From Ruben, added handling of vertex indices.
Note from Robert. New codes produces errors when running osgfxbrowser cow.osg so I have elected to keep the original implementation of compute_basis_vectors around and as the default compile to keep the CVS version working. Ruben's new version of compute_basis_vectors has to be explicitly compiled in by toggling an #if 1 block to #if 0.
This commit is contained in:
@@ -54,16 +54,25 @@ public:
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inline const osg::Vec4Array *getBinormalArray() const { return B_.get(); }
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inline void setBinormalArray(osg::Vec4Array *array) { B_ = array; }
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inline osg::IndexArray *getIndices() { return indices_.get(); }
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protected:
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virtual ~TangentSpaceGenerator() {}
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TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
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void compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC);
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void compute_basis_vectors(osg::PrimitiveSet *pset,
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const osg::Array *vx,
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const osg::Array *nx,
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const osg::Array *tx,
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const osg::IndexArray *vix,
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const osg::IndexArray *nix,
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const osg::IndexArray *tix,
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int iA, int iB, int iC);
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private:
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osg::ref_ptr<osg::Vec4Array> T_;
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osg::ref_ptr<osg::Vec4Array> B_;
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osg::ref_ptr<osg::Vec4Array> N_;
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osg::ref_ptr<osg::UIntArray> indices_;
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};
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}
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@@ -23,16 +23,30 @@ TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator ©,
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void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit)
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{
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const osg::Array *vx = geo->getVertexArray();
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const osg::IndexArray *vix = geo->getVertexIndices();
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const osg::IndexArray *nix = geo->getNormalIndices();
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const osg::IndexArray *tix = geo->getTexCoordIndices(normal_map_tex_unit);
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const osg::Array *nx = geo->getNormalArray();
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const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit);
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if (!vx || !tx) return;
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unsigned int vertex_count = vx->getNumElements();
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T_->assign(vertex_count, osg::Vec4());
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B_->assign(vertex_count, osg::Vec4());
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N_->assign(vertex_count, osg::Vec4());
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if (geo->getVertexIndices() == NULL) {
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T_->assign(vertex_count, osg::Vec4());
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B_->assign(vertex_count, osg::Vec4());
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N_->assign(vertex_count, osg::Vec4());
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} else {
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unsigned int index_count = geo->getVertexIndices()->getNumElements();
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T_->assign(index_count, osg::Vec4());
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B_->assign(index_count, osg::Vec4());
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N_->assign(index_count, osg::Vec4());
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indices_ = new osg::UIntArray();
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unsigned int i;
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for (i=0;i<index_count;i++) {
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indices_->push_back(i);
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}
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}
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unsigned i; // VC6 doesn't like for-scoped variables
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@@ -45,14 +59,14 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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case osg::PrimitiveSet::TRIANGLES:
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for (i=0; i<N; i+=3) {
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compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
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}
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break;
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case osg::PrimitiveSet::QUADS:
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for (i=0; i<N; i+=4) {
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compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
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compute_basis_vectors(pset, vx, nx, tx, i+2, i+3, i);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i+2, i+3, i);
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}
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break;
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@@ -64,9 +78,9 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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unsigned iN = static_cast<unsigned>(*pi-2);
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for (i=0; i<iN; ++i, ++j) {
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if ((i%2) == 0) {
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compute_basis_vectors(pset, vx, nx, tx, j, j+1, j+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, j, j+1, j+2);
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} else {
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compute_basis_vectors(pset, vx, nx, tx, j+1, j, j+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, j+1, j, j+2);
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}
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}
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j += 2;
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@@ -74,9 +88,9 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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} else {
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for (i=0; i<N-2; ++i) {
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if ((i%2) == 0) {
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compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
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} else {
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compute_basis_vectors(pset, vx, nx, tx, i+1, i, i+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i+1, i, i+2);
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}
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}
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}
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@@ -89,13 +103,13 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) {
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unsigned iN = static_cast<unsigned>(*pi-2);
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for (i=0; i<iN; ++i) {
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compute_basis_vectors(pset, vx, nx, tx, 0, j+1, j+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, 0, j+1, j+2);
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}
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j += 2;
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}
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} else {
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for (i=0; i<N-2; ++i) {
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compute_basis_vectors(pset, vx, nx, tx, 2, i+1, i+2);
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compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, 2, i+1, i+2);
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}
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}
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break;
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@@ -112,8 +126,11 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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// normalize basis vectors and force the normal vector to match
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// the triangle normal's direction
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for (i=0; i<vertex_count; ++i) {
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unsigned int attrib_count = vx->getNumElements();
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if (geo->getVertexIndices() != NULL) {
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attrib_count = geo->getVertexIndices()->getNumElements();
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}
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for (i=0; i<attrib_count; ++i) {
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osg::Vec4 &vT = (*T_)[i];
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osg::Vec4 &vB = (*B_)[i];
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osg::Vec4 &vN = (*N_)[i];
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@@ -130,215 +147,475 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
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vB.normalize();
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vN.normalize();
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}
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/* TO-DO: if indexed, compress the attributes to have only one
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* version of each (different indices for each one?) */
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}
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void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC)
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{
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iA = pset->index(iA);
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iB = pset->index(iB);
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iC = pset->index(iC);
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osg::Vec3 P1;
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osg::Vec3 P2;
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osg::Vec3 P3;
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int i; // VC6 doesn't like for-scoped variables
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switch (vx->getType())
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#if 1
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// Original compute_basis_vectors implementation
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void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet* pset,
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const osg::Array* vx,
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const osg::Array* nx,
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const osg::Array* tx,
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const osg::IndexArray* /*vix*/,
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const osg::IndexArray* /*nix*/,
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const osg::IndexArray* /*tix*/,
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int iA, int iB, int iC)
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{
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case osg::Array::Vec2ArrayType:
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for (i=0; i<2; ++i) {
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P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iC].ptr()[i];
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}
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break;
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iA = pset->index(iA);
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iB = pset->index(iB);
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iC = pset->index(iC);
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case osg::Array::Vec3ArrayType:
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P1 = static_cast<const osg::Vec3Array&>(*vx)[iA];
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P2 = static_cast<const osg::Vec3Array&>(*vx)[iB];
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P3 = static_cast<const osg::Vec3Array&>(*vx)[iC];
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break;
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osg::Vec3 P1;
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osg::Vec3 P2;
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osg::Vec3 P3;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<3; ++i) {
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P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iC].ptr()[i];
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}
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break;
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int i; // VC6 doesn't like for-scoped variables
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default:
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osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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osg::Vec3 N1;
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osg::Vec3 N2;
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osg::Vec3 N3;
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if(nx)
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{
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switch (nx->getType())
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switch (vx->getType())
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{
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case osg::Array::Vec2ArrayType:
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for (i=0; i<2; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iC].ptr()[i];
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P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec3ArrayType:
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N1 = static_cast<const osg::Vec3Array&>(*nx)[iA];
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N2 = static_cast<const osg::Vec3Array&>(*nx)[iB];
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N3 = static_cast<const osg::Vec3Array&>(*nx)[iC];
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P1 = static_cast<const osg::Vec3Array&>(*vx)[iA];
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P2 = static_cast<const osg::Vec3Array&>(*vx)[iB];
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P3 = static_cast<const osg::Vec3Array&>(*vx)[iC];
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<3; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iC].ptr()[i];
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P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iC].ptr()[i];
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}
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break;
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default:
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osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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osg::Vec3 N1;
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osg::Vec3 N2;
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osg::Vec3 N3;
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if(nx)
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{
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switch (nx->getType())
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{
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case osg::Array::Vec2ArrayType:
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for (i=0; i<2; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec3ArrayType:
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N1 = static_cast<const osg::Vec3Array&>(*nx)[iA];
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N2 = static_cast<const osg::Vec3Array&>(*nx)[iB];
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N3 = static_cast<const osg::Vec3Array&>(*nx)[iC];
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<3; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iC].ptr()[i];
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}
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break;
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default:
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osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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}
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osg::Vec2 uv1;
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osg::Vec2 uv2;
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osg::Vec2 uv3;
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switch (tx->getType())
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{
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case osg::Array::Vec2ArrayType:
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uv1 = static_cast<const osg::Vec2Array&>(*tx)[iA];
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uv2 = static_cast<const osg::Vec2Array&>(*tx)[iB];
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uv3 = static_cast<const osg::Vec2Array&>(*tx)[iC];
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break;
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case osg::Array::Vec3ArrayType:
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for (i=0; i<2; ++i) {
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uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iA].ptr()[i];
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uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iB].ptr()[i];
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uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<2; ++i) {
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uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iA].ptr()[i];
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uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iB].ptr()[i];
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uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iC].ptr()[i];
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}
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break;
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default:
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osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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if(nx){
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osg::Vec3 V, T1, T2, T3, B1, B2, B3;
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V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.x() += -V.y() / V.x();
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B1.x() += -V.z() / V.x();
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T2.x() += -V.y() / V.x();
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B2.x() += -V.z() / V.x();
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T3.x() += -V.y() / V.x();
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B3.x() += -V.z() / V.x();
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}
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V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.y() += -V.y() / V.x();
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B1.y() += -V.z() / V.x();
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T2.y() += -V.y() / V.x();
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B2.y() += -V.z() / V.x();
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T3.y() += -V.y() / V.x();
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B3.y() += -V.z() / V.x();
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}
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V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.z() += -V.y() / V.x();
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B1.z() += -V.z() / V.x();
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T2.z() += -V.y() / V.x();
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B2.z() += -V.z() / V.x();
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T3.z() += -V.y() / V.x();
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B3.z() += -V.z() / V.x();
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}
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osg::Vec3 tempvec;
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tempvec = N1 ^ T1;
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(*T_)[iA] = osg::Vec4(tempvec ^ N1, 0);
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tempvec = B1 ^ N1;
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(*B_)[iA] = osg::Vec4(N1 ^ tempvec, 0);
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tempvec = N2 ^ T2;
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(*T_)[iB] = osg::Vec4(tempvec ^ N2, 0);
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tempvec = B2 ^ N2;
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(*B_)[iB] = osg::Vec4(N2 ^ tempvec, 0);
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tempvec = N3 ^ T3;
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(*T_)[iC] = osg::Vec4(tempvec ^ N3, 0);
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tempvec = B3 ^ N3;
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(*B_)[iC] = osg::Vec4(N3 ^ tempvec, 0);
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(*N_)[iA] += osg::Vec4(N1, 0);
|
||||
(*N_)[iB] += osg::Vec4(N2, 0);
|
||||
(*N_)[iC] += osg::Vec4(N3, 0);
|
||||
}
|
||||
else{
|
||||
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
|
||||
|
||||
osg::Vec3 V;
|
||||
|
||||
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].x() += -V.y() / V.x();
|
||||
(*B_)[iA].x() += -V.z() / V.x();
|
||||
(*T_)[iB].x() += -V.y() / V.x();
|
||||
(*B_)[iB].x() += -V.z() / V.x();
|
||||
(*T_)[iC].x() += -V.y() / V.x();
|
||||
(*B_)[iC].x() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].y() += -V.y() / V.x();
|
||||
(*B_)[iA].y() += -V.z() / V.x();
|
||||
(*T_)[iB].y() += -V.y() / V.x();
|
||||
(*B_)[iB].y() += -V.z() / V.x();
|
||||
(*T_)[iC].y() += -V.y() / V.x();
|
||||
(*B_)[iC].y() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].z() += -V.y() / V.x();
|
||||
(*B_)[iA].z() += -V.z() / V.x();
|
||||
(*T_)[iB].z() += -V.y() / V.x();
|
||||
(*B_)[iB].z() += -V.z() / V.x();
|
||||
(*T_)[iC].z() += -V.y() / V.x();
|
||||
(*B_)[iC].z() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
(*N_)[iA] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[iB] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[iC] += osg::Vec4(face_normal, 0);
|
||||
}
|
||||
}
|
||||
|
||||
osg::Vec2 uv1;
|
||||
osg::Vec2 uv2;
|
||||
osg::Vec2 uv3;
|
||||
#else
|
||||
|
||||
switch (tx->getType())
|
||||
// Ruben's new code, supporting index arrays
|
||||
void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset,
|
||||
const osg::Array *vx,
|
||||
const osg::Array *nx,
|
||||
const osg::Array *tx,
|
||||
const osg::IndexArray *vix,
|
||||
const osg::IndexArray *nix,
|
||||
const osg::IndexArray *tix,
|
||||
int iA, int iB, int iC)
|
||||
{
|
||||
case osg::Array::Vec2ArrayType:
|
||||
uv1 = static_cast<const osg::Vec2Array&>(*tx)[iA];
|
||||
uv2 = static_cast<const osg::Vec2Array&>(*tx)[iB];
|
||||
uv3 = static_cast<const osg::Vec2Array&>(*tx)[iC];
|
||||
break;
|
||||
int v1 = pset->index(iA);
|
||||
int v2 = pset->index(iB);
|
||||
int v3 = pset->index(iC);
|
||||
int viA = v1;
|
||||
int viB = v2;
|
||||
int viC = v3;
|
||||
|
||||
case osg::Array::Vec3ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iA].ptr()[i];
|
||||
uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iB].ptr()[i];
|
||||
uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iC].ptr()[i];
|
||||
if (vix != NULL) {
|
||||
viA = vix->index(v1);
|
||||
viB = vix->index(v2);
|
||||
viC = vix->index(v3);
|
||||
}
|
||||
int niA = viA;
|
||||
int niB = viA;
|
||||
int niC = viA;
|
||||
int tiA = viA;
|
||||
int tiB = viA;
|
||||
int tiC = viA;
|
||||
if (nix != NULL) {
|
||||
niA = nix->index(v1);
|
||||
niB = nix->index(v2);
|
||||
niC = nix->index(v3);
|
||||
}
|
||||
if (tix != NULL) {
|
||||
tiA = tix->index(v1);
|
||||
tiB = tix->index(v2);
|
||||
tiC = tix->index(v3);
|
||||
}
|
||||
|
||||
osg::Vec3 P1;
|
||||
osg::Vec3 P2;
|
||||
osg::Vec3 P3;
|
||||
|
||||
int i; // VC6 doesn't like for-scoped variables
|
||||
|
||||
switch (vx->getType())
|
||||
{
|
||||
case osg::Array::Vec2ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viA].ptr()[i];
|
||||
P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viB].ptr()[i];
|
||||
P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
case osg::Array::Vec3ArrayType:
|
||||
P1 = static_cast<const osg::Vec3Array&>(*vx)[viA];
|
||||
P2 = static_cast<const osg::Vec3Array&>(*vx)[viB];
|
||||
P3 = static_cast<const osg::Vec3Array&>(*vx)[viC];
|
||||
break;
|
||||
|
||||
case osg::Array::Vec4ArrayType:
|
||||
for (i=0; i<3; ++i) {
|
||||
P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viA].ptr()[i];
|
||||
P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viB].ptr()[i];
|
||||
P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
|
||||
}
|
||||
|
||||
osg::Vec3 N1;
|
||||
osg::Vec3 N2;
|
||||
osg::Vec3 N3;
|
||||
|
||||
if(nx)
|
||||
{
|
||||
switch (nx->getType())
|
||||
{
|
||||
case osg::Array::Vec2ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niA].ptr()[i];
|
||||
N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niB].ptr()[i];
|
||||
N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
case osg::Array::Vec3ArrayType:
|
||||
N1 = static_cast<const osg::Vec3Array&>(*nx)[niA];
|
||||
N2 = static_cast<const osg::Vec3Array&>(*nx)[niB];
|
||||
N3 = static_cast<const osg::Vec3Array&>(*nx)[niC];
|
||||
break;
|
||||
|
||||
case osg::Array::Vec4ArrayType:
|
||||
for (i=0; i<3; ++i) {
|
||||
N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niA].ptr()[i];
|
||||
N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niB].ptr()[i];
|
||||
N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case osg::Array::Vec4ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iA].ptr()[i];
|
||||
uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iB].ptr()[i];
|
||||
uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iC].ptr()[i];
|
||||
osg::Vec2 uv1;
|
||||
osg::Vec2 uv2;
|
||||
osg::Vec2 uv3;
|
||||
|
||||
switch (tx->getType())
|
||||
{
|
||||
case osg::Array::Vec2ArrayType:
|
||||
uv1 = static_cast<const osg::Vec2Array&>(*tx)[tiA];
|
||||
uv2 = static_cast<const osg::Vec2Array&>(*tx)[tiB];
|
||||
uv3 = static_cast<const osg::Vec2Array&>(*tx)[tiC];
|
||||
break;
|
||||
|
||||
case osg::Array::Vec3ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiA].ptr()[i];
|
||||
uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiB].ptr()[i];
|
||||
uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
case osg::Array::Vec4ArrayType:
|
||||
for (i=0; i<2; ++i) {
|
||||
uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiA].ptr()[i];
|
||||
uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiB].ptr()[i];
|
||||
uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiC].ptr()[i];
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator::compute_basis_vectors(,,,) texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
|
||||
}
|
||||
|
||||
if (nx)
|
||||
{
|
||||
osg::Vec3 V, T1, T2, T3, B1, B2, B3;
|
||||
|
||||
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.x() = -V.y() / V.x();
|
||||
B1.x() = -V.z() / V.x();
|
||||
T2.x() = -V.y() / V.x();
|
||||
B2.x() = -V.z() / V.x();
|
||||
T3.x() = -V.y() / V.x();
|
||||
B3.x() = -V.z() / V.x();
|
||||
} else {
|
||||
osg::notify(osg::NOTICE)<<"Bu!" << uv1 << " || " << uv2 << " || " << uv3 << std::endl;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
|
||||
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.y() = -V.y() / V.x();
|
||||
B1.y() = -V.z() / V.x();
|
||||
T2.y() = -V.y() / V.x();
|
||||
B2.y() = -V.z() / V.x();
|
||||
T3.y() = -V.y() / V.x();
|
||||
B3.y() = -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.z() = -V.y() / V.x();
|
||||
B1.z() = -V.z() / V.x();
|
||||
T2.z() = -V.y() / V.x();
|
||||
B2.z() = -V.z() / V.x();
|
||||
T3.z() = -V.y() / V.x();
|
||||
B3.z() = -V.z() / V.x();
|
||||
}
|
||||
|
||||
(*T_)[v1] = osg::Vec4(T1, 0);
|
||||
(*B_)[v1] = osg::Vec4(B1, 0);
|
||||
(*T_)[v2] = osg::Vec4(T2, 0);
|
||||
(*B_)[v2] = osg::Vec4(B2, 0);
|
||||
(*T_)[v3] = osg::Vec4(T3, 0);
|
||||
(*B_)[v3] = osg::Vec4(B3, 0);
|
||||
|
||||
(*N_)[v1] += osg::Vec4(N1, 0);
|
||||
(*N_)[v2] += osg::Vec4(N2, 0);
|
||||
(*N_)[v3] += osg::Vec4(N3, 0);
|
||||
|
||||
}
|
||||
else{
|
||||
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
|
||||
|
||||
osg::Vec3 V;
|
||||
|
||||
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[v1].x() += -V.y() / V.x();
|
||||
(*B_)[v1].x() += -V.z() / V.x();
|
||||
(*T_)[v2].x() += -V.y() / V.x();
|
||||
(*B_)[v2].x() += -V.z() / V.x();
|
||||
(*T_)[v3].x() += -V.y() / V.x();
|
||||
(*B_)[v3].x() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[v1].y() += -V.y() / V.x();
|
||||
(*B_)[v1].y() += -V.z() / V.x();
|
||||
(*T_)[v2].y() += -V.y() / V.x();
|
||||
(*B_)[v2].y() += -V.z() / V.x();
|
||||
(*T_)[v3].y() += -V.y() / V.x();
|
||||
(*B_)[v3].y() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[v1].z() += -V.y() / V.x();
|
||||
(*B_)[v1].z() += -V.z() / V.x();
|
||||
(*T_)[v2].z() += -V.y() / V.x();
|
||||
(*B_)[v2].z() += -V.z() / V.x();
|
||||
(*T_)[v3].z() += -V.y() / V.x();
|
||||
(*B_)[v3].z() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
(*N_)[v1] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[v2] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[v3] += osg::Vec4(face_normal, 0);
|
||||
}
|
||||
if ( (*B_)[v1].length() == 0 || (*B_)[v2].length() == 0 || (*B_)[v3].length() == 0) {
|
||||
osg::notify(osg::WARN) << "WARNING: zero binormal/s!" << std::endl;
|
||||
osg::notify(osg::WARN) << " " << P1 << "|" << P2 << "|" << P3 << std::endl;
|
||||
osg::notify(osg::WARN) << " " << iA << "|" << iB << "|" << iC << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if(nx){
|
||||
osg::Vec3 V, T1, T2, T3, B1, B2, B3;
|
||||
|
||||
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.x() += -V.y() / V.x();
|
||||
B1.x() += -V.z() / V.x();
|
||||
T2.x() += -V.y() / V.x();
|
||||
B2.x() += -V.z() / V.x();
|
||||
T3.x() += -V.y() / V.x();
|
||||
B3.x() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.y() += -V.y() / V.x();
|
||||
B1.y() += -V.z() / V.x();
|
||||
T2.y() += -V.y() / V.x();
|
||||
B2.y() += -V.z() / V.x();
|
||||
T3.y() += -V.y() / V.x();
|
||||
B3.y() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
T1.z() += -V.y() / V.x();
|
||||
B1.z() += -V.z() / V.x();
|
||||
T2.z() += -V.y() / V.x();
|
||||
B2.z() += -V.z() / V.x();
|
||||
T3.z() += -V.y() / V.x();
|
||||
B3.z() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
osg::Vec3 tempvec;
|
||||
tempvec = N1 ^ T1;
|
||||
(*T_)[iA] = osg::Vec4(tempvec ^ N1, 0);
|
||||
tempvec = B1 ^ N1;
|
||||
(*B_)[iA] = osg::Vec4(N1 ^ tempvec, 0);
|
||||
tempvec = N2 ^ T2;
|
||||
(*T_)[iB] = osg::Vec4(tempvec ^ N2, 0);
|
||||
tempvec = B2 ^ N2;
|
||||
(*B_)[iB] = osg::Vec4(N2 ^ tempvec, 0);
|
||||
tempvec = N3 ^ T3;
|
||||
(*T_)[iC] = osg::Vec4(tempvec ^ N3, 0);
|
||||
tempvec = B3 ^ N3;
|
||||
(*B_)[iC] = osg::Vec4(N3 ^ tempvec, 0);
|
||||
|
||||
(*N_)[iA] += osg::Vec4(N1, 0);
|
||||
(*N_)[iB] += osg::Vec4(N2, 0);
|
||||
(*N_)[iC] += osg::Vec4(N3, 0);
|
||||
}
|
||||
else{
|
||||
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
|
||||
|
||||
osg::Vec3 V;
|
||||
|
||||
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].x() += -V.y() / V.x();
|
||||
(*B_)[iA].x() += -V.z() / V.x();
|
||||
(*T_)[iB].x() += -V.y() / V.x();
|
||||
(*B_)[iB].x() += -V.z() / V.x();
|
||||
(*T_)[iC].x() += -V.y() / V.x();
|
||||
(*B_)[iC].x() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].y() += -V.y() / V.x();
|
||||
(*B_)[iA].y() += -V.z() / V.x();
|
||||
(*T_)[iB].y() += -V.y() / V.x();
|
||||
(*B_)[iB].y() += -V.z() / V.x();
|
||||
(*T_)[iC].y() += -V.y() / V.x();
|
||||
(*B_)[iC].y() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
|
||||
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
|
||||
if (V.x() != 0) {
|
||||
V.normalize();
|
||||
(*T_)[iA].z() += -V.y() / V.x();
|
||||
(*B_)[iA].z() += -V.z() / V.x();
|
||||
(*T_)[iB].z() += -V.y() / V.x();
|
||||
(*B_)[iB].z() += -V.z() / V.x();
|
||||
(*T_)[iC].z() += -V.y() / V.x();
|
||||
(*B_)[iC].z() += -V.z() / V.x();
|
||||
}
|
||||
|
||||
(*N_)[iA] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[iB] += osg::Vec4(face_normal, 0);
|
||||
(*N_)[iC] += osg::Vec4(face_normal, 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user