From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output
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@@ -37,7 +37,7 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
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const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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/** Declaration of standard OSG object methods */
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META_Object( ViewDependentShadow, StandardShadowMap );
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META_Object( osgShadow, StandardShadowMap );
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void setBaseTextureUnit( unsigned int unit )
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{ _baseTextureUnit = unit; dirty(); }
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