Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY

This commit is contained in:
Robert Osfield
2018-02-28 08:50:48 +00:00
parent 3dec244d5b
commit 99bcd95756
6 changed files with 31 additions and 32 deletions

View File

@@ -1277,7 +1277,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
}
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY_EXT : 0;
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : bindingRect ? GL_TEXTURE_RECTANGLE : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY : 0;
if (bindingCubeMap)
{
switch (face)
@@ -1348,7 +1348,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
}
}
else if (textureMode==GL_TEXTURE_2D_ARRAY_EXT)
else if (textureMode==GL_TEXTURE_2D_ARRAY)
{
if (extensions->isCompressedTexImage3DSupported())
{