Wired up RTT cubemap cameras and simple distortion mesh.
This commit is contained in:
@@ -13,10 +13,14 @@
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#include <osg/TextureCubeMap>
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#include <osg/io_utils>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgUtil/SmoothingVisitor>
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@@ -207,6 +211,7 @@ void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& /*arguments*/)
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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@@ -279,22 +284,6 @@ void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& /*arguments*/)
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viewer.assignSceneDataToCameras();
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}
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struct DrawCallback : public osg::Drawable::DrawCallback
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{
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DrawCallback() {}
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virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const
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{
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osg::notify(osg::NOTICE)<<"I am here"<<std::endl;
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osg::notify(osg::NOTICE)<<" Projection matrix "<<state.getProjectionMatrix()<<std::endl;
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osg::notify(osg::NOTICE)<<" ModelView matrix "<<state.getModelViewMatrix()<<std::endl;
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drawable->drawImplementation(state);
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}
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};
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void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*arguments*/)
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{
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@@ -330,49 +319,76 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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int center_x = width/2;
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int center_y = height/2;
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int camera_width = 256;
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int camera_height = 256;
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int tex_width = 256;
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int tex_height = 256;
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int camera_width = 512;
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int camera_height = 512;
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int tex_width = 512;
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int tex_height = 512;
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#define CUBE_MAP
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#ifdef CUBE_MAP
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osg::TextureCubeMap* texture = new osg::TextureCubeMap;
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#else
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osg::Texture2D* texture = new osg::Texture2D;
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#endif
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texture->setTextureSize(tex_width, tex_height);
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texture->setInternalFormat(GL_RGB);
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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texture->setFilter(osg::TextureCubeMap::MIN_FILTER,osg::TextureCubeMap::LINEAR);
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texture->setFilter(osg::TextureCubeMap::MAG_FILTER,osg::TextureCubeMap::LINEAR);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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GLenum buffer = GL_FRONT;
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#else
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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#endif
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// front face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Front face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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}
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// top face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Top face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y+camera_height, camera_width, camera_height));
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0));
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}
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@@ -382,13 +398,20 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Left face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x-camera_width*3/2, center_y, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0));
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}
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@@ -398,13 +421,20 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Right face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x+camera_width/2, center_y, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0));
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}
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@@ -414,13 +444,20 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setName("Bottom face camera");
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camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y-camera_height, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0));
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}
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@@ -430,13 +467,20 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Back face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y-2*camera_height, camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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#ifdef CUBE_MAP
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z);
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#else
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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#endif
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-180.0f), 1.0,0.0,0.0));
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}
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@@ -464,28 +508,28 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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int noSteps = 50;
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osg::Vec3Array* vertices = new osg::Vec3Array;
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osg::Vec2Array* texcoords = new osg::Vec2Array;
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osg::Vec3Array* texcoords = new osg::Vec3Array;
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osg::Vec4Array* colors = new osg::Vec4Array;
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osg::Vec3 bottom = origin;
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osg::Vec3 dx = xAxis*(width/((float)(noSteps-1)));
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osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
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osg::Vec2 bottom_texcoord(0.0f,0.0f);
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osg::Vec2 dx_texcoord(1.0f/(float)(noSteps-1),0.0f);
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osg::Vec2 dy_texcoord(0.0f,1.0f/(float)(noSteps-1));
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osg::Vec3 bottom_texcoord(0.0f,0.0f,0.0f);
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osg::Vec3 dx_texcoord(1.0f/(float)(noSteps-1),0.0f,0.0f);
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osg::Vec3 dy_texcoord(0.0f,1.0f/(float)(noSteps-1),0.0f);
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osg::Vec3 cursor = bottom;
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osg::Vec2 texcoord = bottom_texcoord;
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osg::Vec3 texcoord = bottom_texcoord;
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int i,j;
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for(i=0;i<noSteps;++i)
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{
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osg::Vec3 cursor = bottom+dy*(float)i;
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osg::Vec2 texcoord = bottom_texcoord+dy_texcoord*(float)i;
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osg::Vec3 texcoord = bottom_texcoord+dy_texcoord*(float)i;
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for(j=0;j<noSteps;++j)
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{
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vertices->push_back(cursor);
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texcoords->push_back(osg::Vec2((sin(texcoord.x()*osg::PI-osg::PI*0.5)+1.0f)*0.5f,(sin(texcoord.y()*osg::PI-osg::PI*0.5)+1.0f)*0.5f));
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texcoords->push_back(osg::Vec3((sin(texcoord.x()*osg::PI-osg::PI*0.5)+1.0f)*0.5f,(1.0-sin(texcoord.y()*osg::PI-osg::PI*0.5))*0.5f,1.0));
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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cursor += dx;
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@@ -500,9 +544,6 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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polyGeom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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polyGeom->setTexCoordArray(0,texcoords);
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polyGeom->setDrawCallback(new DrawCallback);
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for(i=0;i<noSteps-1;++i)
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{
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@@ -529,11 +570,12 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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camera->setGraphicsContext(gc.get());
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) );
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camera->setViewport(new osg::Viewport(0, 0, width/2, height/2));
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camera->setViewport(new osg::Viewport(0, 0, width, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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//camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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@@ -545,10 +587,6 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& /*argumen
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camera->setName("DistortionCorrectionCamera");
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osg::notify(osg::NOTICE)<<"Original Projection matrix "<<camera->getProjectionMatrix()<<std::endl;
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osg::notify(osg::NOTICE)<<" View matrix "<<camera->getViewMatrix()<<std::endl;
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viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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}
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}
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@@ -592,6 +630,32 @@ int main(int argc, char** argv)
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viewer.setSceneData( distortionNode );
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}
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// set up the camera manipulators.
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{
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
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keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
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keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
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keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
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std::string pathfile;
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char keyForAnimationPath = '5';
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while (arguments.read("-p",pathfile))
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{
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osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
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if (apm || !apm->valid())
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{
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unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
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keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
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keyswitchManipulator->selectMatrixManipulator(num);
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++keyForAnimationPath;
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}
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}
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viewer.setCameraManipulator( keyswitchManipulator.get() );
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}
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// add the state manipulator
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