif
|
||||
|
||||
#ifndef GL_MAX_3D_TEXTURE_SIZE
|
||||
|
||||
@@ -40,7 +40,7 @@ class OSG_EXPORT Texture2DArray : public Texture
|
||||
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
||||
virtual int compare(const StateAttribute& rhs) const;
|
||||
|
||||
virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY_EXT; }
|
||||
virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY; }
|
||||
|
||||
/** Texture2DArray is related to non fixed pipeline usage only so isn't appropriate to enable/disable.*/
|
||||
virtual bool getModeUsage(StateAttribute::ModeUsage&) const { return false; }
|
||||
|
||||
@@ -1277,7 +1277,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
|
||||
glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
|
||||
}
|
||||
|
||||
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY_EXT : 0;
|
||||
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY : 0;
|
||||
if (bindingCubeMap)
|
||||
{
|
||||
switch (face)
|
||||
@@ -1348,7 +1348,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
|
||||
glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
}
|
||||
}
|
||||
else if (textureMode==GL_TEXTURE_2D_ARRAY_EXT)
|
||||
else if (textureMode==GL_TEXTURE_2D_ARRAY)
|
||||
{
|
||||
if (extensions->isCompressedTexImage3DSupported())
|
||||
{
|
||||
|
||||
@@ -140,7 +140,7 @@ class TextureGLModeSet
|
||||
|
||||
_textureModeSet.insert(GL_TEXTURE_CUBE_MAP);
|
||||
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
|
||||
_textureModeSet.insert(GL_TEXTURE_2D_ARRAY_EXT);
|
||||
_textureModeSet.insert(GL_TEXTURE_2D_ARRAY);
|
||||
_textureModeSet.insert(GL_TEXTURE_2D_MULTISAMPLE);
|
||||
|
||||
_textureModeSet.insert(GL_TEXTURE_GEN_Q);
|
||||
|
||||
@@ -1995,7 +1995,7 @@ void Texture::applyTexParameters(GLenum target, State& state) const
|
||||
// integer textures are not supported by the shadow
|
||||
// GL_TEXTURE_1D_ARRAY_EXT could be included in the check below but its not yet implemented in OSG
|
||||
if (extensions->isShadowSupported &&
|
||||
(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D || target == GL_TEXTURE_RECTANGLE || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_2D_ARRAY_EXT ) &&
|
||||
(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D || target == GL_TEXTURE_RECTANGLE || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_2D_ARRAY ) &&
|
||||
_internalFormatType != SIGNED_INTEGER && _internalFormatType != UNSIGNED_INTEGER)
|
||||
{
|
||||
if (_use_shadow_comparison)
|
||||
|
||||
@@ -263,7 +263,7 @@ void Texture2DArray::apply(State& state) const
|
||||
// compute the dimensions of the texture.
|
||||
computeRequiredTextureDimensions(state, *image, new_width, new_height, new_numMipmapLevels);
|
||||
|
||||
if (!textureObject->match(GL_TEXTURE_2D_ARRAY_EXT, new_numMipmapLevels, _internalFormat, new_width, new_height, textureDepth, _borderWidth))
|
||||
if (!textureObject->match(GL_TEXTURE_2D_ARRAY, new_numMipmapLevels, _internalFormat, new_width, new_height, textureDepth, _borderWidth))
|
||||
{
|
||||
_textureObjectBuffer[contextID]->release();
|
||||
_textureObjectBuffer[contextID] = 0;
|
||||
@@ -322,9 +322,9 @@ void Texture2DArray::apply(State& state) const
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
// generate texture (i.e. glGenTexture) and apply parameters
|
||||
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D_ARRAY_EXT);
|
||||
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D_ARRAY);
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY, state);
|
||||
_subloadCallback->load(*this,state);
|
||||
}
|
||||
|
||||
@@ -341,11 +341,11 @@ void Texture2DArray::apply(State& state) const
|
||||
|
||||
// create texture object
|
||||
textureObject = generateAndAssignTextureObject(
|
||||
contextID, GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels, _internalFormat, _textureWidth, _textureHeight, textureDepth,0);
|
||||
contextID, GL_TEXTURE_2D_ARRAY,_numMipmapLevels, _internalFormat, _textureWidth, _textureHeight, textureDepth,0);
|
||||
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY, state);
|
||||
|
||||
// First we need to allocate the texture memory
|
||||
int sourceFormat = _sourceFormat ? _sourceFormat : _internalFormat;
|
||||
@@ -354,7 +354,7 @@ void Texture2DArray::apply(State& state) const
|
||||
sourceFormat == _internalFormat &&
|
||||
extensions->isCompressedTexImage3DSupported() )
|
||||
{
|
||||
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
|
||||
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY, 0, _internalFormat,
|
||||
_textureWidth, _textureHeight, textureDepth, _borderWidth,
|
||||
_images[0]->getImageSizeInBytes() * textureDepth,
|
||||
0);
|
||||
@@ -366,7 +366,7 @@ void Texture2DArray::apply(State& state) const
|
||||
if( isCompressedInternalFormat( sourceFormat ) )
|
||||
sourceFormat = GL_RGBA;
|
||||
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, _internalFormat,
|
||||
_textureWidth, _textureHeight, textureDepth, _borderWidth,
|
||||
sourceFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
|
||||
0);
|
||||
@@ -431,12 +431,12 @@ void Texture2DArray::apply(State& state) const
|
||||
{
|
||||
// generate texture
|
||||
textureObject = generateAndAssignTextureObject(
|
||||
contextID, GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels,_internalFormat, _textureWidth, _textureHeight, _textureDepth,0);
|
||||
contextID, GL_TEXTURE_2D_ARRAY,_numMipmapLevels,_internalFormat, _textureWidth, _textureHeight, _textureDepth,0);
|
||||
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
|
||||
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, _internalFormat,
|
||||
_textureWidth, _textureHeight, _textureDepth,
|
||||
_borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
@@ -448,7 +448,7 @@ void Texture2DArray::apply(State& state) const
|
||||
// nothing before, so just unbind the texture target
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY_EXT, 0 );
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
@@ -475,7 +475,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const GLExtensions* extensions = state.get<GLExtensions>();
|
||||
GLenum target = GL_TEXTURE_2D_ARRAY_EXT;
|
||||
GLenum target = GL_TEXTURE_2D_ARRAY;
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
@@ -663,8 +663,8 @@ void Texture2DArray::copyTexSubImage2DArray(State& state, int xoffset, int yoffs
|
||||
{
|
||||
textureObject->bind();
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
|
||||
extensions->glCopyTexSubImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, xoffset,yoffset,zoffset, x, y, width, height);
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
|
||||
extensions->glCopyTexSubImage3D( GL_TEXTURE_2D_ARRAY, 0, xoffset,yoffset,zoffset, x, y, width, height);
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
@@ -724,14 +724,14 @@ void Texture2DArray::allocateMipmap(State& state) const
|
||||
|
||||
getCompressedSize( _internalFormat, width, height, textureDepth, blockSize, size);
|
||||
|
||||
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
|
||||
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY, k, _internalFormat,
|
||||
width, height, _textureDepth, _borderWidth,
|
||||
size,
|
||||
NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY, k, _internalFormat,
|
||||
width, height, textureDepth, _borderWidth,
|
||||
safeSourceFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
|
||||
NULL);
|
||||
|
||||
Reference in New Issue
Block a user