From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output
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@@ -388,6 +388,7 @@ void DebugShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv )
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BaseClass::ViewData::init( st, cv );
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_doDebugDrawPtr = &st->_doDebugDraw;
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_debugDumpPtr = &st->_debugDump;
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_hudSize = st->_hudSize;
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_hudOrigin = st->_hudOrigin;
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@@ -456,7 +457,7 @@ public:
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osg::ref_ptr< osg::Texture > _pTexture;
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};
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void DebugShadowMap::ViewData::dump( const char * filename )
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void DebugShadowMap::ViewData::dump( const std::string & filename )
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{
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osg::ref_ptr< osg::Group > root = new osg::Group;
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osgUtil::CullVisitor * cv = _cv.get();
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