Added osgsimplepager example program
This commit is contained in:
@@ -166,6 +166,7 @@ EXAMPLE_DIRS = \
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osgspheresegment\
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osgsimulation\
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osgsimple\
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osgsimplepager\
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osgshaders\
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osgshadowtexture\
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osgdepthshadow\
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@@ -1662,6 +1662,33 @@ Package=<4>
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###############################################################################
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Project: "Example osgsimplepager"=.\examples\osgsimplepager\osgsimplepager.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgFX
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGL2
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgwindows"=.\examples\osgwindows\osgwindows.dsp - Package Owner=<4>
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Package=<5>
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190
VisualStudio/examples/osgsimplepager/osgsimplepager.dsp
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190
VisualStudio/examples/osgsimplepager/osgsimplepager.dsp
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@@ -0,0 +1,190 @@
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# Microsoft Developer Studio Project File - Name="Example osgsimplepager" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgsimplepager - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgsimplepager.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgsimplepager.mak" CFG="Example osgsimplepager - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgsimplepager - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgsimplepager - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgsimplepager - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 opengl32.lib Producer.lib OpenThreadsWin32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgsimplepager.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Example osgsimplepager - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib Producerd.lib OpenThreadsWin32d.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgsimplepagerd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgsimplepager - Win32 Release"
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# Name "Example osgsimplepager - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgsimplepager\osgsimplepager.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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27
examples/osgsimplepager/GNUmakefile
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27
examples/osgsimplepager/GNUmakefile
Normal file
@@ -0,0 +1,27 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgsimplepager.cpp\
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LIBS += -lProducer -losgFX -losgGL2 -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgsimplepager
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INC += $(X_INC)
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LDFLAGS += -L/usr/X11R6/lib
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ifeq ($(USE_OPEN_THREAD),1)
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DEF += -D_USE_OPEN_THREAD
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INC += $(INC_OPEN_THREAD)
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LDFLAGS += $(LIB_OPEN_THREAD)
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LIBS += -lOpenThread
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endif
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include $(TOPDIR)/Make/makerules
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14
examples/osgsimplepager/GNUmakefile.inst
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14
examples/osgsimplepager/GNUmakefile.inst
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@@ -0,0 +1,14 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgsimplepager.cpp\
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LIBS += -lProducer -losgFX -losgGL2 -losgDB --losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgsimplepager
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INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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229
examples/osgsimplepager/osgsimplepager.cpp
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229
examples/osgsimplepager/osgsimplepager.cpp
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@@ -0,0 +1,229 @@
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// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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//
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// Simple example of use of Producer::RenderSurface + KeyboardMouseCallback + SceneView
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// example that provides the user with control over view position with support for
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// enabling the osgDB::DatabasePager as required by the PagedLOD and TXP databases.
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#include <Producer/RenderSurface>
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#include <Producer/KeyboardMouse>
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#include <Producer/Trackball>
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgUtil/IntersectVisitor>
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#include <osgDB/ReadFile>
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#include <osgFX/Scribe>
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class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
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{
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public:
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MyKeyboardMouseCallback(osgUtil::SceneView* sceneView) :
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Producer::KeyboardMouseCallback(),
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_mx(0.0f),_my(0.0f),_mbutton(0),
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_done(false),
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_trackBall(new Producer::Trackball),
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_sceneView(sceneView)
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{
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resetTrackball();
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}
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virtual void specialKeyPress( Producer::KeyCharacter key )
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{
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if (key==Producer::KeyChar_Escape)
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shutdown();
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}
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virtual void shutdown()
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{
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_done = true;
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}
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virtual void keyPress( Producer::KeyCharacter key)
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{
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if (key==' ') resetTrackball();
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}
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virtual void mouseMotion( float mx, float my )
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{
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_mx = mx;
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_my = my;
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}
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virtual void buttonPress( float mx, float my, unsigned int mbutton )
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{
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_mx = mx;
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_my = my;
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_mbutton |= (1<<(mbutton-1));
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_mx_buttonPress = _mx;
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_my_buttonPress = _my;
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}
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virtual void buttonRelease( float mx, float my, unsigned int mbutton )
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{
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_mx = mx;
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_my = my;
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_mbutton &= ~(1<<(mbutton-1));
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}
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bool done() { return _done; }
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float mx() { return _mx; }
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float my() { return _my; }
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unsigned int mbutton() { return _mbutton; }
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void resetTrackball()
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{
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osg::Node* scene = _sceneView->getSceneData();
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if (scene)
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{
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const osg::BoundingSphere& bs = scene->getBound();
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_trackBall->reset();
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_trackBall->setOrientation( Producer::Trackball::Z_UP );
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_trackBall->setDistance(bs.radius()*2.0f);
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_trackBall->translate(-bs.center().x(),-bs.center().y(),-bs.center().z());
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}
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}
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osg::Matrixd getViewMatrix()
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{
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_trackBall->input( mx(), my(), mbutton() );
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return osg::Matrixd(_trackBall->getMatrix().ptr());
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}
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private:
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float _mx, _my;
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float _mx_buttonPress, _my_buttonPress;
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unsigned int _mbutton;
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bool _done;
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osg::ref_ptr<Producer::Trackball> _trackBall;
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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};
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int main( int argc, char **argv )
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{
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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// create the window to draw to.
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osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
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renderSurface->setWindowName("osgsimplepager");
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renderSurface->setWindowRectangle(100,100,800,600);
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renderSurface->useBorder(true);
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renderSurface->realize();
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// create the view of the scene.
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osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// do the set up of the DatabasePager...
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// create the database pager via the osgDB::Registry
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osgDB::DatabasePager* databasePager = osgDB::Registry::instance()->getOrCreateDatabasePager();
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// set wether the DatabasePager thread should be blocked while the scene graph is being used to render a frame
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// setting frame block to true can help achieve constant frame rates on single CPU systems.
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databasePager->setUseFrameBlock(false);
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// register any PagedLOD that need to be tracked in the scene graph
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databasePager->registerPagedLODs(sceneView->getSceneData());
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// need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request
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// for files to be loaded.
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sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
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// set up a KeyboardMouse to manage the events comming in from the RenderSurface
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osg::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(renderSurface.get());
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// create a KeyboardMouseCallback to handle the mouse events within this applications
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osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(sceneView.get());
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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unsigned int frameNum = 0;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( renderSurface->isRealized() && !kbmcb->done())
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::FrameStamp* frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp);
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// pass any keyboard mouse events onto the local keyboard mouse callback.
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kbm->update( *kbmcb );
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// set the view
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sceneView->setViewMatrix(kbmcb->getViewMatrix());
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// update the viewport dimensions, incase the window has been resized.
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sceneView->setViewport(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight());
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// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
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databasePager->signalBeginFrame(frameStamp);
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// syncronize changes required by the DatabasePager thread to the scene graph
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databasePager->updateSceneGraph(frameStamp->getReferenceTime());
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// tell the DatabasePager that the frame is complete and that scene graph is no longer be activity traversed.
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databasePager->signalEndFrame();
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// Swap Buffers
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renderSurface->swapBuffers();
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// clean up and compile gl objects with a specified limit
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double availableTime = 0.0025; // 2.5 ms
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// compile any GL objects that are required.
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databasePager->compileGLObjects(*(sceneView->getState()),availableTime);
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// flush deleted GL objects.
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sceneView->flushDeletedGLObjects(availableTime);
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}
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// switch off the database pager by unreferning it.
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osgDB::Registry::instance()->setDatabasePager(0);
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return 0;
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}
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