From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output
This commit is contained in:
@@ -63,7 +63,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
DebugShadowMap(const DebugShadowMap& dsm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, DebugShadowMap );
|
||||
META_Object( osgShadow, DebugShadowMap );
|
||||
|
||||
/** Turn on/off debuging hud & rendering of debug volumes in main view */
|
||||
void setDebugDraw( bool draw ) { _doDebugDraw = draw; }
|
||||
@@ -71,6 +71,12 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
/** Tell if debuging hud & rendering of debug volumes is active */
|
||||
bool getDebugDraw( void ) const { return _doDebugDraw; }
|
||||
|
||||
/** Get the file name of debuging dump */
|
||||
std::string getDebugDump( void ) const { return _debugDump; }
|
||||
|
||||
/** Set the file name of debuging dump */
|
||||
void setDebugDump( const std::string & debugDumpFile ) { _debugDump = debugDumpFile; }
|
||||
|
||||
protected:
|
||||
/** Classic protected OSG destructor */
|
||||
virtual ~DebugShadowMap();
|
||||
@@ -86,6 +92,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
osg::Vec2s _orthoOrigin;
|
||||
|
||||
bool _doDebugDraw;
|
||||
std::string _debugDump;
|
||||
|
||||
osg::ref_ptr< osg::Shader > _depthColorFragmentShader;
|
||||
|
||||
@@ -120,16 +127,17 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
|
||||
typedef std::map< std::string, PolytopeGeometry > PolytopeGeometryMap;
|
||||
|
||||
osg::Vec2s _hudSize;
|
||||
osg::Vec2s _hudOrigin;
|
||||
osg::Vec2s _hudSize;
|
||||
osg::Vec2s _hudOrigin;
|
||||
osg::Vec2s _viewportSize;
|
||||
osg::Vec2s _viewportOrigin;
|
||||
osg::Vec2s _orthoSize;
|
||||
osg::Vec2s _orthoOrigin;
|
||||
|
||||
bool *_doDebugDrawPtr;
|
||||
std::string *_debugDumpPtr;
|
||||
|
||||
PolytopeGeometryMap _polytopeGeometryMap;
|
||||
PolytopeGeometryMap _polytopeGeometryMap;
|
||||
osg::ref_ptr< osg::Geode > _geode[2];
|
||||
osg::ref_ptr< osg::MatrixTransform > _transform[2];
|
||||
|
||||
@@ -139,7 +147,8 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
|
||||
osg::ref_ptr<osg::Camera> _cameraDebugHUD;
|
||||
|
||||
bool getDebugDraw() { return *_doDebugDrawPtr; }
|
||||
bool getDebugDraw() { return *_doDebugDrawPtr; }
|
||||
std::string * getDebugDump() { return _debugDumpPtr; }
|
||||
|
||||
virtual void init( ThisClass * st, osgUtil::CullVisitor * cv );
|
||||
|
||||
@@ -172,7 +181,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
const osg::Camera * shadowCam,
|
||||
const ConvexPolyhedron * hull );
|
||||
|
||||
void dump( const char * filename = "DebugShadowDump.osg" );
|
||||
void dump( const std::string & filename );
|
||||
};
|
||||
|
||||
META_ViewDependentShadowTechniqueData( ThisClass, ViewData )
|
||||
|
||||
@@ -66,7 +66,7 @@ class OSGSHADOW_EXPORT LightSpacePerspectiveShadowMapDB: public ProjectionShadow
|
||||
}
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, LightSpacePerspectiveShadowMapDB );
|
||||
META_Object( osgShadow, LightSpacePerspectiveShadowMapDB );
|
||||
};
|
||||
|
||||
// Optimized for cull traversal shadow bounds
|
||||
@@ -89,7 +89,7 @@ class OSGSHADOW_EXPORT LightSpacePerspectiveShadowMapCB: public ProjectionShadow
|
||||
}
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, LightSpacePerspectiveShadowMapCB );
|
||||
META_Object( osgShadow, LightSpacePerspectiveShadowMapCB );
|
||||
};
|
||||
|
||||
// Optimized for view frustum bounds
|
||||
@@ -112,7 +112,7 @@ class OSGSHADOW_EXPORT LightSpacePerspectiveShadowMapVB: public ProjectionShadow
|
||||
}
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, LightSpacePerspectiveShadowMapVB );
|
||||
META_Object( osgShadow, LightSpacePerspectiveShadowMapVB );
|
||||
};
|
||||
|
||||
typedef LightSpacePerspectiveShadowMapDB LightSpacePerspectiveShadowMap;
|
||||
|
||||
@@ -39,7 +39,7 @@ class OSGSHADOW_EXPORT MinimalCullBoundsShadowMap
|
||||
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, MinimalCullBoundsShadowMap );
|
||||
META_Object( osgShadow, MinimalCullBoundsShadowMap );
|
||||
|
||||
protected:
|
||||
/** Classic protected OSG destructor */
|
||||
|
||||
@@ -40,7 +40,7 @@ class OSGSHADOW_EXPORT MinimalDrawBoundsShadowMap
|
||||
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, MinimalDrawBoundsShadowMap );
|
||||
META_Object( osgShadow, MinimalDrawBoundsShadowMap );
|
||||
|
||||
protected:
|
||||
/** Classic protected OSG destructor */
|
||||
|
||||
@@ -38,7 +38,7 @@ class OSGSHADOW_EXPORT MinimalShadowMap : public StandardShadowMap
|
||||
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, MinimalShadowMap );
|
||||
META_Object( osgShadow, MinimalShadowMap );
|
||||
|
||||
void setModellingSpaceToWorldTransform( const osg::Matrix & modellingSpaceToWorld )
|
||||
{ _modellingSpaceToWorld = modellingSpaceToWorld; }
|
||||
|
||||
@@ -43,7 +43,7 @@ class OSGSHADOW_EXPORT ProjectionShadowMap : public MinimalBoundsBaseClass
|
||||
}
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, ProjectionShadowMap );
|
||||
META_Object( osgShadow, ProjectionShadowMap );
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
|
||||
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, StandardShadowMap );
|
||||
META_Object( osgShadow, StandardShadowMap );
|
||||
|
||||
void setBaseTextureUnit( unsigned int unit )
|
||||
{ _baseTextureUnit = unit; dirty(); }
|
||||
|
||||
@@ -119,7 +119,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowTechnique
|
||||
|
||||
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( ViewDependentShadow, ViewDependentShadowTechnique );
|
||||
META_Object( osgShadow, ViewDependentShadowTechnique );
|
||||
|
||||
/** Dirty view data bits and force update of view data resources */
|
||||
virtual void dirty();
|
||||
|
||||
@@ -388,6 +388,7 @@ void DebugShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv )
|
||||
BaseClass::ViewData::init( st, cv );
|
||||
|
||||
_doDebugDrawPtr = &st->_doDebugDraw;
|
||||
_debugDumpPtr = &st->_debugDump;
|
||||
|
||||
_hudSize = st->_hudSize;
|
||||
_hudOrigin = st->_hudOrigin;
|
||||
@@ -456,7 +457,7 @@ public:
|
||||
osg::ref_ptr< osg::Texture > _pTexture;
|
||||
};
|
||||
|
||||
void DebugShadowMap::ViewData::dump( const char * filename )
|
||||
void DebugShadowMap::ViewData::dump( const std::string & filename )
|
||||
{
|
||||
osg::ref_ptr< osg::Group > root = new osg::Group;
|
||||
osgUtil::CullVisitor * cv = _cv.get();
|
||||
|
||||
@@ -169,12 +169,12 @@ void LightSpacePerspectiveShadowMapAlgorithm::operator()
|
||||
|
||||
osg::Matrix lightViewToWorld = cameraShadow->getInverseViewMatrix();
|
||||
|
||||
osg::Vec3 eyePos = osg::Vec3( 0, 0, 0 ) * eyeViewToWorld;
|
||||
osg::Vec3d eyePos = osg::Vec3d( 0, 0, 0 ) * eyeViewToWorld;
|
||||
|
||||
osg::Vec3 viewDir( osg::Matrix::transform3x3( osg::Vec3(0,0,-1), eyeViewToWorld ) );
|
||||
osg::Vec3d viewDir( osg::Matrix::transform3x3( osg::Vec3d(0,0,-1), eyeViewToWorld ) );
|
||||
|
||||
osg::Vec3 lightDir( osg::Matrix::transform3x3( osg::Vec3( 0,0,-1), lightViewToWorld ) );
|
||||
osg::Vec3 up( osg::Matrix::transform3x3( osg::Vec3(0,1,0), lightViewToWorld ) );
|
||||
osg::Vec3d lightDir( osg::Matrix::transform3x3( osg::Vec3d( 0,0,-1), lightViewToWorld ) );
|
||||
osg::Vec3d up( osg::Matrix::transform3x3( osg::Vec3d(0,1,0), lightViewToWorld ) );
|
||||
|
||||
osg::Matrix lightView; // compute coarse light view matrix
|
||||
lightView.makeLookAt( eyePos, eyePos + lightDir, up );
|
||||
@@ -237,8 +237,8 @@ void LightSpacePerspectiveShadowMapAlgorithm::operator()
|
||||
bb = computeScenePolytopeBounds
|
||||
( cameraShadow->getViewMatrix() * cameraShadow->getProjectionMatrix() );
|
||||
|
||||
if( !osg::equivalent( 0.f, (bb._min - osg::Vec3(-1,-1,-1)).length2() ) ||
|
||||
!osg::equivalent( 0.f, (bb._max - osg::Vec3( 1, 1, 1)).length2() ) )
|
||||
if( !osg::equivalent( 0.f, (bb._min - osg::Vec3d(-1,-1,-1)).length2() ) ||
|
||||
!osg::equivalent( 0.f, (bb._max - osg::Vec3d( 1, 1, 1)).length2() ) )
|
||||
{
|
||||
bb = computeScenePolytopeBounds
|
||||
( cameraShadow->getViewMatrix() * cameraShadow->getProjectionMatrix() );
|
||||
|
||||
@@ -143,7 +143,7 @@ void MinimalShadowMap::ViewData::aimShadowCastingCamera
|
||||
// We compute this vector on -ZY view plane, perpendicular to light direction
|
||||
// Matrix m = ViewToWorld
|
||||
#if 0
|
||||
osg::Matrix m = osg::Matrix::inverse( *cv.getModelViewMatrix() );
|
||||
osg::Matrix m = osg::Matrix::inverse( _cv->getModelViewMatrix() );
|
||||
osg::Vec3 camFw( -m( 2, 0 ), -m( 2, 1 ), -m( 2, 2 ) );
|
||||
camFw.normalize();
|
||||
|
||||
@@ -244,6 +244,34 @@ void MinimalShadowMap::ViewData::frameShadowCastingCamera
|
||||
( cameraMain, cameraShadow, &_sceneReceivingShadowPolytope );
|
||||
#endif
|
||||
|
||||
if( pass == _frameShadowCastingCameraPasses - 1 )
|
||||
{
|
||||
#if 1
|
||||
{
|
||||
osg::Matrix mvp = cameraShadow->getViewMatrix() * cameraShadow->getProjectionMatrix();
|
||||
ConvexPolyhedron frustum;
|
||||
frustum.setToUnitFrustum();
|
||||
frustum.transform( osg::Matrix::inverse( mvp ), mvp );
|
||||
|
||||
setDebugPolytope( "shadowCamFrustum", frustum, osg::Vec4(0,0,1,1) );
|
||||
}
|
||||
|
||||
{
|
||||
osg::Matrix mvp = cameraMain->getViewMatrix() * cameraMain->getProjectionMatrix();
|
||||
ConvexPolyhedron frustum;
|
||||
frustum.setToUnitFrustum();
|
||||
frustum.transform( osg::Matrix::inverse( mvp ), mvp );
|
||||
|
||||
setDebugPolytope( "mainCamFrustum", frustum, osg::Vec4(1,1,1,1) );
|
||||
}
|
||||
#endif
|
||||
std::string * filename = getDebugDump( );
|
||||
if( filename && !filename->empty() )
|
||||
{
|
||||
dump( *filename );
|
||||
filename->clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MinimalShadowMap::ViewData::cullShadowReceivingScene( )
|
||||
@@ -294,7 +322,6 @@ void MinimalShadowMap::ViewData::cullShadowReceivingScene( )
|
||||
|
||||
setDebugPolytope
|
||||
( "frustum", _sceneReceivingShadowPolytope, osg::Vec4(1,0,1,1));
|
||||
|
||||
}
|
||||
|
||||
void MinimalShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv )
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
using namespace osgShadow;
|
||||
|
||||
#define DISPLAY_SHADOW_TEXEL_TO_PIXEL_ERROR 0
|
||||
#define FRAGMENT_SHADERS_ONLY 1
|
||||
|
||||
|
||||
StandardShadowMap::StandardShadowMap():
|
||||
@@ -42,6 +43,50 @@ StandardShadowMap::StandardShadowMap():
|
||||
_shadowTextureCoordIndex( 1 )
|
||||
|
||||
{
|
||||
#if FRAGMENT_SHADERS_ONLY
|
||||
_mainFragmentShader = new osg::Shader( osg::Shader::FRAGMENT,
|
||||
" // following expressions are auto modified - do not change them: \n"
|
||||
" // gl_TexCoord[0] 0 - can be subsituted with other index \n"
|
||||
" \n"
|
||||
"float DynamicShadow( ); \n"
|
||||
" \n"
|
||||
"uniform sampler2D baseTexture; \n"
|
||||
" \n"
|
||||
"void main(void) \n"
|
||||
"{ \n"
|
||||
" vec4 colorAmbientEmissive = gl_FrontLightModelProduct.sceneColor; \n"
|
||||
" // Add ambient from Light of index = 0 \n"
|
||||
" colorAmbientEmissive += gl_FrontLightProduct[0].ambient; \n"
|
||||
" vec4 color = texture2D( baseTexture, gl_TexCoord[0].xy ); \n"
|
||||
" color *= mix( colorAmbientEmissive, gl_Color, DynamicShadow() ); \n"
|
||||
#if DISPLAY_SHADOW_TEXEL_TO_PIXEL_ERROR
|
||||
" color.xy = abs( dFdy( gl_TexCoord[1].xy / gl_TexCoord[1].w ) )* 1024.0; \n"
|
||||
" color.z = color.y; \n"
|
||||
" color.x = color.z; \n"
|
||||
" color.y = color.z; \n"
|
||||
" color.a = 1.0; \n"
|
||||
#endif
|
||||
// " float fog = clamp((gl_Fog.end - gl_FogFragCoord)*gl_Fog.scale, 0.,1.);\n"
|
||||
// " color.rgb = mix( gl_Fog.color.rgb, color.rgb, fog ); \n"
|
||||
" gl_FragColor = color; \n"
|
||||
"} \n" );
|
||||
|
||||
_shadowFragmentShader = new osg::Shader( osg::Shader::FRAGMENT,
|
||||
" // following expressions are auto modified - do not change them: \n"
|
||||
" // gl_TexCoord[1] 1 - can be subsituted with other index \n"
|
||||
" \n"
|
||||
"uniform sampler2DShadow shadowTexture; \n"
|
||||
" \n"
|
||||
"float DynamicShadow( ) \n"
|
||||
"{ \n"
|
||||
" return shadow2DProj( shadowTexture, gl_TexCoord[1] ).r; \n"
|
||||
"} \n" );
|
||||
|
||||
|
||||
_shadowVertexShader = NULL;
|
||||
_mainVertexShader = NULL;
|
||||
|
||||
#else
|
||||
_mainFragmentShader = new osg::Shader( osg::Shader::FRAGMENT,
|
||||
" // following expressions are auto modified - do not change them: \n"
|
||||
" // gl_TexCoord[0] 0 - can be subsituted with other index \n"
|
||||
@@ -287,6 +332,7 @@ StandardShadowMap::StandardShadowMap():
|
||||
" \n"
|
||||
" gl_FogFragCoord = ecLen; \n"
|
||||
"} \n" );
|
||||
#endif
|
||||
}
|
||||
|
||||
StandardShadowMap::StandardShadowMap(const StandardShadowMap& copy, const osg::CopyOp& copyop) :
|
||||
|
||||
Reference in New Issue
Block a user