Cleaned up osgTerrain, renaming the Terrain and Renderer class to

HeightFieldNode and HeightFieldRender to better reflect their function.
Removed the GeoMipMapRenderer.cpp stub as the implemention will be left
to a plugin.  Added Version functions.
This commit is contained in:
Robert Osfield
2004-05-03 20:42:58 +00:00
parent 9ca7acfd55
commit 9db6e84d3d
9 changed files with 289 additions and 120 deletions

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@@ -1,49 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_GEOMIPMAPRENDERER
#define OSGTERRAIN_GEOMIPMAPRENDERER 1
#include <osgTerrain/Renderer>
namespace osgTerrain {
class OSGTERRAIN_EXPORT GeoMipMapRenderer : public Renderer
{
public:
GeoMipMapRenderer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
GeoMipMapRenderer(const GeoMipMapRenderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain,GeoMipMapRenderer)
virtual void initialize();
virtual void terrainHasBeenModified();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
protected:
virtual ~GeoMipMapRenderer();
};
}
#endif

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@@ -0,0 +1,101 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_HEIGHTFIELDNODE
#define OSGTERRAIN_HEIGHTFIELDNODE 1
#include <osg/Group>
#include <osg/Image>
#include <osg/CoordinateSystemNode>
#include <osgTerrain/HeightFieldRenderer>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows renderer's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT HeightFieldNode : public osg::Group
{
public:
HeightFieldNode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
HeightFieldNode(const HeightFieldNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, HeightFieldNode);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the HeightField for this HeightFieldNode.
* If a Renderer is attached then this will be notified.*/
void setHeightField(osg::HeightField* heightField);
/** Get the HeightField.*/
osg::HeightField* getHeightField() { return _heightField.get(); }
/** Get the const HeightField.*/
const osg::HeightField* getHeightField() const { return _heightField.get(); }
/** Tell the Renderer that the height field has been modified, so
* that any cached data will need updating*/
void heightFieldHasBeenModified();
/** Set the Renderer*/
void setRenderer(osgTerrain::HeightFieldRenderer* renderer);
/** Get the Renderer*/
HeightFieldRenderer* getRenderer() { return _renderer.get(); }
/** Get the const Renderer*/
const HeightFieldRenderer* getRenderer() const { return _renderer.get(); }
void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
void computeNormalMap();
protected:
virtual ~HeightFieldNode();
osg::ref_ptr<osg::HeightField> _heightField;
osg::ref_ptr<HeightFieldRenderer> _renderer;
osg::ref_ptr<osg::Image> _baseTextureImage;
osg::ref_ptr<osg::Image> _detailTextureImage;
osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
osg::ref_ptr<osg::Image> _normalMapImage;
};
}
#endif

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@@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_Renderer
#define OSGTERRAIN_Renderer 1
#ifndef OSGTERRAIN_HEIGHTFIELDHeightFieldRenderer
#define OSGTERRAIN_HEIGHTFIELDHeightFieldRenderer 1
#include <osg/Object>
@@ -23,23 +23,23 @@
namespace osgTerrain {
class Terrain;
class HeightFieldNode;
class OSGTERRAIN_EXPORT Renderer : public osg::Object
class OSGTERRAIN_EXPORT HeightFieldRenderer : public osg::Object
{
public:
Renderer();
HeightFieldRenderer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Renderer(const Renderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
HeightFieldRenderer(const HeightFieldRenderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Terrain* getTerrain() { return _terrain; }
const Terrain* getTerrain() const { return _terrain; }
HeightFieldNode* getHeightFieldNode() { return _heightFieldNode; }
const HeightFieldNode* getHeightFieldNode() const { return _heightFieldNode; }
virtual void initialize() = 0;
virtual void terrainHasBeenModified() = 0;
virtual void heightFieldHasBeenModified() = 0;
virtual void update(osgUtil::UpdateVisitor* nv) = 0;
@@ -47,11 +47,11 @@ class OSGTERRAIN_EXPORT Renderer : public osg::Object
protected:
virtual ~Renderer();
virtual ~HeightFieldRenderer();
friend class osgTerrain::Terrain;
friend class osgTerrain::HeightFieldNode;
Terrain* _terrain;
HeightFieldNode* _heightFieldNode;
};

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@@ -0,0 +1,46 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_VERSION
#define OSGTERRAIN_VERSION 1
#include <osgTerrain/Export>
extern "C" {
/**
* osgTerrainGetVersion() returns the library version number.
* Numbering convention : OpenSceneGraph-0.1 will return 0.1 from osgTerraingetVersion.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph Terrain library
#
AC_CHECK_LIB(osg, osgTerrainGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph Terrain library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSGTERRAIN_EXPORT const char* osgTerrainGetVersion();
/**
* osgTerrainGetLibraryName() returns the library name in human friendly form.
*/
extern OSGTERRAIN_EXPORT const char* osgTerrainGetLibraryName();
}
#endif

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@@ -4,9 +4,9 @@ include $(TOPDIR)/Make/makedefs
CXXFILES = \
DataSet.cpp\
Terrain.cpp\
Renderer.cpp\
GeoMipMapRenderer.cpp\
HeightFieldNode.cpp\
HeightFieldRenderer.cpp\
Version.cpp\
DEF += -DOSGTERRAIN_LIBRARY

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@@ -1,49 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/GeoMipMapRenderer>
#include <osgTerrain/Terrain>
using namespace osgTerrain;
GeoMipMapRenderer::GeoMipMapRenderer()
{
}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
GeoMipMapRenderer::GeoMipMapRenderer(const GeoMipMapRenderer& renderer,const osg::CopyOp& copyop):
Renderer(renderer,copyop)
{
}
GeoMipMapRenderer::~GeoMipMapRenderer()
{
}
void GeoMipMapRenderer::initialize()
{
}
void GeoMipMapRenderer::terrainHasBeenModified()
{
}
void GeoMipMapRenderer::update(osgUtil::UpdateVisitor* nv)
{
if (getTerrain()) nv->traverse(*getTerrain());
}
void GeoMipMapRenderer::cull(osgUtil::CullVisitor* nv)
{
if (getTerrain()) getTerrain()->osg::Group::traverse(*nv);
}

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@@ -0,0 +1,108 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/HeightFieldNode>
using namespace osgTerrain;
HeightFieldNode::HeightFieldNode()
{
setNumChildrenRequiringUpdateTraversal(1);
}
HeightFieldNode::HeightFieldNode(const HeightFieldNode& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_heightField(terrain._heightField)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
if (terrain.getRenderer()) setRenderer(dynamic_cast<HeightFieldRenderer*>(terrain.getRenderer()->cloneType()));
}
HeightFieldNode::~HeightFieldNode()
{
}
void HeightFieldNode::traverse(osg::NodeVisitor& nv)
{
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (getRenderer() && uv)
{
getRenderer()->update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (getRenderer() && cv)
{
getRenderer()->cull(cv);
return;
}
}
// otherwise fallback to the Group::traverse()
osg::Group::traverse(nv);
}
void HeightFieldNode::setHeightField(osg::HeightField* heightField)
{
_heightField = heightField;
if (_renderer.valid()) _renderer->initialize();
}
void HeightFieldNode::heightFieldHasBeenModified()
{
if (_renderer.valid()) _renderer->heightFieldHasBeenModified();
}
void HeightFieldNode::setRenderer(osgTerrain::HeightFieldRenderer* renderer)
{
// need to figure out how to ensure that only one renderer is
// used between terrain nodes... issue a warning?
_renderer = renderer;
if (_renderer.valid())
{
_renderer->_heightFieldNode = this;
_renderer->initialize();
}
}
void HeightFieldNode::computeNormalMap()
{
if (_heightField.valid())
{
osg::Image* image = new osg::Image;
image->allocateImage(_heightField->getNumColumns(),_heightField->getNumRows(),1,GL_RGB,GL_BYTE);
char* ptr = (char*) image->data();
for(unsigned int r=0;r<_heightField->getNumRows();++r)
{
for(unsigned int c=0;c<_heightField->getNumColumns();++c)
{
osg::Vec3 normal = _heightField->getNormal(c,r);
(*ptr++) = (char)((normal.x()+1.0)*0.5*255);
(*ptr++) = (char)((normal.y()+1.0)*0.5*255);
(*ptr++) = (char)((normal.z()+1.0)*0.5*255);
}
}
setNormalMapImage(image);
}
}

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@@ -11,21 +11,21 @@
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/Renderer>
#include <osgTerrain/HeightFieldRenderer>
using namespace osgTerrain;
Renderer::Renderer():
_terrain(0)
HeightFieldRenderer::HeightFieldRenderer():
_heightFieldNode(0)
{
}
Renderer::Renderer(const Renderer& renderer,const osg::CopyOp& copyop):
osg::Object(renderer,copyop),
_terrain(0)
HeightFieldRenderer::HeightFieldRenderer(const HeightFieldRenderer& HeightFieldRenderer,const osg::CopyOp& copyop):
osg::Object(HeightFieldRenderer,copyop),
_heightFieldNode(0)
{
}
Renderer::~Renderer()
HeightFieldRenderer::~HeightFieldRenderer()
{
}

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@@ -0,0 +1,12 @@
#include <osgTerrain/Version>
const char* osgTerrainGetVersion()
{
return "0.9.6";
}
const char* osgTerrainGetLibraryName()
{
return "Open Scene Graph Terrain Library";
}