Commented out debug message
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@@ -174,7 +174,7 @@ void Texture2D::apply(State& state) const
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if (textureObjectInvalidated)
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{
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OSG_NOTICE<<"Discarding TextureObject"<<std::endl;
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// OSG_NOTICE<<"Discarding TextureObject"<<std::endl;
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Texture::releaseTextureObject(contextID, _textureObjectBuffer[contextID].get());
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_textureObjectBuffer[contextID] = 0;
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textureObject = 0;
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