Pushed background image away from eye point a small amount to prevent z fighting with text on the image plane.
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@@ -484,7 +484,8 @@ void SlideShowConstructor::addLayer(bool inheritPreviousLayers, bool defineAsBas
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bool useTextureRectangle = true;
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float s = useTextureRectangle ? image->s() : 1.0;
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float t = useTextureRectangle ? image->t() : 1.0;
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osg::Geometry* backgroundQuad = osg::createTexturedQuadGeometry(_slideOrigin,
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osg::Vec3 backgroundShift(0.0f, _slideWidth*0.0001f, 0.0f);
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osg::Geometry* backgroundQuad = osg::createTexturedQuadGeometry(_slideOrigin+backgroundShift,
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osg::Vec3(_slideWidth,0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,_slideHeight),
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s, t);
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