From Ruben, added handling of vertex indices.

Note from Robert.  New codes produces errors when running
osgfxbrowser cow.osg so I have elected to keep the original
implementation of compute_basis_vectors around and as the default
compile to keep the CVS version working.  Ruben's new version
of compute_basis_vectors has to be explicitly compiled in by
toggling an #if 1 block to #if 0.
This commit is contained in:
Robert Osfield
2005-03-07 17:25:30 +00:00
parent a72845cfc4
commit 99f80a78f1
2 changed files with 482 additions and 196 deletions

View File

@@ -54,16 +54,25 @@ public:
inline const osg::Vec4Array *getBinormalArray() const { return B_.get(); }
inline void setBinormalArray(osg::Vec4Array *array) { B_ = array; }
inline osg::IndexArray *getIndices() { return indices_.get(); }
protected:
virtual ~TangentSpaceGenerator() {}
TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
void compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC);
void compute_basis_vectors(osg::PrimitiveSet *pset,
const osg::Array *vx,
const osg::Array *nx,
const osg::Array *tx,
const osg::IndexArray *vix,
const osg::IndexArray *nix,
const osg::IndexArray *tix,
int iA, int iB, int iC);
private:
osg::ref_ptr<osg::Vec4Array> T_;
osg::ref_ptr<osg::Vec4Array> B_;
osg::ref_ptr<osg::Vec4Array> N_;
osg::ref_ptr<osg::UIntArray> indices_;
};
}