Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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@@ -1995,7 +1995,7 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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// integer textures are not supported by the shadow
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// GL_TEXTURE_1D_ARRAY_EXT could be included in the check below but its not yet implemented in OSG
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if (extensions->isShadowSupported &&
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(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D || target == GL_TEXTURE_RECTANGLE || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_2D_ARRAY_EXT ) &&
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(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D || target == GL_TEXTURE_RECTANGLE || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_2D_ARRAY ) &&
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_internalFormatType != SIGNED_INTEGER && _internalFormatType != UNSIGNED_INTEGER)
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{
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if (_use_shadow_comparison)
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