From Ruben, added handling of vertex indices.

Note from Robert.  New codes produces errors when running
osgfxbrowser cow.osg so I have elected to keep the original
implementation of compute_basis_vectors around and as the default
compile to keep the CVS version working.  Ruben's new version
of compute_basis_vectors has to be explicitly compiled in by
toggling an #if 1 block to #if 0.
This commit is contained in:
Robert Osfield
2005-03-07 17:25:30 +00:00
parent a72845cfc4
commit 99f80a78f1
2 changed files with 482 additions and 196 deletions

View File

@@ -54,16 +54,25 @@ public:
inline const osg::Vec4Array *getBinormalArray() const { return B_.get(); }
inline void setBinormalArray(osg::Vec4Array *array) { B_ = array; }
inline osg::IndexArray *getIndices() { return indices_.get(); }
protected:
virtual ~TangentSpaceGenerator() {}
TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
void compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC);
void compute_basis_vectors(osg::PrimitiveSet *pset,
const osg::Array *vx,
const osg::Array *nx,
const osg::Array *tx,
const osg::IndexArray *vix,
const osg::IndexArray *nix,
const osg::IndexArray *tix,
int iA, int iB, int iC);
private:
osg::ref_ptr<osg::Vec4Array> T_;
osg::ref_ptr<osg::Vec4Array> B_;
osg::ref_ptr<osg::Vec4Array> N_;
osg::ref_ptr<osg::UIntArray> indices_;
};
}

View File

@@ -23,16 +23,30 @@ TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator &copy,
void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit)
{
const osg::Array *vx = geo->getVertexArray();
const osg::IndexArray *vix = geo->getVertexIndices();
const osg::IndexArray *nix = geo->getNormalIndices();
const osg::IndexArray *tix = geo->getTexCoordIndices(normal_map_tex_unit);
const osg::Array *nx = geo->getNormalArray();
const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit);
if (!vx || !tx) return;
unsigned int vertex_count = vx->getNumElements();
T_->assign(vertex_count, osg::Vec4());
B_->assign(vertex_count, osg::Vec4());
N_->assign(vertex_count, osg::Vec4());
if (geo->getVertexIndices() == NULL) {
T_->assign(vertex_count, osg::Vec4());
B_->assign(vertex_count, osg::Vec4());
N_->assign(vertex_count, osg::Vec4());
} else {
unsigned int index_count = geo->getVertexIndices()->getNumElements();
T_->assign(index_count, osg::Vec4());
B_->assign(index_count, osg::Vec4());
N_->assign(index_count, osg::Vec4());
indices_ = new osg::UIntArray();
unsigned int i;
for (i=0;i<index_count;i++) {
indices_->push_back(i);
}
}
unsigned i; // VC6 doesn't like for-scoped variables
@@ -45,14 +59,14 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
case osg::PrimitiveSet::TRIANGLES:
for (i=0; i<N; i+=3) {
compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
}
break;
case osg::PrimitiveSet::QUADS:
for (i=0; i<N; i+=4) {
compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
compute_basis_vectors(pset, vx, nx, tx, i+2, i+3, i);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i+2, i+3, i);
}
break;
@@ -64,9 +78,9 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
unsigned iN = static_cast<unsigned>(*pi-2);
for (i=0; i<iN; ++i, ++j) {
if ((i%2) == 0) {
compute_basis_vectors(pset, vx, nx, tx, j, j+1, j+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, j, j+1, j+2);
} else {
compute_basis_vectors(pset, vx, nx, tx, j+1, j, j+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, j+1, j, j+2);
}
}
j += 2;
@@ -74,9 +88,9 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
} else {
for (i=0; i<N-2; ++i) {
if ((i%2) == 0) {
compute_basis_vectors(pset, vx, nx, tx, i, i+1, i+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i, i+1, i+2);
} else {
compute_basis_vectors(pset, vx, nx, tx, i+1, i, i+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, i+1, i, i+2);
}
}
}
@@ -89,13 +103,13 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) {
unsigned iN = static_cast<unsigned>(*pi-2);
for (i=0; i<iN; ++i) {
compute_basis_vectors(pset, vx, nx, tx, 0, j+1, j+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, 0, j+1, j+2);
}
j += 2;
}
} else {
for (i=0; i<N-2; ++i) {
compute_basis_vectors(pset, vx, nx, tx, 2, i+1, i+2);
compute_basis_vectors(pset, vx, nx, tx, vix, nix, tix, 2, i+1, i+2);
}
}
break;
@@ -112,8 +126,11 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
// normalize basis vectors and force the normal vector to match
// the triangle normal's direction
for (i=0; i<vertex_count; ++i) {
unsigned int attrib_count = vx->getNumElements();
if (geo->getVertexIndices() != NULL) {
attrib_count = geo->getVertexIndices()->getNumElements();
}
for (i=0; i<attrib_count; ++i) {
osg::Vec4 &vT = (*T_)[i];
osg::Vec4 &vB = (*B_)[i];
osg::Vec4 &vN = (*N_)[i];
@@ -130,215 +147,475 @@ void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit
vB.normalize();
vN.normalize();
}
/* TO-DO: if indexed, compress the attributes to have only one
* version of each (different indices for each one?) */
}
void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC)
{
iA = pset->index(iA);
iB = pset->index(iB);
iC = pset->index(iC);
osg::Vec3 P1;
osg::Vec3 P2;
osg::Vec3 P3;
int i; // VC6 doesn't like for-scoped variables
switch (vx->getType())
#if 1
// Original compute_basis_vectors implementation
void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet* pset,
const osg::Array* vx,
const osg::Array* nx,
const osg::Array* tx,
const osg::IndexArray* /*vix*/,
const osg::IndexArray* /*nix*/,
const osg::IndexArray* /*tix*/,
int iA, int iB, int iC)
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iC].ptr()[i];
}
break;
iA = pset->index(iA);
iB = pset->index(iB);
iC = pset->index(iC);
case osg::Array::Vec3ArrayType:
P1 = static_cast<const osg::Vec3Array&>(*vx)[iA];
P2 = static_cast<const osg::Vec3Array&>(*vx)[iB];
P3 = static_cast<const osg::Vec3Array&>(*vx)[iC];
break;
osg::Vec3 P1;
osg::Vec3 P2;
osg::Vec3 P3;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iC].ptr()[i];
}
break;
int i; // VC6 doesn't like for-scoped variables
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
osg::Vec3 N1;
osg::Vec3 N2;
osg::Vec3 N3;
if(nx)
{
switch (nx->getType())
switch (vx->getType())
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iC].ptr()[i];
P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iC].ptr()[i];
}
break;
case osg::Array::Vec3ArrayType:
N1 = static_cast<const osg::Vec3Array&>(*nx)[iA];
N2 = static_cast<const osg::Vec3Array&>(*nx)[iB];
N3 = static_cast<const osg::Vec3Array&>(*nx)[iC];
P1 = static_cast<const osg::Vec3Array&>(*vx)[iA];
P2 = static_cast<const osg::Vec3Array&>(*vx)[iB];
P3 = static_cast<const osg::Vec3Array&>(*vx)[iC];
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iC].ptr()[i];
P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
osg::Vec3 N1;
osg::Vec3 N2;
osg::Vec3 N3;
if(nx)
{
switch (nx->getType())
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iC].ptr()[i];
}
break;
case osg::Array::Vec3ArrayType:
N1 = static_cast<const osg::Vec3Array&>(*nx)[iA];
N2 = static_cast<const osg::Vec3Array&>(*nx)[iB];
N3 = static_cast<const osg::Vec3Array&>(*nx)[iC];
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
}
osg::Vec2 uv1;
osg::Vec2 uv2;
osg::Vec2 uv3;
switch (tx->getType())
{
case osg::Array::Vec2ArrayType:
uv1 = static_cast<const osg::Vec2Array&>(*tx)[iA];
uv2 = static_cast<const osg::Vec2Array&>(*tx)[iB];
uv3 = static_cast<const osg::Vec2Array&>(*tx)[iC];
break;
case osg::Array::Vec3ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iC].ptr()[i];
}
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
if(nx){
osg::Vec3 V, T1, T2, T3, B1, B2, B3;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.x() += -V.y() / V.x();
B1.x() += -V.z() / V.x();
T2.x() += -V.y() / V.x();
B2.x() += -V.z() / V.x();
T3.x() += -V.y() / V.x();
B3.x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.y() += -V.y() / V.x();
B1.y() += -V.z() / V.x();
T2.y() += -V.y() / V.x();
B2.y() += -V.z() / V.x();
T3.y() += -V.y() / V.x();
B3.y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.z() += -V.y() / V.x();
B1.z() += -V.z() / V.x();
T2.z() += -V.y() / V.x();
B2.z() += -V.z() / V.x();
T3.z() += -V.y() / V.x();
B3.z() += -V.z() / V.x();
}
osg::Vec3 tempvec;
tempvec = N1 ^ T1;
(*T_)[iA] = osg::Vec4(tempvec ^ N1, 0);
tempvec = B1 ^ N1;
(*B_)[iA] = osg::Vec4(N1 ^ tempvec, 0);
tempvec = N2 ^ T2;
(*T_)[iB] = osg::Vec4(tempvec ^ N2, 0);
tempvec = B2 ^ N2;
(*B_)[iB] = osg::Vec4(N2 ^ tempvec, 0);
tempvec = N3 ^ T3;
(*T_)[iC] = osg::Vec4(tempvec ^ N3, 0);
tempvec = B3 ^ N3;
(*B_)[iC] = osg::Vec4(N3 ^ tempvec, 0);
(*N_)[iA] += osg::Vec4(N1, 0);
(*N_)[iB] += osg::Vec4(N2, 0);
(*N_)[iC] += osg::Vec4(N3, 0);
}
else{
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
osg::Vec3 V;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].x() += -V.y() / V.x();
(*B_)[iA].x() += -V.z() / V.x();
(*T_)[iB].x() += -V.y() / V.x();
(*B_)[iB].x() += -V.z() / V.x();
(*T_)[iC].x() += -V.y() / V.x();
(*B_)[iC].x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].y() += -V.y() / V.x();
(*B_)[iA].y() += -V.z() / V.x();
(*T_)[iB].y() += -V.y() / V.x();
(*B_)[iB].y() += -V.z() / V.x();
(*T_)[iC].y() += -V.y() / V.x();
(*B_)[iC].y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].z() += -V.y() / V.x();
(*B_)[iA].z() += -V.z() / V.x();
(*T_)[iB].z() += -V.y() / V.x();
(*B_)[iB].z() += -V.z() / V.x();
(*T_)[iC].z() += -V.y() / V.x();
(*B_)[iC].z() += -V.z() / V.x();
}
(*N_)[iA] += osg::Vec4(face_normal, 0);
(*N_)[iB] += osg::Vec4(face_normal, 0);
(*N_)[iC] += osg::Vec4(face_normal, 0);
}
}
osg::Vec2 uv1;
osg::Vec2 uv2;
osg::Vec2 uv3;
#else
switch (tx->getType())
// Ruben's new code, supporting index arrays
void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset,
const osg::Array *vx,
const osg::Array *nx,
const osg::Array *tx,
const osg::IndexArray *vix,
const osg::IndexArray *nix,
const osg::IndexArray *tix,
int iA, int iB, int iC)
{
case osg::Array::Vec2ArrayType:
uv1 = static_cast<const osg::Vec2Array&>(*tx)[iA];
uv2 = static_cast<const osg::Vec2Array&>(*tx)[iB];
uv3 = static_cast<const osg::Vec2Array&>(*tx)[iC];
break;
int v1 = pset->index(iA);
int v2 = pset->index(iB);
int v3 = pset->index(iC);
int viA = v1;
int viB = v2;
int viC = v3;
case osg::Array::Vec3ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iC].ptr()[i];
if (vix != NULL) {
viA = vix->index(v1);
viB = vix->index(v2);
viC = vix->index(v3);
}
int niA = viA;
int niB = viA;
int niC = viA;
int tiA = viA;
int tiB = viA;
int tiC = viA;
if (nix != NULL) {
niA = nix->index(v1);
niB = nix->index(v2);
niC = nix->index(v3);
}
if (tix != NULL) {
tiA = tix->index(v1);
tiB = tix->index(v2);
tiC = tix->index(v3);
}
osg::Vec3 P1;
osg::Vec3 P2;
osg::Vec3 P3;
int i; // VC6 doesn't like for-scoped variables
switch (vx->getType())
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[viC].ptr()[i];
}
break;
case osg::Array::Vec3ArrayType:
P1 = static_cast<const osg::Vec3Array&>(*vx)[viA];
P2 = static_cast<const osg::Vec3Array&>(*vx)[viB];
P3 = static_cast<const osg::Vec3Array&>(*vx)[viC];
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viA].ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viB].ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[viC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
osg::Vec3 N1;
osg::Vec3 N2;
osg::Vec3 N3;
if(nx)
{
switch (nx->getType())
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[niC].ptr()[i];
}
break;
case osg::Array::Vec3ArrayType:
N1 = static_cast<const osg::Vec3Array&>(*nx)[niA];
N2 = static_cast<const osg::Vec3Array&>(*nx)[niB];
N3 = static_cast<const osg::Vec3Array&>(*nx)[niC];
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niA].ptr()[i];
N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niB].ptr()[i];
N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[niC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
break;
}
case osg::Array::Vec4ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iC].ptr()[i];
osg::Vec2 uv1;
osg::Vec2 uv2;
osg::Vec2 uv3;
switch (tx->getType())
{
case osg::Array::Vec2ArrayType:
uv1 = static_cast<const osg::Vec2Array&>(*tx)[tiA];
uv2 = static_cast<const osg::Vec2Array&>(*tx)[tiB];
uv3 = static_cast<const osg::Vec2Array&>(*tx)[tiC];
break;
case osg::Array::Vec3ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[tiC].ptr()[i];
}
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiA].ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiB].ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[tiC].ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator::compute_basis_vectors(,,,) texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
if (nx)
{
osg::Vec3 V, T1, T2, T3, B1, B2, B3;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.x() = -V.y() / V.x();
B1.x() = -V.z() / V.x();
T2.x() = -V.y() / V.x();
B2.x() = -V.z() / V.x();
T3.x() = -V.y() / V.x();
B3.x() = -V.z() / V.x();
} else {
osg::notify(osg::NOTICE)<<"Bu!" << uv1 << " || " << uv2 << " || " << uv3 << std::endl;
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.y() = -V.y() / V.x();
B1.y() = -V.z() / V.x();
T2.y() = -V.y() / V.x();
B2.y() = -V.z() / V.x();
T3.y() = -V.y() / V.x();
B3.y() = -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.z() = -V.y() / V.x();
B1.z() = -V.z() / V.x();
T2.z() = -V.y() / V.x();
B2.z() = -V.z() / V.x();
T3.z() = -V.y() / V.x();
B3.z() = -V.z() / V.x();
}
(*T_)[v1] = osg::Vec4(T1, 0);
(*B_)[v1] = osg::Vec4(B1, 0);
(*T_)[v2] = osg::Vec4(T2, 0);
(*B_)[v2] = osg::Vec4(B2, 0);
(*T_)[v3] = osg::Vec4(T3, 0);
(*B_)[v3] = osg::Vec4(B3, 0);
(*N_)[v1] += osg::Vec4(N1, 0);
(*N_)[v2] += osg::Vec4(N2, 0);
(*N_)[v3] += osg::Vec4(N3, 0);
}
else{
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
osg::Vec3 V;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[v1].x() += -V.y() / V.x();
(*B_)[v1].x() += -V.z() / V.x();
(*T_)[v2].x() += -V.y() / V.x();
(*B_)[v2].x() += -V.z() / V.x();
(*T_)[v3].x() += -V.y() / V.x();
(*B_)[v3].x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[v1].y() += -V.y() / V.x();
(*B_)[v1].y() += -V.z() / V.x();
(*T_)[v2].y() += -V.y() / V.x();
(*B_)[v2].y() += -V.z() / V.x();
(*T_)[v3].y() += -V.y() / V.x();
(*B_)[v3].y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[v1].z() += -V.y() / V.x();
(*B_)[v1].z() += -V.z() / V.x();
(*T_)[v2].z() += -V.y() / V.x();
(*B_)[v2].z() += -V.z() / V.x();
(*T_)[v3].z() += -V.y() / V.x();
(*B_)[v3].z() += -V.z() / V.x();
}
(*N_)[v1] += osg::Vec4(face_normal, 0);
(*N_)[v2] += osg::Vec4(face_normal, 0);
(*N_)[v3] += osg::Vec4(face_normal, 0);
}
if ( (*B_)[v1].length() == 0 || (*B_)[v2].length() == 0 || (*B_)[v3].length() == 0) {
osg::notify(osg::WARN) << "WARNING: zero binormal/s!" << std::endl;
osg::notify(osg::WARN) << " " << P1 << "|" << P2 << "|" << P3 << std::endl;
osg::notify(osg::WARN) << " " << iA << "|" << iB << "|" << iC << std::endl;
}
}
if(nx){
osg::Vec3 V, T1, T2, T3, B1, B2, B3;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.x() += -V.y() / V.x();
B1.x() += -V.z() / V.x();
T2.x() += -V.y() / V.x();
B2.x() += -V.z() / V.x();
T3.x() += -V.y() / V.x();
B3.x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.y() += -V.y() / V.x();
B1.y() += -V.z() / V.x();
T2.y() += -V.y() / V.x();
B2.y() += -V.z() / V.x();
T3.y() += -V.y() / V.x();
B3.y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T1.z() += -V.y() / V.x();
B1.z() += -V.z() / V.x();
T2.z() += -V.y() / V.x();
B2.z() += -V.z() / V.x();
T3.z() += -V.y() / V.x();
B3.z() += -V.z() / V.x();
}
osg::Vec3 tempvec;
tempvec = N1 ^ T1;
(*T_)[iA] = osg::Vec4(tempvec ^ N1, 0);
tempvec = B1 ^ N1;
(*B_)[iA] = osg::Vec4(N1 ^ tempvec, 0);
tempvec = N2 ^ T2;
(*T_)[iB] = osg::Vec4(tempvec ^ N2, 0);
tempvec = B2 ^ N2;
(*B_)[iB] = osg::Vec4(N2 ^ tempvec, 0);
tempvec = N3 ^ T3;
(*T_)[iC] = osg::Vec4(tempvec ^ N3, 0);
tempvec = B3 ^ N3;
(*B_)[iC] = osg::Vec4(N3 ^ tempvec, 0);
(*N_)[iA] += osg::Vec4(N1, 0);
(*N_)[iB] += osg::Vec4(N2, 0);
(*N_)[iC] += osg::Vec4(N3, 0);
}
else{
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
osg::Vec3 V;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].x() += -V.y() / V.x();
(*B_)[iA].x() += -V.z() / V.x();
(*T_)[iB].x() += -V.y() / V.x();
(*B_)[iB].x() += -V.z() / V.x();
(*T_)[iC].x() += -V.y() / V.x();
(*B_)[iC].x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].y() += -V.y() / V.x();
(*B_)[iA].y() += -V.z() / V.x();
(*T_)[iB].y() += -V.y() / V.x();
(*B_)[iB].y() += -V.z() / V.x();
(*T_)[iC].y() += -V.y() / V.x();
(*B_)[iC].y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
(*T_)[iA].z() += -V.y() / V.x();
(*B_)[iA].z() += -V.z() / V.x();
(*T_)[iB].z() += -V.y() / V.x();
(*B_)[iB].z() += -V.z() / V.x();
(*T_)[iC].z() += -V.y() / V.x();
(*B_)[iC].z() += -V.z() / V.x();
}
(*N_)[iA] += osg::Vec4(face_normal, 0);
(*N_)[iB] += osg::Vec4(face_normal, 0);
(*N_)[iC] += osg::Vec4(face_normal, 0);
}
}
#endif