Updated wrappers
This commit is contained in:
@@ -73,6 +73,14 @@ BEGIN_OBJECT_REFLECTOR(osgText::FadeText)
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__void__drawImplementation__osg_RenderInfo_R1,
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"Draw the text. ",
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"");
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I_ProtectedMethod0(void, init,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__init,
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"",
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"");
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I_SimpleProperty(float, FadeSpeed,
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__float__getFadeSpeed,
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__void__setFadeSpeed__float);
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@@ -200,6 +200,12 @@ BEGIN_OBJECT_REFLECTOR(osgText::Font)
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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"Otherwise, releases OpenGL objexts for all graphics contexts. ");
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I_ProtectedMethod4(void, addGlyph, IN, unsigned int, width, IN, unsigned int, height, IN, unsigned int, charcode, IN, osgText::Font::Glyph *, glyph,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addGlyph__unsigned_int__unsigned_int__unsigned_int__Glyph_P1,
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"",
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"");
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I_SimpleProperty(std::string, FileName,
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__std_string__getFileName,
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0);
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@@ -496,6 +496,138 @@ BEGIN_OBJECT_REFLECTOR(osgText::Text)
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__osg_BoundingBox__computeBound,
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"Compute the bounding box around Drawables's geometry. ",
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"");
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I_ProtectedMethod0(osgText::Font *, getActiveFont,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__Font_P1__getActiveFont,
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"",
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"");
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I_ProtectedMethod0(const osgText::Font *, getActiveFont,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__C5_Font_P1__getActiveFont,
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"",
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"");
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I_ProtectedMethod3(osgText::String::iterator, computeLastCharacterOnLine, IN, osg::Vec2 &, cursor, IN, osgText::String::iterator, first, IN, osgText::String::iterator, last,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__String_iterator__computeLastCharacterOnLine__osg_Vec2_R1__String_iterator__String_iterator,
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"",
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"");
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I_ProtectedMethod0(void, computeGlyphRepresentation,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__computeGlyphRepresentation,
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"",
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"");
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I_ProtectedMethod2(bool, computeAverageGlypthWidthAndHeight, IN, float &, avg_width, IN, float &, avg_height,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__bool__computeAverageGlypthWidthAndHeight__float_R1__float_R1,
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"",
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"");
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I_ProtectedMethod0(void, computePositions,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__computePositions,
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"",
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"");
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I_ProtectedMethod1(void, computePositions, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computePositions__unsigned_int,
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"",
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"");
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I_ProtectedMethod1(void, computeBackdropPositions, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeBackdropPositions__unsigned_int,
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"",
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"");
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I_ProtectedMethod0(void, computeBackdropBoundingBox,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeBackdropBoundingBox,
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"",
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"");
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I_ProtectedMethod0(void, computeColorGradients,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeColorGradients,
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"",
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"");
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I_ProtectedMethod0(void, computeColorGradientsOverall,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeColorGradientsOverall,
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"",
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"");
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I_ProtectedMethod0(void, computeColorGradientsPerCharacter,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeColorGradientsPerCharacter,
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"",
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"");
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I_ProtectedMethod2(void, drawImplementation, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__drawImplementation__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod3(void, drawForegroundText, IN, osg::State &, state, IN, const osgText::Text::GlyphQuads &, glyphquad, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__drawForegroundText__osg_State_R1__C5_GlyphQuads_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod2(void, renderOnlyForegroundText, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderOnlyForegroundText__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod2(void, renderWithPolygonOffset, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderWithPolygonOffset__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod2(void, renderWithNoDepthBuffer, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderWithNoDepthBuffer__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod2(void, renderWithDepthRange, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderWithDepthRange__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod2(void, renderWithStencilBuffer, IN, osg::State &, state, IN, const osg::Vec4 &, colorMultiplier,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderWithStencilBuffer__osg_State_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod10(float, bilinearInterpolate, IN, float, x1, IN, float, x2, IN, float, y1, IN, float, y2, IN, float, x, IN, float, y, IN, float, q11, IN, float, q12, IN, float, q21, IN, float, q22,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__float__bilinearInterpolate__float__float__float__float__float__float__float__float__float__float,
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"",
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"");
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I_ProtectedMethod2(void, convertHsvToRgb, IN, float, hsv, IN, float, rgb,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__convertHsvToRgb__float__float,
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"",
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"");
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I_ProtectedMethod2(void, convertRgbToHsv, IN, float, rgb, IN, float, hsv,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__convertRgbToHsv__float__float,
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"",
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"");
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I_SimpleProperty(osgText::Text::AlignmentType, Alignment,
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__AlignmentType__getAlignment,
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__void__setAlignment__AlignmentType);
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