From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output
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@@ -63,7 +63,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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DebugShadowMap(const DebugShadowMap& dsm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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/** Declaration of standard OSG object methods */
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META_Object( ViewDependentShadow, DebugShadowMap );
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META_Object( osgShadow, DebugShadowMap );
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/** Turn on/off debuging hud & rendering of debug volumes in main view */
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void setDebugDraw( bool draw ) { _doDebugDraw = draw; }
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@@ -71,6 +71,12 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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/** Tell if debuging hud & rendering of debug volumes is active */
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bool getDebugDraw( void ) const { return _doDebugDraw; }
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/** Get the file name of debuging dump */
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std::string getDebugDump( void ) const { return _debugDump; }
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/** Set the file name of debuging dump */
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void setDebugDump( const std::string & debugDumpFile ) { _debugDump = debugDumpFile; }
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protected:
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/** Classic protected OSG destructor */
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virtual ~DebugShadowMap();
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@@ -86,6 +92,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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osg::Vec2s _orthoOrigin;
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bool _doDebugDraw;
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std::string _debugDump;
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osg::ref_ptr< osg::Shader > _depthColorFragmentShader;
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@@ -120,16 +127,17 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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typedef std::map< std::string, PolytopeGeometry > PolytopeGeometryMap;
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osg::Vec2s _hudSize;
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osg::Vec2s _hudOrigin;
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osg::Vec2s _hudSize;
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osg::Vec2s _hudOrigin;
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osg::Vec2s _viewportSize;
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osg::Vec2s _viewportOrigin;
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osg::Vec2s _orthoSize;
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osg::Vec2s _orthoOrigin;
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bool *_doDebugDrawPtr;
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std::string *_debugDumpPtr;
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PolytopeGeometryMap _polytopeGeometryMap;
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PolytopeGeometryMap _polytopeGeometryMap;
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osg::ref_ptr< osg::Geode > _geode[2];
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osg::ref_ptr< osg::MatrixTransform > _transform[2];
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@@ -139,7 +147,8 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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osg::ref_ptr<osg::Camera> _cameraDebugHUD;
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bool getDebugDraw() { return *_doDebugDrawPtr; }
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bool getDebugDraw() { return *_doDebugDrawPtr; }
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std::string * getDebugDump() { return _debugDumpPtr; }
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virtual void init( ThisClass * st, osgUtil::CullVisitor * cv );
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@@ -172,7 +181,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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const osg::Camera * shadowCam,
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const ConvexPolyhedron * hull );
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void dump( const char * filename = "DebugShadowDump.osg" );
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void dump( const std::string & filename );
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};
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META_ViewDependentShadowTechniqueData( ThisClass, ViewData )
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