Implemented Radeon workaround for polygonoffset

This commit is contained in:
Robert Osfield
2006-07-14 14:38:55 +00:00
parent 4bae225d39
commit 9f81ef8561

View File

@@ -52,6 +52,18 @@ void PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()
{
s_MultiplerSet = true;
// osg::notify(osg::NOTICE)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()"<<std::endl;
const GLubyte* renderer = glGetString(GL_RENDERER);
if (renderer)
{
if ((strstr((const char*)renderer,"Radeon")!=0) ||
(strstr((const char*)renderer,"RADEON")!=0))
{
setFactorMultiplier(256.0f);
setUnitMultiplier(256.0f);
osg::notify(osg::INFO)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver() apply ATI workaround."<<std::endl;
}
}
}