Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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@@ -1277,7 +1277,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
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glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
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}
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GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY_EXT : 0;
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GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY : 0;
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if (bindingCubeMap)
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{
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switch (face)
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@@ -1348,7 +1348,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
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glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
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}
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}
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else if (textureMode==GL_TEXTURE_2D_ARRAY_EXT)
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else if (textureMode==GL_TEXTURE_2D_ARRAY)
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{
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if (extensions->isCompressedTexImage3DSupported())
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{
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