A second try at commit these updates to docs.
This commit is contained in:
@@ -28,14 +28,14 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">AlphaFunc</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.2">AlphaFunc</A>& af, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.7">ALPHAFUNC</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.9">ALPHAFUNC</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.1.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.7">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.7">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> <B><A HREF="#DOC.2.1.8">getFunction</A></B>() const
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<DT>
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@@ -74,7 +74,7 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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@@ -103,6 +103,23 @@
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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@@ -114,6 +131,8 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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@@ -141,7 +160,7 @@
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.7">ALPHAFUNC</A>)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.9">ALPHAFUNC</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.1.4"></A>
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@@ -150,7 +169,7 @@
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetModes"></A>
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<A NAME="DOC.2.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ComparisonFunction"></A>
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<A NAME="DOC.2.1.6"></A>
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@@ -192,7 +211,7 @@
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<A NAME="setFunction"></A>
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<A NAME="DOC.2.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFunction"></A>
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<A NAME="DOC.2.1.8"></A>
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@@ -22,24 +22,24 @@
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.31.1">AttributeFunctor</A></B>(AttributeBitMask abm)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.35.1">AttributeFunctor</A></B>(AttributeBitMask abm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.30.31.2">~AttributeFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.31.35.2">~AttributeFunctor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.31.3">setAttributeBitMask</A></B>(AttributeBitMask abm)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.35.3">setAttributeBitMask</A></B>(AttributeBitMask abm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.30.31.4">getAttributeBitMask</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.31.35.4">getAttributeBitMask</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.5">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.31.35.5">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.6">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.31.35.6">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.7">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.31.35.7">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.30.31.8">_abm</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.31.35.8">_abm</A></B>
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</DL></P>
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</DL>
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@@ -50,35 +50,35 @@
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<DL>
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<A NAME="AttributeFunctor"></A>
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<A NAME="DOC.2.30.31.1"></A>
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<A NAME="DOC.2.31.35.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeFunctor(AttributeBitMask abm)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~AttributeFunctor"></A>
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<A NAME="DOC.2.30.31.2"></A>
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<A NAME="DOC.2.31.35.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AttributeFunctor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setAttributeBitMask"></A>
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<A NAME="DOC.2.30.31.3"></A>
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<A NAME="DOC.2.31.35.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeBitMask(AttributeBitMask abm)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAttributeBitMask"></A>
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<A NAME="DOC.2.30.31.4"></A>
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<A NAME="DOC.2.31.35.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask getAttributeBitMask() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.30.31.5"></A>
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<A NAME="DOC.2.31.35.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.30.31.6"></A>
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<A NAME="DOC.2.31.35.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.30.31.7"></A>
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<A NAME="DOC.2.31.35.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_abm"></A>
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<A NAME="DOC.2.30.31.8"></A>
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<A NAME="DOC.2.31.35.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask _abm</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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@@ -11,11 +11,11 @@
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGeode,MGeode.html,CBillboard,MBillboard.html">
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<param name=before value="M,M,M,M,M">
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<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3,4">
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="MNode,M,CGeode,MGeode.html,CBillboard,MBillboard.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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@@ -23,96 +23,96 @@
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.2">Billboard</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.2">Billboard</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.3">Billboard</A></B>(const <!1><A HREF="Billboard.html#DOC.2.2.3">Billboard</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.3">Billboard</A></B>(const <!1><A HREF="Billboard.html#DOC.2.3.3">Billboard</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.4">META_Node</A></B>(<!1><A HREF="Billboard.html">Billboard</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.4">META_Node</A></B>(<!1><A HREF="Billboard.html">Billboard</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.5">setMode</A></B>(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.5">setMode</A></B>(const <!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> mode)
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<DD><I>Set the billboard rotation mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.6">getMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> <B><A HREF="#DOC.2.3.6">getMode</A></B>() const
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<DD><I>Get the billboard rotation mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.7">setAxis</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& axis)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.7">setAxis</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& axis)
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<DD><I>Set the axis about which all the billboard's drawable rotate.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.2.8">getAxis</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.3.8">getAxis</A></B>() const
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<DD><I>Get the axis about which all the billboard's drawable rotate.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.9">setPos</A></B>(int i, const <!1><A HREF="Vec3.html">Vec3</A>& pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.9">setPos</A></B>(int i, const <!1><A HREF="Vec3.html">Vec3</A>& pos)
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<DD><I>Set the position of specified drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.2.10">getPos</A></B>(int i) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.3.10">getPos</A></B>(int i) const
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<DD><I>Get the position of specified drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>& <B><A HREF="#DOC.2.2.12">getPositionList</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A>& <B><A HREF="#DOC.2.3.12">getPositionList</A></B>()
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||||
<DD><I>Get the PositionList from the billboard</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>& <B><A HREF="#DOC.2.2.13">getPositionList</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A>& <B><A HREF="#DOC.2.3.13">getPositionList</A></B>() const
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||||
<DD><I>Get a const PositionList from the billboard</I>
|
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<DT>
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||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.14">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.3.14">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
|
||||
<DD><I>Add Drawable to Billboard with default position(0,0,0); If gset not NULL and is not contained in Billboard then increment its reference count, and dirty the bounding box to cause it to recompute on next getBound() and return true for success.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.15">addDrawable</A></B>(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.3.15">addDrawable</A></B>(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<DD><I>Add Drawable to Geode at position pos.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.16">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.3.16">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
|
||||
<DD><I>Remove Drawable and associated position from Billboard.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.18">setComputeBillboardCallback</A></B>(<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* ctc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.18">setComputeBillboardCallback</A></B>(<!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* ctc)
|
||||
<DD><I>Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as seen by cull traversers and alike</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.2.19">getComputeBillboardCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.3.19">getComputeBillboardCallback</A></B>()
|
||||
<DD><I>Get the non const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.2.20">getComputeBillboardCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.3.20">getComputeBillboardCallback</A></B>() const
|
||||
<DD><I>Get the const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.2.21">getMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& up_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.3.21">getMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& modelview, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.2.1">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.1">Mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Vec3.html">Vec3</A>> <B><A HREF="#DOC.2.2.11">PositionList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Vec3.html">Vec3</A>> <B><A HREF="#DOC.2.3.11">PositionList</A></B>
|
||||
<DD><I>PositionList represents a list of pivot points for each drawable</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.2.17">ComputeBillboardCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.3.17">ComputeBillboardCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.26">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> <B><A HREF="#DOC.2.3.26">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.2.27">_axis</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.3.27">_axis</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A> <B><A HREF="#DOC.2.2.28">_positionList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A> <B><A HREF="#DOC.2.3.28">_positionList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>> <B><A HREF="#DOC.2.2.29">_computeBillboardCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>> <B><A HREF="#DOC.2.3.29">_computeBillboardCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.2.30">_cachedMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.3.30">_cachedMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.2.22">~Billboard</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.3.22">~Billboard</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.23">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.3.23">computeBound</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.24">computeMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& up_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.3.24">computeMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& modelview, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.31">setCachedMode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.31">setCachedMode</A></B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.2.25">AxisAligned</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.25">AxisAligned</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -142,155 +142,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>DrawableList <B>_drawables</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -301,83 +152,83 @@ the eye point. Typical uses are for trees, or particle explosions.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.2.1"></A>
|
||||
<A NAME="DOC.2.3.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="POINT_ROT_EYE"></A>
|
||||
<A NAME="DOC.2.2.1.1"></A>
|
||||
<A NAME="DOC.2.3.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_EYE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINT_ROT_WORLD"></A>
|
||||
<A NAME="DOC.2.2.1.2"></A>
|
||||
<A NAME="DOC.2.3.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_WORLD</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AXIAL_ROT"></A>
|
||||
<A NAME="DOC.2.2.1.3"></A>
|
||||
<A NAME="DOC.2.3.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Billboard"></A>
|
||||
<A NAME="DOC.2.2.2"></A>
|
||||
<A NAME="DOC.2.3.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Billboard"></A>
|
||||
<A NAME="DOC.2.2.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard(const <!1><A HREF="Billboard.html#DOC.2.2.3">Billboard</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.3.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard(const <!1><A HREF="Billboard.html#DOC.2.3.3">Billboard</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.2.4"></A>
|
||||
<A NAME="DOC.2.3.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Billboard.html">Billboard</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.2.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.3.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> mode)</B></TT>
|
||||
<DD>Set the billboard rotation mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.2.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.3.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> getMode() const </B></TT>
|
||||
<DD>Get the billboard rotation mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAxis"></A>
|
||||
<A NAME="DOC.2.2.7"></A>
|
||||
<A NAME="DOC.2.3.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAxis(const <!1><A HREF="Vec3.html">Vec3</A>& axis)</B></TT>
|
||||
<DD>Set the axis about which all the billboard's drawable rotate.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAxis"></A>
|
||||
<A NAME="DOC.2.2.8"></A>
|
||||
<A NAME="DOC.2.3.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getAxis() const </B></TT>
|
||||
<DD>Get the axis about which all the billboard's drawable rotate.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPos"></A>
|
||||
<A NAME="DOC.2.2.9"></A>
|
||||
<A NAME="DOC.2.3.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPos(int i, const <!1><A HREF="Vec3.html">Vec3</A>& pos)</B></TT>
|
||||
<DD>Set the position of specified drawable.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPos"></A>
|
||||
<A NAME="DOC.2.2.10"></A>
|
||||
<A NAME="DOC.2.3.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getPos(int i) const </B></TT>
|
||||
<DD>Get the position of specified drawable.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PositionList"></A>
|
||||
<A NAME="DOC.2.2.11"></A>
|
||||
<A NAME="DOC.2.3.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Vec3.html">Vec3</A>> PositionList</B></TT>
|
||||
<DD>PositionList represents a list of pivot points for each drawable
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPositionList"></A>
|
||||
<A NAME="DOC.2.2.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>& getPositionList()</B></TT>
|
||||
<A NAME="DOC.2.3.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A>& getPositionList()</B></TT>
|
||||
<DD>Get the PositionList from the billboard
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPositionList"></A>
|
||||
<A NAME="DOC.2.2.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>& getPositionList() const </B></TT>
|
||||
<A NAME="DOC.2.3.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A>& getPositionList() const </B></TT>
|
||||
<DD>Get a const PositionList from the billboard
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawable"></A>
|
||||
<A NAME="DOC.2.2.14"></A>
|
||||
<A NAME="DOC.2.3.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
|
||||
<DD>Add Drawable to Billboard with default position(0,0,0);
|
||||
If gset not NULL and is not contained in Billboard then increment its
|
||||
@@ -385,7 +236,7 @@ reference count, and dirty the bounding box to cause it to recompute on
|
||||
next getBound() and return true for success. Otherwise return false.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawable"></A>
|
||||
<A NAME="DOC.2.2.15"></A>
|
||||
<A NAME="DOC.2.3.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>& pos)</B></TT>
|
||||
<DD>Add Drawable to Geode at position pos.
|
||||
If gset not NULL and is not contained in Billboard then increment its
|
||||
@@ -393,7 +244,7 @@ reference count, and dirty the bounding box to cause it to recompute on
|
||||
next getBound() and return true for success. Otherwise return false.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeDrawable"></A>
|
||||
<A NAME="DOC.2.2.16"></A>
|
||||
<A NAME="DOC.2.3.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
|
||||
<DD>Remove Drawable and associated position from Billboard.
|
||||
If gset is contained in Billboard then remove it from the geoset
|
||||
@@ -403,95 +254,95 @@ return true for success. If gset is not found then return false
|
||||
and do not the reference count of gset is left unchanged.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ComputeBillboardCallback"></A>
|
||||
<A NAME="DOC.2.2.17"></A>
|
||||
<A NAME="DOC.2.3.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ComputeBillboardCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="computeMatrix"></A>
|
||||
<A NAME="DOC.2.2.17.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Billboard.html">Billboard</A>* billboard, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& up_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<A NAME="DOC.2.3.17.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& modelview, const <!1><A HREF="Billboard.html">Billboard</A>* billboard, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<DD>Get the transformation matrix which moves from local coords to world coords
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setComputeBillboardCallback"></A>
|
||||
<A NAME="DOC.2.2.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeBillboardCallback(<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* ctc)</B></TT>
|
||||
<A NAME="DOC.2.3.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeBillboardCallback(<!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* ctc)</B></TT>
|
||||
<DD>Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as
|
||||
seen by cull traversers and alike
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeBillboardCallback"></A>
|
||||
<A NAME="DOC.2.2.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* getComputeBillboardCallback()</B></TT>
|
||||
<A NAME="DOC.2.3.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* getComputeBillboardCallback()</B></TT>
|
||||
<DD>Get the non const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeBillboardCallback"></A>
|
||||
<A NAME="DOC.2.2.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* getComputeBillboardCallback() const </B></TT>
|
||||
<A NAME="DOC.2.3.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>* getComputeBillboardCallback() const </B></TT>
|
||||
<DD>Get the const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.2.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& up_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<A NAME="DOC.2.3.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getMatrix(<!1><A HREF="Matrix.html">Matrix</A>& modelview, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Billboard"></A>
|
||||
<A NAME="DOC.2.2.22"></A>
|
||||
<A NAME="DOC.2.3.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Billboard()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.2.23"></A>
|
||||
<A NAME="DOC.2.3.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeMatrix"></A>
|
||||
<A NAME="DOC.2.2.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& up_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<A NAME="DOC.2.3.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(<!1><A HREF="Matrix.html">Matrix</A>& modelview, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const <!1><A HREF="Vec3.html">Vec3</A>& pos_local) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AxisAligned"></A>
|
||||
<A NAME="DOC.2.2.25"></A>
|
||||
<A NAME="DOC.2.3.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AxisAligned</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="AXIAL_ROT_X_AXIS"></A>
|
||||
<A NAME="DOC.2.2.25.1"></A>
|
||||
<A NAME="DOC.2.3.25.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_X_AXIS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AXIAL_ROT_Y_AXIS"></A>
|
||||
<A NAME="DOC.2.2.25.2"></A>
|
||||
<A NAME="DOC.2.3.25.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Y_AXIS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AXIAL_ROT_Z_AXIS"></A>
|
||||
<A NAME="DOC.2.2.25.3"></A>
|
||||
<A NAME="DOC.2.3.25.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Z_AXIS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.2.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.3.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.3.1">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_axis"></A>
|
||||
<A NAME="DOC.2.2.27"></A>
|
||||
<A NAME="DOC.2.3.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _axis</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_positionList"></A>
|
||||
<A NAME="DOC.2.2.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A> _positionList</B></TT>
|
||||
<A NAME="DOC.2.3.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.3.11">PositionList</A> _positionList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_computeBillboardCallback"></A>
|
||||
<A NAME="DOC.2.2.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>> _computeBillboardCallback</B></TT>
|
||||
<A NAME="DOC.2.3.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Billboard.html#DOC.2.3.17">ComputeBillboardCallback</A>> _computeBillboardCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cachedMode"></A>
|
||||
<A NAME="DOC.2.2.30"></A>
|
||||
<A NAME="DOC.2.3.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _cachedMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCachedMode"></A>
|
||||
<A NAME="DOC.2.2.31"></A>
|
||||
<A NAME="DOC.2.3.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCachedMode()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Billboard.html#DOC.2.2.17">osg::Billboard::ComputeBillboardCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Billboard.html#DOC.2.3.17">osg::Billboard::ComputeBillboardCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
||||
@@ -13,81 +13,81 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.3.1">_min</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.4.1">_min</A></B>
|
||||
<DD><I>The corner with the smallest values for each coordinate of the bounding box</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.3.2">_max</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.4.2">_max</A></B>
|
||||
<DD><I>The corner with the largest values for each coordinate of the bounding box</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.3.3">BoundingBox</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.4.3">BoundingBox</A></B>()
|
||||
<DD><I>construct to invalid values to represent an unset bounding box</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.3.4">BoundingBox</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.4.4">BoundingBox</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
|
||||
<DD><I>construct to with specified min and max values</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.3.5">BoundingBox</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.4.5">BoundingBox</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)
|
||||
<DD><I>construct to with specified min and max values</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.6">init</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.6">init</A></B>()
|
||||
<DD><I>initialize to invalid values to represent an unset bounding box</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.3.7">isValid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.7">isValid</A></B>() const
|
||||
<DD><I>return true if the bounding box contains valid values, false if the bounding box is effectively unset/empty</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.8">set</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.8">set</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.9">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.9">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)
|
||||
<DD><I>construct to with specified min and max values</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.10">xMin</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.10">xMin</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.11">xMin</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.11">xMin</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.12">yMin</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.12">yMin</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.13">yMin</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.13">yMin</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.14">zMin</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.14">zMin</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.15">zMin</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.15">zMin</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.16">xMax</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.16">xMax</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.17">xMax</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.17">xMax</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.18">yMax</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.18">yMax</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.19">yMax</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.19">yMax</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.3.20">zMax</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.20">zMax</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.21">zMax</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.21">zMax</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.3.22">center</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.4.22">center</A></B>() const
|
||||
<DD><I>Calculate and return the center of the bounding box</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.23">radius</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.23">radius</A></B>() const
|
||||
<DD><I>Calculate and return the radius of the bounding box</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.3.24">radius2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.24">radius2</A></B>() const
|
||||
<DD><I>Calculate and return the radius squared of the bounding box.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.3.25">corner</A></B>(unsigned int pos) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.4.25">corner</A></B>(unsigned int pos) const
|
||||
<DD><I>return the corner of the bounding box.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.26">expandBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.26">expandBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>If the vertex is out-with the box expand to encompass vertex.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.27">expandBy</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.27">expandBy</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)
|
||||
<DD><I>If incoming box is out-with the box expand to encompass incoming box.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.28">expandBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.28">expandBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<DD><I>If incoming sphere is out-with the box expand to encompass incoming sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.3.29">contains</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.29">contains</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DD><I>return true is vertex v is within the box</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -102,118 +102,118 @@ i.e. osg::GeoSet's to assist in view frustum culling etc.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="_min"></A>
|
||||
<A NAME="DOC.2.3.1"></A>
|
||||
<A NAME="DOC.2.4.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _min</B></TT>
|
||||
<DD>The corner with the smallest values for each coordinate of the
|
||||
bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_max"></A>
|
||||
<A NAME="DOC.2.3.2"></A>
|
||||
<A NAME="DOC.2.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _max</B></TT>
|
||||
<DD>The corner with the largest values for each coordinate of the
|
||||
bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BoundingBox"></A>
|
||||
<A NAME="DOC.2.3.3"></A>
|
||||
<A NAME="DOC.2.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline BoundingBox()</B></TT>
|
||||
<DD>construct to invalid values to represent an unset bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BoundingBox"></A>
|
||||
<A NAME="DOC.2.3.4"></A>
|
||||
<A NAME="DOC.2.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline BoundingBox(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)</B></TT>
|
||||
<DD>construct to with specified min and max values
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BoundingBox"></A>
|
||||
<A NAME="DOC.2.3.5"></A>
|
||||
<A NAME="DOC.2.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline BoundingBox(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)</B></TT>
|
||||
<DD>construct to with specified min and max values
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init"></A>
|
||||
<A NAME="DOC.2.3.6"></A>
|
||||
<A NAME="DOC.2.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void init()</B></TT>
|
||||
<DD>initialize to invalid values to represent an unset bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isValid"></A>
|
||||
<A NAME="DOC.2.3.7"></A>
|
||||
<A NAME="DOC.2.4.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isValid() const </B></TT>
|
||||
<DD>return true if the bounding box contains valid values,
|
||||
false if the bounding box is effectively unset/empty
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.3.8"></A>
|
||||
<A NAME="DOC.2.4.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.3.9"></A>
|
||||
<A NAME="DOC.2.4.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& min, const <!1><A HREF="Vec3.html">Vec3</A>& max)</B></TT>
|
||||
<DD>construct to with specified min and max values
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="xMin"></A>
|
||||
<A NAME="DOC.2.3.10"></A>
|
||||
<A NAME="DOC.2.4.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& xMin()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="xMin"></A>
|
||||
<A NAME="DOC.2.3.11"></A>
|
||||
<A NAME="DOC.2.4.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float xMin() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="yMin"></A>
|
||||
<A NAME="DOC.2.3.12"></A>
|
||||
<A NAME="DOC.2.4.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& yMin()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="yMin"></A>
|
||||
<A NAME="DOC.2.3.13"></A>
|
||||
<A NAME="DOC.2.4.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float yMin() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="zMin"></A>
|
||||
<A NAME="DOC.2.3.14"></A>
|
||||
<A NAME="DOC.2.4.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& zMin()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="zMin"></A>
|
||||
<A NAME="DOC.2.3.15"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float zMin() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="xMax"></A>
|
||||
<A NAME="DOC.2.3.16"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& xMax()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="xMax"></A>
|
||||
<A NAME="DOC.2.3.17"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float xMax() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="yMax"></A>
|
||||
<A NAME="DOC.2.3.18"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& yMax()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="yMax"></A>
|
||||
<A NAME="DOC.2.3.19"></A>
|
||||
<A NAME="DOC.2.4.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float yMax() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="zMax"></A>
|
||||
<A NAME="DOC.2.3.20"></A>
|
||||
<A NAME="DOC.2.4.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& zMax()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="zMax"></A>
|
||||
<A NAME="DOC.2.3.21"></A>
|
||||
<A NAME="DOC.2.4.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float zMax() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="center"></A>
|
||||
<A NAME="DOC.2.3.22"></A>
|
||||
<A NAME="DOC.2.4.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> center() const </B></TT>
|
||||
<DD>Calculate and return the center of the bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="radius"></A>
|
||||
<A NAME="DOC.2.3.23"></A>
|
||||
<A NAME="DOC.2.4.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float radius() const </B></TT>
|
||||
<DD>Calculate and return the radius of the bounding box
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="radius2"></A>
|
||||
<A NAME="DOC.2.3.24"></A>
|
||||
<A NAME="DOC.2.4.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float radius2() const </B></TT>
|
||||
<DD>Calculate and return the radius squared of the bounding box.
|
||||
Note, radius2() is faster to calculate than radius().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="corner"></A>
|
||||
<A NAME="DOC.2.3.25"></A>
|
||||
<A NAME="DOC.2.4.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> corner(unsigned int pos) const </B></TT>
|
||||
<DD>return the corner of the bounding box.
|
||||
Position (pos) is specified by a number between 0 and 7,
|
||||
@@ -222,25 +222,25 @@ bit toggles between y min and y max, third bit toggles
|
||||
between z min and z max.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandBy"></A>
|
||||
<A NAME="DOC.2.3.26"></A>
|
||||
<A NAME="DOC.2.4.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>If the vertex is out-with the box expand to encompass vertex.
|
||||
If this box is empty then move set this box's min max to vertex.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandBy"></A>
|
||||
<A NAME="DOC.2.3.27"></A>
|
||||
<A NAME="DOC.2.4.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)</B></TT>
|
||||
<DD>If incoming box is out-with the box expand to encompass incoming box.
|
||||
If this box is empty then move set this box to incoming box.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandBy"></A>
|
||||
<A NAME="DOC.2.3.28"></A>
|
||||
<A NAME="DOC.2.4.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)</B></TT>
|
||||
<DD>If incoming sphere is out-with the box expand to encompass incoming sphere.
|
||||
If this box is empty then move set this box to encompass the sphere.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.3.29"></A>
|
||||
<A NAME="DOC.2.4.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DD>return true is vertex v is within the box
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
@@ -13,59 +13,59 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.4.1">_center</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.5.1">_center</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.2">_radius</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.5.2">_radius</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.3">BoundingSphere</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.3">BoundingSphere</A></B>()
|
||||
<DD><I>construct to invalid values to represent an unset bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.4">BoundingSphere</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.4.10">radius</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.4">BoundingSphere</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.5.10">radius</A>)
|
||||
<DD><I>construct to specified bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.5">init</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.5">init</A></B>()
|
||||
<DD><I>initialize to invalid values to represent an unset bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.6">isValid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.5.6">isValid</A></B>() const
|
||||
<DD><I>return true if the bounding sphere contains valid values, false if the bounding sphere is effectively unset</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.7">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.4.10">radius</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.7">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.5.10">radius</A>)
|
||||
<DD><I>set bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.4.8">center</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.5.8">center</A></B>()
|
||||
<DD><I>return the center of the bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.4.9">center</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.5.9">center</A></B>() const
|
||||
<DD><I>return the const center of the bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.4.10">radius</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.5.10">radius</A></B>()
|
||||
<DD><I>return the radius of the bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.11">radius</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.5.11">radius</A></B>() const
|
||||
<DD><I>return the const radius of the bounding sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.4.12">radius2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.5.12">radius2</A></B>() const
|
||||
<DD><I>return the radius squared.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.13">expandBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.13">expandBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>If the vertex is out-with the sphere expand to encompass vertex.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.14">expandRadiusBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.14">expandRadiusBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>If the vertex is outwith the sphere expand radius to ecompass vertex.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.15">expandBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.15">expandBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<DD><I>If incomming sphere is outwith the sphere expand to ecompass incomming sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.16">expandRadiusBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.16">expandRadiusBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)
|
||||
<DD><I>If incomming sphere is outwith the sphere expand radius to ecompass incomming sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.17">contains</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.5.17">contains</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DD><I>return true is vertex v is within the sphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.18">intersects</A></B>( const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.5.18">intersects</A></B>( const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs ) const
|
||||
<DD><I>return true if bounding sphere's intersect each other</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -82,61 +82,61 @@ than a BoundingBox so will not cull so aggressively.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="_center"></A>
|
||||
<A NAME="DOC.2.4.1"></A>
|
||||
<A NAME="DOC.2.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_radius"></A>
|
||||
<A NAME="DOC.2.4.2"></A>
|
||||
<A NAME="DOC.2.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _radius</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BoundingSphere"></A>
|
||||
<A NAME="DOC.2.4.3"></A>
|
||||
<A NAME="DOC.2.5.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BoundingSphere()</B></TT>
|
||||
<DD>construct to invalid values to represent an unset bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BoundingSphere"></A>
|
||||
<A NAME="DOC.2.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BoundingSphere(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.4.10">radius</A>)</B></TT>
|
||||
<A NAME="DOC.2.5.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BoundingSphere(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.5.10">radius</A>)</B></TT>
|
||||
<DD>construct to specified bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init"></A>
|
||||
<A NAME="DOC.2.4.5"></A>
|
||||
<A NAME="DOC.2.5.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void init()</B></TT>
|
||||
<DD>initialize to invalid values to represent an unset bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isValid"></A>
|
||||
<A NAME="DOC.2.4.6"></A>
|
||||
<A NAME="DOC.2.5.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isValid() const </B></TT>
|
||||
<DD>return true if the bounding sphere contains valid values,
|
||||
false if the bounding sphere is effectively unset
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.4.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.4.10">radius</A>)</B></TT>
|
||||
<A NAME="DOC.2.5.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, float <!1><A HREF="BoundingSphere.html#DOC.2.5.10">radius</A>)</B></TT>
|
||||
<DD>set bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="center"></A>
|
||||
<A NAME="DOC.2.4.8"></A>
|
||||
<A NAME="DOC.2.5.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& center()</B></TT>
|
||||
<DD>return the center of the bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="center"></A>
|
||||
<A NAME="DOC.2.4.9"></A>
|
||||
<A NAME="DOC.2.5.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& center() const </B></TT>
|
||||
<DD>return the const center of the bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="radius"></A>
|
||||
<A NAME="DOC.2.4.10"></A>
|
||||
<A NAME="DOC.2.5.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& radius()</B></TT>
|
||||
<DD>return the radius of the bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="radius"></A>
|
||||
<A NAME="DOC.2.4.11"></A>
|
||||
<A NAME="DOC.2.5.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float radius() const </B></TT>
|
||||
<DD>return the const radius of the bounding sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="radius2"></A>
|
||||
<A NAME="DOC.2.4.12"></A>
|
||||
<A NAME="DOC.2.5.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float radius2() const </B></TT>
|
||||
<DD>return the radius squared.
|
||||
Note, for performance reasons, assumes the calling method has ensured
|
||||
@@ -144,7 +144,7 @@ that the sphere is valid before calling radius2(), i.e. has _radius>=0.0,
|
||||
as it does not check th validity of sphere and will erroneously return a positive value.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandBy"></A>
|
||||
<A NAME="DOC.2.4.13"></A>
|
||||
<A NAME="DOC.2.5.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>If the vertex is out-with the sphere expand to encompass vertex.
|
||||
Calculates the combination of movement of center and radius which
|
||||
@@ -152,14 +152,14 @@ minimizes the radius increase. If this sphere is empty then
|
||||
move the center to v and set radius to 0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandRadiusBy"></A>
|
||||
<A NAME="DOC.2.4.14"></A>
|
||||
<A NAME="DOC.2.5.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandRadiusBy(const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>If the vertex is outwith the sphere expand radius to ecompass vertex.
|
||||
Unlike update, does not move the center, just increasing the radius.
|
||||
If this sphere is empty then move the centrer to v and set radius to 0
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandBy"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<A NAME="DOC.2.5.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)</B></TT>
|
||||
<DD>If incomming sphere is outwith the sphere expand to ecompass incomming sphere.
|
||||
calculates the combination of movement of center and radius which
|
||||
@@ -167,19 +167,19 @@ minimizes the radius increase. If this sphere is empty then
|
||||
move the centrer to v and set radius to 0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="expandRadiusBy"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<A NAME="DOC.2.5.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandRadiusBy(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& sh)</B></TT>
|
||||
<DD>If incomming sphere is outwith the sphere expand radius to ecompass incomming sphere.
|
||||
Unlike update, does not move the center, just increasing the radius.
|
||||
If this sphere is empty then move the centrer to v and set radius to 0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<A NAME="DOC.2.5.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DD>return true is vertex v is within the sphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersects"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<A NAME="DOC.2.5.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool intersects( const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs ) const </B></TT>
|
||||
<DD>return true if bounding sphere's intersect each other
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23,56 +23,56 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.1">ClipPlane</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.1">ClipPlane</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.2">ClipPlane</A></B>(const <!1><A HREF="ClipPlane.html#DOC.2.22.2">ClipPlane</A>& cp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">ClipPlane</A></B>(const <!1><A HREF="ClipPlane.html#DOC.2.23.2">ClipPlane</A>& cp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.36">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.37">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.23.17">_clipPlaneNum</A>))
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.22.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.6">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.6">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<DD><I>Set the clip plane, using a Vec4 to define plane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.7">setClipPlane</A></B>(const <!1><A HREF="Plane.html">Plane</A>& plane)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.7">setClipPlane</A></B>(const <!1><A HREF="Plane.html">Plane</A>& plane)
|
||||
<DD><I>Set the clip plane, using a Plane to define plane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.8">setClipPlane</A></B>(const double* plane)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.8">setClipPlane</A></B>(const double* plane)
|
||||
<DD><I>Set the clip plane, using a double[4] to define plane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.9">getClipPlane</A></B>(<!1><A HREF="Vec4.html">Vec4</A>& plane) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.9">getClipPlane</A></B>(<!1><A HREF="Vec4.html">Vec4</A>& plane) const
|
||||
<DD><I>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.10">getClipPlane</A></B>(<!1><A HREF="Plane.html">Plane</A>& plane) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.10">getClipPlane</A></B>(<!1><A HREF="Plane.html">Plane</A>& plane) const
|
||||
<DD><I>Get the clip plane, values entered into a Plane passed to the getClipPlane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.11">getClipPlane</A></B>(double* plane) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.11">getClipPlane</A></B>(double* plane) const
|
||||
<DD><I>Get the clip plane, values entered into a double[4] passed to the getClipPlane.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.12">setClipPlaneNum</A></B>(const unsigned int num)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.12">setClipPlaneNum</A></B>(const unsigned int num)
|
||||
<DD><I>Set the clip plane number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.22.13">getClipPlaneNum</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.23.13">getClipPlaneNum</A></B>() const
|
||||
<DD><I>Get the clip plane number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.14">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.14">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Apply the clip plane's state to the OpenGL state machine.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.22.16">_clipPlane</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.23.16">_clipPlane</A></B>[4]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.22.17">_clipPlaneNum</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.23.17">_clipPlaneNum</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.15">~ClipPlane</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.23.15">~ClipPlane</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -88,7 +88,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -117,6 +117,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -128,6 +145,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -145,82 +164,82 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ClipPlane"></A>
|
||||
<A NAME="DOC.2.22.1"></A>
|
||||
<A NAME="DOC.2.23.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ClipPlane"></A>
|
||||
<A NAME="DOC.2.22.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane(const <!1><A HREF="ClipPlane.html#DOC.2.22.2">ClipPlane</A>& cp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.23.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane(const <!1><A HREF="ClipPlane.html#DOC.2.23.2">ClipPlane</A>& cp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.22.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.36">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))</B></TT>
|
||||
<A NAME="DOC.2.23.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.37">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.23.17">_clipPlaneNum</A>))</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.22.4"></A>
|
||||
<A NAME="DOC.2.23.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.22.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.23.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setClipPlane"></A>
|
||||
<A NAME="DOC.2.22.6"></A>
|
||||
<A NAME="DOC.2.23.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Vec4.html">Vec4</A>& plane)</B></TT>
|
||||
<DD>Set the clip plane, using a Vec4 to define plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setClipPlane"></A>
|
||||
<A NAME="DOC.2.22.7"></A>
|
||||
<A NAME="DOC.2.23.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Plane.html">Plane</A>& plane)</B></TT>
|
||||
<DD>Set the clip plane, using a Plane to define plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setClipPlane"></A>
|
||||
<A NAME="DOC.2.22.8"></A>
|
||||
<A NAME="DOC.2.23.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const double* plane)</B></TT>
|
||||
<DD>Set the clip plane, using a double[4] to define plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClipPlane"></A>
|
||||
<A NAME="DOC.2.22.9"></A>
|
||||
<A NAME="DOC.2.23.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Vec4.html">Vec4</A>& plane) const </B></TT>
|
||||
<DD>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClipPlane"></A>
|
||||
<A NAME="DOC.2.22.10"></A>
|
||||
<A NAME="DOC.2.23.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Plane.html">Plane</A>& plane) const </B></TT>
|
||||
<DD>Get the clip plane, values entered into a Plane passed to the getClipPlane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClipPlane"></A>
|
||||
<A NAME="DOC.2.22.11"></A>
|
||||
<A NAME="DOC.2.23.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(double* plane) const </B></TT>
|
||||
<DD>Get the clip plane, values entered into a double[4] passed to the getClipPlane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setClipPlaneNum"></A>
|
||||
<A NAME="DOC.2.22.12"></A>
|
||||
<A NAME="DOC.2.23.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlaneNum(const unsigned int num)</B></TT>
|
||||
<DD>Set the clip plane number.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClipPlaneNum"></A>
|
||||
<A NAME="DOC.2.22.13"></A>
|
||||
<A NAME="DOC.2.23.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getClipPlaneNum() const </B></TT>
|
||||
<DD>Get the clip plane number.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.22.14"></A>
|
||||
<A NAME="DOC.2.23.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Apply the clip plane's state to the OpenGL state machine.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ClipPlane"></A>
|
||||
<A NAME="DOC.2.22.15"></A>
|
||||
<A NAME="DOC.2.23.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ClipPlane()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clipPlane"></A>
|
||||
<A NAME="DOC.2.22.16"></A>
|
||||
<A NAME="DOC.2.23.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _clipPlane[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clipPlaneNum"></A>
|
||||
<A NAME="DOC.2.22.17"></A>
|
||||
<A NAME="DOC.2.23.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _clipPlaneNum</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -13,57 +13,62 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Plane.html">osg::Plane</A>>inline PlaneList <B><A HREF="#DOC.2.21.1">ClippingVolume</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Plane.html">osg::Plane</A>>inline PlaneList <B><A HREF="#DOC.2.22.1">ClippingVolume</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.21.2">ClippingVolume</A></B>(const <!1><A HREF="ClippingVolume.html#DOC.2.21.2">ClippingVolume</A>& cv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.22.2">ClippingVolume</A></B>(const <!1><A HREF="ClippingVolume.html#DOC.2.22.2">ClippingVolume</A>& cv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.21.3">ClippingVolume</A></B>(const PlaneList& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.22.3">ClippingVolume</A></B>(const PlaneList& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.21.4">~ClippingVolume</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.22.4">~ClippingVolume</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.5">clear</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.5">clear</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& <B><A HREF="#DOC.2.21.6">operator = </A></B>(const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& <B><A HREF="#DOC.2.22.6">operator = </A></B>(const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.7">set</A></B>(const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.7">setToUnitFrustum</A></B>()
|
||||
<DD><I>Create a ClippingVolume with is cube, centered at 0,0,0, with sides of 2 units</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.8">set</A></B>(const PlaneList& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.8">setToUnitFrustumWithoutNearFar</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.9">add</A></B>(const <!1><A HREF="Plane.html">osg::Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.9">set</A></B>(const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline PlaneList& <B><A HREF="#DOC.2.21.10">getPlaneList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.10">set</A></B>(const PlaneList& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const PlaneList& <B><A HREF="#DOC.2.21.11">getPlaneList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.11">add</A></B>(const <!1><A HREF="Plane.html">osg::Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.12">setupMask</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline PlaneList& <B><A HREF="#DOC.2.22.12">getPlaneList</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.21.13">contains</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const PlaneList& <B><A HREF="#DOC.2.22.13">getPlaneList</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.14">setupMask</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.22.15">contains</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<DD><I>Check whether a vertex is contained with clipping set</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.21.14">contains</A></B>(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs, unsigned int& mask) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.22.16">contains</A></B>(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs, unsigned int& mask) const
|
||||
<DD><I>Check whether any part of a bounding sphere is contained within clipping set.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.21.15">contains</A></B>(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.22.17">contains</A></B>(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs) const
|
||||
<DD><I>Check whether any part of a bounding sphere is contained within clipping set</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.21.16">contains</A></B>(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb, unsigned int& mask) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.22.18">contains</A></B>(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb, unsigned int& mask) const
|
||||
<DD><I>Check whether any part of a bounding box is contained within clipping set.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.21.17">contains</A></B>(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.22.19">contains</A></B>(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb) const
|
||||
<DD><I>Check whether any part of a bounding box is contained within clipping set</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.18">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.20">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the clipping set by matrix.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.21.19">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.21">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the clipping set by provide a pre inverted matrix.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.21.20">_localMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.22.22">_localMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>PlaneList <B><A HREF="#DOC.2.21.21">_planeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>PlaneList <B><A HREF="#DOC.2.22.23">_planeList</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -75,60 +80,69 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ClippingVolume"></A>
|
||||
<A NAME="DOC.2.21.1"></A>
|
||||
<A NAME="DOC.2.22.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Plane.html">osg::Plane</A>>inline PlaneList ClippingVolume()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ClippingVolume"></A>
|
||||
<A NAME="DOC.2.21.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ClippingVolume(const <!1><A HREF="ClippingVolume.html#DOC.2.21.2">ClippingVolume</A>& cv)</B></TT>
|
||||
<A NAME="DOC.2.22.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ClippingVolume(const <!1><A HREF="ClippingVolume.html#DOC.2.22.2">ClippingVolume</A>& cv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ClippingVolume"></A>
|
||||
<A NAME="DOC.2.21.3"></A>
|
||||
<A NAME="DOC.2.22.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ClippingVolume(const PlaneList& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ClippingVolume"></A>
|
||||
<A NAME="DOC.2.21.4"></A>
|
||||
<A NAME="DOC.2.22.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ~ClippingVolume()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clear"></A>
|
||||
<A NAME="DOC.2.21.5"></A>
|
||||
<A NAME="DOC.2.22.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void clear()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.21.6"></A>
|
||||
<A NAME="DOC.2.22.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& operator = (const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setToUnitFrustum"></A>
|
||||
<A NAME="DOC.2.22.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setToUnitFrustum()</B></TT>
|
||||
<DD>Create a ClippingVolume with is cube, centered at 0,0,0, with sides of 2 units
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setToUnitFrustumWithoutNearFar"></A>
|
||||
<A NAME="DOC.2.22.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setToUnitFrustumWithoutNearFar()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.21.7"></A>
|
||||
<A NAME="DOC.2.22.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="ClippingVolume.html">ClippingVolume</A>& cs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.21.8"></A>
|
||||
<A NAME="DOC.2.22.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const PlaneList& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="add"></A>
|
||||
<A NAME="DOC.2.21.9"></A>
|
||||
<A NAME="DOC.2.22.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void add(const <!1><A HREF="Plane.html">osg::Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPlaneList"></A>
|
||||
<A NAME="DOC.2.21.10"></A>
|
||||
<A NAME="DOC.2.22.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline PlaneList& getPlaneList()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPlaneList"></A>
|
||||
<A NAME="DOC.2.21.11"></A>
|
||||
<A NAME="DOC.2.22.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const PlaneList& getPlaneList() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setupMask"></A>
|
||||
<A NAME="DOC.2.21.12"></A>
|
||||
<A NAME="DOC.2.22.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setupMask()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.21.13"></A>
|
||||
<A NAME="DOC.2.22.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const </B></TT>
|
||||
<DD>Check whether a vertex is contained with clipping set
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.21.14"></A>
|
||||
<A NAME="DOC.2.22.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs, unsigned int& mask) const </B></TT>
|
||||
<DD>Check whether any part of a bounding sphere is contained within clipping set.
|
||||
Using a mask to determine which planes should be used for the check, and
|
||||
@@ -137,12 +151,12 @@ of any internal objects. This feature is used in osgUtil::CullVisitor
|
||||
to prevent redundant plane checking.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.21.15"></A>
|
||||
<A NAME="DOC.2.22.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="BoundingSphere.html">osg::BoundingSphere</A>& bs) const </B></TT>
|
||||
<DD>Check whether any part of a bounding sphere is contained within clipping set
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.21.16"></A>
|
||||
<A NAME="DOC.2.22.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb, unsigned int& mask) const </B></TT>
|
||||
<DD>Check whether any part of a bounding box is contained within clipping set.
|
||||
Using a mask to determine which planes should be used for the check, and
|
||||
@@ -151,12 +165,12 @@ of any internal objects. This feature is used in osgUtil::CullVisitor
|
||||
to prevent redundant plane checking.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="contains"></A>
|
||||
<A NAME="DOC.2.21.17"></A>
|
||||
<A NAME="DOC.2.22.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool contains(const <!1><A HREF="BoundingBox.html">osg::BoundingBox</A>& bb) const </B></TT>
|
||||
<DD>Check whether any part of a bounding box is contained within clipping set
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform"></A>
|
||||
<A NAME="DOC.2.21.18"></A>
|
||||
<A NAME="DOC.2.22.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transform(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the clipping set by matrix. Note, this operations carries out
|
||||
the calculation of the inverse of the matrix since to transforms
|
||||
@@ -166,17 +180,17 @@ calculated elsewhere then use transformProvidingInverse() instead.
|
||||
See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transformProvidingInverse"></A>
|
||||
<A NAME="DOC.2.21.19"></A>
|
||||
<A NAME="DOC.2.22.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transformProvidingInverse(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the clipping set by provide a pre inverted matrix.
|
||||
see transform for details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_localMask"></A>
|
||||
<A NAME="DOC.2.21.20"></A>
|
||||
<A NAME="DOC.2.22.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _localMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_planeList"></A>
|
||||
<A NAME="DOC.2.21.21"></A>
|
||||
<A NAME="DOC.2.22.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>PlaneList _planeList</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,43 +23,43 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.1">ColorMask</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.1">ColorMask</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">ColorMask</A></B>(const <!1><A HREF="ColorMask.html#DOC.2.23.2">ColorMask</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.2">ColorMask</A></B>(const <!1><A HREF="ColorMask.html#DOC.2.24.2">ColorMask</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.33">COLORMASK</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.34">COLORMASK</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.24.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.5">setMask</A></B>(bool red, bool green, bool blue, bool alpha)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.24.5">setMask</A></B>(bool red, bool green, bool blue, bool alpha)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.6">getRedMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.24.6">getRedMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.7">getGreenMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.24.7">getGreenMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.8">getBlueMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.24.8">getBlueMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.9">getAlphaMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.24.9">getAlphaMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.12">_red</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.12">_red</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.13">_green</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.13">_green</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.14">_blue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.14">_blue</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.15">_alpha</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.15">_alpha</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.23.11">~ColorMask</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.11">~ColorMask</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -75,7 +75,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -83,7 +83,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -106,6 +106,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -117,6 +134,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -134,65 +153,65 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ColorMask"></A>
|
||||
<A NAME="DOC.2.23.1"></A>
|
||||
<A NAME="DOC.2.24.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ColorMask"></A>
|
||||
<A NAME="DOC.2.23.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask(const <!1><A HREF="ColorMask.html#DOC.2.23.2">ColorMask</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.24.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask(const <!1><A HREF="ColorMask.html#DOC.2.24.2">ColorMask</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.23.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.33">COLORMASK</A>)</B></TT>
|
||||
<A NAME="DOC.2.24.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.34">COLORMASK</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.23.4"></A>
|
||||
<A NAME="DOC.2.24.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMask"></A>
|
||||
<A NAME="DOC.2.23.5"></A>
|
||||
<A NAME="DOC.2.24.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMask(bool red, bool green, bool blue, bool alpha)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRedMask"></A>
|
||||
<A NAME="DOC.2.23.6"></A>
|
||||
<A NAME="DOC.2.24.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRedMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getGreenMask"></A>
|
||||
<A NAME="DOC.2.23.7"></A>
|
||||
<A NAME="DOC.2.24.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getGreenMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBlueMask"></A>
|
||||
<A NAME="DOC.2.23.8"></A>
|
||||
<A NAME="DOC.2.24.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getBlueMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAlphaMask"></A>
|
||||
<A NAME="DOC.2.23.9"></A>
|
||||
<A NAME="DOC.2.24.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getAlphaMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.23.10"></A>
|
||||
<A NAME="DOC.2.24.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ColorMask"></A>
|
||||
<A NAME="DOC.2.23.11"></A>
|
||||
<A NAME="DOC.2.24.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ColorMask()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_red"></A>
|
||||
<A NAME="DOC.2.23.12"></A>
|
||||
<A NAME="DOC.2.24.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _red</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_green"></A>
|
||||
<A NAME="DOC.2.23.13"></A>
|
||||
<A NAME="DOC.2.24.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _green</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_blue"></A>
|
||||
<A NAME="DOC.2.23.14"></A>
|
||||
<A NAME="DOC.2.24.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _blue</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_alpha"></A>
|
||||
<A NAME="DOC.2.23.15"></A>
|
||||
<A NAME="DOC.2.24.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _alpha</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,37 +23,37 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.1">ColorMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.1">ColorMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.2">ColorMatrix</A></B>(const <!1><A HREF="ColorMatrix.html#DOC.2.24.2">ColorMatrix</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.2">ColorMatrix</A></B>(const <!1><A HREF="ColorMatrix.html#DOC.2.25.2">ColorMatrix</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.43">COLORMATRIX</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.44">COLORMATRIX</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.24.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.25.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.24.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.25.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<DD><I>Set the color matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.24.6">getMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.25.6">getMatrix</A></B>()
|
||||
<DD><I>Get the color matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.24.7">getMatrix</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.25.7">getMatrix</A></B>() const
|
||||
<DD><I>Get the const color matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>apply as OpenGL texture matrix</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.24.10">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.25.10">_matrix</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.9">~ColorMatrix</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.25.9">~ColorMatrix</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -69,7 +69,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -77,7 +77,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -100,6 +100,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -111,6 +128,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -128,49 +147,49 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ColorMatrix"></A>
|
||||
<A NAME="DOC.2.24.1"></A>
|
||||
<A NAME="DOC.2.25.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ColorMatrix"></A>
|
||||
<A NAME="DOC.2.24.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix(const <!1><A HREF="ColorMatrix.html#DOC.2.24.2">ColorMatrix</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.25.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix(const <!1><A HREF="ColorMatrix.html#DOC.2.25.2">ColorMatrix</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.24.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.43">COLORMATRIX</A>)</B></TT>
|
||||
<A NAME="DOC.2.25.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.44">COLORMATRIX</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.24.4"></A>
|
||||
<A NAME="DOC.2.25.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrix"></A>
|
||||
<A NAME="DOC.2.24.5"></A>
|
||||
<A NAME="DOC.2.25.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
|
||||
<DD>Set the color matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.24.6"></A>
|
||||
<A NAME="DOC.2.25.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>& getMatrix()</B></TT>
|
||||
<DD>Get the color matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.24.7"></A>
|
||||
<A NAME="DOC.2.25.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>& getMatrix() const </B></TT>
|
||||
<DD>Get the const color matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.24.8"></A>
|
||||
<A NAME="DOC.2.25.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>apply as OpenGL texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ColorMatrix"></A>
|
||||
<A NAME="DOC.2.24.9"></A>
|
||||
<A NAME="DOC.2.25.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ColorMatrix( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.24.10"></A>
|
||||
<A NAME="DOC.2.25.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -13,35 +13,35 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CopyFlags <B><A HREF="#DOC.2.25.2">CopyOp</A></B>(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.25.1.1">SHALLOW_COPY</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CopyFlags <B><A HREF="#DOC.2.26.2">CopyOp</A></B>(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.26.1.1">SHALLOW_COPY</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.25.3">~CopyOp</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.26.3">~CopyOp</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.25.4">operator() </A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.26.4">operator() </A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.25.5">operator() </A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.26.5">operator() </A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.25.6">operator() </A></B>(const <!1><A HREF="Node.html">Node</A>* node) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual Node* <B><A HREF="#DOC.2.26.6">operator() </A></B>(const Node* node) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.25.7">operator() </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* drawable) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.26.7">operator() </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* drawable) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.25.8">operator() </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* stateset) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.26.8">operator() </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* stateset) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.25.9">operator() </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attr) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.26.9">operator() </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attr) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.25.10">operator() </A></B>(const <!1><A HREF="Texture.html">Texture</A>* text) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.26.10">operator() </A></B>(const <!1><A HREF="Texture.html">Texture</A>* text) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.25.11">operator() </A></B>(const <!1><A HREF="Image.html">Image</A>* image) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.26.11">operator() </A></B>(const <!1><A HREF="Image.html">Image</A>* image) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.25.1">Options</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.26.1">Options</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CopyFlags <B><A HREF="#DOC.2.25.12">_flags</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CopyFlags <B><A HREF="#DOC.2.26.12">_flags</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -54,89 +54,89 @@ during copy construction and clone operation</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Options"></A>
|
||||
<A NAME="DOC.2.25.1"></A>
|
||||
<A NAME="DOC.2.26.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Options</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="SHALLOW_COPY"></A>
|
||||
<A NAME="DOC.2.25.1.1"></A>
|
||||
<A NAME="DOC.2.26.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHALLOW_COPY</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_OBJECTS"></A>
|
||||
<A NAME="DOC.2.25.1.2"></A>
|
||||
<A NAME="DOC.2.26.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_OBJECTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_NODES"></A>
|
||||
<A NAME="DOC.2.25.1.3"></A>
|
||||
<A NAME="DOC.2.26.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_NODES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_DRAWABLES"></A>
|
||||
<A NAME="DOC.2.25.1.4"></A>
|
||||
<A NAME="DOC.2.26.1.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_DRAWABLES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_STATESETS"></A>
|
||||
<A NAME="DOC.2.25.1.5"></A>
|
||||
<A NAME="DOC.2.26.1.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_STATESETS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_STATEATTRIBUTES"></A>
|
||||
<A NAME="DOC.2.25.1.6"></A>
|
||||
<A NAME="DOC.2.26.1.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_STATEATTRIBUTES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_TEXTURES"></A>
|
||||
<A NAME="DOC.2.25.1.7"></A>
|
||||
<A NAME="DOC.2.26.1.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_TEXTURES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_IMAGES"></A>
|
||||
<A NAME="DOC.2.25.1.8"></A>
|
||||
<A NAME="DOC.2.26.1.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_IMAGES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEEP_COPY_ALL"></A>
|
||||
<A NAME="DOC.2.25.1.9"></A>
|
||||
<A NAME="DOC.2.26.1.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEEP_COPY_ALL</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="CopyOp"></A>
|
||||
<A NAME="DOC.2.25.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned intinline CopyFlags CopyOp(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.25.1.1">SHALLOW_COPY</A>)</B></TT>
|
||||
<A NAME="DOC.2.26.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned intinline CopyFlags CopyOp(CopyFlags flags=<!1><A HREF="CopyOp.html#DOC.2.26.1.1">SHALLOW_COPY</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~CopyOp"></A>
|
||||
<A NAME="DOC.2.25.3"></A>
|
||||
<A NAME="DOC.2.26.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CopyOp()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Referenced.html">Referenced</A>* operator() (const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>) const </B></TT>
|
||||
<A NAME="DOC.2.26.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Referenced.html">Referenced</A>* operator() (const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.5"></A>
|
||||
<A NAME="DOC.2.26.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* operator() (const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Node.html">Node</A>* operator() (const <!1><A HREF="Node.html">Node</A>* node) const </B></TT>
|
||||
<A NAME="DOC.2.26.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual Node* operator() (const Node* node) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.7"></A>
|
||||
<A NAME="DOC.2.26.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Drawable.html">Drawable</A>* operator() (const <!1><A HREF="Drawable.html">Drawable</A>* drawable) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.8"></A>
|
||||
<A NAME="DOC.2.26.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateSet.html">StateSet</A>* operator() (const <!1><A HREF="StateSet.html">StateSet</A>* stateset) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.9"></A>
|
||||
<A NAME="DOC.2.26.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateAttribute.html">StateAttribute</A>* operator() (const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attr) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.10"></A>
|
||||
<A NAME="DOC.2.26.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Texture.html">Texture</A>* operator() (const <!1><A HREF="Texture.html">Texture</A>* text) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.11"></A>
|
||||
<A NAME="DOC.2.26.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Image.html">Image</A>* operator() (const <!1><A HREF="Image.html">Image</A>* image) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_flags"></A>
|
||||
<A NAME="DOC.2.25.12"></A>
|
||||
<A NAME="DOC.2.26.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CopyFlags _flags</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,38 +23,38 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.1">CullFace</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">CullFace</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.2">CullFace</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.2">CullFace</A>& cf, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.2">CullFace</A></B>(const <!1><A HREF="CullFace.html#DOC.2.27.2">CullFace</A>& cf, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.3">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.10">CULLFACE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.12">CULLFACE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.26.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.27.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.7">setMode</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.7">setMode</A></B>(const <!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> <B><A HREF="#DOC.2.26.8">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> <B><A HREF="#DOC.2.27.8">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.9">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.9">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.26.6">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.27.6">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> <B><A HREF="#DOC.2.26.11">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> <B><A HREF="#DOC.2.27.11">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.26.10">~CullFace</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.27.10">~CullFace</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -70,7 +70,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -99,6 +99,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -110,6 +127,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -127,64 +146,64 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="CullFace"></A>
|
||||
<A NAME="DOC.2.26.1"></A>
|
||||
<A NAME="DOC.2.27.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullFace()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CullFace"></A>
|
||||
<A NAME="DOC.2.26.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullFace(const <!1><A HREF="CullFace.html#DOC.2.26.2">CullFace</A>& cf, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.27.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullFace(const <!1><A HREF="CullFace.html#DOC.2.27.2">CullFace</A>& cf, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.26.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.10">CULLFACE</A>)</B></TT>
|
||||
<A NAME="DOC.2.27.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.12">CULLFACE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.26.4"></A>
|
||||
<A NAME="DOC.2.27.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.26.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.27.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.26.6"></A>
|
||||
<A NAME="DOC.2.27.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FRONT"></A>
|
||||
<A NAME="DOC.2.26.6.1"></A>
|
||||
<A NAME="DOC.2.27.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BACK"></A>
|
||||
<A NAME="DOC.2.26.6.2"></A>
|
||||
<A NAME="DOC.2.27.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONT_AND_BACK"></A>
|
||||
<A NAME="DOC.2.26.6.3"></A>
|
||||
<A NAME="DOC.2.27.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.26.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.27.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.26.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.27.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.26.9"></A>
|
||||
<A NAME="DOC.2.27.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~CullFace"></A>
|
||||
<A NAME="DOC.2.26.10"></A>
|
||||
<A NAME="DOC.2.27.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CullFace()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.26.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.27.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullFace.html#DOC.2.27.6">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -23,54 +23,54 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">Depth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.1">Depth</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.2">Depth</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.2">Depth</A>& dp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.2">Depth</A></B>(const <!1><A HREF="Depth.html#DOC.2.28.2">Depth</A>& dp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.34">DEPTH</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.3">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.35">DEPTH</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.27.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.28.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.28.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.7">setFunction</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> func)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.28.7">setFunction</A></B>(const <!1><A HREF="Depth.html#DOC.2.28.6">Function</A> func)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> <B><A HREF="#DOC.2.27.8">getFunction</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Depth.html#DOC.2.28.6">Function</A> <B><A HREF="#DOC.2.28.8">getFunction</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.9">setWriteMask</A></B>(const bool mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.28.9">setWriteMask</A></B>(const bool mask)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.27.10">getWriteMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.28.10">getWriteMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.11">setRange</A></B>(const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.28.11">setRange</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.27.12">getZNear</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.28.12">getZNear</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.27.13">getZFar</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.28.13">getZFar</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.14">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.28.14">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.27.6">Function</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.28.6">Function</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Depth.html#DOC.2.27.6">Function</A> <B><A HREF="#DOC.2.27.16">_func</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Depth.html#DOC.2.28.6">Function</A> <B><A HREF="#DOC.2.28.16">_func</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.17">_depthWriteMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.17">_depthWriteMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.27.18">_zNear</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.28.18">_zNear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.27.19">_zFar</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.28.19">_zFar</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.27.15">~Depth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.28.15">~Depth</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -86,7 +86,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -115,6 +115,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -126,6 +143,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -143,115 +162,115 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Depth"></A>
|
||||
<A NAME="DOC.2.27.1"></A>
|
||||
<A NAME="DOC.2.28.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Depth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Depth"></A>
|
||||
<A NAME="DOC.2.27.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Depth(const <!1><A HREF="Depth.html#DOC.2.27.2">Depth</A>& dp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.28.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Depth(const <!1><A HREF="Depth.html#DOC.2.28.2">Depth</A>& dp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.27.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.34">DEPTH</A>)</B></TT>
|
||||
<A NAME="DOC.2.28.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.35">DEPTH</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.27.4"></A>
|
||||
<A NAME="DOC.2.28.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.27.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.28.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Function"></A>
|
||||
<A NAME="DOC.2.27.6"></A>
|
||||
<A NAME="DOC.2.28.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NEVER"></A>
|
||||
<A NAME="DOC.2.27.6.1"></A>
|
||||
<A NAME="DOC.2.28.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LESS"></A>
|
||||
<A NAME="DOC.2.27.6.2"></A>
|
||||
<A NAME="DOC.2.28.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EQUAL"></A>
|
||||
<A NAME="DOC.2.27.6.3"></A>
|
||||
<A NAME="DOC.2.28.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LEQUAL"></A>
|
||||
<A NAME="DOC.2.27.6.4"></A>
|
||||
<A NAME="DOC.2.28.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GREATER"></A>
|
||||
<A NAME="DOC.2.27.6.5"></A>
|
||||
<A NAME="DOC.2.28.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NOTEQUAL"></A>
|
||||
<A NAME="DOC.2.27.6.6"></A>
|
||||
<A NAME="DOC.2.28.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GEQUAL"></A>
|
||||
<A NAME="DOC.2.27.6.7"></A>
|
||||
<A NAME="DOC.2.28.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALWAYS"></A>
|
||||
<A NAME="DOC.2.27.6.8"></A>
|
||||
<A NAME="DOC.2.28.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.27.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> func)</B></TT>
|
||||
<A NAME="DOC.2.28.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Depth.html#DOC.2.28.6">Function</A> func)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunction"></A>
|
||||
<A NAME="DOC.2.27.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> getFunction() const </B></TT>
|
||||
<A NAME="DOC.2.28.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Depth.html#DOC.2.28.6">Function</A> getFunction() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWriteMask"></A>
|
||||
<A NAME="DOC.2.27.9"></A>
|
||||
<A NAME="DOC.2.28.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(const bool mask)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWriteMask"></A>
|
||||
<A NAME="DOC.2.27.10"></A>
|
||||
<A NAME="DOC.2.28.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getWriteMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRange"></A>
|
||||
<A NAME="DOC.2.27.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRange(const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
|
||||
<A NAME="DOC.2.28.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRange(const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getZNear"></A>
|
||||
<A NAME="DOC.2.27.12"></A>
|
||||
<A NAME="DOC.2.28.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const double getZNear() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getZFar"></A>
|
||||
<A NAME="DOC.2.27.13"></A>
|
||||
<A NAME="DOC.2.28.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const double getZFar() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.27.14"></A>
|
||||
<A NAME="DOC.2.28.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Depth"></A>
|
||||
<A NAME="DOC.2.27.15"></A>
|
||||
<A NAME="DOC.2.28.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Depth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_func"></A>
|
||||
<A NAME="DOC.2.27.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Depth.html#DOC.2.27.6">Function</A> _func</B></TT>
|
||||
<A NAME="DOC.2.28.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Depth.html#DOC.2.28.6">Function</A> _func</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_depthWriteMask"></A>
|
||||
<A NAME="DOC.2.27.17"></A>
|
||||
<A NAME="DOC.2.28.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthWriteMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zNear"></A>
|
||||
<A NAME="DOC.2.27.18"></A>
|
||||
<A NAME="DOC.2.28.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _zNear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zFar"></A>
|
||||
<A NAME="DOC.2.27.19"></A>
|
||||
<A NAME="DOC.2.28.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _zFar</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,101 +23,138 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.1">DisplaySettings</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.29.1">instance</A></B>()
|
||||
<DD><I>Maintain a DisplaySettings singleton for objects to querry at runtime</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.2">DisplaySettings</A></B>(std::vector<std::string>& commandLine)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.2">DisplaySettings</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.3">DisplaySettings</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.28.3">DisplaySettings</A>& vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.3">DisplaySettings</A></B>(std::vector<std::string>& commandLine)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.28.4">~DisplaySettings</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.4">DisplaySettings</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.29.4">DisplaySettings</A>& vs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html">DisplaySettings</A>& <B><A HREF="#DOC.2.28.5">operator = </A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.29.5">~DisplaySettings</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.6">merge</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html">DisplaySettings</A>& <B><A HREF="#DOC.2.29.6">operator = </A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.7">setDefaults</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.7">merge</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.8">readEnvironmentalVariables</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.8">setDefaults</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.9">readCommandLine</A></B>(std::vector<std::string>& commandLine)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.9">readEnvironmentalVariables</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.10">readCommandLine</A></B>(std::vector<std::string>& commandLine)
|
||||
<DD><I>read the command line string list, removing any matched control sequences</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.10">setStereo</A></B>(const bool on)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.11">setStereo</A></B>(const bool on)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.11">getStereo</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.12">getStereo</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.13">setStereoMode</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.14">setStereoMode</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> <B><A HREF="#DOC.2.28.14">getStereoMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> <B><A HREF="#DOC.2.29.15">getStereoMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.15">setEyeSeperation</A></B>(const float eyeSeperation)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.16">setEyeSeperation</A></B>(const float eyeSeperation)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.16">getEyeSeperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.29.17">getEyeSeperation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.17">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.18">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.76.20">distance</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.18">getScreenDistance</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.29.19">getScreenDistance</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.19">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.21">setSplitStereoHorizontalEyeMapping</A></B>(<!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> m)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.20">getScreenHeight</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> <B><A HREF="#DOC.2.29.22">getSplitStereoHorizontalEyeMapping</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.21">setDoubleBuffer</A></B>(const bool flag)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.23">setSplitStereoHorizontalSeperation</A></B>(const int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.22">getDoubleBuffer</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.29.24">getSplitStereoHorizontalSeperation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.23">setRGB</A></B>(const bool flag)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.26">setSplitStereoVerticalEyeMapping</A></B>(<!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> m)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.24">getRGB</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> <B><A HREF="#DOC.2.29.27">getSplitStereoVerticalEyeMapping</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.25">setDepthBuffer</A></B>(const bool flag)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.28">setSplitStereoVerticalSeperation</A></B>(const int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.26">getDepthBuffer</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.29.29">getSplitStereoVerticalSeperation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.27">setMinimumNumAlphaBits</A></B>(const unsigned int bits)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.30">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.28.28">getMinimumNumAlphaBits</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.29.31">getScreenHeight</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.29">getAlphaBuffer</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.32">setDoubleBuffer</A></B>(const bool flag)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.30">setMinimumNumStencilBits</A></B>(const unsigned int bits)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.33">getDoubleBuffer</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.28.31">getMinimumNumStencilBits</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.34">setRGB</A></B>(const bool flag)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.32">getStencilBuffer</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.35">getRGB</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.36">setDepthBuffer</A></B>(const bool flag)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.37">getDepthBuffer</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.38">setMinimumNumAlphaBits</A></B>(const unsigned int bits)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.29.39">getMinimumNumAlphaBits</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.40">getAlphaBuffer</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.41">setMinimumNumStencilBits</A></B>(const unsigned int bits)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.29.42">getMinimumNumStencilBits</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.29.43">getStencilBuffer</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.44">setMaxNumberOfGraphicsContexts</A></B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.29.45">getMaxNumberOfGraphicsContexts</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.28.12">StereoMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.29.13">StereoMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.29.25">SplitStereoVerticalEyeMapping</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.34">_stereo</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.47">_stereo</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> <B><A HREF="#DOC.2.28.35">_stereoMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> <B><A HREF="#DOC.2.29.48">_stereoMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.36">_eyeSeperation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.29.49">_eyeSeperation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.37">_screenDistance</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.29.50">_screenDistance</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.38">_screenHeight</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.29.51">_screenHeight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.39">_doubleBuffer</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> <B><A HREF="#DOC.2.29.52">_splitStereoHorizontalEyeMapping</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.40">_RGB</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.29.53">_splitStereoHorizontalSeperation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.41">_depthBuffer</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> <B><A HREF="#DOC.2.29.54">_splitStereoVerticalEyeMapping</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.28.42">_minimumNumberAlphaBits</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.29.55">_splitStereoVerticalSeperation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.28.43">_minimumNumberStencilBits</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.56">_doubleBuffer</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.57">_RGB</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.58">_depthBuffer</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.29.59">_minimumNumberAlphaBits</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.29.60">_minimumNumberStencilBits</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.29.61">_maxNumOfGraphicsContexts</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.33">copy</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.46">copy</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -129,6 +166,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -146,196 +185,289 @@
|
||||
have been set up, and the status of stereo viewing</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="instance"></A>
|
||||
<A NAME="DOC.2.29.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* instance()</B></TT>
|
||||
<DD>Maintain a DisplaySettings singleton for objects to querry at runtime
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DisplaySettings"></A>
|
||||
<A NAME="DOC.2.28.1"></A>
|
||||
<A NAME="DOC.2.29.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DisplaySettings"></A>
|
||||
<A NAME="DOC.2.28.2"></A>
|
||||
<A NAME="DOC.2.29.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(std::vector<std::string>& commandLine)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DisplaySettings"></A>
|
||||
<A NAME="DOC.2.28.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(const <!1><A HREF="DisplaySettings.html#DOC.2.28.3">DisplaySettings</A>& vs)</B></TT>
|
||||
<A NAME="DOC.2.29.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(const <!1><A HREF="DisplaySettings.html#DOC.2.29.4">DisplaySettings</A>& vs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~DisplaySettings"></A>
|
||||
<A NAME="DOC.2.28.4"></A>
|
||||
<A NAME="DOC.2.29.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DisplaySettings()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.28.5"></A>
|
||||
<A NAME="DOC.2.29.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html">DisplaySettings</A>& operator = (const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="merge"></A>
|
||||
<A NAME="DOC.2.28.6"></A>
|
||||
<A NAME="DOC.2.29.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDefaults"></A>
|
||||
<A NAME="DOC.2.28.7"></A>
|
||||
<A NAME="DOC.2.29.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDefaults()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="readEnvironmentalVariables"></A>
|
||||
<A NAME="DOC.2.28.8"></A>
|
||||
<A NAME="DOC.2.29.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readEnvironmentalVariables()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="readCommandLine"></A>
|
||||
<A NAME="DOC.2.28.9"></A>
|
||||
<A NAME="DOC.2.29.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readCommandLine(std::vector<std::string>& commandLine)</B></TT>
|
||||
<DD>read the command line string list, removing any matched control sequences
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStereo"></A>
|
||||
<A NAME="DOC.2.28.10"></A>
|
||||
<A NAME="DOC.2.29.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereo(const bool on)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStereo"></A>
|
||||
<A NAME="DOC.2.28.11"></A>
|
||||
<A NAME="DOC.2.29.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStereo() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="StereoMode"></A>
|
||||
<A NAME="DOC.2.28.12"></A>
|
||||
<A NAME="DOC.2.29.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum StereoMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="QUAD_BUFFER"></A>
|
||||
<A NAME="DOC.2.28.12.1"></A>
|
||||
<A NAME="DOC.2.29.13.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_BUFFER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANAGLYPHIC"></A>
|
||||
<A NAME="DOC.2.28.12.2"></A>
|
||||
<A NAME="DOC.2.29.13.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANAGLYPHIC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="HORIZONTAL_SPLIT"></A>
|
||||
<A NAME="DOC.2.28.12.3"></A>
|
||||
<A NAME="DOC.2.29.13.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HORIZONTAL_SPLIT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="VERTICAL_SPLIT"></A>
|
||||
<A NAME="DOC.2.28.12.4"></A>
|
||||
<A NAME="DOC.2.29.13.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VERTICAL_SPLIT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setStereoMode"></A>
|
||||
<A NAME="DOC.2.28.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereoMode(const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.29.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereoMode(const <!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStereoMode"></A>
|
||||
<A NAME="DOC.2.28.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> getStereoMode() const </B></TT>
|
||||
<A NAME="DOC.2.29.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> getStereoMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEyeSeperation"></A>
|
||||
<A NAME="DOC.2.28.15"></A>
|
||||
<A NAME="DOC.2.29.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEyeSeperation(const float eyeSeperation)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEyeSeperation"></A>
|
||||
<A NAME="DOC.2.28.16"></A>
|
||||
<A NAME="DOC.2.29.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getEyeSeperation() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setScreenDistance"></A>
|
||||
<A NAME="DOC.2.28.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)</B></TT>
|
||||
<A NAME="DOC.2.29.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.76.20">distance</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getScreenDistance"></A>
|
||||
<A NAME="DOC.2.28.18"></A>
|
||||
<A NAME="DOC.2.29.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenDistance() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SplitStereoHorizontalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SplitStereoHorizontalEyeMapping</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LEFT_EYE_LEFT_VIEWPORT"></A>
|
||||
<A NAME="DOC.2.29.20.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_LEFT_VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LEFT_EYE_RIGHT_VIEWPORT"></A>
|
||||
<A NAME="DOC.2.29.20.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_RIGHT_VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setSplitStereoHorizontalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoHorizontalEyeMapping(<!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> m)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSplitStereoHorizontalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> getSplitStereoHorizontalEyeMapping() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSplitStereoHorizontalSeperation"></A>
|
||||
<A NAME="DOC.2.29.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoHorizontalSeperation(const int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSplitStereoHorizontalSeperation"></A>
|
||||
<A NAME="DOC.2.29.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getSplitStereoHorizontalSeperation() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SplitStereoVerticalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SplitStereoVerticalEyeMapping</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LEFT_EYE_TOP_VIEWPORT"></A>
|
||||
<A NAME="DOC.2.29.25.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_TOP_VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LEFT_EYE_BOTTOM_VIEWPORT"></A>
|
||||
<A NAME="DOC.2.29.25.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_BOTTOM_VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setSplitStereoVerticalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoVerticalEyeMapping(<!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> m)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSplitStereoVerticalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> getSplitStereoVerticalEyeMapping() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSplitStereoVerticalSeperation"></A>
|
||||
<A NAME="DOC.2.29.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoVerticalSeperation(const int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSplitStereoVerticalSeperation"></A>
|
||||
<A NAME="DOC.2.29.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getSplitStereoVerticalSeperation() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setScreenHeight"></A>
|
||||
<A NAME="DOC.2.28.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<A NAME="DOC.2.29.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getScreenHeight"></A>
|
||||
<A NAME="DOC.2.28.20"></A>
|
||||
<A NAME="DOC.2.29.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenHeight() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDoubleBuffer"></A>
|
||||
<A NAME="DOC.2.28.21"></A>
|
||||
<A NAME="DOC.2.29.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDoubleBuffer(const bool flag)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDoubleBuffer"></A>
|
||||
<A NAME="DOC.2.28.22"></A>
|
||||
<A NAME="DOC.2.29.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDoubleBuffer() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRGB"></A>
|
||||
<A NAME="DOC.2.28.23"></A>
|
||||
<A NAME="DOC.2.29.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRGB(const bool flag)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRGB"></A>
|
||||
<A NAME="DOC.2.28.24"></A>
|
||||
<A NAME="DOC.2.29.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getRGB() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepthBuffer"></A>
|
||||
<A NAME="DOC.2.28.25"></A>
|
||||
<A NAME="DOC.2.29.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthBuffer(const bool flag)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDepthBuffer"></A>
|
||||
<A NAME="DOC.2.28.26"></A>
|
||||
<A NAME="DOC.2.29.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDepthBuffer() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMinimumNumAlphaBits"></A>
|
||||
<A NAME="DOC.2.28.27"></A>
|
||||
<A NAME="DOC.2.29.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumAlphaBits(const unsigned int bits)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMinimumNumAlphaBits"></A>
|
||||
<A NAME="DOC.2.28.28"></A>
|
||||
<A NAME="DOC.2.29.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumAlphaBits() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAlphaBuffer"></A>
|
||||
<A NAME="DOC.2.28.29"></A>
|
||||
<A NAME="DOC.2.29.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getAlphaBuffer() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMinimumNumStencilBits"></A>
|
||||
<A NAME="DOC.2.28.30"></A>
|
||||
<A NAME="DOC.2.29.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumStencilBits(const unsigned int bits)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMinimumNumStencilBits"></A>
|
||||
<A NAME="DOC.2.28.31"></A>
|
||||
<A NAME="DOC.2.29.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumStencilBits() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilBuffer"></A>
|
||||
<A NAME="DOC.2.28.32"></A>
|
||||
<A NAME="DOC.2.29.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStencilBuffer() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMaxNumberOfGraphicsContexts"></A>
|
||||
<A NAME="DOC.2.29.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxNumberOfGraphicsContexts(const int num)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMaxNumberOfGraphicsContexts"></A>
|
||||
<A NAME="DOC.2.29.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getMaxNumberOfGraphicsContexts() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copy"></A>
|
||||
<A NAME="DOC.2.28.33"></A>
|
||||
<A NAME="DOC.2.29.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>& vs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_stereo"></A>
|
||||
<A NAME="DOC.2.28.34"></A>
|
||||
<A NAME="DOC.2.29.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _stereo</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_stereoMode"></A>
|
||||
<A NAME="DOC.2.28.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> _stereoMode</B></TT>
|
||||
<A NAME="DOC.2.29.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.29.13">StereoMode</A> _stereoMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_eyeSeperation"></A>
|
||||
<A NAME="DOC.2.28.36"></A>
|
||||
<A NAME="DOC.2.29.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _eyeSeperation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_screenDistance"></A>
|
||||
<A NAME="DOC.2.28.37"></A>
|
||||
<A NAME="DOC.2.29.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenDistance</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_screenHeight"></A>
|
||||
<A NAME="DOC.2.28.38"></A>
|
||||
<A NAME="DOC.2.29.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenHeight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_splitStereoHorizontalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.29.20">SplitStereoHorizontalEyeMapping</A> _splitStereoHorizontalEyeMapping</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_splitStereoHorizontalSeperation"></A>
|
||||
<A NAME="DOC.2.29.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _splitStereoHorizontalSeperation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_splitStereoVerticalEyeMapping"></A>
|
||||
<A NAME="DOC.2.29.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.29.25">SplitStereoVerticalEyeMapping</A> _splitStereoVerticalEyeMapping</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_splitStereoVerticalSeperation"></A>
|
||||
<A NAME="DOC.2.29.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _splitStereoVerticalSeperation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_doubleBuffer"></A>
|
||||
<A NAME="DOC.2.28.39"></A>
|
||||
<A NAME="DOC.2.29.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _doubleBuffer</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_RGB"></A>
|
||||
<A NAME="DOC.2.28.40"></A>
|
||||
<A NAME="DOC.2.29.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _RGB</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_depthBuffer"></A>
|
||||
<A NAME="DOC.2.28.41"></A>
|
||||
<A NAME="DOC.2.29.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthBuffer</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_minimumNumberAlphaBits"></A>
|
||||
<A NAME="DOC.2.28.42"></A>
|
||||
<A NAME="DOC.2.29.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberAlphaBits</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_minimumNumberStencilBits"></A>
|
||||
<A NAME="DOC.2.28.43"></A>
|
||||
<A NAME="DOC.2.29.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberStencilBits</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_maxNumOfGraphicsContexts"></A>
|
||||
<A NAME="DOC.2.29.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _maxNumOfGraphicsContexts</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html">
|
||||
<param name=before value="M,M,M,M|_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CDrawPixels,MDrawPixels.html">
|
||||
<param name=before value="M,M,M,M|_,MR_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,143 +23,156 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.1">Drawable</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.1">Drawable</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.2">Drawable</A></B>(const <!1><A HREF="Drawable.html#DOC.2.30.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.2">Drawable</A></B>(const <!1><A HREF="Drawable.html#DOC.2.31.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.31.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.30.4">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.31.4">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>& <B><A HREF="#DOC.2.30.6">getParents</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A>& <B><A HREF="#DOC.2.31.6">getParents</A></B>() const
|
||||
<DD><I>Get the parent list of drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B><A HREF="#DOC.2.30.7">getParents</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B><A HREF="#DOC.2.31.7">getParents</A></B>()
|
||||
<DD><I>Get the a copy of parent list of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.30.8">getParent</A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.31.8">getParent</A></B>(const int i)
|
||||
<DD><I>Get a single parent of Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.30.9">getParent</A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.31.9">getParent</A></B>(const int i) const
|
||||
<DD><I>Get a single const parent of Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.30.10">getNumParents</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.31.10">getNumParents</A></B>() const
|
||||
<DD><I> Get the number of parents of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.11">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.11">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
|
||||
<DD><I>Set the StateSet attached to the Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.30.12">getStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.31.12">getStateSet</A></B>()
|
||||
<DD><I>Get the attached StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.30.13">getStateSet</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.31.13">getStateSet</A></B>() const
|
||||
<DD><I>Get the attached const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.14">setSupportsDisplayList</A></B>(const bool flag)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.14">setSupportsDisplayList</A></B>(const bool flag)
|
||||
<DD><I>Set the drawable to it can or cannot be used in conjunction with OpenGL display lists.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.30.15">getSupportsDisplayList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.31.15">getSupportsDisplayList</A></B>() const
|
||||
<DD><I>Get whether display lists are supported for this drawable instance</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.16">setUseDisplayList</A></B>(const bool flag)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.16">setUseDisplayList</A></B>(const bool flag)
|
||||
<DD><I>When set to true, force the draw method to use OpenGL Display List for rendering.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.30.17">getUseDisplayList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.31.17">getUseDisplayList</A></B>() const
|
||||
<DD><I>Return whether OpenGL display lists are being used for rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.18">dirtyDisplayList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.18">dirtyDisplayList</A></B>()
|
||||
<DD><I>Force a recompile on next draw() of any OpenGL display list associated with this geoset</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.19">dirtyBound</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.19">dirtyBound</A></B>()
|
||||
<DD><I>Dirty the bounding box, forcing a computeBound() on the next call to getBound().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B><A HREF="#DOC.2.30.20">getBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B><A HREF="#DOC.2.31.20">getBound</A></B>() const
|
||||
<DD><I>get bounding box of geoset.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.21">compile</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.21">compile</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<DD><I>Immediately compile this drawable into an OpenGL Display List.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.23">setDrawCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.23">setDrawCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* dc)
|
||||
<DD><I>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B><A HREF="#DOC.2.30.24">getDrawCallback</A></B>()
|
||||
<DD><I>Get the non const ComputerTransfromCallback</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* <B><A HREF="#DOC.2.31.24">getDrawCallback</A></B>()
|
||||
<DD><I>Get the non const DrawCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B><A HREF="#DOC.2.30.25">getDrawCallback</A></B>() const
|
||||
<DD><I>Get the const ComputerTransfromCallback</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* <B><A HREF="#DOC.2.31.25">getDrawCallback</A></B>() const
|
||||
<DD><I>Get the const DrawCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.30.26">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.27">setCullCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* cc)
|
||||
<DD><I>Set the CullCallback which allows users to attach customize the drawing of existing Drawable object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* <B><A HREF="#DOC.2.31.28">getCullCallback</A></B>()
|
||||
<DD><I>Get the non const CullCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* <B><A HREF="#DOC.2.31.29">getCullCallback</A></B>() const
|
||||
<DD><I>Get the const CullCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.31.30">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) = 0
|
||||
<DD><I>draw directly ignoring an OpenGL display list which could be attached.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.30.27">deleteDisplayList</A></B>(uint contextID, uint globj)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.31.31">deleteDisplayList</A></B>(uint contextID, uint globj)
|
||||
<DD><I>use deleteDisplayList instead of glDeleteList to allow OpenGL display list to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.30.28">flushDeletedDisplayLists</A></B>(uint contextID)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.31.32">flushDeletedDisplayLists</A></B>(uint contextID)
|
||||
<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.29">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.31.33">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>&)
|
||||
<DD><I>Collect Stistics count from Drawable</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.30.32">suppportsAttributeOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.31.36">suppportsAttributeOperation</A></B>() const
|
||||
<DD><I>return the attributes supported by applyAttrbuteOperation() as an AttributeBitMask</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.30.33">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.31.37">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&)
|
||||
<DD><I>return the attributes successully applied in applyAttributeUpdate</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.48">draw</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.53">draw</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<DD><I>draw OpenGL primitives.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Node.html">Node</A>*> <B><A HREF="#DOC.2.30.5">ParentList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<Node*> <B><A HREF="#DOC.2.31.5">ParentList</A></B>
|
||||
<DD><I>A vector of osg::Node pointers which is used to store the parent(s) of drawable</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.30.22">DrawCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.31.22">DrawCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef uint AttributeBitMaskenum <B><A HREF="#DOC.2.30.30">AttributeBitMaskValues</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.31.26">CullCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef uint AttributeBitMaskenum <B><A HREF="#DOC.2.31.34">AttributeBitMaskValues</A></B>
|
||||
<DT>
|
||||
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B><A HREF="#DOC.2.30.39">_parents</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B><A HREF="#DOC.2.31.43">_parents</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.30.40">_dstate</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.31.44">_dstate</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.30.41">_supportsDisplayList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.31.45">_supportsDisplayList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.30.42">_useDisplayList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.31.46">_useDisplayList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B><A HREF="#DOC.2.30.44">_bbox</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B><A HREF="#DOC.2.31.48">_bbox</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.30.45">_bbox_computed</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.31.49">_bbox_computed</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>> <B><A HREF="#DOC.2.30.46">_drawCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>> <B><A HREF="#DOC.2.31.50">_drawCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>> <B><A HREF="#DOC.2.31.51">_cullCallback</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html">Drawable</A>& <B><A HREF="#DOC.2.30.34">operator = </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html">Drawable</A>& <B><A HREF="#DOC.2.31.38">operator = </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.30.35">~Drawable</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.31.39">~Drawable</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.30.36">computeBound</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.31.40">computeBound</A></B>() const = 0
|
||||
<DD><I>compute the bounding box of the drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.37">addParent</A></B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.41">addParent</A></B>(osg::Node* node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.38">removeParent</A></B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.31.42">removeParent</A></B>(osg::Node* node)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> GLObjectList mutable GLObjectList <B><A HREF="#DOC.2.30.43">_globjList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> GLObjectList mutable GLObjectList <B><A HREF="#DOC.2.31.47">_globjList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache <B><A HREF="#DOC.2.30.47">s_deletedDisplayListCache</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache <B><A HREF="#DOC.2.31.52">s_deletedDisplayListCache</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -170,6 +183,20 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -181,6 +208,8 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -215,78 +244,78 @@ quads are in the display list).</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Drawable"></A>
|
||||
<A NAME="DOC.2.30.1"></A>
|
||||
<A NAME="DOC.2.31.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Drawable"></A>
|
||||
<A NAME="DOC.2.30.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable(const <!1><A HREF="Drawable.html#DOC.2.30.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.31.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable(const <!1><A HREF="Drawable.html#DOC.2.31.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.30.3"></A>
|
||||
<A NAME="DOC.2.31.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.30.4"></A>
|
||||
<A NAME="DOC.2.31.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ParentList"></A>
|
||||
<A NAME="DOC.2.30.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Node.html">Node</A>*> ParentList</B></TT>
|
||||
<A NAME="DOC.2.31.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<Node*> ParentList</B></TT>
|
||||
<DD>A vector of osg::Node pointers which is used to store the parent(s) of drawable
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParents"></A>
|
||||
<A NAME="DOC.2.30.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>& getParents() const </B></TT>
|
||||
<A NAME="DOC.2.31.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A>& getParents() const </B></TT>
|
||||
<DD>Get the parent list of drawable.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParents"></A>
|
||||
<A NAME="DOC.2.30.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> getParents()</B></TT>
|
||||
<A NAME="DOC.2.31.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> getParents()</B></TT>
|
||||
<DD>Get the a copy of parent list of node. A copy is returned to
|
||||
prevent modification of the parent list.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.30.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html">Node</A>* getParent(const int i)</B></TT>
|
||||
<A NAME="DOC.2.31.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const int i)</B></TT>
|
||||
<DD>Get a single parent of Drawable.
|
||||
|
||||
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
||||
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.30.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html">Node</A>* getParent(const int i) const </B></TT>
|
||||
<A NAME="DOC.2.31.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const int i) const </B></TT>
|
||||
<DD>Get a single const parent of Drawable.
|
||||
|
||||
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
||||
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
||||
<A NAME="getNumParents"></A>
|
||||
<A NAME="DOC.2.30.10"></A>
|
||||
<A NAME="DOC.2.31.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
|
||||
<DD>
|
||||
Get the number of parents of node.
|
||||
|
||||
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
|
||||
<A NAME="setStateSet"></A>
|
||||
<A NAME="DOC.2.30.11"></A>
|
||||
<A NAME="DOC.2.31.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">StateSet</A>* state)</B></TT>
|
||||
<DD>Set the StateSet attached to the Drawable.
|
||||
Previously attached StateSet are automatically unreferenced on
|
||||
assignment of a new drawstate.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStateSet"></A>
|
||||
<A NAME="DOC.2.30.12"></A>
|
||||
<A NAME="DOC.2.31.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">StateSet</A>* getStateSet()</B></TT>
|
||||
<DD>Get the attached StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStateSet"></A>
|
||||
<A NAME="DOC.2.30.13"></A>
|
||||
<A NAME="DOC.2.31.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">StateSet</A>* getStateSet() const </B></TT>
|
||||
<DD>Get the attached const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSupportsDisplayList"></A>
|
||||
<A NAME="DOC.2.30.14"></A>
|
||||
<A NAME="DOC.2.31.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSupportsDisplayList(const bool flag)</B></TT>
|
||||
<DD>Set the drawable to it can or cannot be used in conjunction with OpenGL
|
||||
display lists. With set to true, calls to Drawable::setUseDisplayList,
|
||||
@@ -297,50 +326,50 @@ on objects with dynamic internal data such as continuous Level of Detail
|
||||
algorithms.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSupportsDisplayList"></A>
|
||||
<A NAME="DOC.2.30.15"></A>
|
||||
<A NAME="DOC.2.31.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSupportsDisplayList() const </B></TT>
|
||||
<DD>Get whether display lists are supported for this drawable instance
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setUseDisplayList"></A>
|
||||
<A NAME="DOC.2.30.16"></A>
|
||||
<A NAME="DOC.2.31.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUseDisplayList(const bool flag)</B></TT>
|
||||
<DD>When set to true, force the draw method to use OpenGL Display List for rendering.
|
||||
If false rendering directly. If the display list has not been already
|
||||
compile the next call to draw will automatically create the display list.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUseDisplayList"></A>
|
||||
<A NAME="DOC.2.30.17"></A>
|
||||
<A NAME="DOC.2.31.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getUseDisplayList() const </B></TT>
|
||||
<DD>Return whether OpenGL display lists are being used for rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirtyDisplayList"></A>
|
||||
<A NAME="DOC.2.30.18"></A>
|
||||
<A NAME="DOC.2.31.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyDisplayList()</B></TT>
|
||||
<DD>Force a recompile on next draw() of any OpenGL display list associated with this geoset
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirtyBound"></A>
|
||||
<A NAME="DOC.2.30.19"></A>
|
||||
<A NAME="DOC.2.31.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
|
||||
<DD>Dirty the bounding box, forcing a computeBound() on the next call
|
||||
to getBound(). Should be called in the internal geometry of the Drawable
|
||||
is modified.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBound"></A>
|
||||
<A NAME="DOC.2.30.20"></A>
|
||||
<A NAME="DOC.2.31.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& getBound() const </B></TT>
|
||||
<DD>get bounding box of geoset.
|
||||
Note, now made virtual to make it possible to implement user-drawn
|
||||
objects albeit so what crudely, to be improved later.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.30.21"></A>
|
||||
<A NAME="DOC.2.31.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
||||
<DD>Immediately compile this drawable into an OpenGL Display List.
|
||||
Note I, operation is ignored if _useDisplayList to false.
|
||||
Note II, compile is not intended to be overridden in subclasses.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DrawCallback"></A>
|
||||
<A NAME="DOC.2.30.22"></A>
|
||||
<A NAME="DOC.2.31.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct DrawCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
|
||||
The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
|
||||
@@ -350,35 +379,61 @@ without fuss and can even diable the inner draw in required.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="drawImmediateMode"></A>
|
||||
<A NAME="DOC.2.30.22.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) const </B></TT>
|
||||
<A NAME="DOC.2.31.22.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) const = 0</B></TT>
|
||||
<DD>do customized draw code
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setDrawCallback"></A>
|
||||
<A NAME="DOC.2.30.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)</B></TT>
|
||||
<A NAME="DOC.2.31.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* dc)</B></TT>
|
||||
<DD>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDrawCallback"></A>
|
||||
<A NAME="DOC.2.30.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* getDrawCallback()</B></TT>
|
||||
<DD>Get the non const ComputerTransfromCallback
|
||||
<A NAME="DOC.2.31.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* getDrawCallback()</B></TT>
|
||||
<DD>Get the non const DrawCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDrawCallback"></A>
|
||||
<A NAME="DOC.2.30.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* getDrawCallback() const </B></TT>
|
||||
<DD>Get the const ComputerTransfromCallback
|
||||
<A NAME="DOC.2.31.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* getDrawCallback() const </B></TT>
|
||||
<DD>Get the const DrawCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CullCallback"></A>
|
||||
<A NAME="DOC.2.31.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct CullCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="cull"></A>
|
||||
<A NAME="DOC.2.31.26.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool cull(<!1><A HREF="NodeVisitor.html">osg::NodeVisitor</A>* visitor, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) = 0</B></TT>
|
||||
<DD>do customized cull code
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setCullCallback"></A>
|
||||
<A NAME="DOC.2.31.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullCallback(<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* cc)</B></TT>
|
||||
<DD>Set the CullCallback which allows users to attach customize the drawing of existing Drawable object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCullCallback"></A>
|
||||
<A NAME="DOC.2.31.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* getCullCallback()</B></TT>
|
||||
<DD>Get the non const CullCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCullCallback"></A>
|
||||
<A NAME="DOC.2.31.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* getCullCallback() const </B></TT>
|
||||
<DD>Get the const CullCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="drawImmediateMode"></A>
|
||||
<A NAME="DOC.2.30.26"></A>
|
||||
<A NAME="DOC.2.31.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state) = 0</B></TT>
|
||||
<DD>draw directly ignoring an OpenGL display list which could be attached.
|
||||
This is the internal draw method which does the drawing itself,
|
||||
and is the method to override when deriving from Drawable.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="deleteDisplayList"></A>
|
||||
<A NAME="DOC.2.30.27"></A>
|
||||
<A NAME="DOC.2.31.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteDisplayList(uint contextID, uint globj)</B></TT>
|
||||
<DD>use deleteDisplayList instead of glDeleteList to allow
|
||||
OpenGL display list to cached until they can be deleted
|
||||
@@ -386,124 +441,128 @@ by the OpenGL context in which they were created, specified
|
||||
by contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="flushDeletedDisplayLists"></A>
|
||||
<A NAME="DOC.2.30.28"></A>
|
||||
<A NAME="DOC.2.31.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedDisplayLists(uint contextID)</B></TT>
|
||||
<DD>flush all the cached display list which need to be deleted
|
||||
in the OpenGL context related to contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStats"></A>
|
||||
<A NAME="DOC.2.30.29"></A>
|
||||
<A NAME="DOC.2.31.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getStats(<!1><A HREF="Statistics.html">Statistics</A>&)</B></TT>
|
||||
<DD>Collect Stistics count from Drawable
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AttributeBitMaskValues"></A>
|
||||
<A NAME="DOC.2.30.30"></A>
|
||||
<A NAME="DOC.2.31.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef uint AttributeBitMaskenum AttributeBitMaskValues</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="COORDS"></A>
|
||||
<A NAME="DOC.2.30.30.1"></A>
|
||||
<A NAME="DOC.2.31.34.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COORDS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NORMALS"></A>
|
||||
<A NAME="DOC.2.30.30.2"></A>
|
||||
<A NAME="DOC.2.31.34.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NORMALS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORS"></A>
|
||||
<A NAME="DOC.2.30.30.3"></A>
|
||||
<A NAME="DOC.2.31.34.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_COORDS"></A>
|
||||
<A NAME="DOC.2.30.30.4"></A>
|
||||
<A NAME="DOC.2.31.34.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_COORDS_0"></A>
|
||||
<A NAME="DOC.2.30.30.5"></A>
|
||||
<A NAME="DOC.2.31.34.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_COORDS_1"></A>
|
||||
<A NAME="DOC.2.30.30.6"></A>
|
||||
<A NAME="DOC.2.31.34.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_COORDS_2"></A>
|
||||
<A NAME="DOC.2.30.30.7"></A>
|
||||
<A NAME="DOC.2.31.34.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_COORDS_3"></A>
|
||||
<A NAME="DOC.2.30.30.8"></A>
|
||||
<A NAME="DOC.2.31.34.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_3</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="suppportsAttributeOperation"></A>
|
||||
<A NAME="DOC.2.30.32"></A>
|
||||
<A NAME="DOC.2.31.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask suppportsAttributeOperation() const </B></TT>
|
||||
<DD>return the attributes supported by applyAttrbuteOperation() as an AttributeBitMask
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyAttributeOperation"></A>
|
||||
<A NAME="DOC.2.30.33"></A>
|
||||
<A NAME="DOC.2.31.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask applyAttributeOperation(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&)</B></TT>
|
||||
<DD>return the attributes successully applied in applyAttributeUpdate
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.30.34"></A>
|
||||
<A NAME="DOC.2.31.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html">Drawable</A>& operator = (const <!1><A HREF="Drawable.html">Drawable</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Drawable"></A>
|
||||
<A NAME="DOC.2.30.35"></A>
|
||||
<A NAME="DOC.2.31.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Drawable()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.30.36"></A>
|
||||
<A NAME="DOC.2.31.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const = 0</B></TT>
|
||||
<DD>compute the bounding box of the drawable. Method must be
|
||||
implemented by subclasses.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addParent"></A>
|
||||
<A NAME="DOC.2.30.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Node.html">osg::Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.31.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(osg::Node* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeParent"></A>
|
||||
<A NAME="DOC.2.30.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Node.html">osg::Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.31.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(osg::Node* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_parents"></A>
|
||||
<A NAME="DOC.2.30.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> _parents</B></TT>
|
||||
<A NAME="DOC.2.31.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> _parents</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_dstate"></A>
|
||||
<A NAME="DOC.2.30.40"></A>
|
||||
<A NAME="DOC.2.31.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> _dstate</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_supportsDisplayList"></A>
|
||||
<A NAME="DOC.2.30.41"></A>
|
||||
<A NAME="DOC.2.31.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _supportsDisplayList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_useDisplayList"></A>
|
||||
<A NAME="DOC.2.30.42"></A>
|
||||
<A NAME="DOC.2.31.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useDisplayList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_globjList"></A>
|
||||
<A NAME="DOC.2.30.43"></A>
|
||||
<A NAME="DOC.2.31.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> GLObjectList mutable GLObjectList _globjList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbox"></A>
|
||||
<A NAME="DOC.2.30.44"></A>
|
||||
<A NAME="DOC.2.31.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> _bbox</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbox_computed"></A>
|
||||
<A NAME="DOC.2.30.45"></A>
|
||||
<A NAME="DOC.2.31.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bbox_computed</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_drawCallback"></A>
|
||||
<A NAME="DOC.2.30.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>> _drawCallback</B></TT>
|
||||
<A NAME="DOC.2.31.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>> _drawCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullCallback"></A>
|
||||
<A NAME="DOC.2.31.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>> _cullCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s_deletedDisplayListCache"></A>
|
||||
<A NAME="DOC.2.30.47"></A>
|
||||
<A NAME="DOC.2.31.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache s_deletedDisplayListCache</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="draw"></A>
|
||||
<A NAME="DOC.2.30.48"></A>
|
||||
<A NAME="DOC.2.31.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void draw(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
||||
<DD>draw OpenGL primitives.
|
||||
If the drawable has _useDisplayList set to true then use an OpenGL display
|
||||
@@ -516,9 +575,10 @@ manages the optional display list.
|
||||
<DL><DT><B>Direct child classes:
|
||||
</B><DD><A HREF="ImpostorSprite.html">ImpostorSprite</A><BR>
|
||||
<A HREF="GeoSet.html">GeoSet</A><BR>
|
||||
<A HREF="DrawPixels.html">DrawPixels</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Drawable.html#DOC.2.30.22">osg::Drawable::DrawCallback</A><BR> class <!1><A HREF="Node.html">Node</A><BR> class <!1><A HREF="Geode.html">Geode</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Drawable.html#DOC.2.31.22">osg::Drawable::DrawCallback</A><BR> struct <!1><A HREF="Drawable.html#DOC.2.31.26">osg::Drawable::CullCallback</A><BR> class Node<BR> class <!1><A HREF="Geode.html">Geode</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CEarthSky,MEarthSky.html">
|
||||
<param name=before value="M,M,M,M,M">
|
||||
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3,4">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CEarthSky,MEarthSky.html">
|
||||
<param name=before value="M,M,M">
|
||||
<param name=after value="Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,35 +23,35 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.1">EarthSky</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.1">EarthSky</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.2">EarthSky</A></B>(const <!1><A HREF="EarthSky.html#DOC.2.31.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.2">EarthSky</A></B>(const <!1><A HREF="EarthSky.html#DOC.2.33.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.3">META_Node</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.3">META_Node</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.4">setRequiresClear</A></B>(const bool requiresClear)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.33.4">setRequiresClear</A></B>(const bool requiresClear)
|
||||
<DD><I>Sets the flag which control whether a glClear is required at the beginning of each frame.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.31.5">getRequiresClear</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.33.5">getRequiresClear</A></B>() const
|
||||
<DD><I>Gets the flag which control whether a glClear is required at the beginning of each frame.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.33.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
|
||||
<DD><I>Sets the clear color.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.31.7">getClearColor</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.33.7">getClearColor</A></B>() const
|
||||
<DD><I>Returns the clear color.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.31.9">_requiresClear</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.33.9">_requiresClear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.31.10">_clearColor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.33.10">_clearColor</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.31.8">~EarthSky</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.33.8">~EarthSky</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -61,23 +61,23 @@
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -90,153 +90,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -254,47 +107,47 @@ are rendered prior to standard opaque and transparent drawables.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="EarthSky"></A>
|
||||
<A NAME="DOC.2.31.1"></A>
|
||||
<A NAME="DOC.2.33.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EarthSky"></A>
|
||||
<A NAME="DOC.2.31.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky(const <!1><A HREF="EarthSky.html#DOC.2.31.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.33.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky(const <!1><A HREF="EarthSky.html#DOC.2.33.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.31.3"></A>
|
||||
<A NAME="DOC.2.33.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="EarthSky.html">EarthSky</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRequiresClear"></A>
|
||||
<A NAME="DOC.2.31.4"></A>
|
||||
<A NAME="DOC.2.33.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequiresClear(const bool requiresClear)</B></TT>
|
||||
<DD>Sets the flag which control whether a glClear is required at the beginning of each frame.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRequiresClear"></A>
|
||||
<A NAME="DOC.2.31.5"></A>
|
||||
<A NAME="DOC.2.33.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRequiresClear() const </B></TT>
|
||||
<DD>Gets the flag which control whether a glClear is required at the beginning of each frame.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setClearColor"></A>
|
||||
<A NAME="DOC.2.31.6"></A>
|
||||
<A NAME="DOC.2.33.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClearColor(const <!1><A HREF="Vec4.html">Vec4</A>& color)</B></TT>
|
||||
<DD>Sets the clear color.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClearColor"></A>
|
||||
<A NAME="DOC.2.31.7"></A>
|
||||
<A NAME="DOC.2.33.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getClearColor() const </B></TT>
|
||||
<DD>Returns the clear color.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~EarthSky"></A>
|
||||
<A NAME="DOC.2.31.8"></A>
|
||||
<A NAME="DOC.2.33.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~EarthSky()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_requiresClear"></A>
|
||||
<A NAME="DOC.2.31.9"></A>
|
||||
<A NAME="DOC.2.33.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresClear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearColor"></A>
|
||||
<A NAME="DOC.2.31.10"></A>
|
||||
<A NAME="DOC.2.33.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _clearColor</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,62 +23,62 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.1">Fog</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.1">Fog</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.2">Fog</A></B>(const <!1><A HREF="Fog.html#DOC.2.32.2">Fog</A>& fog, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.2">Fog</A></B>(const <!1><A HREF="Fog.html#DOC.2.34.2">Fog</A>& fog, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.3">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.11">FOG</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.3">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.13">FOG</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.32.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.34.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.34.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.7">setMode</A></B>( const <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> mode )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.7">setMode</A></B>( const <!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> mode )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> <B><A HREF="#DOC.2.32.8">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> <B><A HREF="#DOC.2.34.8">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.9">setDensity</A></B>( const float density )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.9">setDensity</A></B>( const float density )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.10">getDensity</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.34.10">getDensity</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.11">setStart</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.49.6">start</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.11">setStart</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.52.6">start</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.12">getStart</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.34.12">getStart</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.13">setEnd</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.13">setEnd</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.52.8">end</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.14">getEnd</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.34.14">getEnd</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.15">setColor</A></B>( const <!1><A HREF="Vec4.html">Vec4</A> &color )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.15">setColor</A></B>( const <!1><A HREF="Vec4.html">Vec4</A> &color )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.32.16">getColor</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.34.16">getColor</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.17">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.34.17">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.32.6">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.34.6">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> <B><A HREF="#DOC.2.32.19">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> <B><A HREF="#DOC.2.34.19">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.20">_density</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.34.20">_density</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.21">_start</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.34.21">_start</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.22">_end</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.34.22">_end</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.32.23">_color</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.34.23">_color</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.32.18">~Fog</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.34.18">~Fog</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -94,7 +94,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -123,6 +123,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -134,6 +151,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -151,111 +170,111 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Fog"></A>
|
||||
<A NAME="DOC.2.32.1"></A>
|
||||
<A NAME="DOC.2.34.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Fog()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Fog"></A>
|
||||
<A NAME="DOC.2.32.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Fog(const <!1><A HREF="Fog.html#DOC.2.32.2">Fog</A>& fog, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.34.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Fog(const <!1><A HREF="Fog.html#DOC.2.34.2">Fog</A>& fog, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.32.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.11">FOG</A>)</B></TT>
|
||||
<A NAME="DOC.2.34.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.13">FOG</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.32.4"></A>
|
||||
<A NAME="DOC.2.34.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.32.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.34.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.32.6"></A>
|
||||
<A NAME="DOC.2.34.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LINEAR"></A>
|
||||
<A NAME="DOC.2.32.6.1"></A>
|
||||
<A NAME="DOC.2.34.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EXP"></A>
|
||||
<A NAME="DOC.2.32.6.2"></A>
|
||||
<A NAME="DOC.2.34.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EXP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EXP2"></A>
|
||||
<A NAME="DOC.2.32.6.3"></A>
|
||||
<A NAME="DOC.2.34.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EXP2</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.32.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> mode )</B></TT>
|
||||
<A NAME="DOC.2.34.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> mode )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.32.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.34.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDensity"></A>
|
||||
<A NAME="DOC.2.32.9"></A>
|
||||
<A NAME="DOC.2.34.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDensity( const float density )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDensity"></A>
|
||||
<A NAME="DOC.2.32.10"></A>
|
||||
<A NAME="DOC.2.34.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getDensity() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStart"></A>
|
||||
<A NAME="DOC.2.32.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStart( const float <!1><A HREF="LineSegment.html#DOC.2.49.6">start</A> )</B></TT>
|
||||
<A NAME="DOC.2.34.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStart( const float <!1><A HREF="LineSegment.html#DOC.2.52.6">start</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStart"></A>
|
||||
<A NAME="DOC.2.32.12"></A>
|
||||
<A NAME="DOC.2.34.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getStart() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEnd"></A>
|
||||
<A NAME="DOC.2.32.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setEnd( const float <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A> )</B></TT>
|
||||
<A NAME="DOC.2.34.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setEnd( const float <!1><A HREF="LineSegment.html#DOC.2.52.8">end</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEnd"></A>
|
||||
<A NAME="DOC.2.32.14"></A>
|
||||
<A NAME="DOC.2.34.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getEnd() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setColor"></A>
|
||||
<A NAME="DOC.2.32.15"></A>
|
||||
<A NAME="DOC.2.34.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColor( const <!1><A HREF="Vec4.html">Vec4</A> &color )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getColor"></A>
|
||||
<A NAME="DOC.2.32.16"></A>
|
||||
<A NAME="DOC.2.34.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getColor() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.32.17"></A>
|
||||
<A NAME="DOC.2.34.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Fog"></A>
|
||||
<A NAME="DOC.2.32.18"></A>
|
||||
<A NAME="DOC.2.34.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Fog()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.32.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.34.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Fog.html#DOC.2.34.6">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_density"></A>
|
||||
<A NAME="DOC.2.32.20"></A>
|
||||
<A NAME="DOC.2.34.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _density</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_start"></A>
|
||||
<A NAME="DOC.2.32.21"></A>
|
||||
<A NAME="DOC.2.34.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _start</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_end"></A>
|
||||
<A NAME="DOC.2.32.22"></A>
|
||||
<A NAME="DOC.2.34.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _end</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_color"></A>
|
||||
<A NAME="DOC.2.32.23"></A>
|
||||
<A NAME="DOC.2.34.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _color</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,50 +23,50 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.1">FrameStamp</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.1">FrameStamp</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.2">FrameStamp</A></B>(const <!1><A HREF="FrameStamp.html#DOC.2.33.2">FrameStamp</A>& fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.2">FrameStamp</A></B>(const <!1><A HREF="FrameStamp.html#DOC.2.35.2">FrameStamp</A>& fs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.3">~FrameStamp</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.3">~FrameStamp</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrameStamp.html">FrameStamp</A>& <B><A HREF="#DOC.2.33.4">operator = </A></B>(const <!1><A HREF="FrameStamp.html">FrameStamp</A>& fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrameStamp.html">FrameStamp</A>& <B><A HREF="#DOC.2.35.4">operator = </A></B>(const <!1><A HREF="FrameStamp.html">FrameStamp</A>& fs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.5">setFrameNumber</A></B>(int fnum)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.5">setFrameNumber</A></B>(int fnum)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.6">getFrameNumber</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.6">getFrameNumber</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.7">setReferenceTime</A></B>(double refTime)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.7">setReferenceTime</A></B>(double refTime)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.33.8">getReferenceTime</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.35.8">getReferenceTime</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.9">setCalanderTime</A></B>(const tm& calanderTime)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.9">setCalanderTime</A></B>(const tm& calanderTime)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.10">getCalanderTime</A></B>(tm& calanderTime) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.10">getCalanderTime</A></B>(tm& calanderTime) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.11">_frameNumber</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.11">_frameNumber</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.33.12">_referenceTime</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.35.12">_referenceTime</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.13">tm_sec</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.13">tm_sec</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.14">tm_min</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.14">tm_min</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.15">tm_hour</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.15">tm_hour</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.16">tm_mday</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.16">tm_mday</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.17">tm_mon</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.17">tm_mon</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.18">tm_year</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.18">tm_year</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.19">tm_wday</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.19">tm_wday</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.20">tm_yday</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.20">tm_yday</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.21">tm_isdst</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.35.21">tm_isdst</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -78,6 +78,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -99,87 +101,87 @@ of day etc.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="FrameStamp"></A>
|
||||
<A NAME="DOC.2.33.1"></A>
|
||||
<A NAME="DOC.2.35.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FrameStamp"></A>
|
||||
<A NAME="DOC.2.33.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp(const <!1><A HREF="FrameStamp.html#DOC.2.33.2">FrameStamp</A>& fs)</B></TT>
|
||||
<A NAME="DOC.2.35.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp(const <!1><A HREF="FrameStamp.html#DOC.2.35.2">FrameStamp</A>& fs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~FrameStamp"></A>
|
||||
<A NAME="DOC.2.33.3"></A>
|
||||
<A NAME="DOC.2.35.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~FrameStamp()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.33.4"></A>
|
||||
<A NAME="DOC.2.35.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrameStamp.html">FrameStamp</A>& operator = (const <!1><A HREF="FrameStamp.html">FrameStamp</A>& fs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFrameNumber"></A>
|
||||
<A NAME="DOC.2.33.5"></A>
|
||||
<A NAME="DOC.2.35.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFrameNumber(int fnum)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrameNumber"></A>
|
||||
<A NAME="DOC.2.33.6"></A>
|
||||
<A NAME="DOC.2.35.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getFrameNumber() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setReferenceTime"></A>
|
||||
<A NAME="DOC.2.33.7"></A>
|
||||
<A NAME="DOC.2.35.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setReferenceTime(double refTime)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getReferenceTime"></A>
|
||||
<A NAME="DOC.2.33.8"></A>
|
||||
<A NAME="DOC.2.35.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getReferenceTime() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCalanderTime"></A>
|
||||
<A NAME="DOC.2.33.9"></A>
|
||||
<A NAME="DOC.2.35.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCalanderTime(const tm& calanderTime)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCalanderTime"></A>
|
||||
<A NAME="DOC.2.33.10"></A>
|
||||
<A NAME="DOC.2.35.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getCalanderTime(tm& calanderTime) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameNumber"></A>
|
||||
<A NAME="DOC.2.33.11"></A>
|
||||
<A NAME="DOC.2.35.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _frameNumber</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_referenceTime"></A>
|
||||
<A NAME="DOC.2.33.12"></A>
|
||||
<A NAME="DOC.2.35.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _referenceTime</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_sec"></A>
|
||||
<A NAME="DOC.2.33.13"></A>
|
||||
<A NAME="DOC.2.35.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_sec</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_min"></A>
|
||||
<A NAME="DOC.2.33.14"></A>
|
||||
<A NAME="DOC.2.35.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_min</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_hour"></A>
|
||||
<A NAME="DOC.2.33.15"></A>
|
||||
<A NAME="DOC.2.35.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_hour</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_mday"></A>
|
||||
<A NAME="DOC.2.33.16"></A>
|
||||
<A NAME="DOC.2.35.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_mday</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_mon"></A>
|
||||
<A NAME="DOC.2.33.17"></A>
|
||||
<A NAME="DOC.2.35.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_mon</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_year"></A>
|
||||
<A NAME="DOC.2.33.18"></A>
|
||||
<A NAME="DOC.2.35.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_year</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_wday"></A>
|
||||
<A NAME="DOC.2.33.19"></A>
|
||||
<A NAME="DOC.2.35.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_wday</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_yday"></A>
|
||||
<A NAME="DOC.2.33.20"></A>
|
||||
<A NAME="DOC.2.35.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_yday</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tm_isdst"></A>
|
||||
<A NAME="DOC.2.33.21"></A>
|
||||
<A NAME="DOC.2.35.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_isdst</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,36 +23,36 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.1">FrontFace</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.36.1">FrontFace</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.2">FrontFace</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.34.2">FrontFace</A>& ff, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.36.2">FrontFace</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.36.2">FrontFace</A>& ff, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.3">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.12">FRONTFACE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.36.3">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.14">FRONTFACE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.34.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.36.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.6">setMode</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.36.6">setMode</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> <B><A HREF="#DOC.2.34.7">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> <B><A HREF="#DOC.2.36.7">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.34.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.36.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.34.5">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.36.5">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> <B><A HREF="#DOC.2.34.10">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> <B><A HREF="#DOC.2.36.10">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.34.9">~FrontFace</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.36.9">~FrontFace</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -99,6 +99,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -110,6 +127,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -127,56 +146,56 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="FrontFace"></A>
|
||||
<A NAME="DOC.2.34.1"></A>
|
||||
<A NAME="DOC.2.36.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrontFace()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FrontFace"></A>
|
||||
<A NAME="DOC.2.34.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrontFace(const <!1><A HREF="FrontFace.html#DOC.2.34.2">FrontFace</A>& ff, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.36.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrontFace(const <!1><A HREF="FrontFace.html#DOC.2.36.2">FrontFace</A>& ff, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.34.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.12">FRONTFACE</A>)</B></TT>
|
||||
<A NAME="DOC.2.36.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.14">FRONTFACE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.34.4"></A>
|
||||
<A NAME="DOC.2.36.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.34.5"></A>
|
||||
<A NAME="DOC.2.36.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="CLOCKWISE"></A>
|
||||
<A NAME="DOC.2.34.5.1"></A>
|
||||
<A NAME="DOC.2.36.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLOCKWISE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COUNTER_CLOCKWISE"></A>
|
||||
<A NAME="DOC.2.34.5.2"></A>
|
||||
<A NAME="DOC.2.36.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COUNTER_CLOCKWISE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.34.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.36.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.34.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.36.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.34.8"></A>
|
||||
<A NAME="DOC.2.36.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~FrontFace"></A>
|
||||
<A NAME="DOC.2.34.9"></A>
|
||||
<A NAME="DOC.2.36.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~FrontFace()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.34.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.36.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrontFace.html#DOC.2.36.5">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ALPHAFUNC"></A>
|
||||
<B>OSG_ALPHAFUNC</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ANIMATIONPATH"></A>
|
||||
<B>OSG_ANIMATIONPATH</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BILLBOARD"></A>
|
||||
<B>OSG_BILLBOARD</B><DT>
|
||||
|
||||
@@ -55,6 +58,9 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWABLE"></A>
|
||||
<B>OSG_DRAWABLE</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWPIXELS"></A>
|
||||
<B>OSG_DRAWPIXELS</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_EARTHSKY"></A>
|
||||
<B>OSG_EARTHSKY</B><DT>
|
||||
|
||||
@@ -139,6 +145,9 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHT"></A>
|
||||
<B>OSG_LIGHT</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTMODEL"></A>
|
||||
<B>OSG_LIGHTMODEL</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTSOURCE"></A>
|
||||
<B>OSG_LIGHTSOURCE</B><DT>
|
||||
|
||||
@@ -160,44 +169,89 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__OSG_MATH"></A>
|
||||
<B>__OSG_MATH</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="acosf"></A>
|
||||
<B>acosf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>ifndef acosf defineacosf(float)(float)(float)(float)(float)(float)(float)(float)<A NAME="(float)"></A>
|
||||
<B>(float)</B>(float)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="asinf"></A>
|
||||
<B>asinf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="_H_MMGR"></A>
|
||||
<B>_H_MMGR</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="cosf"></A>
|
||||
<B>cosf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__FUNCTION__"></A>
|
||||
<B>__FUNCTION__</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="sinf"></A>
|
||||
<B>sinf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_unknown"></A>
|
||||
<B>m_alloc_unknown</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="logf"></A>
|
||||
<B>logf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_new"></A>
|
||||
<B>m_alloc_new</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="floorf"></A>
|
||||
<B>floorf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_new_array"></A>
|
||||
<B>m_alloc_new_array</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="powf"></A>
|
||||
<B>powf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_malloc"></A>
|
||||
<B>m_alloc_malloc</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="sqrtf"></A>
|
||||
<B>sqrtf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_calloc"></A>
|
||||
<B>m_alloc_calloc</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="fabsf"></A>
|
||||
<B>fabsf</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_realloc"></A>
|
||||
<B>m_alloc_realloc</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIX"></A>
|
||||
<B>OSG_MATRIX</B><DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_delete"></A>
|
||||
<B>m_alloc_delete</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MEMORYADAPTER"></A>
|
||||
<B>OSG_MEMORYADAPTER</B><DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_delete_array"></A>
|
||||
<B>m_alloc_delete_array</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MEM_PTR"></A>
|
||||
<B>OSG_MEM_PTR</B><DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_free"></A>
|
||||
<B>m_alloc_free</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODE"></A>
|
||||
<B>OSG_NODE</B><DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_setOwner"></A>
|
||||
<B>m_setOwner</B>(const char* file, const unsigned int line, const char* func)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool&<A NAME="m_breakOnRealloc"></A>
|
||||
<B>m_breakOnRealloc</B>(void* reportedAddress)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool&<A NAME="m_breakOnDealloc"></A>
|
||||
<B>m_breakOnDealloc</B>(void* reportedAddress)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_breakOnAllocation"></A>
|
||||
<B>m_breakOnAllocation</B>(unsigned int count)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void*<A NAME="m_allocator"></A>
|
||||
<B>m_allocator</B>(const char* sourceFile, const unsigned int sourceLine, const char* sourceFunc, const unsigned int allocationType, const size_t reportedSize)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void*<A NAME="m_reallocator"></A>
|
||||
<B>m_reallocator</B>(const char* sourceFile, const unsigned int sourceLine, const char* sourceFunc, const unsigned int reallocationType, const size_t reportedSize, void* reportedAddress)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_deallocator"></A>
|
||||
<B>m_deallocator</B>(const char* sourceFile, const unsigned int sourceLine, const char* sourceFunc, const unsigned int deallocationType, const void* reportedAddress)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>bool<A NAME="m_validateAddress"></A>
|
||||
<B>m_validateAddress</B>(const void* reportedAddress)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>bool<A NAME="m_validateAllocUnit"></A>
|
||||
<B>m_validateAllocUnit</B>(const sAllocUnit* allocUnit)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>bool<A NAME="m_validateAllAllocUnits"></A>
|
||||
<B>m_validateAllAllocUnits</B>()<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern unsigned int<A NAME="m_calcUnused"></A>
|
||||
<B>m_calcUnused</B>(const sAllocUnit* allocUnit)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern unsigned int<A NAME="m_calcAllUnused"></A>
|
||||
<B>m_calcAllUnused</B>()<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_dumpAllocUnit"></A>
|
||||
<B>m_dumpAllocUnit</B>(const sAllocUnit* allocUnit, const char* prefix = "")<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_dumpMemoryReport"></A>
|
||||
<B>m_dumpMemoryReport</B>(const char* filename = "memreport.log", const bool overwrite = true)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern sMStats<A NAME="m_getMemoryStatistics"></A>
|
||||
<B>m_getMemoryStatistics</B>()<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>define<A NAME="osgNew"></A>
|
||||
<B>osgNew</B>(m_setOwner (__FILE__, __LINE__, __FUNCTION__), false)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODEVISITOR"></A>
|
||||
<B>OSG_NODEVISITOR</B><DT>
|
||||
@@ -223,6 +277,9 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POSITIONATTITIDETRANSFORM"></A>
|
||||
<B>OSG_POSITIONATTITIDETRANSFORM</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PROJECTION"></A>
|
||||
<B>OSG_PROJECTION</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_QUAT"></A>
|
||||
<B>OSG_QUAT</B><DT>
|
||||
|
||||
@@ -319,12 +376,24 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_EDGE"></A>
|
||||
<B>GL_CLAMP_TO_EDGE</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_BORDER_ARB"></A>
|
||||
<B>GL_CLAMP_TO_BORDER_ARB</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_SGIS"></A>
|
||||
<B>GL_GENERATE_MIPMAP_SGIS</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_HINT_SGIS"></A>
|
||||
<B>GL_GENERATE_MIPMAP_HINT_SGIS</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_3D"></A>
|
||||
<B>GL_TEXTURE_3D</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURECUBEMAP"></A>
|
||||
<B>OSG_TEXTURECUBEMAP</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_CUBE_MAP"></A>
|
||||
<B>GL_TEXTURE_CUBE_MAP</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TIMER"></A>
|
||||
<B>OSG_TIMER</B><DT>
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGeode,MGeode.html,CBillboard,MBillboard.html">
|
||||
<param name=before value="M,M,M,M,M^_">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,3,3">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
|
||||
<param name=classes value="MNode,M,CGeode,MGeode.html,CBillboard,MBillboard.html">
|
||||
<param name=before value="M,M,M^_">
|
||||
<param name=after value="Md_,M,M">
|
||||
<param name=indent value="0,1,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,203 +23,54 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html">Drawable</A>> > DrawableList <B><A HREF="#DOC.2.35.1">Geode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html">Drawable</A>> > DrawableList <B><A HREF="#DOC.2.37.1">Geode</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.2">Geode</A></B>(const <!1><A HREF="Geode.html#DOC.2.35.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.37.2">Geode</A></B>(const <!1><A HREF="Geode.html#DOC.2.37.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.3">META_Node</A></B>(<!1><A HREF="Geode.html">Geode</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.37.3">META_Node</A></B>(<!1><A HREF="Geode.html">Geode</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.4">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.4">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
|
||||
<DD><I>Add Drawable to Geode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.5">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.5">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
|
||||
<DD><I>Remove Drawable from Geode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.6">replaceDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.6">replaceDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
|
||||
<DD><I>Replace specified Drawable with another Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.7">getNumDrawables</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.37.7">getNumDrawables</A></B>() const
|
||||
<DD><I>return the number of geoset's</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.35.8">getDrawable</A></B>( const int i )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.37.8">getDrawable</A></B>( const int i )
|
||||
<DD><I>return geoset at position i</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.35.9">getDrawable</A></B>( const int i ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.37.9">getDrawable</A></B>( const int i ) const
|
||||
<DD><I>return geoset at position i</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.35.10">containsDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.37.10">containsDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
|
||||
<DD><I>return true if geoset is contained within Geode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::iterator <B><A HREF="#DOC.2.35.11">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::iterator <B><A HREF="#DOC.2.37.11">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
|
||||
<DD><I>return the iterator position for specified Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::const_iterator <B><A HREF="#DOC.2.35.12">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::const_iterator <B><A HREF="#DOC.2.37.12">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
|
||||
<DD><I>return the const_iterator position for specified Drawable.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.13">compileDrawables</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.37.13">compileDrawables</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<DD><I>compile OpenGL Display List for each geoset</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DrawableList <B><A HREF="#DOC.2.35.16">_drawables</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DrawableList <B><A HREF="#DOC.2.37.16">_drawables</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.35.14">~Geode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.37.14">~Geode</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.15">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.15">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -231,20 +82,20 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Geode"></A>
|
||||
<A NAME="DOC.2.35.1"></A>
|
||||
<A NAME="DOC.2.37.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html">Drawable</A>> > DrawableList Geode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Geode"></A>
|
||||
<A NAME="DOC.2.35.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geode(const <!1><A HREF="Geode.html#DOC.2.35.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.37.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geode(const <!1><A HREF="Geode.html#DOC.2.37.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.35.3"></A>
|
||||
<A NAME="DOC.2.37.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Geode.html">Geode</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawable"></A>
|
||||
<A NAME="DOC.2.35.4"></A>
|
||||
<A NAME="DOC.2.37.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
|
||||
<DD>Add Drawable to Geode.
|
||||
If gset is not NULL and is not contained in Geode then increment its
|
||||
@@ -253,7 +104,7 @@ sphere to force it to recompute on next getBound() and return true for success.
|
||||
Otherwise return false.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeDrawable"></A>
|
||||
<A NAME="DOC.2.35.5"></A>
|
||||
<A NAME="DOC.2.37.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
|
||||
<DD>Remove Drawable from Geode.
|
||||
If gset is contained in Geode then remove it from the geoset
|
||||
@@ -263,7 +114,7 @@ return true for success. If gset is not found then return false
|
||||
and do not change the reference count of gset.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="replaceDrawable"></A>
|
||||
<A NAME="DOC.2.35.6"></A>
|
||||
<A NAME="DOC.2.37.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool replaceDrawable( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )</B></TT>
|
||||
<DD>Replace specified Drawable with another Drawable.
|
||||
Decrement the reference count origGSet and increments the
|
||||
@@ -274,52 +125,52 @@ add newGset. If newGset is NULL then return false and do
|
||||
not remove origGset.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumDrawables"></A>
|
||||
<A NAME="DOC.2.35.7"></A>
|
||||
<A NAME="DOC.2.37.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDrawables() const </B></TT>
|
||||
<DD>return the number of geoset's
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDrawable"></A>
|
||||
<A NAME="DOC.2.35.8"></A>
|
||||
<A NAME="DOC.2.37.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i )</B></TT>
|
||||
<DD>return geoset at position i
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDrawable"></A>
|
||||
<A NAME="DOC.2.35.9"></A>
|
||||
<A NAME="DOC.2.37.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i ) const </B></TT>
|
||||
<DD>return geoset at position i
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="containsDrawable"></A>
|
||||
<A NAME="DOC.2.35.10"></A>
|
||||
<A NAME="DOC.2.37.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool containsDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
|
||||
<DD>return true if geoset is contained within Geode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="findDrawable"></A>
|
||||
<A NAME="DOC.2.35.11"></A>
|
||||
<A NAME="DOC.2.37.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset)</B></TT>
|
||||
<DD>return the iterator position for specified Drawable.
|
||||
return _geoset.end() if gset not is contained in Geode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="findDrawable"></A>
|
||||
<A NAME="DOC.2.35.12"></A>
|
||||
<A NAME="DOC.2.37.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::const_iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
|
||||
<DD>return the const_iterator position for specified Drawable.
|
||||
return _geoset.end() if gset not is contained in Geode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compileDrawables"></A>
|
||||
<A NAME="DOC.2.35.13"></A>
|
||||
<A NAME="DOC.2.37.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compileDrawables(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
||||
<DD>compile OpenGL Display List for each geoset
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Geode"></A>
|
||||
<A NAME="DOC.2.35.14"></A>
|
||||
<A NAME="DOC.2.37.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.35.15"></A>
|
||||
<A NAME="DOC.2.37.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_drawables"></A>
|
||||
<A NAME="DOC.2.35.16"></A>
|
||||
<A NAME="DOC.2.37.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>DrawableList _drawables</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CEarthSky,MEarthSky.html">
|
||||
<param name=before value="M,M,M,M,M|_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M,M,M,M,M">
|
||||
<param name=indent value="0,1,2,3,3,3,3,3">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=215>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CSwitch,MSwitch.html,CProjection,MProjection.html,CLOD,MLOD.html,CEarthSky,MEarthSky.html">
|
||||
<param name=before value="M,M,M|_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,1,1,1,1,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,200 +23,53 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> > ChildList <B><A HREF="#DOC.2.40.1">Group</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><Node> > ChildList <B><A HREF="#DOC.2.42.1">Group</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.2">Group</A></B>(const <!1><A HREF="Group.html#DOC.2.40.2">Group</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.2">Group</A></B>(const <!1><A HREF="Group.html#DOC.2.42.2">Group</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.3">META_Node</A></B>(<!1><A HREF="Group.html">Group</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.3">META_Node</A></B>(<!1><A HREF="Group.html">Group</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.42.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.5">addChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.5">addChild</A></B>( Node* child )
|
||||
<DD><I>Add Node to Group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.6">removeChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.6">removeChild</A></B>( Node* child )
|
||||
<DD><I>Remove Node from Group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.7">replaceChild</A></B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.7">replaceChild</A></B>( Node* origChild, Node* newChild )
|
||||
<DD><I>Replace specified Node with another Node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.8">getNumChildren</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.42.8">getNumChildren</A></B>() const
|
||||
<DD><I>return the number of chilren nodes</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.40.9">getChild</A></B>( const int i )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.42.9">getChild</A></B>( const int i )
|
||||
<DD><I>return child node at position i</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.40.10">getChild</A></B>( const int i ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.42.10">getChild</A></B>( const int i ) const
|
||||
<DD><I>return child node at position i</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.40.11">containsNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.42.11">containsNode</A></B>( const Node* node ) const
|
||||
<DD><I>return true if node is contained within Group</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::iterator <B><A HREF="#DOC.2.40.12">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::iterator <B><A HREF="#DOC.2.42.12">findNode</A></B>( const Node* node )
|
||||
<DD><I>return the iterator position for specified Node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::const_iterator <B><A HREF="#DOC.2.40.13">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::const_iterator <B><A HREF="#DOC.2.42.13">findNode</A></B>( const Node* node ) const
|
||||
<DD><I>return the const_iterator position for specified Node.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList <B><A HREF="#DOC.2.40.16">_children</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList <B><A HREF="#DOC.2.42.16">_children</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.14">~Group</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.42.14">~Group</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.40.15">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.42.15">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -230,25 +83,25 @@ with memory management handled automatically via osg::Referenced.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Group"></A>
|
||||
<A NAME="DOC.2.40.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> > ChildList Group()</B></TT>
|
||||
<A NAME="DOC.2.42.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><Node> > ChildList Group()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Group"></A>
|
||||
<A NAME="DOC.2.40.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Group(const <!1><A HREF="Group.html#DOC.2.40.2">Group</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.42.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Group(const <!1><A HREF="Group.html#DOC.2.42.2">Group</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.40.3"></A>
|
||||
<A NAME="DOC.2.42.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Group.html">Group</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.40.4"></A>
|
||||
<A NAME="DOC.2.42.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addChild"></A>
|
||||
<A NAME="DOC.2.40.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addChild( <!1><A HREF="Node.html">Node</A>* child )</B></TT>
|
||||
<A NAME="DOC.2.42.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addChild( Node* child )</B></TT>
|
||||
<DD>Add Node to Group.
|
||||
If node is not NULL and is not contained in Group then increment its
|
||||
reference count, add it to the child list and dirty the bounding
|
||||
@@ -256,8 +109,8 @@ sphere to force it to recompute on next getBound() and return true for success.
|
||||
Otherwise return false. Scene nodes can't be added as child nodes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeChild"></A>
|
||||
<A NAME="DOC.2.40.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool removeChild( <!1><A HREF="Node.html">Node</A>* child )</B></TT>
|
||||
<A NAME="DOC.2.42.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool removeChild( Node* child )</B></TT>
|
||||
<DD>Remove Node from Group.
|
||||
If Node is contained in Group then remove it from the child
|
||||
list, decrement its reference count, and dirty the
|
||||
@@ -266,8 +119,8 @@ return true for success. If Node is not found then return false
|
||||
and do not change the reference count of the Node.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="replaceChild"></A>
|
||||
<A NAME="DOC.2.40.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool replaceChild( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )</B></TT>
|
||||
<A NAME="DOC.2.42.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool replaceChild( Node* origChild, Node* newChild )</B></TT>
|
||||
<DD>Replace specified Node with another Node.
|
||||
Decrement the reference count origNode and increments the
|
||||
reference count of newNode, and dirty the bounding sphere
|
||||
@@ -277,53 +130,54 @@ add newNode. If newNode is NULL then return false and do
|
||||
not remove origNode. Also returns false if newChild is a Scene node.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumChildren"></A>
|
||||
<A NAME="DOC.2.40.8"></A>
|
||||
<A NAME="DOC.2.42.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildren() const </B></TT>
|
||||
<DD>return the number of chilren nodes
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getChild"></A>
|
||||
<A NAME="DOC.2.40.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html">Node</A>* getChild( const int i )</B></TT>
|
||||
<A NAME="DOC.2.42.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getChild( const int i )</B></TT>
|
||||
<DD>return child node at position i
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getChild"></A>
|
||||
<A NAME="DOC.2.40.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html">Node</A>* getChild( const int i ) const </B></TT>
|
||||
<A NAME="DOC.2.42.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getChild( const int i ) const </B></TT>
|
||||
<DD>return child node at position i
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="containsNode"></A>
|
||||
<A NAME="DOC.2.40.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool containsNode( const <!1><A HREF="Node.html">Node</A>* node ) const </B></TT>
|
||||
<A NAME="DOC.2.42.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool containsNode( const Node* node ) const </B></TT>
|
||||
<DD>return true if node is contained within Group
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="findNode"></A>
|
||||
<A NAME="DOC.2.40.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::iterator findNode( const <!1><A HREF="Node.html">Node</A>* node )</B></TT>
|
||||
<A NAME="DOC.2.42.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::iterator findNode( const Node* node )</B></TT>
|
||||
<DD>return the iterator position for specified Node.
|
||||
return _children.end() if node is not contained in Group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="findNode"></A>
|
||||
<A NAME="DOC.2.40.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::const_iterator findNode( const <!1><A HREF="Node.html">Node</A>* node ) const </B></TT>
|
||||
<A NAME="DOC.2.42.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::const_iterator findNode( const Node* node ) const </B></TT>
|
||||
<DD>return the const_iterator position for specified Node.
|
||||
return _children.end() if node is not contained in Group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Group"></A>
|
||||
<A NAME="DOC.2.40.14"></A>
|
||||
<A NAME="DOC.2.42.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Group()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.40.15"></A>
|
||||
<A NAME="DOC.2.42.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_children"></A>
|
||||
<A NAME="DOC.2.40.16"></A>
|
||||
<A NAME="DOC.2.42.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ChildList _children</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
</B><DD><A HREF="Transform.html">Transform</A><BR>
|
||||
<A HREF="Switch.html">Switch</A><BR>
|
||||
<A HREF="Projection.html">Projection</A><BR>
|
||||
<A HREF="LOD.html">LOD</A><BR>
|
||||
<A HREF="EarthSky.html">EarthSky</A><BR>
|
||||
</DL>
|
||||
|
||||
@@ -17,29 +17,6 @@
|
||||
<LI><A HREF="BoundingSphere.html">osg::BoundingSphere</A>
|
||||
<LI><A HREF="ClippingVolume.html">osg::ClippingVolume</A>
|
||||
<LI><A HREF="CopyOp.html">osg::CopyOp</A>
|
||||
<LI><A HREF="Plane.html">osg::Plane</A>
|
||||
<LI><A HREF="Quat.html">osg::Quat</A>
|
||||
<LI><A HREF="Referenced.html">osg::Referenced</A><UL>
|
||||
|
||||
<LI><A HREF="Camera.html">osg::Camera</A>
|
||||
<LI><A HREF="DisplaySettings.html">osg::DisplaySettings</A>
|
||||
<LI><A HREF="FrameStamp.html">osg::FrameStamp</A>
|
||||
<LI><A HREF="ImpostorSpriteManager.html">osg::ImpostorSpriteManager</A>
|
||||
<LI><A HREF="LineSegment.html">osg::LineSegment</A>
|
||||
<LI><A HREF="MemoryAdapter.html">osg::MemoryAdapter</A>
|
||||
<LI><A HREF="NodeCallback.html">osg::NodeCallback</A>
|
||||
<LI><A HREF="NodeVisitor.html">osg::NodeVisitor</A>
|
||||
<LI><A HREF="Object.html">osg::Object</A><UL>
|
||||
|
||||
<LI><A HREF="Drawable.html">osg::Drawable</A><UL>
|
||||
|
||||
<LI><A HREF="GeoSet.html">osg::GeoSet</A>
|
||||
<LI><A HREF="ImpostorSprite.html">osg::ImpostorSprite</A></UL>
|
||||
|
||||
<LI><A HREF="Image.html">osg::Image</A>
|
||||
<LI><A HREF="Matrix.html">osg::Matrix</A>
|
||||
<LI><A HREF="Node.html">osg::Node</A><UL>
|
||||
|
||||
<LI><A HREF="Geode.html">osg::Geode</A><UL>
|
||||
|
||||
<LI><A HREF="Billboard.html">osg::Billboard</A></UL>
|
||||
@@ -51,14 +28,36 @@
|
||||
|
||||
<LI><A HREF="Impostor.html">osg::Impostor</A></UL>
|
||||
|
||||
<LI><A HREF="Projection.html">osg::Projection</A>
|
||||
<LI><A HREF="Switch.html">osg::Switch</A>
|
||||
<LI><A HREF="Transform.html">osg::Transform</A><UL>
|
||||
|
||||
<LI><A HREF="PositionAttitudeTransform.html">osg::PositionAttitudeTransform</A></UL>
|
||||
</UL>
|
||||
|
||||
<LI><A HREF="LightSource.html">osg::LightSource</A></UL>
|
||||
<LI><A HREF="LightSource.html">osg::LightSource</A>
|
||||
<LI><A HREF="Plane.html">osg::Plane</A>
|
||||
<LI><A HREF="Quat.html">osg::Quat</A>
|
||||
<LI><A HREF="Referenced.html">osg::Referenced</A><UL>
|
||||
|
||||
<LI><A HREF="AnimationPath.html">osg::AnimationPath</A>
|
||||
<LI><A HREF="Camera.html">osg::Camera</A>
|
||||
<LI><A HREF="DisplaySettings.html">osg::DisplaySettings</A>
|
||||
<LI><A HREF="FrameStamp.html">osg::FrameStamp</A>
|
||||
<LI><A HREF="ImpostorSpriteManager.html">osg::ImpostorSpriteManager</A>
|
||||
<LI><A HREF="LineSegment.html">osg::LineSegment</A>
|
||||
<LI><A HREF="NodeCallback.html">osg::NodeCallback</A>
|
||||
<LI><A HREF="NodeVisitor.html">osg::NodeVisitor</A>
|
||||
<LI><A HREF="Object.html">osg::Object</A><UL>
|
||||
|
||||
<LI><A HREF="Drawable.html">osg::Drawable</A><UL>
|
||||
|
||||
<LI><A HREF="DrawPixels.html">osg::DrawPixels</A>
|
||||
<LI><A HREF="GeoSet.html">osg::GeoSet</A>
|
||||
<LI><A HREF="ImpostorSprite.html">osg::ImpostorSprite</A></UL>
|
||||
|
||||
<LI><A HREF="Image.html">osg::Image</A>
|
||||
<LI><A HREF="Matrix.html">osg::Matrix</A>
|
||||
<LI><A HREF="StateAttribute.html">osg::StateAttribute</A><UL>
|
||||
|
||||
<LI><A HREF="AlphaFunc.html">osg::AlphaFunc</A>
|
||||
@@ -70,6 +69,7 @@
|
||||
<LI><A HREF="Fog.html">osg::Fog</A>
|
||||
<LI><A HREF="FrontFace.html">osg::FrontFace</A>
|
||||
<LI><A HREF="Light.html">osg::Light</A>
|
||||
<LI><A HREF="LightModel.html">osg::LightModel</A>
|
||||
<LI><A HREF="LineStipple.html">osg::LineStipple</A>
|
||||
<LI><A HREF="LineWidth.html">osg::LineWidth</A>
|
||||
<LI><A HREF="Material.html">osg::Material</A>
|
||||
@@ -81,7 +81,10 @@
|
||||
<LI><A HREF="TexEnv.html">osg::TexEnv</A>
|
||||
<LI><A HREF="TexGen.html">osg::TexGen</A>
|
||||
<LI><A HREF="TexMat.html">osg::TexMat</A>
|
||||
<LI><A HREF="Texture.html">osg::Texture</A>
|
||||
<LI><A HREF="Texture.html">osg::Texture</A><UL>
|
||||
|
||||
<LI><A HREF="TextureCubeMap.html">osg::TextureCubeMap</A></UL>
|
||||
|
||||
<LI><A HREF="Transparency.html">osg::Transparency</A>
|
||||
<LI><A HREF="Viewport.html">osg::Viewport</A></UL>
|
||||
|
||||
@@ -94,7 +97,6 @@
|
||||
<LI><A HREF="Vec2.html">osg::Vec2</A>
|
||||
<LI><A HREF="Vec3.html">osg::Vec3</A>
|
||||
<LI><A HREF="Vec4.html">osg::Vec4</A>
|
||||
<LI><A HREF="mem_ptr.html">osg::mem_ptr</A>
|
||||
<LI><A HREF="ref_ptr.html">osg::ref_ptr</A></UL>
|
||||
<P><I><A HREF="index.html">Alphabetic index</A></I></P><HR>
|
||||
<BR>
|
||||
|
||||
@@ -43,6 +43,27 @@
|
||||
<param name=indent value="0,0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
|
||||
<param name=classes value="MNode,M,CGeode,MGeode.html,CBillboard,MBillboard.html">
|
||||
<param name=before value="M,M,M^_">
|
||||
<param name=after value="Md_,M,M">
|
||||
<param name=indent value="0,1,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=275>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CSwitch,MSwitch.html,CProjection,MProjection.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html">
|
||||
<param name=before value="M,M,M|_,M||^_,MR_,MR_,MR_,M||^_,Mr_">
|
||||
<param name=after value="Md_,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,1,1,1,1,1,1,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
|
||||
<param name=classes value="MNode,M,CLightSource,MLightSource.html">
|
||||
<param name=before value="M,M">
|
||||
<param name=after value="Md_,M">
|
||||
<param name=indent value="0,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
|
||||
<param name=classes value="CPlane,MPlane.html">
|
||||
<param name=before value="M">
|
||||
@@ -57,11 +78,11 @@
|
||||
<param name=indent value="0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1595>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html,CGeode,MGeode.html,CBillboard,MBillboard.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
|
||||
<param name=before value="M,M|_,MR_,MR_,M|||_,M||R_,M|||||_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M|||||_,M||||R_,M|||||||_,M||||||||^_,M||||||R_,M||||||R_,M||||||||^_,M||||||r_,M||||r_,M||||SP^_,M||R_,M||R_,M||r_,M||SP|_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1355>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTextureCubeMap,MTextureCubeMap.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLightModel,MLightModel.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CDrawPixels,MDrawPixels.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html,CAnimationPath,MAnimationPath.html">
|
||||
<param name=before value="M,M|_,MR_,MR_,M|||_,M||R_,M|||||_,M||||R_,M||||R_,M||||||^_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M||R_,M||r_,M||SP|_,M||SPR_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
|
||||
@@ -93,13 +114,6 @@
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
|
||||
<param name=classes value="Cmem_ptr,Mmem_ptr.html">
|
||||
<param name=before value="M">
|
||||
<param name=after value="M">
|
||||
<param name=indent value="0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
|
||||
<param name=classes value="Cref_ptr,Mref_ptr.html">
|
||||
<param name=before value="M">
|
||||
<param name=after value="M">
|
||||
|
||||
@@ -23,98 +23,146 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.41.1">Image</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.1">Image</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.41.2">Image</A></B>(const <!1><A HREF="Image.html#DOC.2.41.2">Image</A>& image, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.2">Image</A></B>(const <!1><A HREF="Image.html#DOC.2.43.2">Image</A>& image, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.41.3">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.43.3">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.41.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.43.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.41.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.43.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.41.6">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.43.6">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.41.7">getFileName</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.7">setFileName</A></B>(const std::string& fileName)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.8">setFileName</A></B>(const std::string& fileName)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.43.8">getFileName</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.9">setImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>, const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.14">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.15">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.41.17">data</A>, const int <!1><A HREF="Image.html#DOC.2.41.16">packing</A>=-1)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.9">createImage</A></B>(int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, int <!1><A HREF="Image.html#DOC.2.43.15">r</A>, GLenum format, GLenum type, int packing=1)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.10">setImage</A></B>(int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, int <!1><A HREF="Image.html#DOC.2.43.15">r</A>, GLint internalTextureformat, GLenum format, GLenum type, unsigned char* <!1><A HREF="Image.html#DOC.2.43.26">data</A>, int packing=1)
|
||||
<DD><I>set the image data and format.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.10">s</A></B>() const
|
||||
<DD><I>Width of image</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.11">readPixels</A></B>(int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>, GLenum format, GLenum type)
|
||||
<DD><I>readPixels from screen at specified position and size, using glReadPixels.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.11">t</A></B>() const
|
||||
<DD><I>Height of image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.12">r</A></B>() const
|
||||
<DD><I>Depth of image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.13">internalFormat</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.14">pixelFormat</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.15">dataType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.16">packing</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned char* <B><A HREF="#DOC.2.41.17">data</A></B>()
|
||||
<DD><I>raw image data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned char* <B><A HREF="#DOC.2.41.18">data</A></B>() const
|
||||
<DD><I>raw const image data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.19">scaleImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.12">scaleImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, const int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, const int <!1><A HREF="Image.html#DOC.2.43.15">r</A>)
|
||||
<DD><I>Scale image to specified size.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.20">ensureDimensionsArePowerOfTwo</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.43.13">s</A></B>() const
|
||||
<DD><I>Width of image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.43.14">t</A></B>() const
|
||||
<DD><I>Height of image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.43.15">r</A></B>() const
|
||||
<DD><I>Depth of image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.16">setInternalTextureFormat</A></B>(GLint internalFormat)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const GLint <B><A HREF="#DOC.2.43.17">getInternalTextureFormat</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.18">setPixelFormat</A></B>(const GLenum format)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const GLenum <B><A HREF="#DOC.2.43.19">getPixelFormat</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const GLenum <B><A HREF="#DOC.2.43.20">getDataType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.21">getPacking</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.22">getPixelSizeInBits</A></B>() const
|
||||
<DD><I>return the numbers of bits required for each pixel</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.23">getRowSizeInBytes</A></B>() const
|
||||
<DD><I>return the numbers of bytes each row of pixels occupies once it has been packed</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.24">getImageSizeInBytes</A></B>() const
|
||||
<DD><I>return the numbers of bytes each image (_s*_t) of pixels occupies</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.25">getTotalSizeInBytes</A></B>() const
|
||||
<DD><I>return the numbers of bytes the whole row/image/volume of pixels occupies</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned char* <B><A HREF="#DOC.2.43.26">data</A></B>()
|
||||
<DD><I>raw image data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned char* <B><A HREF="#DOC.2.43.27">data</A></B>() const
|
||||
<DD><I>raw const image data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char* <B><A HREF="#DOC.2.43.28">data</A></B>(int column, int row=0, int image=0)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.29">ensureValidSizeForTexturing</A></B>()
|
||||
<DD><I>Ensure image dimensions are a power of two.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.41.21">dirty</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.30">dirty</A></B>()
|
||||
<DD><I>Dirty the image, which increments the modified flag, to force osg::Texture to reload the image</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.41.22">setModifiedTag</A></B>(const unsigned int value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.31">setModifiedTag</A></B>(const unsigned int value)
|
||||
<DD><I>Set the modified tag value, only used by osg::Texture when using texture subloading.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.23">getModifiedTag</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.43.32">getModifiedTag</A></B>() const
|
||||
<DD><I>Get modified tag value, only used by osg::Texture when using texture subloading.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const bool <B><A HREF="#DOC.2.43.33">isPackedType</A></B>(GLenum type)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const unsigned int <B><A HREF="#DOC.2.43.34">computeNumComponents</A></B>(GLenum format)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const unsigned int <B><A HREF="#DOC.2.43.35">computePixelSizeInBits</A></B>(GLenum format, GLenum type)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const unsigned int <B><A HREF="#DOC.2.43.36">computeRowWidthInBytes</A></B>(int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, GLenum format, GLenum type, int packing)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.41.26">_fileName</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.43.39">_fileName</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.27">_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.43.40">_s</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.28">_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.43.41">_t</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.29">_r</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.43.42">_r</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.30">_internalFormat</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.43.43">_internalTextureFormat</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.31">_pixelFormat</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLenum <B><A HREF="#DOC.2.43.44">_pixelFormat</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.32">_dataType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLenum <B><A HREF="#DOC.2.43.45">_dataType</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.33">_packing</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.43.46">_packing</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char* <B><A HREF="#DOC.2.41.34">_data</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char* <B><A HREF="#DOC.2.43.47">_data</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.35">_modifiedTag</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.43.48">_modifiedTag</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.41.24">~Image</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.43.37">~Image</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>& <B><A HREF="#DOC.2.41.25">operator = </A></B>(const <!1><A HREF="Image.html">Image</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>& <B><A HREF="#DOC.2.43.38">operator = </A></B>(const <!1><A HREF="Image.html">Image</A>&)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -124,6 +172,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -141,161 +191,221 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Image"></A>
|
||||
<A NAME="DOC.2.41.1"></A>
|
||||
<A NAME="DOC.2.43.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Image()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Image"></A>
|
||||
<A NAME="DOC.2.41.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Image(const <!1><A HREF="Image.html#DOC.2.41.2">Image</A>& image, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.43.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Image(const <!1><A HREF="Image.html#DOC.2.43.2">Image</A>& image, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.41.3"></A>
|
||||
<A NAME="DOC.2.43.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.41.4"></A>
|
||||
<A NAME="DOC.2.43.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.41.5"></A>
|
||||
<A NAME="DOC.2.43.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.41.6"></A>
|
||||
<A NAME="DOC.2.43.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFileName"></A>
|
||||
<A NAME="DOC.2.41.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getFileName() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFileName"></A>
|
||||
<A NAME="DOC.2.41.8"></A>
|
||||
<A NAME="DOC.2.43.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFileName(const std::string& fileName)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFileName"></A>
|
||||
<A NAME="DOC.2.43.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getFileName() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createImage"></A>
|
||||
<A NAME="DOC.2.43.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void createImage(int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, int <!1><A HREF="Image.html#DOC.2.43.15">r</A>, GLenum format, GLenum type, int packing=1)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImage"></A>
|
||||
<A NAME="DOC.2.41.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>, const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.14">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.15">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.41.17">data</A>, const int <!1><A HREF="Image.html#DOC.2.41.16">packing</A>=-1)</B></TT>
|
||||
<A NAME="DOC.2.43.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, int <!1><A HREF="Image.html#DOC.2.43.15">r</A>, GLint internalTextureformat, GLenum format, GLenum type, unsigned char* <!1><A HREF="Image.html#DOC.2.43.26">data</A>, int packing=1)</B></TT>
|
||||
<DD>set the image data and format.
|
||||
note, when the packing value is negative (the default is -1) this method assumes
|
||||
a _packing width of 1 if the width is not a multiple of 4,
|
||||
otherwise automatically sets to _packing to 4. If a positive
|
||||
value of packing is supplied than _packing is simply set to that value.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="readPixels"></A>
|
||||
<A NAME="DOC.2.43.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readPixels(int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>, GLenum format, GLenum type)</B></TT>
|
||||
<DD>readPixels from screen at specified position and size, using glReadPixels.
|
||||
Create memory for storage if required, reuse existing pixel coords if possible.
|
||||
if pixelFormat or dataType
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scaleImage"></A>
|
||||
<A NAME="DOC.2.43.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void scaleImage(const int <!1><A HREF="Image.html#DOC.2.43.13">s</A>, const int <!1><A HREF="Image.html#DOC.2.43.14">t</A>, const int <!1><A HREF="Image.html#DOC.2.43.15">r</A>)</B></TT>
|
||||
<DD>Scale image to specified size.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s"></A>
|
||||
<A NAME="DOC.2.41.10"></A>
|
||||
<A NAME="DOC.2.43.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int s() const </B></TT>
|
||||
<DD>Width of image
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="t"></A>
|
||||
<A NAME="DOC.2.41.11"></A>
|
||||
<A NAME="DOC.2.43.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int t() const </B></TT>
|
||||
<DD>Height of image
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="r"></A>
|
||||
<A NAME="DOC.2.41.12"></A>
|
||||
<A NAME="DOC.2.43.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int r() const </B></TT>
|
||||
<DD>Depth of image
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="internalFormat"></A>
|
||||
<A NAME="DOC.2.41.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int internalFormat() const </B></TT>
|
||||
<A NAME="setInternalTextureFormat"></A>
|
||||
<A NAME="DOC.2.43.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInternalTextureFormat(GLint internalFormat)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pixelFormat"></A>
|
||||
<A NAME="DOC.2.41.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int pixelFormat() const </B></TT>
|
||||
<A NAME="getInternalTextureFormat"></A>
|
||||
<A NAME="DOC.2.43.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const GLint getInternalTextureFormat() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dataType"></A>
|
||||
<A NAME="DOC.2.41.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int dataType() const </B></TT>
|
||||
<A NAME="setPixelFormat"></A>
|
||||
<A NAME="DOC.2.43.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPixelFormat(const GLenum format)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="packing"></A>
|
||||
<A NAME="DOC.2.41.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int packing() const </B></TT>
|
||||
<A NAME="getPixelFormat"></A>
|
||||
<A NAME="DOC.2.43.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const GLenum getPixelFormat() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDataType"></A>
|
||||
<A NAME="DOC.2.43.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const GLenum getDataType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPacking"></A>
|
||||
<A NAME="DOC.2.43.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getPacking() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPixelSizeInBits"></A>
|
||||
<A NAME="DOC.2.43.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getPixelSizeInBits() const </B></TT>
|
||||
<DD>return the numbers of bits required for each pixel
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRowSizeInBytes"></A>
|
||||
<A NAME="DOC.2.43.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getRowSizeInBytes() const </B></TT>
|
||||
<DD>return the numbers of bytes each row of pixels occupies once it has been packed
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImageSizeInBytes"></A>
|
||||
<A NAME="DOC.2.43.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getImageSizeInBytes() const </B></TT>
|
||||
<DD>return the numbers of bytes each image (_s*_t) of pixels occupies
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTotalSizeInBytes"></A>
|
||||
<A NAME="DOC.2.43.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getTotalSizeInBytes() const </B></TT>
|
||||
<DD>return the numbers of bytes the whole row/image/volume of pixels occupies
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="data"></A>
|
||||
<A NAME="DOC.2.41.17"></A>
|
||||
<A NAME="DOC.2.43.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned char* data()</B></TT>
|
||||
<DD>raw image data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="data"></A>
|
||||
<A NAME="DOC.2.41.18"></A>
|
||||
<A NAME="DOC.2.43.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned char* data() const </B></TT>
|
||||
<DD>raw const image data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scaleImage"></A>
|
||||
<A NAME="DOC.2.41.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void scaleImage(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>)</B></TT>
|
||||
<DD>Scale image to specified size.
|
||||
<A NAME="data"></A>
|
||||
<A NAME="DOC.2.43.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned char* data(int column, int row=0, int image=0)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ensureDimensionsArePowerOfTwo"></A>
|
||||
<A NAME="DOC.2.41.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void ensureDimensionsArePowerOfTwo()</B></TT>
|
||||
<A NAME="ensureValidSizeForTexturing"></A>
|
||||
<A NAME="DOC.2.43.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void ensureValidSizeForTexturing()</B></TT>
|
||||
<DD>Ensure image dimensions are a power of two.
|
||||
Mip Mapped texture require the image dimensions to be
|
||||
power of two.
|
||||
power of two and are within the maxiumum texture size for
|
||||
the host machine.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirty"></A>
|
||||
<A NAME="DOC.2.41.21"></A>
|
||||
<A NAME="DOC.2.43.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirty()</B></TT>
|
||||
<DD>Dirty the image, which increments the modified flag, to force osg::Texture to reload the image
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setModifiedTag"></A>
|
||||
<A NAME="DOC.2.41.22"></A>
|
||||
<A NAME="DOC.2.43.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setModifiedTag(const unsigned int value)</B></TT>
|
||||
<DD>Set the modified tag value, only used by osg::Texture when using texture subloading.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModifiedTag"></A>
|
||||
<A NAME="DOC.2.41.23"></A>
|
||||
<A NAME="DOC.2.43.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getModifiedTag() const </B></TT>
|
||||
<DD>Get modified tag value, only used by osg::Texture when using texture subloading.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isPackedType"></A>
|
||||
<A NAME="DOC.2.43.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const bool isPackedType(GLenum type)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeNumComponents"></A>
|
||||
<A NAME="DOC.2.43.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const unsigned int computeNumComponents(GLenum format)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computePixelSizeInBits"></A>
|
||||
<A NAME="DOC.2.43.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const unsigned int computePixelSizeInBits(GLenum format, GLenum type)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeRowWidthInBytes"></A>
|
||||
<A NAME="DOC.2.43.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const unsigned int computeRowWidthInBytes(int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, GLenum format, GLenum type, int packing)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Image"></A>
|
||||
<A NAME="DOC.2.41.24"></A>
|
||||
<A NAME="DOC.2.43.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Image()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.41.25"></A>
|
||||
<A NAME="DOC.2.43.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>& operator = (const <!1><A HREF="Image.html">Image</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fileName"></A>
|
||||
<A NAME="DOC.2.41.26"></A>
|
||||
<A NAME="DOC.2.43.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _fileName</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s"></A>
|
||||
<A NAME="DOC.2.41.27"></A>
|
||||
<A NAME="DOC.2.43.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _s</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_t"></A>
|
||||
<A NAME="DOC.2.41.28"></A>
|
||||
<A NAME="DOC.2.43.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _t</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_r"></A>
|
||||
<A NAME="DOC.2.41.29"></A>
|
||||
<A NAME="DOC.2.43.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _r</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_internalFormat"></A>
|
||||
<A NAME="DOC.2.41.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormat</B></TT>
|
||||
<A NAME="_internalTextureFormat"></A>
|
||||
<A NAME="DOC.2.43.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _internalTextureFormat</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_pixelFormat"></A>
|
||||
<A NAME="DOC.2.41.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _pixelFormat</B></TT>
|
||||
<A NAME="DOC.2.43.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLenum _pixelFormat</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_dataType"></A>
|
||||
<A NAME="DOC.2.41.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _dataType</B></TT>
|
||||
<A NAME="DOC.2.43.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLenum _dataType</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_packing"></A>
|
||||
<A NAME="DOC.2.41.33"></A>
|
||||
<A NAME="DOC.2.43.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _packing</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_data"></A>
|
||||
<A NAME="DOC.2.41.34"></A>
|
||||
<A NAME="DOC.2.43.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned char* _data</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modifiedTag"></A>
|
||||
<A NAME="DOC.2.41.35"></A>
|
||||
<A NAME="DOC.2.43.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _modifiedTag</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CLOD,MLOD.html,CImpostor,MImpostor.html">
|
||||
<param name=before value="M,M,M,M,M,M">
|
||||
<param name=after value="Md_SPSPSPSP,Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3,4,5">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CLOD,MLOD.html,CImpostor,MImpostor.html">
|
||||
<param name=before value="M,M,M,M">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,47 +23,47 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.1">Impostor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.1">Impostor</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.2">Impostor</A></B>(const <!1><A HREF="Impostor.html#DOC.2.44.2">Impostor</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.2">Impostor</A></B>(const <!1><A HREF="Impostor.html#DOC.2.46.2">Impostor</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.3">META_Node</A></B>(<!1><A HREF="Impostor.html">Impostor</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.3">META_Node</A></B>(<!1><A HREF="Impostor.html">Impostor</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.4">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.4">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.76.20">distance</A>)
|
||||
<DD><I>Set the Impostor threshold distance.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.5">setImpostorThresholdToBound</A></B>(float ratio=1.0f)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.5">setImpostorThresholdToBound</A></B>(float ratio=1.0f)
|
||||
<DD><I>Set the Impostor threshold distance relative to the node's bounding sphere's radius</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.44.6">getImpostorThreshold</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.6">getImpostorThreshold</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.44.7">getImpostorThreshold2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.7">getImpostorThreshold2</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.44.8">findBestImpostorSprite</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& currLocalEyePoint)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.8">findBestImpostorSprite</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& currLocalEyePoint)
|
||||
<DD><I>Find the ImposterSprite which fits the current eye point best</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.44.9">addImpostorSprite</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.9">addImpostorSprite</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<DD><I>Add an ImpostorSprite to the Impostor</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ImpostorSpriteList& <B><A HREF="#DOC.2.44.10">getImpostorSpriteList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ImpostorSpriteList& <B><A HREF="#DOC.2.46.10">getImpostorSpriteList</A></B>()
|
||||
<DD><I>Get the list of ImpostorSprites attached to this Impostor</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const ImpostorSpriteList& <B><A HREF="#DOC.2.44.11">getImpostorSpriteList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const ImpostorSpriteList& <B><A HREF="#DOC.2.46.11">getImpostorSpriteList</A></B>() const
|
||||
<DD><I>Get a const list of ImpostorSprites attached to this const Impostor</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ImpostorSpriteList <B><A HREF="#DOC.2.44.14">_impostorSpriteList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ImpostorSpriteList <B><A HREF="#DOC.2.46.14">_impostorSpriteList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.44.15">_impostorThreshold</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.15">_impostorThreshold</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.44.12">~Impostor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.46.12">~Impostor</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.44.13">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.46.13">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -79,15 +79,15 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumRanges</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setCenter</B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setCenter</B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B>getCenter</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setEvaluateLODCallback</B>(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setEvaluateLODCallback</B>(<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* cbc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>evaluate</B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
</DL></P>
|
||||
@@ -101,7 +101,7 @@
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>RangeList <B>_rangeList2</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> <B>_evaluateLODCallback</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>> <B>_evaluateLODCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Vec3.html">Vec3</A> <B>_center</B>
|
||||
</DL></P>
|
||||
@@ -121,23 +121,23 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -145,153 +145,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -337,72 +190,72 @@ geometry.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Impostor"></A>
|
||||
<A NAME="DOC.2.44.1"></A>
|
||||
<A NAME="DOC.2.46.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Impostor()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Impostor"></A>
|
||||
<A NAME="DOC.2.44.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Impostor(const <!1><A HREF="Impostor.html#DOC.2.44.2">Impostor</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.46.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Impostor(const <!1><A HREF="Impostor.html#DOC.2.46.2">Impostor</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.44.3"></A>
|
||||
<A NAME="DOC.2.46.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Impostor.html">Impostor</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorThreshold"></A>
|
||||
<A NAME="DOC.2.44.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)</B></TT>
|
||||
<A NAME="DOC.2.46.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.76.20">distance</A>)</B></TT>
|
||||
<DD>Set the Impostor threshold distance.
|
||||
For eye points further than this threshold the Imposter is used if appropriate,
|
||||
otherwise the LOD children as chosen as per a standard LOD node.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorThresholdToBound"></A>
|
||||
<A NAME="DOC.2.44.5"></A>
|
||||
<A NAME="DOC.2.46.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThresholdToBound(float ratio=1.0f)</B></TT>
|
||||
<DD>Set the Impostor threshold distance relative to the node's bounding
|
||||
sphere's radius
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorThreshold"></A>
|
||||
<A NAME="DOC.2.44.6"></A>
|
||||
<A NAME="DOC.2.46.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getImpostorThreshold() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorThreshold2"></A>
|
||||
<A NAME="DOC.2.44.7"></A>
|
||||
<A NAME="DOC.2.46.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getImpostorThreshold2() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="findBestImpostorSprite"></A>
|
||||
<A NAME="DOC.2.44.8"></A>
|
||||
<A NAME="DOC.2.46.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* findBestImpostorSprite(const <!1><A HREF="Vec3.html">osg::Vec3</A>& currLocalEyePoint)</B></TT>
|
||||
<DD>Find the ImposterSprite which fits the current eye point best
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addImpostorSprite"></A>
|
||||
<A NAME="DOC.2.44.9"></A>
|
||||
<A NAME="DOC.2.46.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addImpostorSprite(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
|
||||
<DD>Add an ImpostorSprite to the Impostor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorSpriteList"></A>
|
||||
<A NAME="DOC.2.44.10"></A>
|
||||
<A NAME="DOC.2.46.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ImpostorSpriteList& getImpostorSpriteList()</B></TT>
|
||||
<DD>Get the list of ImpostorSprites attached to this Impostor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorSpriteList"></A>
|
||||
<A NAME="DOC.2.44.11"></A>
|
||||
<A NAME="DOC.2.46.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const ImpostorSpriteList& getImpostorSpriteList() const </B></TT>
|
||||
<DD>Get a const list of ImpostorSprites attached to this const Impostor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Impostor"></A>
|
||||
<A NAME="DOC.2.44.12"></A>
|
||||
<A NAME="DOC.2.46.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Impostor()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.44.13"></A>
|
||||
<A NAME="DOC.2.46.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorSpriteList"></A>
|
||||
<A NAME="DOC.2.44.14"></A>
|
||||
<A NAME="DOC.2.46.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ImpostorSpriteList _impostorSpriteList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorThreshold"></A>
|
||||
<A NAME="DOC.2.44.15"></A>
|
||||
<A NAME="DOC.2.46.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _impostorThreshold</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,112 +23,112 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.1">ImpostorSprite</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.1">ImpostorSprite</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.45.2">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.47.2">cloneType</A></B>() const
|
||||
<DD><I>Clone an object of the same type as an ImpostorSprite</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.45.3">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.47.3">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<DD><I>Clone on ImpostorSprite just returns a clone of type, since it is not appropriate to share data of an ImpostorSprite</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.45.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.47.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.45.5">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.47.5">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.6">setParent</A></B>(<!1><A HREF="Impostor.html">Impostor</A>* parent)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.6">setParent</A></B>(<!1><A HREF="Impostor.html">Impostor</A>* parent)
|
||||
<DD><I>Set the parent, which must be an Impostor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.7">getParent</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.47.7">getParent</A></B>()
|
||||
<DD><I>Get the parent, which is an Impostor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.8">getParent</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.47.8">getParent</A></B>() const
|
||||
<DD><I>Get the const parent, which is an Impostor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.45.9">setStoredLocalEyePoint</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.9">setStoredLocalEyePoint</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>Set the eye point for when the ImpsotorSprite was snapped</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.45.10">getStoredLocalEyePoint</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.47.10">getStoredLocalEyePoint</A></B>() const
|
||||
<DD><I>Get the eye point for when the ImpsotorSprite was snapped</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.45.11">setLastFrameUsed</A></B>(const int frameNumber)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.11">setLastFrameUsed</A></B>(const int frameNumber)
|
||||
<DD><I>Set the frame number for when the ImpostorSprite was last used in rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.45.12">getLastFrameUsed</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.47.12">getLastFrameUsed</A></B>() const
|
||||
<DD><I>Get the frame number for when the ImpostorSprite was last used in rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.13">getCoords</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.47.13">getCoords</A></B>()
|
||||
<DD><I>Get the coordinates of the corners of the quad.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.14">getCoords</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.47.14">getCoords</A></B>() const
|
||||
<DD><I>Get the const coordinates of the corners of the quad</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.45.15">getTexCoords</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.47.15">getTexCoords</A></B>()
|
||||
<DD><I>Get the texture coordinates of the corners of the quad.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.45.16">getTexCoords</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.47.16">getTexCoords</A></B>() const
|
||||
<DD><I>Get the const texture coordinates of the corners of the quad</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.17">getControlCoords</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.47.17">getControlCoords</A></B>()
|
||||
<DD><I>Get the control coordinates of the corners of the quad.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.18">getControlCoords</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.47.18">getControlCoords</A></B>() const
|
||||
<DD><I>Get the const control coordinates of the corners of the quad</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.45.19">calcPixelError</A></B>(const <!1><A HREF="Camera.html">Camera</A>& camera, const <!1><A HREF="Viewport.html">Viewport</A>& viewport, const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix) const
|
||||
<DD><I>calculate the pixel error value for current camera position and object position</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.47.19">calcPixelError</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& MVPW) const
|
||||
<DD><I>calculate the pixel error value for passing in the ModelViewProjectionWindow transform, which transform local coords into screen space</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.20">setTexture</A></B>(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.20">setTexture</A></B>(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.21">getTexture</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.47.21">getTexture</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.22">getTexture</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.47.22">getTexture</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.45.23">s</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.47.23">s</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.45.24">t</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.47.24">t</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.45.25">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.25">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<DD><I>draw ImpostorSprite directly.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.45.26">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &stat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.26">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &stat)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.31">_parent</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.47.31">_parent</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* <B><A HREF="#DOC.2.45.32">_ism</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* <B><A HREF="#DOC.2.47.32">_ism</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.33">_previous</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.47.33">_previous</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.34">_next</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.47.34">_next</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.35">_lastFrameUsed</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.35">_lastFrameUsed</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.36">_storedLocalEyePoint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.36">_storedLocalEyePoint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.37">_coords</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.37">_coords</A></B>[4]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.45.38">_texcoords</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.47.38">_texcoords</A></B>[4]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.39">_controlcoords</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.39">_controlcoords</A></B>[4]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.40">_texture</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.47.40">_texture</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.41">_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.41">_s</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.42">_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.42">_t</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.27">ImpostorSprite</A></B>(const <!1><A HREF="ImpostorSprite.html#DOC.2.45.27">ImpostorSprite</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.27">ImpostorSprite</A></B>(const <!1><A HREF="ImpostorSprite.html#DOC.2.47.27">ImpostorSprite</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>& <B><A HREF="#DOC.2.45.28">operator = </A></B>(const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>& <B><A HREF="#DOC.2.47.28">operator = </A></B>(const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.45.29">~ImpostorSprite</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.29">~ImpostorSprite</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.45.30">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.47.30">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -136,9 +136,9 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
@@ -164,11 +164,17 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>compile</B>(<!1><A HREF="State.html">State</A>& state)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* dc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B>getDrawCallback</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* <B>getDrawCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B>getDrawCallback</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>* <B>getDrawCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* cc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* <B>getCullCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>* <B>getCullCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(uint contextID, uint globj)
|
||||
<DT>
|
||||
@@ -183,10 +189,12 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Node.html">Node</A>*> <B>ParentList</B>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<Node*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef uint AttributeBitMaskenum <B>AttributeBitMaskValues</B>
|
||||
<DT>
|
||||
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
@@ -194,7 +202,7 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
<DT>
|
||||
@@ -206,14 +214,16 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>> <B>_drawCallback</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.22">DrawCallback</A>> <B>_drawCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.31.26">CullCallback</A>> <B>_cullCallback</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(osg::Node* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(osg::Node* node)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -226,6 +236,23 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -235,6 +262,8 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -256,89 +285,89 @@ necessary to deal with it directly.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="ImpostorSprite"></A>
|
||||
<A NAME="DOC.2.45.1"></A>
|
||||
<A NAME="DOC.2.47.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.45.2"></A>
|
||||
<A NAME="DOC.2.47.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DD>Clone an object of the same type as an ImpostorSprite
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.45.3"></A>
|
||||
<A NAME="DOC.2.47.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const </B></TT>
|
||||
<DD>Clone on ImpostorSprite just returns a clone of type,
|
||||
since it is not appropriate to share data of an ImpostorSprite
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.45.4"></A>
|
||||
<A NAME="DOC.2.47.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.45.5"></A>
|
||||
<A NAME="DOC.2.47.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setParent"></A>
|
||||
<A NAME="DOC.2.45.6"></A>
|
||||
<A NAME="DOC.2.47.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setParent(<!1><A HREF="Impostor.html">Impostor</A>* parent)</B></TT>
|
||||
<DD>Set the parent, which must be an Impostor.
|
||||
Unlike conventional Drawables, ImpostorSprite's can only ever have
|
||||
one parent.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.45.7"></A>
|
||||
<A NAME="DOC.2.47.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* getParent()</B></TT>
|
||||
<DD>Get the parent, which is an Impostor.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.45.8"></A>
|
||||
<A NAME="DOC.2.47.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Impostor.html">Impostor</A>* getParent() const </B></TT>
|
||||
<DD>Get the const parent, which is an Impostor.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStoredLocalEyePoint"></A>
|
||||
<A NAME="DOC.2.45.9"></A>
|
||||
<A NAME="DOC.2.47.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStoredLocalEyePoint(const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>Set the eye point for when the ImpsotorSprite was snapped
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStoredLocalEyePoint"></A>
|
||||
<A NAME="DOC.2.45.10"></A>
|
||||
<A NAME="DOC.2.47.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getStoredLocalEyePoint() const </B></TT>
|
||||
<DD>Get the eye point for when the ImpsotorSprite was snapped
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLastFrameUsed"></A>
|
||||
<A NAME="DOC.2.45.11"></A>
|
||||
<A NAME="DOC.2.47.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLastFrameUsed(const int frameNumber)</B></TT>
|
||||
<DD>Set the frame number for when the ImpostorSprite was last used in rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLastFrameUsed"></A>
|
||||
<A NAME="DOC.2.45.12"></A>
|
||||
<A NAME="DOC.2.47.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getLastFrameUsed() const </B></TT>
|
||||
<DD>Get the frame number for when the ImpostorSprite was last used in rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCoords"></A>
|
||||
<A NAME="DOC.2.45.13"></A>
|
||||
<A NAME="DOC.2.47.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getCoords()</B></TT>
|
||||
<DD>Get the coordinates of the corners of the quad.
|
||||
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCoords"></A>
|
||||
<A NAME="DOC.2.45.14"></A>
|
||||
<A NAME="DOC.2.47.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getCoords() const </B></TT>
|
||||
<DD>Get the const coordinates of the corners of the quad
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTexCoords"></A>
|
||||
<A NAME="DOC.2.45.15"></A>
|
||||
<A NAME="DOC.2.47.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>* getTexCoords()</B></TT>
|
||||
<DD>Get the texture coordinates of the corners of the quad.
|
||||
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTexCoords"></A>
|
||||
<A NAME="DOC.2.45.16"></A>
|
||||
<A NAME="DOC.2.47.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A>* getTexCoords() const </B></TT>
|
||||
<DD>Get the const texture coordinates of the corners of the quad
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getControlCoords"></A>
|
||||
<A NAME="DOC.2.45.17"></A>
|
||||
<A NAME="DOC.2.47.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getControlCoords()</B></TT>
|
||||
<DD>Get the control coordinates of the corners of the quad.
|
||||
The control coordinates are the corners of the quad projected
|
||||
@@ -353,106 +382,107 @@ can then be used to determine whether the impostor needs to be updated.
|
||||
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getControlCoords"></A>
|
||||
<A NAME="DOC.2.45.18"></A>
|
||||
<A NAME="DOC.2.47.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getControlCoords() const </B></TT>
|
||||
<DD>Get the const control coordinates of the corners of the quad
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calcPixelError"></A>
|
||||
<A NAME="DOC.2.45.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float calcPixelError(const <!1><A HREF="Camera.html">Camera</A>& camera, const <!1><A HREF="Viewport.html">Viewport</A>& viewport, const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix) const </B></TT>
|
||||
<DD>calculate the pixel error value for current camera position and object position
|
||||
<A NAME="DOC.2.47.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float calcPixelError(const <!1><A HREF="Matrix.html">Matrix</A>& MVPW) const </B></TT>
|
||||
<DD>calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
|
||||
which transform local coords into screen space
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTexture"></A>
|
||||
<A NAME="DOC.2.45.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<A NAME="DOC.2.47.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTexture"></A>
|
||||
<A NAME="DOC.2.45.21"></A>
|
||||
<A NAME="DOC.2.47.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html">Texture</A>* getTexture()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTexture"></A>
|
||||
<A NAME="DOC.2.45.22"></A>
|
||||
<A NAME="DOC.2.47.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html">Texture</A>* getTexture() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s"></A>
|
||||
<A NAME="DOC.2.45.23"></A>
|
||||
<A NAME="DOC.2.47.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int s() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="t"></A>
|
||||
<A NAME="DOC.2.45.24"></A>
|
||||
<A NAME="DOC.2.47.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int t() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="drawImmediateMode"></A>
|
||||
<A NAME="DOC.2.45.25"></A>
|
||||
<A NAME="DOC.2.47.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
||||
<DD>draw ImpostorSprite directly.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStats"></A>
|
||||
<A NAME="DOC.2.45.26"></A>
|
||||
<A NAME="DOC.2.47.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(<!1><A HREF="Statistics.html">Statistics</A> &stat)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ImpostorSprite"></A>
|
||||
<A NAME="DOC.2.45.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite(const <!1><A HREF="ImpostorSprite.html#DOC.2.45.27">ImpostorSprite</A>&)</B></TT>
|
||||
<A NAME="DOC.2.47.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite(const <!1><A HREF="ImpostorSprite.html#DOC.2.47.27">ImpostorSprite</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.45.28"></A>
|
||||
<A NAME="DOC.2.47.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>& operator = (const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ImpostorSprite"></A>
|
||||
<A NAME="DOC.2.45.29"></A>
|
||||
<A NAME="DOC.2.47.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ImpostorSprite()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.45.30"></A>
|
||||
<A NAME="DOC.2.47.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_parent"></A>
|
||||
<A NAME="DOC.2.45.31"></A>
|
||||
<A NAME="DOC.2.47.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* _parent</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ism"></A>
|
||||
<A NAME="DOC.2.45.32"></A>
|
||||
<A NAME="DOC.2.47.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* _ism</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_previous"></A>
|
||||
<A NAME="DOC.2.45.33"></A>
|
||||
<A NAME="DOC.2.47.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _previous</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_next"></A>
|
||||
<A NAME="DOC.2.45.34"></A>
|
||||
<A NAME="DOC.2.47.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _next</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lastFrameUsed"></A>
|
||||
<A NAME="DOC.2.45.35"></A>
|
||||
<A NAME="DOC.2.47.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _lastFrameUsed</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_storedLocalEyePoint"></A>
|
||||
<A NAME="DOC.2.45.36"></A>
|
||||
<A NAME="DOC.2.47.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _storedLocalEyePoint</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_coords"></A>
|
||||
<A NAME="DOC.2.45.37"></A>
|
||||
<A NAME="DOC.2.47.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _coords[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_texcoords"></A>
|
||||
<A NAME="DOC.2.45.38"></A>
|
||||
<A NAME="DOC.2.47.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec2.html">Vec2</A> _texcoords[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_controlcoords"></A>
|
||||
<A NAME="DOC.2.45.39"></A>
|
||||
<A NAME="DOC.2.47.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _controlcoords[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_texture"></A>
|
||||
<A NAME="DOC.2.45.40"></A>
|
||||
<A NAME="DOC.2.47.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html">Texture</A>* _texture</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s"></A>
|
||||
<A NAME="DOC.2.45.41"></A>
|
||||
<A NAME="DOC.2.47.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _s</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_t"></A>
|
||||
<A NAME="DOC.2.45.42"></A>
|
||||
<A NAME="DOC.2.47.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _t</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,35 +23,35 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.1">ImpostorSpriteManager</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.1">ImpostorSpriteManager</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.46.2">empty</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.2">empty</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.3">first</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.48.3">first</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.4">last</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.48.4">last</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.5">push_back</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.48.5">push_back</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.6">remove</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.48.6">remove</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.7">createOrReuseImpostorSprite</A></B>(int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, int frameNumber)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.48.7">createOrReuseImpostorSprite</A></B>(int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>, int frameNumber)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TexEnv.html">TexEnv</A>> <B><A HREF="#DOC.2.46.9">_texenv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TexEnv.html">TexEnv</A>> <B><A HREF="#DOC.2.48.9">_texenv</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="AlphaFunc.html">AlphaFunc</A>> <B><A HREF="#DOC.2.46.10">_alphafunc</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="AlphaFunc.html">AlphaFunc</A>> <B><A HREF="#DOC.2.48.10">_alphafunc</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.11">_first</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.48.11">_first</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.12">_last</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.48.12">_last</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.8">~ImpostorSpriteManager</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.8">~ImpostorSpriteManager</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -65,6 +65,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -82,51 +84,51 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ImpostorSpriteManager"></A>
|
||||
<A NAME="DOC.2.46.1"></A>
|
||||
<A NAME="DOC.2.48.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSpriteManager()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="empty"></A>
|
||||
<A NAME="DOC.2.46.2"></A>
|
||||
<A NAME="DOC.2.48.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool empty() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="first"></A>
|
||||
<A NAME="DOC.2.46.3"></A>
|
||||
<A NAME="DOC.2.48.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* first()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="last"></A>
|
||||
<A NAME="DOC.2.46.4"></A>
|
||||
<A NAME="DOC.2.48.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* last()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="push_back"></A>
|
||||
<A NAME="DOC.2.46.5"></A>
|
||||
<A NAME="DOC.2.48.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void push_back(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="remove"></A>
|
||||
<A NAME="DOC.2.46.6"></A>
|
||||
<A NAME="DOC.2.48.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void remove(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createOrReuseImpostorSprite"></A>
|
||||
<A NAME="DOC.2.46.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* createOrReuseImpostorSprite(int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, int frameNumber)</B></TT>
|
||||
<A NAME="DOC.2.48.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* createOrReuseImpostorSprite(int <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>, int frameNumber)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ImpostorSpriteManager"></A>
|
||||
<A NAME="DOC.2.46.8"></A>
|
||||
<A NAME="DOC.2.48.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ImpostorSpriteManager()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_texenv"></A>
|
||||
<A NAME="DOC.2.46.9"></A>
|
||||
<A NAME="DOC.2.48.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TexEnv.html">TexEnv</A>> _texenv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_alphafunc"></A>
|
||||
<A NAME="DOC.2.46.10"></A>
|
||||
<A NAME="DOC.2.48.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="AlphaFunc.html">AlphaFunc</A>> _alphafunc</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_first"></A>
|
||||
<A NAME="DOC.2.46.11"></A>
|
||||
<A NAME="DOC.2.48.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _first</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_last"></A>
|
||||
<A NAME="DOC.2.46.12"></A>
|
||||
<A NAME="DOC.2.48.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _last</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CLOD,MLOD.html,CImpostor,MImpostor.html">
|
||||
<param name=before value="M,M,M,M,M,M^_">
|
||||
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,3,4,4">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CLOD,MLOD.html,CImpostor,MImpostor.html">
|
||||
<param name=before value="M,M,M,M^_">
|
||||
<param name=after value="Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,68 +23,68 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.1">LOD</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.1">LOD</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.52.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.55.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.55.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.5">setRange</A></B>(const unsigned int index, const float range)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.55.5">setRange</A></B>(const unsigned int index, const float range)
|
||||
<DD><I>Sets the value of range list element index to range which is a floating point distance specified in world coordinates.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.52.6">getRange</A></B>(const unsigned int index) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.55.6">getRange</A></B>(const unsigned int index) const
|
||||
<DD><I>returns the range for specified index</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.52.7">getNumRanges</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
|
||||
<DD><I>returns the number of ranges currently set</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.55.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
|
||||
<DD><I>Sets the object-space point which defines the center of the osg::LOD.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.9">getCenter</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.55.9">getCenter</A></B>() const
|
||||
<DD><I>return the LOD center point.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.55.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* cbc)
|
||||
<DD><I>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.52.12">getEvaluateLODCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.55.12">getEvaluateLODCallback</A></B>()
|
||||
<DD><I>Get the non const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.52.13">getEvaluateLODCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.55.13">getEvaluateLODCallback</A></B>() const
|
||||
<DD><I>Get the const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.52.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
<DD><I>return the child to traverse.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.52.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.55.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an LOD which allows the users to customize the selection of LOD children</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.52.18">_rangeList2</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.55.18">_rangeList2</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> <B><A HREF="#DOC.2.52.19">_evaluateLODCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>> <B><A HREF="#DOC.2.55.19">_evaluateLODCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.52.20">_center</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.55.20">_center</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.52.15">~LOD</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.55.15">~LOD</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.52.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.55.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<float> RangeList RangeList <B><A HREF="#DOC.2.52.17">_rangeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<float> RangeList RangeList <B><A HREF="#DOC.2.55.17">_rangeList</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -92,23 +92,23 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -121,153 +121,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -289,24 +142,24 @@ during rendering.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="LOD"></A>
|
||||
<A NAME="DOC.2.52.1"></A>
|
||||
<A NAME="DOC.2.55.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LOD"></A>
|
||||
<A NAME="DOC.2.52.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.52.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.55.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.55.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.52.3"></A>
|
||||
<A NAME="DOC.2.55.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LOD.html">LOD</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.52.4"></A>
|
||||
<A NAME="DOC.2.55.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRange"></A>
|
||||
<A NAME="DOC.2.52.5"></A>
|
||||
<A NAME="DOC.2.55.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRange(const unsigned int index, const float range)</B></TT>
|
||||
<DD>Sets the value of range list element index to range which
|
||||
is a floating point distance specified in world coordinates.
|
||||
@@ -314,82 +167,82 @@ Range list automatically expands to accommodate values beyond
|
||||
the current getNumRanges().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRange"></A>
|
||||
<A NAME="DOC.2.52.6"></A>
|
||||
<A NAME="DOC.2.55.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getRange(const unsigned int index) const </B></TT>
|
||||
<DD>returns the range for specified index
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumRanges"></A>
|
||||
<A NAME="DOC.2.52.7"></A>
|
||||
<A NAME="DOC.2.55.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
|
||||
<DD>returns the number of ranges currently set
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCenter"></A>
|
||||
<A NAME="DOC.2.52.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCenter(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)</B></TT>
|
||||
<A NAME="DOC.2.55.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCenter(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)</B></TT>
|
||||
<DD>Sets the object-space point which defines the center of the osg::LOD.
|
||||
center is affected by any transforms in the hierarchy above the osg::LOD.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCenter"></A>
|
||||
<A NAME="DOC.2.52.9"></A>
|
||||
<A NAME="DOC.2.55.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getCenter() const </B></TT>
|
||||
<DD>return the LOD center point.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.52.10"></A>
|
||||
<A NAME="DOC.2.55.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct EvaluateLODCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an LOD which allows the users to customize the selection of LOD children
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="evaluateLODChild"></A>
|
||||
<A NAME="DOC.2.52.10.1"></A>
|
||||
<A NAME="DOC.2.55.10.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="LOD.html">osg::LOD</A>* lod, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
|
||||
<DD>Compute the child to select
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.52.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)</B></TT>
|
||||
<A NAME="DOC.2.55.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* cbc)</B></TT>
|
||||
<DD>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.52.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
|
||||
<A NAME="DOC.2.55.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
|
||||
<DD>Get the non const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.52.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
|
||||
<A NAME="DOC.2.55.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
|
||||
<DD>Get the const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="evaluate"></A>
|
||||
<A NAME="DOC.2.52.14"></A>
|
||||
<A NAME="DOC.2.55.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int evaluate(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const </B></TT>
|
||||
<DD>return the child to traverse.
|
||||
Selected by the distance between the eye point in local
|
||||
coordinates and the LOD center, multiplied by the bias.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LOD"></A>
|
||||
<A NAME="DOC.2.52.15"></A>
|
||||
<A NAME="DOC.2.55.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LOD()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="evaluateLODChild"></A>
|
||||
<A NAME="DOC.2.52.16"></A>
|
||||
<A NAME="DOC.2.55.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rangeList"></A>
|
||||
<A NAME="DOC.2.52.17"></A>
|
||||
<A NAME="DOC.2.55.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<float> RangeList RangeList _rangeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rangeList2"></A>
|
||||
<A NAME="DOC.2.52.18"></A>
|
||||
<A NAME="DOC.2.55.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RangeList _rangeList2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_evaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.52.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> _evaluateLODCallback</B></TT>
|
||||
<A NAME="DOC.2.55.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>> _evaluateLODCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_center"></A>
|
||||
<A NAME="DOC.2.52.20"></A>
|
||||
<A NAME="DOC.2.55.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@@ -397,7 +250,7 @@ coordinates and the LOD center, multiplied by the bias.
|
||||
</B><DD><A HREF="Impostor.html">Impostor</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.52.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.55.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
||||
@@ -23,121 +23,121 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.1">Light</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.1">Light</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.2">Light</A></B>(const <!1><A HREF="Light.html#DOC.2.47.2">Light</A>& light, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.2">Light</A></B>(const <!1><A HREF="Light.html#DOC.2.49.2">Light</A>& light, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.3">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.16">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.49.32">_lightnum</A>))
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.47.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.49.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.49.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.6">setLightNum</A></B>(const int num)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.49.6">setLightNum</A></B>(const int num)
|
||||
<DD><I>Set which OpenGL light to operate on</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.47.7">getLightNum</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.49.7">getLightNum</A></B>() const
|
||||
<DD><I>Get which OpenGL light this osg::Light operates on</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.8">setAmbient</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.8">setAmbient</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<DD><I>Set the ambient component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.47.9">getAmbient</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.49.9">getAmbient</A></B>() const
|
||||
<DD><I>Get the ambient component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.10">setDiffuse</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.10">setDiffuse</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<DD><I>Set the diffuse component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.47.11">getDiffuse</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.49.11">getDiffuse</A></B>() const
|
||||
<DD><I>Get the diffuse component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.12">setSpecular</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.12">setSpecular</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<DD><I>Set the specular component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.47.13">getSpecular</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.49.13">getSpecular</A></B>() const
|
||||
<DD><I>Get the specular component of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.14">setPosition</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& position )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.14">setPosition</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& position )
|
||||
<DD><I>Set the position of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.47.15">getPosition</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.49.15">getPosition</A></B>() const
|
||||
<DD><I>Get the position of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.16">setDirection</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& direction )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.16">setDirection</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& direction )
|
||||
<DD><I>Set the direction of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.47.17">getDirection</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.49.17">getDirection</A></B>() const
|
||||
<DD><I>Get the direction of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.18">setConstantAttenuation</A></B>( const float constant_attenuation )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.18">setConstantAttenuation</A></B>( const float constant_attenuation )
|
||||
<DD><I>Set the constant attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.19">getConstantAttenuation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.19">getConstantAttenuation</A></B>() const
|
||||
<DD><I>Get the constant attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.20">setLinearAttenuation</A></B>( const float linear_attenuation )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.20">setLinearAttenuation</A></B>( const float linear_attenuation )
|
||||
<DD><I>Set the linear attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.21">getLinearAttenuation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.21">getLinearAttenuation</A></B>() const
|
||||
<DD><I>Get the linear attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.22">setQuadraticAttenuation</A></B>( const float quadratic_attenuation )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.22">setQuadraticAttenuation</A></B>( const float quadratic_attenuation )
|
||||
<DD><I>Set the quadratic attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.23">getQuadraticAttenuation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.23">getQuadraticAttenuation</A></B>() const
|
||||
<DD><I>Get the quadratic attenuation of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.24">setSpotExponent</A></B>( const float spot_exponent )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.24">setSpotExponent</A></B>( const float spot_exponent )
|
||||
<DD><I>Set the spot exponent of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.25">getSpotExponent</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.25">getSpotExponent</A></B>() const
|
||||
<DD><I>Get the spot exponent of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.26">setSpotCutoff</A></B>( const float spot_cutoff )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.26">setSpotCutoff</A></B>( const float spot_cutoff )
|
||||
<DD><I>Set the spot cutoff of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.27">getSpotCutoff</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.27">getSpotCutoff</A></B>() const
|
||||
<DD><I>Get the spot cutoff of the light.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.28">captureLightState</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.49.28">captureLightState</A></B>()
|
||||
<DD><I> Capture the lighting settings of the current OpenGL state and store them in this object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.29">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.49.29">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Apply the light's state to the OpenGL state machine.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.32">_lightnum</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.49.32">_lightnum</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.33">_ambient</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.49.33">_ambient</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.34">_diffuse</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.49.34">_diffuse</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.35">_specular</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.49.35">_specular</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.36">_position</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.49.36">_position</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.37">_direction</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.49.37">_direction</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.38">_constant_attenuation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.38">_constant_attenuation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.39">_linear_attenuation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.39">_linear_attenuation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.40">_quadratic_attenuation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.40">_quadratic_attenuation</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.41">_spot_exponent</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.41">_spot_exponent</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.42">_spot_cutoff</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.42">_spot_cutoff</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.30">~Light</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.49.30">~Light</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.31">init</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.49.31">init</A></B>()
|
||||
<DD><I>Initialize the light's settings with some decent defaults.</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -183,6 +183,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -194,6 +211,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -211,200 +230,200 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Light"></A>
|
||||
<A NAME="DOC.2.47.1"></A>
|
||||
<A NAME="DOC.2.49.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Light()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Light"></A>
|
||||
<A NAME="DOC.2.47.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Light(const <!1><A HREF="Light.html#DOC.2.47.2">Light</A>& light, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.49.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Light(const <!1><A HREF="Light.html#DOC.2.49.2">Light</A>& light, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.47.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))</B></TT>
|
||||
<A NAME="DOC.2.49.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.16">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.49.32">_lightnum</A>))</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.47.4"></A>
|
||||
<A NAME="DOC.2.49.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.47.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.49.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLightNum"></A>
|
||||
<A NAME="DOC.2.47.6"></A>
|
||||
<A NAME="DOC.2.49.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightNum(const int num)</B></TT>
|
||||
<DD>Set which OpenGL light to operate on
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLightNum"></A>
|
||||
<A NAME="DOC.2.47.7"></A>
|
||||
<A NAME="DOC.2.49.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getLightNum() const </B></TT>
|
||||
<DD>Get which OpenGL light this osg::Light operates on
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAmbient"></A>
|
||||
<A NAME="DOC.2.47.8"></A>
|
||||
<A NAME="DOC.2.49.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAmbient( const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
|
||||
<DD>Set the ambient component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAmbient"></A>
|
||||
<A NAME="DOC.2.47.9"></A>
|
||||
<A NAME="DOC.2.49.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient() const </B></TT>
|
||||
<DD>Get the ambient component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDiffuse"></A>
|
||||
<A NAME="DOC.2.47.10"></A>
|
||||
<A NAME="DOC.2.49.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDiffuse( const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
|
||||
<DD>Set the diffuse component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDiffuse"></A>
|
||||
<A NAME="DOC.2.47.11"></A>
|
||||
<A NAME="DOC.2.49.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse() const </B></TT>
|
||||
<DD>Get the diffuse component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSpecular"></A>
|
||||
<A NAME="DOC.2.47.12"></A>
|
||||
<A NAME="DOC.2.49.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpecular( const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
|
||||
<DD>Set the specular component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpecular"></A>
|
||||
<A NAME="DOC.2.47.13"></A>
|
||||
<A NAME="DOC.2.49.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular() const </B></TT>
|
||||
<DD>Get the specular component of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPosition"></A>
|
||||
<A NAME="DOC.2.47.14"></A>
|
||||
<A NAME="DOC.2.49.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPosition( const <!1><A HREF="Vec4.html">Vec4</A>& position )</B></TT>
|
||||
<DD>Set the position of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPosition"></A>
|
||||
<A NAME="DOC.2.47.15"></A>
|
||||
<A NAME="DOC.2.49.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getPosition() const </B></TT>
|
||||
<DD>Get the position of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDirection"></A>
|
||||
<A NAME="DOC.2.47.16"></A>
|
||||
<A NAME="DOC.2.49.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDirection( const <!1><A HREF="Vec3.html">Vec3</A>& direction )</B></TT>
|
||||
<DD>Set the direction of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDirection"></A>
|
||||
<A NAME="DOC.2.47.17"></A>
|
||||
<A NAME="DOC.2.49.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getDirection() const </B></TT>
|
||||
<DD>Get the direction of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setConstantAttenuation"></A>
|
||||
<A NAME="DOC.2.47.18"></A>
|
||||
<A NAME="DOC.2.49.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setConstantAttenuation( const float constant_attenuation )</B></TT>
|
||||
<DD>Set the constant attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getConstantAttenuation"></A>
|
||||
<A NAME="DOC.2.47.19"></A>
|
||||
<A NAME="DOC.2.49.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getConstantAttenuation() const </B></TT>
|
||||
<DD>Get the constant attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLinearAttenuation"></A>
|
||||
<A NAME="DOC.2.47.20"></A>
|
||||
<A NAME="DOC.2.49.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLinearAttenuation( const float linear_attenuation )</B></TT>
|
||||
<DD>Set the linear attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLinearAttenuation"></A>
|
||||
<A NAME="DOC.2.47.21"></A>
|
||||
<A NAME="DOC.2.49.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getLinearAttenuation() const </B></TT>
|
||||
<DD>Get the linear attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setQuadraticAttenuation"></A>
|
||||
<A NAME="DOC.2.47.22"></A>
|
||||
<A NAME="DOC.2.49.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setQuadraticAttenuation( const float quadratic_attenuation )</B></TT>
|
||||
<DD>Set the quadratic attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getQuadraticAttenuation"></A>
|
||||
<A NAME="DOC.2.47.23"></A>
|
||||
<A NAME="DOC.2.49.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getQuadraticAttenuation() const </B></TT>
|
||||
<DD>Get the quadratic attenuation of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSpotExponent"></A>
|
||||
<A NAME="DOC.2.47.24"></A>
|
||||
<A NAME="DOC.2.49.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpotExponent( const float spot_exponent )</B></TT>
|
||||
<DD>Set the spot exponent of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpotExponent"></A>
|
||||
<A NAME="DOC.2.47.25"></A>
|
||||
<A NAME="DOC.2.49.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSpotExponent() const </B></TT>
|
||||
<DD>Get the spot exponent of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSpotCutoff"></A>
|
||||
<A NAME="DOC.2.47.26"></A>
|
||||
<A NAME="DOC.2.49.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpotCutoff( const float spot_cutoff )</B></TT>
|
||||
<DD>Set the spot cutoff of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpotCutoff"></A>
|
||||
<A NAME="DOC.2.47.27"></A>
|
||||
<A NAME="DOC.2.49.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSpotCutoff() const </B></TT>
|
||||
<DD>Get the spot cutoff of the light.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="captureLightState"></A>
|
||||
<A NAME="DOC.2.47.28"></A>
|
||||
<A NAME="DOC.2.49.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureLightState()</B></TT>
|
||||
<DD>
|
||||
Capture the lighting settings of the current OpenGL state
|
||||
and store them in this object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.47.29"></A>
|
||||
<A NAME="DOC.2.49.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Apply the light's state to the OpenGL state machine.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Light"></A>
|
||||
<A NAME="DOC.2.47.30"></A>
|
||||
<A NAME="DOC.2.49.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Light()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init"></A>
|
||||
<A NAME="DOC.2.47.31"></A>
|
||||
<A NAME="DOC.2.49.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void init()</B></TT>
|
||||
<DD>Initialize the light's settings with some decent defaults.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lightnum"></A>
|
||||
<A NAME="DOC.2.47.32"></A>
|
||||
<A NAME="DOC.2.49.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _lightnum</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambient"></A>
|
||||
<A NAME="DOC.2.47.33"></A>
|
||||
<A NAME="DOC.2.49.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambient</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuse"></A>
|
||||
<A NAME="DOC.2.47.34"></A>
|
||||
<A NAME="DOC.2.49.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuse</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specular"></A>
|
||||
<A NAME="DOC.2.47.35"></A>
|
||||
<A NAME="DOC.2.49.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specular</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_position"></A>
|
||||
<A NAME="DOC.2.47.36"></A>
|
||||
<A NAME="DOC.2.49.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _position</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_direction"></A>
|
||||
<A NAME="DOC.2.47.37"></A>
|
||||
<A NAME="DOC.2.49.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _direction</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_constant_attenuation"></A>
|
||||
<A NAME="DOC.2.47.38"></A>
|
||||
<A NAME="DOC.2.49.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _constant_attenuation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_linear_attenuation"></A>
|
||||
<A NAME="DOC.2.47.39"></A>
|
||||
<A NAME="DOC.2.49.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _linear_attenuation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_quadratic_attenuation"></A>
|
||||
<A NAME="DOC.2.47.40"></A>
|
||||
<A NAME="DOC.2.49.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _quadratic_attenuation</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_spot_exponent"></A>
|
||||
<A NAME="DOC.2.47.41"></A>
|
||||
<A NAME="DOC.2.49.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _spot_exponent</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_spot_cutoff"></A>
|
||||
<A NAME="DOC.2.47.42"></A>
|
||||
<A NAME="DOC.2.49.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _spot_cutoff</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CLightSource,MLightSource.html">
|
||||
<param name=before value="M,M,M,M">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
|
||||
<param name=classes value="MNode,M,CLightSource,MLightSource.html">
|
||||
<param name=before value="M,M">
|
||||
<param name=after value="Md_,M">
|
||||
<param name=indent value="0,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,181 +23,32 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.1">LightSource</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">LightSource</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.2">LightSource</A></B>(const <!1><A HREF="LightSource.html#DOC.2.48.2">LightSource</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">LightSource</A></B>(const <!1><A HREF="LightSource.html#DOC.2.51.2">LightSource</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.3">META_Node</A></B>(<!1><A HREF="LightSource.html">LightSource</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.3">META_Node</A></B>(<!1><A HREF="LightSource.html">LightSource</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.48.4">setLight</A></B>(<!1><A HREF="Light.html">Light</A>* light)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.51.4">setLight</A></B>(<!1><A HREF="Light.html">Light</A>* light)
|
||||
<DD><I>Set the attached light</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.48.5">getLight</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.51.5">getLight</A></B>()
|
||||
<DD><I>Get the attached light</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.48.6">getLight</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.51.6">getLight</A></B>() const
|
||||
<DD><I>Get the const attached light</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Light.html">Light</A>> <B><A HREF="#DOC.2.48.9">_light</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Light.html">Light</A>> <B><A HREF="#DOC.2.51.9">_light</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.48.7">~LightSource</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.7">~LightSource</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.48.8">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.51.8">computeBound</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -209,42 +60,42 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="LightSource"></A>
|
||||
<A NAME="DOC.2.48.1"></A>
|
||||
<A NAME="DOC.2.51.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LightSource"></A>
|
||||
<A NAME="DOC.2.48.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource(const <!1><A HREF="LightSource.html#DOC.2.48.2">LightSource</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.51.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource(const <!1><A HREF="LightSource.html#DOC.2.51.2">LightSource</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.48.3"></A>
|
||||
<A NAME="DOC.2.51.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LightSource.html">LightSource</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLight"></A>
|
||||
<A NAME="DOC.2.48.4"></A>
|
||||
<A NAME="DOC.2.51.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLight(<!1><A HREF="Light.html">Light</A>* light)</B></TT>
|
||||
<DD>Set the attached light
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.48.5"></A>
|
||||
<A NAME="DOC.2.51.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Light.html">Light</A>* getLight()</B></TT>
|
||||
<DD>Get the attached light
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.48.6"></A>
|
||||
<A NAME="DOC.2.51.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Light.html">Light</A>* getLight() const </B></TT>
|
||||
<DD>Get the const attached light
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LightSource"></A>
|
||||
<A NAME="DOC.2.48.7"></A>
|
||||
<A NAME="DOC.2.51.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LightSource()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.48.8"></A>
|
||||
<A NAME="DOC.2.51.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_light"></A>
|
||||
<A NAME="DOC.2.48.9"></A>
|
||||
<A NAME="DOC.2.51.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Light.html">Light</A>> _light</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,60 +23,60 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.1">LineSegment</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.1">LineSegment</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.2">LineSegment</A></B>(const <!1><A HREF="LineSegment.html#DOC.2.49.2">LineSegment</A>& seg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.2">LineSegment</A></B>(const <!1><A HREF="LineSegment.html#DOC.2.52.2">LineSegment</A>& seg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.3">LineSegment</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.3">LineSegment</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LineSegment.html">LineSegment</A>& <B><A HREF="#DOC.2.49.4">operator = </A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LineSegment.html">LineSegment</A>& <B><A HREF="#DOC.2.52.4">operator = </A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.5">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.5">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.49.6">start</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.6">start</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.49.7">start</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.7">start</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.49.8">end</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.8">end</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.49.9">end</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.9">end</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.49.10">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.10">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.11">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.52.11">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<DD><I>return true if segment intersects BoundingBox</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.12">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb, float& r1, float& r2) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.52.12">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb, float& r1, float& r2) const
|
||||
<DD><I>return true if segment intersects BoundingBox and return the intersection ratio's</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.13">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.52.13">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<DD><I>return true if segment intersects BoundingSphere</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.14">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs, float& r1, float& r2) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.52.14">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs, float& r1, float& r2) const
|
||||
<DD><I>return true if segment intersects BoundingSphere and return the intersection ratio's</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.15">intersect</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3, float& <!1><A HREF="Image.html#DOC.2.41.12">r</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.52.15">intersect</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3, float& <!1><A HREF="Image.html#DOC.2.43.15">r</A>)
|
||||
<DD><I>return true if segment intersects triangle and set ratio long segment.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.16">mult</A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>& seg, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.16">mult</A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>& seg, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<DD><I>post multiply a segment by matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.17">mult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.17">mult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)
|
||||
<DD><I>pre multiply a segment by matrix</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.49.20">_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.52.20">_s</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.49.21">_e</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.52.21">_e</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.49.18">~LineSegment</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.52.18">~LineSegment</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const bool <B><A HREF="#DOC.2.49.19">intersectAndClip</A></B>(<!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>& e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const bool <B><A HREF="#DOC.2.52.19">intersectAndClip</A></B>(<!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>& e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -88,6 +88,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -105,94 +107,94 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="LineSegment"></A>
|
||||
<A NAME="DOC.2.49.1"></A>
|
||||
<A NAME="DOC.2.52.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineSegment"></A>
|
||||
<A NAME="DOC.2.49.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="LineSegment.html#DOC.2.49.2">LineSegment</A>& seg)</B></TT>
|
||||
<A NAME="DOC.2.52.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="LineSegment.html#DOC.2.52.2">LineSegment</A>& seg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineSegment"></A>
|
||||
<A NAME="DOC.2.49.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)</B></TT>
|
||||
<A NAME="DOC.2.52.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.49.4"></A>
|
||||
<A NAME="DOC.2.52.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LineSegment.html">LineSegment</A>& operator = (const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.49.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)</B></TT>
|
||||
<A NAME="DOC.2.52.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>& e)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="start"></A>
|
||||
<A NAME="DOC.2.49.6"></A>
|
||||
<A NAME="DOC.2.52.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& start()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="start"></A>
|
||||
<A NAME="DOC.2.49.7"></A>
|
||||
<A NAME="DOC.2.52.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& start() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="end"></A>
|
||||
<A NAME="DOC.2.49.8"></A>
|
||||
<A NAME="DOC.2.52.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& end()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="end"></A>
|
||||
<A NAME="DOC.2.49.9"></A>
|
||||
<A NAME="DOC.2.52.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& end() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.49.10"></A>
|
||||
<A NAME="DOC.2.52.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.49.11"></A>
|
||||
<A NAME="DOC.2.52.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const </B></TT>
|
||||
<DD>return true if segment intersects BoundingBox
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.49.12"></A>
|
||||
<A NAME="DOC.2.52.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb, float& r1, float& r2) const </B></TT>
|
||||
<DD>return true if segment intersects BoundingBox and return the intersection ratio's
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.49.13"></A>
|
||||
<A NAME="DOC.2.52.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const </B></TT>
|
||||
<DD>return true if segment intersects BoundingSphere
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.49.14"></A>
|
||||
<A NAME="DOC.2.52.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs, float& r1, float& r2) const </B></TT>
|
||||
<DD>return true if segment intersects BoundingSphere and return the intersection ratio's
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.49.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3, float& <!1><A HREF="Image.html#DOC.2.41.12">r</A>)</B></TT>
|
||||
<A NAME="DOC.2.52.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3, float& <!1><A HREF="Image.html#DOC.2.43.15">r</A>)</B></TT>
|
||||
<DD>return true if segment intersects triangle and set ratio long segment.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mult"></A>
|
||||
<A NAME="DOC.2.49.16"></A>
|
||||
<A NAME="DOC.2.52.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void mult(const <!1><A HREF="LineSegment.html">LineSegment</A>& seg, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
|
||||
<DD>post multiply a segment by matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mult"></A>
|
||||
<A NAME="DOC.2.49.17"></A>
|
||||
<A NAME="DOC.2.52.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void mult(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="LineSegment.html">LineSegment</A>& seg)</B></TT>
|
||||
<DD>pre multiply a segment by matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LineSegment"></A>
|
||||
<A NAME="DOC.2.49.18"></A>
|
||||
<A NAME="DOC.2.52.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineSegment()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersectAndClip"></A>
|
||||
<A NAME="DOC.2.49.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const bool intersectAndClip(<!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>& e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)</B></TT>
|
||||
<A NAME="DOC.2.52.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const bool intersectAndClip(<!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>& e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s"></A>
|
||||
<A NAME="DOC.2.49.20"></A>
|
||||
<A NAME="DOC.2.52.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _s</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_e"></A>
|
||||
<A NAME="DOC.2.49.21"></A>
|
||||
<A NAME="DOC.2.52.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _e</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -22,39 +22,39 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">LineStipple</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.1">LineStipple</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">LineStipple</A></B>(const <!1><A HREF="LineStipple.html#DOC.2.50.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.2">LineStipple</A></B>(const <!1><A HREF="LineStipple.html#DOC.2.53.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.3">META_StateAttribute</A></B>(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.24">LINESTIPPLE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.3">META_StateAttribute</A></B>(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.26">LINESTIPPLE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.50.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.53.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.6">setFactor</A></B>(const int factor)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.6">setFactor</A></B>(const int factor)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.7">getFactor</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.53.7">getFactor</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.8">setPattern</A></B>(const unsigned short pattern)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.8">setPattern</A></B>(const unsigned short pattern)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned short <B><A HREF="#DOC.2.50.9">getPattern</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned short <B><A HREF="#DOC.2.53.9">getPattern</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.50.12">_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.53.12">_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned short <B><A HREF="#DOC.2.50.13">_pattern</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned short <B><A HREF="#DOC.2.53.13">_pattern</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.11">~LineStipple</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.53.11">~LineStipple</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -70,7 +70,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -99,6 +99,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -110,6 +127,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -126,57 +145,57 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="LineStipple"></A>
|
||||
<A NAME="DOC.2.50.1"></A>
|
||||
<A NAME="DOC.2.53.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineStipple"></A>
|
||||
<A NAME="DOC.2.50.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple(const <!1><A HREF="LineStipple.html#DOC.2.50.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.53.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple(const <!1><A HREF="LineStipple.html#DOC.2.53.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.50.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.24">LINESTIPPLE</A>)</B></TT>
|
||||
<A NAME="DOC.2.53.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.26">LINESTIPPLE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.50.4"></A>
|
||||
<A NAME="DOC.2.53.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.50.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.53.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFactor"></A>
|
||||
<A NAME="DOC.2.50.6"></A>
|
||||
<A NAME="DOC.2.53.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFactor(const int factor)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFactor"></A>
|
||||
<A NAME="DOC.2.50.7"></A>
|
||||
<A NAME="DOC.2.53.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFactor() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPattern"></A>
|
||||
<A NAME="DOC.2.50.8"></A>
|
||||
<A NAME="DOC.2.53.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPattern(const unsigned short pattern)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPattern"></A>
|
||||
<A NAME="DOC.2.50.9"></A>
|
||||
<A NAME="DOC.2.53.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned short getPattern() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.50.10"></A>
|
||||
<A NAME="DOC.2.53.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LineStipple"></A>
|
||||
<A NAME="DOC.2.50.11"></A>
|
||||
<A NAME="DOC.2.53.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineStipple()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_factor"></A>
|
||||
<A NAME="DOC.2.50.12"></A>
|
||||
<A NAME="DOC.2.53.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_pattern"></A>
|
||||
<A NAME="DOC.2.50.13"></A>
|
||||
<A NAME="DOC.2.53.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned short _pattern</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,31 +23,31 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">LineWidth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.54.1">LineWidth</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">LineWidth</A></B>(const <!1><A HREF="LineWidth.html#DOC.2.51.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.54.2">LineWidth</A></B>(const <!1><A HREF="LineWidth.html#DOC.2.54.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.3">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.23">LINEWIDTH</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.54.3">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.25">LINEWIDTH</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.51.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.54.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.5">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.54.5">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.51.6">getWidth</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.54.6">getWidth</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.7">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.54.7">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.51.9">_width</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.54.9">_width</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.8">~LineWidth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.54.8">~LineWidth</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -63,7 +63,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -71,7 +71,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -94,6 +94,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -105,6 +122,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -122,41 +141,41 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="LineWidth"></A>
|
||||
<A NAME="DOC.2.51.1"></A>
|
||||
<A NAME="DOC.2.54.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineWidth"></A>
|
||||
<A NAME="DOC.2.51.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth(const <!1><A HREF="LineWidth.html#DOC.2.51.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.54.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth(const <!1><A HREF="LineWidth.html#DOC.2.54.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.51.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.23">LINEWIDTH</A>)</B></TT>
|
||||
<A NAME="DOC.2.54.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.25">LINEWIDTH</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.51.4"></A>
|
||||
<A NAME="DOC.2.54.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWidth"></A>
|
||||
<A NAME="DOC.2.51.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>)</B></TT>
|
||||
<A NAME="DOC.2.54.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWidth"></A>
|
||||
<A NAME="DOC.2.51.6"></A>
|
||||
<A NAME="DOC.2.54.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getWidth() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.51.7"></A>
|
||||
<A NAME="DOC.2.54.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LineWidth"></A>
|
||||
<A NAME="DOC.2.51.8"></A>
|
||||
<A NAME="DOC.2.54.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineWidth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_width"></A>
|
||||
<A NAME="DOC.2.51.9"></A>
|
||||
<A NAME="DOC.2.54.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _width</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
|
||||
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -23,115 +23,115 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.1">Material</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.56.1">Material</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.53.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.56.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.56.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.3">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.6">MATERIAL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.56.3">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.8">MATERIAL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.53.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.56.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.56.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.56.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.53.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.56.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> <B><A HREF="#DOC.2.53.10">getColorMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> <B><A HREF="#DOC.2.56.10">getColorMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.56.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.13">getAmbientFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.56.13">getAmbientFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.56.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.16">getDiffuseFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.56.16">getDiffuseFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<DD><I>Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.56.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const
|
||||
<DD><I>Get the specular value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.19">getSpecularFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.56.19">getSpecularFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether specular values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )
|
||||
<DD><I>Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.56.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const
|
||||
<DD><I>Get the emmsion value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.22">getEmissionFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.56.22">getEmissionFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether emission values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float shininess )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float shininess )
|
||||
<DD><I>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.53.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.56.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const
|
||||
<DD><I>Get the shininess value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.25">getShininessFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.56.25">getShininessFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether shininess values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float trans)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float trans)
|
||||
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float alpha)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.56.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float alpha)
|
||||
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.53.7">Face</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.56.7">Face</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.53.8">ColorMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.56.8">ColorMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> <B><A HREF="#DOC.2.53.29">_colorMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> <B><A HREF="#DOC.2.56.29">_colorMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.30">_ambientFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.56.30">_ambientFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.31">_ambientFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.31">_ambientFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.32">_ambientBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.32">_ambientBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.33">_diffuseFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.56.33">_diffuseFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.34">_diffuseFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.34">_diffuseFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.35">_diffuseBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.35">_diffuseBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.36">_specularFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.56.36">_specularFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.37">_specularFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.37">_specularFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.38">_specularBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.38">_specularBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.39">_emissionFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.56.39">_emissionFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.40">_emissionFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.40">_emissionFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.41">_emissionBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.56.41">_emissionBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.42">_shininessFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.56.42">_shininessFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.53.43">_shininessFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.56.43">_shininessFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.53.44">_shininessBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.56.44">_shininessBack</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.53.28">~Material</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.56.28">~Material</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -147,7 +147,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -176,6 +176,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -187,6 +204,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -204,236 +223,236 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Material"></A>
|
||||
<A NAME="DOC.2.53.1"></A>
|
||||
<A NAME="DOC.2.56.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Material"></A>
|
||||
<A NAME="DOC.2.53.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.53.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.56.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.56.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.53.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.6">MATERIAL</A>)</B></TT>
|
||||
<A NAME="DOC.2.56.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.8">MATERIAL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.53.4"></A>
|
||||
<A NAME="DOC.2.56.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.53.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.56.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.53.6"></A>
|
||||
<A NAME="DOC.2.56.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Face"></A>
|
||||
<A NAME="DOC.2.53.7"></A>
|
||||
<A NAME="DOC.2.56.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FRONT"></A>
|
||||
<A NAME="DOC.2.53.7.1"></A>
|
||||
<A NAME="DOC.2.56.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BACK"></A>
|
||||
<A NAME="DOC.2.53.7.2"></A>
|
||||
<A NAME="DOC.2.56.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONT_AND_BACK"></A>
|
||||
<A NAME="DOC.2.53.7.3"></A>
|
||||
<A NAME="DOC.2.56.7.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="ColorMode"></A>
|
||||
<A NAME="DOC.2.53.8"></A>
|
||||
<A NAME="DOC.2.56.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ColorMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="AMBIENT"></A>
|
||||
<A NAME="DOC.2.53.8.1"></A>
|
||||
<A NAME="DOC.2.56.8.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DIFFUSE"></A>
|
||||
<A NAME="DOC.2.53.8.2"></A>
|
||||
<A NAME="DOC.2.56.8.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DIFFUSE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SPECULAR"></A>
|
||||
<A NAME="DOC.2.53.8.3"></A>
|
||||
<A NAME="DOC.2.56.8.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPECULAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EMISSION"></A>
|
||||
<A NAME="DOC.2.53.8.4"></A>
|
||||
<A NAME="DOC.2.56.8.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EMISSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AMBIENT_AND_DIFFUSE"></A>
|
||||
<A NAME="DOC.2.53.8.5"></A>
|
||||
<A NAME="DOC.2.56.8.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT_AND_DIFFUSE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.53.8.6"></A>
|
||||
<A NAME="DOC.2.56.8.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setColorMode"></A>
|
||||
<A NAME="DOC.2.53.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.56.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getColorMode"></A>
|
||||
<A NAME="DOC.2.53.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> getColorMode() const </B></TT>
|
||||
<A NAME="DOC.2.56.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> getColorMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAmbient"></A>
|
||||
<A NAME="DOC.2.53.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
|
||||
<A NAME="DOC.2.56.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAmbient"></A>
|
||||
<A NAME="DOC.2.53.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.56.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAmbientFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.13"></A>
|
||||
<A NAME="DOC.2.56.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getAmbientFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDiffuse"></A>
|
||||
<A NAME="DOC.2.53.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
|
||||
<A NAME="DOC.2.56.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDiffuse"></A>
|
||||
<A NAME="DOC.2.53.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.56.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDiffuseFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.16"></A>
|
||||
<A NAME="DOC.2.56.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getDiffuseFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSpecular"></A>
|
||||
<A NAME="DOC.2.53.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
|
||||
<A NAME="DOC.2.56.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
|
||||
<DD>Set specular value of specified face(s) of the material,
|
||||
valid specular[03] range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpecular"></A>
|
||||
<A NAME="DOC.2.53.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.56.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the specular value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpecularFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.19"></A>
|
||||
<A NAME="DOC.2.56.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSpecularFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether specular values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEmission"></A>
|
||||
<A NAME="DOC.2.53.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )</B></TT>
|
||||
<A NAME="DOC.2.56.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )</B></TT>
|
||||
<DD>Set emission value of specified face(s) of the material,
|
||||
valid emmison[03] range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEmission"></A>
|
||||
<A NAME="DOC.2.53.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getEmission(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.56.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getEmission(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the emmsion value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEmissionFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.22"></A>
|
||||
<A NAME="DOC.2.56.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getEmissionFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether emission values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setShininess"></A>
|
||||
<A NAME="DOC.2.53.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float shininess )</B></TT>
|
||||
<A NAME="DOC.2.56.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float shininess )</B></TT>
|
||||
<DD>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getShininess"></A>
|
||||
<A NAME="DOC.2.53.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.56.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the shininess value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getShininessFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.25"></A>
|
||||
<A NAME="DOC.2.56.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getShininessFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether shininess values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTransparency"></A>
|
||||
<A NAME="DOC.2.53.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float trans)</B></TT>
|
||||
<A NAME="DOC.2.56.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float trans)</B></TT>
|
||||
<DD>Set the alpha value of ambient,diffuse,specular and emission colors,
|
||||
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAlpha"></A>
|
||||
<A NAME="DOC.2.53.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float alpha)</B></TT>
|
||||
<A NAME="DOC.2.56.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.56.7">Face</A> face, float alpha)</B></TT>
|
||||
<DD>Set the alpha value of ambient,diffuse,specular and emission colors.
|
||||
Valid transparency range is 0.0 to 1.0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Material"></A>
|
||||
<A NAME="DOC.2.53.28"></A>
|
||||
<A NAME="DOC.2.56.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Material()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_colorMode"></A>
|
||||
<A NAME="DOC.2.53.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> _colorMode</B></TT>
|
||||
<A NAME="DOC.2.56.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.56.8">ColorMode</A> _colorMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.30"></A>
|
||||
<A NAME="DOC.2.56.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ambientFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientFront"></A>
|
||||
<A NAME="DOC.2.53.31"></A>
|
||||
<A NAME="DOC.2.56.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientBack"></A>
|
||||
<A NAME="DOC.2.53.32"></A>
|
||||
<A NAME="DOC.2.56.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.33"></A>
|
||||
<A NAME="DOC.2.56.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _diffuseFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseFront"></A>
|
||||
<A NAME="DOC.2.53.34"></A>
|
||||
<A NAME="DOC.2.56.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseBack"></A>
|
||||
<A NAME="DOC.2.53.35"></A>
|
||||
<A NAME="DOC.2.56.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.36"></A>
|
||||
<A NAME="DOC.2.56.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _specularFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularFront"></A>
|
||||
<A NAME="DOC.2.53.37"></A>
|
||||
<A NAME="DOC.2.56.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularBack"></A>
|
||||
<A NAME="DOC.2.53.38"></A>
|
||||
<A NAME="DOC.2.56.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.39"></A>
|
||||
<A NAME="DOC.2.56.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _emissionFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionFront"></A>
|
||||
<A NAME="DOC.2.53.40"></A>
|
||||
<A NAME="DOC.2.56.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionBack"></A>
|
||||
<A NAME="DOC.2.53.41"></A>
|
||||
<A NAME="DOC.2.56.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessFrontAndBack"></A>
|
||||
<A NAME="DOC.2.53.42"></A>
|
||||
<A NAME="DOC.2.56.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _shininessFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessFront"></A>
|
||||
<A NAME="DOC.2.53.43"></A>
|
||||
<A NAME="DOC.2.56.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessBack"></A>
|
||||
<A NAME="DOC.2.53.44"></A>
|
||||
<A NAME="DOC.2.56.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessBack</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -22,152 +22,217 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.1">Matrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.1">Matrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.2">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.64.2">Matrix</A>& other)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.2">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.57.2">Matrix</A>& other)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.64.3">Matrix</A></B>( float const* const def )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.57.3">Matrix</A></B>( float const* const def )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.4">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.57.4">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.64.5">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.57.5">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.64.6">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.57.6">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.64.7">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.57.7">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.64.8">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.57.8">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.64.9">~Matrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.57.9">~Matrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.64.10">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.57.10">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.64.11">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.57.11">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.12">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.57.12">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.13">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.57.13">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.14">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.57.14">operator()</A></B>(int row, int col)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.64.15">operator()</A></B>(int row, int col)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.57.15">operator()</A></B>(int row, int col) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.64.16">operator()</A></B>(int row, int col) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.57.16">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.64.17">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.57.17">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.64.18">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.57.18">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& other)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.19">set</A></B>( float const* const )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.19">set</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& other)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.20">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.20">set</A></B>(float const* const <!1><A HREF="Matrix.html#DOC.2.57.22">ptr</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.64.21">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.21">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.64.22">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.57.22">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.23">makeIdentity</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.57.23">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.24">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.24">makeIdentity</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.25">makeScale</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.25">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.26">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.26">makeScale</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.27">makeTranslate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.27">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.28">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.28">makeTranslate</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.29">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.30">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.30">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.31">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.31">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.32">makeRotate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.32">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.33">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.33">makeRotate</A></B>( float heading, float pitch, float roll)
|
||||
<DD><I>make a rotation Matrix from euler angles.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.34">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.34">makeOrtho</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Set to a orthographic projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.35">identity</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.35">makeOrtho2D</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)
|
||||
<DD><I>Set to a 2D orthographic projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.36">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.36">makeFrustum</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Set to a perspective projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.37">scale</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.37">makePerspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Set to a symmetrical perspective projection, See gluPerspective for further details.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.38">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.38">makeLookAt</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)
|
||||
<DD><I>Set to the position and orientation as per a camera, using the same convention as gluLookAt.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.39">translate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.57.39">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.40">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&, const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.40">identity</A></B>( void )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.41">rotate</A></B>( float, float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.41">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& sv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.42">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.42">scale</A></B>( float sx, float sy, float sz)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.43">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.43">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& dv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.44">setTrans</A></B>( float tx, float ty, float tz )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.44">translate</A></B>( float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.45">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.45">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.46">getTrans</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.46">rotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.47">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.47">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.48">rotate</A></B>( float heading, float pitch, float roll)
|
||||
<DD><I>construct rotation matrix from euler angles, for conventions see makeRotate()</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.49">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& quat)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.50">inverse</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.51">ortho</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Create a orthographic projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.52">ortho2D</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)
|
||||
<DD><I>Create a 2D orthographic projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.53">frustum</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Create a perspective projection.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.54">perspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DD><I>Create a symmetrical perspective projection, See gluPerspective for further details.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.55">lookAt</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)
|
||||
<DD><I>Create the position and orientation as per a camera, using the same convention as gluLookAt.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.56">setTrans</A></B>( float tx, float ty, float tz )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.57">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.58">getTrans</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.59">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<DD><I>apply apply an 3x3 transform of v*M[02,02] </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.48">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.60">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>apply apply an 3x3 transform of M[02,02]*v </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.49">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.61">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.50">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.62">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.51">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.57.63">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.64.52">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& other )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.57.64">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& other )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.53">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.65">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.55">identity</A></B>(void)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.67">identity</A></B>(void)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.56">scale</A></B>(float sx, float sy, float sz)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.68">scale</A></B>(float sx, float sy, float sz)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.57">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.69">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.58">translate</A></B>(float tx, float ty, float tz)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.70">translate</A></B>(float tx, float ty, float tz)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.59">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.71">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.60">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& q )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.72">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& q )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.61">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.73">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.62">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.74">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.63">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.75">rotate</A></B>(float heading, float pitch, float roll)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.64">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.76">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.65">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.77">ortho</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.66">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.78">ortho2D</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.67">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.79">frustum</A></B>(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.68">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.80">perspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.69">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.57.81">lookAt</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.70">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.82">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.71">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.83">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.57.84">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.57.85">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.86">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.87">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.57.88">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.57.89">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -177,6 +242,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -193,285 +260,376 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.64.1"></A>
|
||||
<A NAME="DOC.2.57.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.64.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.64.2">Matrix</A>& other)</B></TT>
|
||||
<A NAME="DOC.2.57.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.57.2">Matrix</A>& other)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.64.3"></A>
|
||||
<A NAME="DOC.2.57.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit Matrix( float const* const def )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.64.4"></A>
|
||||
<A NAME="DOC.2.57.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.64.5"></A>
|
||||
<A NAME="DOC.2.57.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.64.6"></A>
|
||||
<A NAME="DOC.2.57.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.64.7"></A>
|
||||
<A NAME="DOC.2.57.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.64.8"></A>
|
||||
<A NAME="DOC.2.57.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Matrix"></A>
|
||||
<A NAME="DOC.2.64.9"></A>
|
||||
<A NAME="DOC.2.57.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.64.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>& operator = (const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.64.11"></A>
|
||||
<A NAME="DOC.2.57.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.64.12"></A>
|
||||
<A NAME="DOC.2.57.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.64.13"></A>
|
||||
<A NAME="DOC.2.57.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.64.14"></A>
|
||||
<A NAME="DOC.2.57.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.64.15"></A>
|
||||
<A NAME="DOC.2.57.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator()(int row, int col)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.64.16"></A>
|
||||
<A NAME="DOC.2.57.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator()(int row, int col) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.64.17"></A>
|
||||
<A NAME="DOC.2.57.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.64.18"></A>
|
||||
<A NAME="DOC.2.57.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.64.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float const* const )</B></TT>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.57.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>& operator = (const <!1><A HREF="Matrix.html">Matrix</A>& other)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.64.20"></A>
|
||||
<A NAME="DOC.2.57.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Matrix.html">Matrix</A>& other)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.57.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(float const* const <!1><A HREF="Matrix.html#DOC.2.57.22">ptr</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.57.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.64.21"></A>
|
||||
<A NAME="DOC.2.57.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.64.22"></A>
|
||||
<A NAME="DOC.2.57.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeIdentity"></A>
|
||||
<A NAME="DOC.2.64.23"></A>
|
||||
<A NAME="DOC.2.57.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdentity()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeScale"></A>
|
||||
<A NAME="DOC.2.64.24"></A>
|
||||
<A NAME="DOC.2.57.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeScale"></A>
|
||||
<A NAME="DOC.2.64.25"></A>
|
||||
<A NAME="DOC.2.57.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeTranslate"></A>
|
||||
<A NAME="DOC.2.64.26"></A>
|
||||
<A NAME="DOC.2.57.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeTranslate"></A>
|
||||
<A NAME="DOC.2.64.27"></A>
|
||||
<A NAME="DOC.2.57.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.64.28"></A>
|
||||
<A NAME="DOC.2.57.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.64.29"></A>
|
||||
<A NAME="DOC.2.57.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.64.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.57.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.64.31"></A>
|
||||
<A NAME="DOC.2.57.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Quat.html">Quat</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.64.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float, float, float )</B></TT>
|
||||
<A NAME="DOC.2.57.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float heading, float pitch, float roll)</B></TT>
|
||||
<DD>make a rotation Matrix from euler angles.
|
||||
assume Z up, Y north, X east and euler convention
|
||||
as per Open Flight & Performer.
|
||||
Applies a positive rotation about Y axis for roll,
|
||||
then applies a positive roation about X for pitch,
|
||||
and finally a negative rotation about the Z axis.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeOrtho"></A>
|
||||
<A NAME="DOC.2.57.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeOrtho(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Set to a orthographic projection. See glOrtho for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeOrtho2D"></A>
|
||||
<A NAME="DOC.2.57.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void makeOrtho2D(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)</B></TT>
|
||||
<DD>Set to a 2D orthographic projection. See glOrtho2D for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeFrustum"></A>
|
||||
<A NAME="DOC.2.57.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeFrustum(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Set to a perspective projection. See glFrustum for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makePerspective"></A>
|
||||
<A NAME="DOC.2.57.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makePerspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Set to a symmetrical perspective projection, See gluPerspective for further details.
|
||||
Aspect ratio is defined as width/height.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeLookAt"></A>
|
||||
<A NAME="DOC.2.57.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeLookAt(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)</B></TT>
|
||||
<DD>Set to the position and orientation as per a camera, using the same convention as gluLookAt.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="invert"></A>
|
||||
<A NAME="DOC.2.64.33"></A>
|
||||
<A NAME="DOC.2.57.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="invertAffine"></A>
|
||||
<A NAME="DOC.2.64.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invertAffine( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="identity"></A>
|
||||
<A NAME="DOC.2.64.35"></A>
|
||||
<A NAME="DOC.2.57.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> identity( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.64.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<A NAME="DOC.2.57.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>& sv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.64.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float, float, float )</B></TT>
|
||||
<A NAME="DOC.2.57.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float sx, float sy, float sz)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.64.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<A NAME="DOC.2.57.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( const <!1><A HREF="Vec3.html">Vec3</A>& dv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.64.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( float, float, float )</B></TT>
|
||||
<A NAME="DOC.2.57.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>&, const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<A NAME="DOC.2.57.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float, float, float, float )</B></TT>
|
||||
<A NAME="DOC.2.57.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.42"></A>
|
||||
<A NAME="DOC.2.57.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>& )</B></TT>
|
||||
<A NAME="DOC.2.57.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float heading, float pitch, float roll)</B></TT>
|
||||
<DD>construct rotation matrix from euler angles, for conventions see makeRotate()
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.57.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>& quat)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inverse"></A>
|
||||
<A NAME="DOC.2.57.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> inverse( const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ortho"></A>
|
||||
<A NAME="DOC.2.57.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> ortho(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Create a orthographic projection. See glOrtho for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ortho2D"></A>
|
||||
<A NAME="DOC.2.57.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> ortho2D(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)</B></TT>
|
||||
<DD>Create a 2D orthographic projection. See glOrtho for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="frustum"></A>
|
||||
<A NAME="DOC.2.57.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> frustum(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Create a perspective projection. See glFrustum for further details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="perspective"></A>
|
||||
<A NAME="DOC.2.57.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> perspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DD>Create a symmetrical perspective projection, See gluPerspective for further details.
|
||||
Aspect ratio is defined as width/height.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="lookAt"></A>
|
||||
<A NAME="DOC.2.57.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> lookAt(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)</B></TT>
|
||||
<DD>Create the position and orientation as per a camera, using the same convention as gluLookAt.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTrans"></A>
|
||||
<A NAME="DOC.2.64.44"></A>
|
||||
<A NAME="DOC.2.57.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTrans"></A>
|
||||
<A NAME="DOC.2.64.45"></A>
|
||||
<A NAME="DOC.2.57.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTrans"></A>
|
||||
<A NAME="DOC.2.64.46"></A>
|
||||
<A NAME="DOC.2.57.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.64.47"></A>
|
||||
<A NAME="DOC.2.57.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
|
||||
<DD>apply apply an 3x3 transform of v*M[02,02]
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.64.48"></A>
|
||||
<A NAME="DOC.2.57.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>apply apply an 3x3 transform of M[02,02]*v
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mult"></A>
|
||||
<A NAME="DOC.2.64.49"></A>
|
||||
<A NAME="DOC.2.57.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.64.50"></A>
|
||||
<A NAME="DOC.2.57.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.64.51"></A>
|
||||
<A NAME="DOC.2.57.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.64.52"></A>
|
||||
<A NAME="DOC.2.57.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator *= ( const <!1><A HREF="Matrix.html">Matrix</A>& other )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.64.53"></A>
|
||||
<A NAME="DOC.2.57.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> operator * ( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="identity"></A>
|
||||
<A NAME="DOC.2.64.55"></A>
|
||||
<A NAME="DOC.2.57.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> identity(void)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.64.56"></A>
|
||||
<A NAME="DOC.2.57.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(float sx, float sy, float sz)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.64.57"></A>
|
||||
<A NAME="DOC.2.57.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.64.58"></A>
|
||||
<A NAME="DOC.2.57.70"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(float tx, float ty, float tz)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.64.59"></A>
|
||||
<A NAME="DOC.2.57.71"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.60"></A>
|
||||
<A NAME="DOC.2.57.72"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>& q )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.57.73"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.62"></A>
|
||||
<A NAME="DOC.2.57.74"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.64.63"></A>
|
||||
<A NAME="DOC.2.57.75"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float heading, float pitch, float roll)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.57.76"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ortho"></A>
|
||||
<A NAME="DOC.2.57.77"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> ortho(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ortho2D"></A>
|
||||
<A NAME="DOC.2.57.78"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> ortho2D(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="frustum"></A>
|
||||
<A NAME="DOC.2.57.79"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> frustum(const double <!1><A HREF="Camera.html#DOC.2.21.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.21.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.21.20">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.21.21">top</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="perspective"></A>
|
||||
<A NAME="DOC.2.57.80"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> perspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.21.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.21.23">zFar</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="lookAt"></A>
|
||||
<A NAME="DOC.2.57.81"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> lookAt(const <!1><A HREF="Vec3.html">Vec3</A>& eye, const <!1><A HREF="Vec3.html">Vec3</A>& <!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>, const <!1><A HREF="Vec3.html">Vec3</A>& up)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.64.64"></A>
|
||||
<A NAME="DOC.2.57.82"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> postMult( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.64.65"></A>
|
||||
<A NAME="DOC.2.57.83"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> preMult( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.64.66"></A>
|
||||
<A NAME="DOC.2.57.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> postMult( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.64.67"></A>
|
||||
<A NAME="DOC.2.57.85"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> preMult( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.64.68"></A>
|
||||
<A NAME="DOC.2.57.86"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.64.69"></A>
|
||||
<A NAME="DOC.2.57.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.64.70"></A>
|
||||
<A NAME="DOC.2.57.88"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.64.71"></A>
|
||||
<A NAME="DOC.2.57.89"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@
|
||||
<HR>
|
||||
<P><DL>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& <B><A HREF="#DOC.2.74.1">_nv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& <B><A HREF="#DOC.2.64.1">_nv</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.74.3">operator () </A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.3">operator () </A></B>(Node* node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.74.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A><Node> node)
|
||||
</DL></P>
|
||||
|
||||
|
||||
@@ -29,20 +29,20 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="_nv"></A>
|
||||
<A NAME="DOC.2.74.1"></A>
|
||||
<A NAME="DOC.2.64.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& _nv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NodeAcceptOp"></A>
|
||||
<A NAME="DOC.2.74.2"></A>
|
||||
<A NAME="DOC.2.64.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeAcceptOp(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator () "></A>
|
||||
<A NAME="DOC.2.74.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.64.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (Node* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator () "></A>
|
||||
<A NAME="DOC.2.74.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> node)</B></TT>
|
||||
<A NAME="DOC.2.64.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="ref_ptr.html">ref_ptr</A><Node> node)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
|
||||
@@ -22,42 +22,28 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> <B><A HREF="#DOC.2.72.12">_requirements</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.72.13">_nestedCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.62.9">_nestedCallback</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.72.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.72.1.1">NO_REQUIREMENTS</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.1">NodeCallback</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.72.3">~NodeCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.62.2">~NodeCallback</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.4">setRequirements</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr)
|
||||
<DD><I>Set what values from traversal are required by this NodeCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> <B><A HREF="#DOC.2.72.5">getRequirements</A></B>() const
|
||||
<DD><I>Get what values from traversal are required by this NodeCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.6">operator()</A></B>(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.3">operator()</A></B>(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<DD><I>Callback method call by the NodeVisitor when visiting a node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.7">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.62.4">traverse</A></B>(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<DD><I>Call any nested callbacks and then traverse the scene graph.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.8">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.62.5">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.72.9">getNestedCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.62.6">getNestedCallback</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.10">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.7">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.11">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.72.1">Requirements</A></B>
|
||||
<DD><I>The range of values which can be accumulated by the NodeVisitor.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.8">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -71,6 +57,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -86,83 +74,42 @@
|
||||
<H2>Documentation</H2>
|
||||
<DL>
|
||||
|
||||
<A NAME="Requirements"></A>
|
||||
<A NAME="DOC.2.72.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Requirements</B></TT>
|
||||
<DD>The range of values which can be accumulated by the NodeVisitor.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NO_REQUIREMENTS"></A>
|
||||
<A NAME="DOC.2.72.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_REQUIREMENTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_TRAVERSAL"></A>
|
||||
<A NAME="DOC.2.72.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_TRAVERSAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_PARENT_PATH"></A>
|
||||
<A NAME="DOC.2.72.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_PARENT_PATH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_ACCUMULATED_MATRIX"></A>
|
||||
<A NAME="DOC.2.72.1.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_MATRIX</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_ACCUMULATED_INVERSE"></A>
|
||||
<A NAME="DOC.2.72.1.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_INVERSE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="NodeCallback"></A>
|
||||
<A NAME="DOC.2.72.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.72.1.1">NO_REQUIREMENTS</A>)</B></TT>
|
||||
<A NAME="DOC.2.62.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~NodeCallback"></A>
|
||||
<A NAME="DOC.2.72.3"></A>
|
||||
<A NAME="DOC.2.62.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeCallback()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRequirements"></A>
|
||||
<A NAME="DOC.2.72.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequirements(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr)</B></TT>
|
||||
<DD>Set what values from traversal are required by this NodeCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRequirements"></A>
|
||||
<A NAME="DOC.2.72.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> getRequirements() const </B></TT>
|
||||
<DD>Get what values from traversal are required by this NodeCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.72.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)</B></TT>
|
||||
<A NAME="DOC.2.62.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<DD>Callback method call by the NodeVisitor when visiting a node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.72.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<A NAME="DOC.2.62.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(Node* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<DD>Call any nested callbacks and then traverse the scene graph.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNestedCallback"></A>
|
||||
<A NAME="DOC.2.72.8"></A>
|
||||
<A NAME="DOC.2.62.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNestedCallback"></A>
|
||||
<A NAME="DOC.2.72.9"></A>
|
||||
<A NAME="DOC.2.62.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html">NodeCallback</A>* getNestedCallback()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNestedCallback"></A>
|
||||
<A NAME="DOC.2.72.10"></A>
|
||||
<A NAME="DOC.2.62.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeNestedCallback"></A>
|
||||
<A NAME="DOC.2.72.11"></A>
|
||||
<A NAME="DOC.2.62.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_requirements"></A>
|
||||
<A NAME="DOC.2.72.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> _requirements</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nestedCallback"></A>
|
||||
<A NAME="DOC.2.72.13"></A>
|
||||
<A NAME="DOC.2.62.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _nestedCallback</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,114 +23,116 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.73.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.73.1.1">TRAVERSE_NONE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.63.1.1">TRAVERSE_NONE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.73.3">~NodeVisitor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.63.3">~NodeVisitor</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.4">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.4">reset</A></B>()
|
||||
<DD><I>Method to call to reset visitor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.5">setTraversalNumber</A></B>(const int fn)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.5">setTraversalNumber</A></B>(const int fn)
|
||||
<DD><I>Set the traversal number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.73.6">getTraversalNumber</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.63.6">getTraversalNumber</A></B>() const
|
||||
<DD><I>Get the traversal number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<DD><I>Set the FrameStamp that this traversal is assoicated with</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.73.8">getFrameStamp</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.63.8">getFrameStamp</A></B>() const
|
||||
<DD><I>Get the FrameStamp that this traversal is assoicated with</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.9">setTraversalMask</A></B>(const Node::NodeMask mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.9">setTraversalMask</A></B>(const Node::NodeMask mask)
|
||||
<DD><I>Set the TraversalMask of this NodeVisitor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.73.10">getTraversalMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.63.10">getTraversalMask</A></B>() const
|
||||
<DD><I>Get the TraversalMask</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
|
||||
<DD><I>Set the NodeMaskOverride mask.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.73.12">getNodeMaskOverride</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.63.12">getNodeMaskOverride</A></B>() const
|
||||
<DD><I>Get the NodeMaskOverride mask</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.73.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>& node) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.63.13">validNodeMask</A></B>(const osg::Node& node) const
|
||||
<DD><I>Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> mode)
|
||||
<DD><I>Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> <B><A HREF="#DOC.2.73.15">getTraversalMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> <B><A HREF="#DOC.2.63.15">getTraversalMode</A></B>() const
|
||||
<DD><I>Get the traversal mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<DD><I>Set a visitor to handle traversal.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.73.17">getTraversalVisitor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.63.17">getTraversalVisitor</A></B>()
|
||||
<DD><I>Get the traversal visitor, returns NULL if none is attached</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.18">traverse</A></B>(Node& node)
|
||||
<DD><I>Method for handling traversal of a nodes.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.19">pushOntoNodePath</A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.19">pushOntoNodePath</A></B>(Node* node)
|
||||
<DD><I>Method called by osg::Node::accept() method before a call the NodeVisitor::apply().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.20">popFromNodePath</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.20">popFromNodePath</A></B>()
|
||||
<DD><I>Method callby osg::Node::accept() method after a call the NodeVisitor::apply().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath& <B><A HREF="#DOC.2.73.21">getNodePath</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath& <B><A HREF="#DOC.2.63.21">getNodePath</A></B>()
|
||||
<DD><I>Get the non const NodePath from the top most node applied down to the current Node being visited</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath& <B><A HREF="#DOC.2.73.22">getNodePath</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath& <B><A HREF="#DOC.2.63.22">getNodePath</A></B>() const
|
||||
<DD><I>Get the const NodePath from the top most node applied down to the current Node being visited</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.73.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.63.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)
|
||||
<DD><I>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.73.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.63.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)
|
||||
<DD><I>Get the World To Local Matrix from the NodePath for specified Transform::Mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.25">apply</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.25">apply</A></B>(Node& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.30">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.30">apply</A></B>(<!1><A HREF="Projection.html">Projection</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.31">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.31">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.32">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.32">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.33">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.33">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.34">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.34">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.63.35">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.73.1">TraversalMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.63.1">TraversalMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.73.35">_traversalNumber</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.63.36">_traversalNumber</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.73.36">_frameStamp</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.63.37">_frameStamp</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.73.37">_traversalVisitor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.63.38">_traversalVisitor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> <B><A HREF="#DOC.2.73.38">_traversalMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> <B><A HREF="#DOC.2.63.39">_traversalMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.73.39">_traversalMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.63.40">_traversalMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.73.40">_nodeMaskOverride</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.63.41">_nodeMaskOverride</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.73.41">_nodePath</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.63.42">_nodePath</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -144,6 +146,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -174,41 +178,41 @@ not be called. </BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="TraversalMode"></A>
|
||||
<A NAME="DOC.2.73.1"></A>
|
||||
<A NAME="DOC.2.63.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TraversalMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="TRAVERSE_NONE"></A>
|
||||
<A NAME="DOC.2.73.1.1"></A>
|
||||
<A NAME="DOC.2.63.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_NONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_PARENTS"></A>
|
||||
<A NAME="DOC.2.73.1.2"></A>
|
||||
<A NAME="DOC.2.63.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_PARENTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_ALL_CHILDREN"></A>
|
||||
<A NAME="DOC.2.73.1.3"></A>
|
||||
<A NAME="DOC.2.63.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ALL_CHILDREN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_ACTIVE_CHILDREN"></A>
|
||||
<A NAME="DOC.2.73.1.4"></A>
|
||||
<A NAME="DOC.2.63.1.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ACTIVE_CHILDREN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_VISITOR"></A>
|
||||
<A NAME="DOC.2.73.1.5"></A>
|
||||
<A NAME="DOC.2.63.1.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_VISITOR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="NodeVisitor"></A>
|
||||
<A NAME="DOC.2.73.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.73.1.1">TRAVERSE_NONE</A>)</B></TT>
|
||||
<A NAME="DOC.2.63.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.63.1.1">TRAVERSE_NONE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~NodeVisitor"></A>
|
||||
<A NAME="DOC.2.73.3"></A>
|
||||
<A NAME="DOC.2.63.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeVisitor()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.73.4"></A>
|
||||
<A NAME="DOC.2.63.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
|
||||
<DD>Method to call to reset visitor. Useful for your visitor accumulates
|
||||
state during a traversal, and you plan to reuse the visitor.
|
||||
@@ -216,27 +220,27 @@ To flush that state for the next traversal than call reset() prior
|
||||
to each traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalNumber"></A>
|
||||
<A NAME="DOC.2.73.5"></A>
|
||||
<A NAME="DOC.2.63.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalNumber(const int fn)</B></TT>
|
||||
<DD>Set the traversal number. Typically used to denote the frame count.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalNumber"></A>
|
||||
<A NAME="DOC.2.73.6"></A>
|
||||
<A NAME="DOC.2.63.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getTraversalNumber() const </B></TT>
|
||||
<DD>Get the traversal number. Typically used to denote the frame count.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFrameStamp"></A>
|
||||
<A NAME="DOC.2.73.7"></A>
|
||||
<A NAME="DOC.2.63.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
|
||||
<DD>Set the FrameStamp that this traversal is assoicated with
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrameStamp"></A>
|
||||
<A NAME="DOC.2.73.8"></A>
|
||||
<A NAME="DOC.2.63.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
|
||||
<DD>Get the FrameStamp that this traversal is assoicated with
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalMask"></A>
|
||||
<A NAME="DOC.2.73.9"></A>
|
||||
<A NAME="DOC.2.63.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalMask(const Node::NodeMask mask)</B></TT>
|
||||
<DD>Set the TraversalMask of this NodeVisitor.
|
||||
The TraversalMask is used by the NodeVisitor::validNodeMask() method
|
||||
@@ -249,12 +253,12 @@ _nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
|
||||
regardless of their own Node::_nodeMask state.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalMask"></A>
|
||||
<A NAME="DOC.2.73.10"></A>
|
||||
<A NAME="DOC.2.63.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getTraversalMask() const </B></TT>
|
||||
<DD>Get the TraversalMask
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.73.11"></A>
|
||||
<A NAME="DOC.2.63.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMaskOverride(const Node::NodeMask mask)</B></TT>
|
||||
<DD>Set the NodeMaskOverride mask.
|
||||
Used in validNodeMask() to determine whether to operate on a node or its
|
||||
@@ -263,13 +267,13 @@ Typically used to force on nodes which may have
|
||||
been switched off by their own Node::_nodeMask.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.73.12"></A>
|
||||
<A NAME="DOC.2.63.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getNodeMaskOverride() const </B></TT>
|
||||
<DD>Get the NodeMaskOverride mask
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="validNodeMask"></A>
|
||||
<A NAME="DOC.2.73.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const <!1><A HREF="Node.html">osg::Node</A>& node) const </B></TT>
|
||||
<A NAME="DOC.2.63.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const osg::Node& node) const </B></TT>
|
||||
<DD>Method to called by Node and its subclass' Node::accept() method, if the result is true
|
||||
to be used to cull operations of nodes and their subgraphs.
|
||||
Return true if the result of a bit wise and of the NodeVisitor::_traversalMask
|
||||
@@ -278,8 +282,8 @@ default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
|
||||
and osg::Node::_nodeMask is 0xffffffff.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalMode"></A>
|
||||
<A NAME="DOC.2.73.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.63.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> mode)</B></TT>
|
||||
<DD>Set the traversal mode for Node::traverse() to use when
|
||||
deciding which children of a node to traverse. If a
|
||||
NodeVisitor has been attached via setTraverseVisitor()
|
||||
@@ -287,32 +291,32 @@ and the new mode is not TRAVERSE_VISITOR then the attached
|
||||
visitor is detached. Default mode is TRAVERSE_NONE.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalMode"></A>
|
||||
<A NAME="DOC.2.73.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> getTraversalMode() const </B></TT>
|
||||
<A NAME="DOC.2.63.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> getTraversalMode() const </B></TT>
|
||||
<DD>Get the traversal mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalVisitor"></A>
|
||||
<A NAME="DOC.2.73.16"></A>
|
||||
<A NAME="DOC.2.63.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalVisitor(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<DD>Set a visitor to handle traversal.
|
||||
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalVisitor"></A>
|
||||
<A NAME="DOC.2.73.17"></A>
|
||||
<A NAME="DOC.2.63.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
|
||||
<DD>Get the traversal visitor, returns NULL if none is attached
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.73.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverse(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
|
||||
<A NAME="DOC.2.63.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverse(Node& node)</B></TT>
|
||||
<DD>Method for handling traversal of a nodes.
|
||||
If you intend to use the visitor for actively traversing
|
||||
the scene graph then make sure the accept() methods call
|
||||
this method unless they handle traversal directly.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushOntoNodePath"></A>
|
||||
<A NAME="DOC.2.73.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushOntoNodePath(<!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.63.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushOntoNodePath(Node* node)</B></TT>
|
||||
<DD>Method called by osg::Node::accept() method before
|
||||
a call the NodeVisitor::apply(). The back of the list will,
|
||||
therefore, be the current node being visited inside the apply(..),
|
||||
@@ -322,7 +326,7 @@ Note, the user does not typically call pushNodeOnPath() as it
|
||||
will be called automatically by the Node::accept() method.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popFromNodePath"></A>
|
||||
<A NAME="DOC.2.73.20"></A>
|
||||
<A NAME="DOC.2.63.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popFromNodePath()</B></TT>
|
||||
<DD>Method callby osg::Node::accept() method after
|
||||
a call the NodeVisitor::apply().
|
||||
@@ -330,93 +334,97 @@ Note, the user does not typically call pushNodeOnPath() as it
|
||||
will be called automatically by the Node::accept() method.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodePath"></A>
|
||||
<A NAME="DOC.2.73.21"></A>
|
||||
<A NAME="DOC.2.63.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath& getNodePath()</B></TT>
|
||||
<DD>Get the non const NodePath from the top most node applied down
|
||||
to the current Node being visited
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodePath"></A>
|
||||
<A NAME="DOC.2.73.22"></A>
|
||||
<A NAME="DOC.2.63.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const NodePath& getNodePath() const </B></TT>
|
||||
<DD>Get the const NodePath from the top most node applied down
|
||||
to the current Node being visited
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.73.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.63.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)</B></TT>
|
||||
<DD>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.73.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<A NAME="DOC.2.63.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)</B></TT>
|
||||
<DD>Get the World To Local Matrix from the NodePath for specified Transform::Mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
|
||||
<A NAME="DOC.2.63.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(Node& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.26"></A>
|
||||
<A NAME="DOC.2.63.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Geode.html">Geode</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.27"></A>
|
||||
<A NAME="DOC.2.63.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Billboard.html">Billboard</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.28"></A>
|
||||
<A NAME="DOC.2.63.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LightSource.html">LightSource</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.29"></A>
|
||||
<A NAME="DOC.2.63.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Group.html">Group</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.30"></A>
|
||||
<A NAME="DOC.2.63.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Projection.html">Projection</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.63.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Transform.html">Transform</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.31"></A>
|
||||
<A NAME="DOC.2.63.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Switch.html">Switch</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.32"></A>
|
||||
<A NAME="DOC.2.63.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LOD.html">LOD</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.33"></A>
|
||||
<A NAME="DOC.2.63.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Impostor.html">Impostor</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.73.34"></A>
|
||||
<A NAME="DOC.2.63.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="EarthSky.html">EarthSky</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalNumber"></A>
|
||||
<A NAME="DOC.2.73.35"></A>
|
||||
<A NAME="DOC.2.63.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _traversalNumber</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameStamp"></A>
|
||||
<A NAME="DOC.2.73.36"></A>
|
||||
<A NAME="DOC.2.63.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> _frameStamp</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalVisitor"></A>
|
||||
<A NAME="DOC.2.73.37"></A>
|
||||
<A NAME="DOC.2.63.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> _traversalVisitor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalMode"></A>
|
||||
<A NAME="DOC.2.73.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> _traversalMode</B></TT>
|
||||
<A NAME="DOC.2.63.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.63.1">TraversalMode</A> _traversalMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalMask"></A>
|
||||
<A NAME="DOC.2.73.39"></A>
|
||||
<A NAME="DOC.2.63.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _traversalMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.73.40"></A>
|
||||
<A NAME="DOC.2.63.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _nodeMaskOverride</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nodePath"></A>
|
||||
<A NAME="DOC.2.73.41"></A>
|
||||
<A NAME="DOC.2.63.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath _nodePath</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -12,19 +12,19 @@
|
||||
<HR>
|
||||
<P><DL>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.1">ALWAYS</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.1">ALWAYS</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.2">FATAL</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.2">FATAL</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.3">WARN</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.3">WARN</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.4">NOTICE</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.4">NOTICE</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.5">INFO</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.5">INFO</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.6">DEBUG_INFO</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.6">DEBUG_INFO</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.7">DEBUG_FP</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.7">DEBUG_FP</A></B>
|
||||
</DL></P>
|
||||
|
||||
|
||||
@@ -39,31 +39,31 @@ further details.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="ALWAYS"></A>
|
||||
<A NAME="DOC.2.75.1"></A>
|
||||
<A NAME="DOC.2.65.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FATAL"></A>
|
||||
<A NAME="DOC.2.75.2"></A>
|
||||
<A NAME="DOC.2.65.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FATAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WARN"></A>
|
||||
<A NAME="DOC.2.75.3"></A>
|
||||
<A NAME="DOC.2.65.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WARN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NOTICE"></A>
|
||||
<A NAME="DOC.2.75.4"></A>
|
||||
<A NAME="DOC.2.65.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTICE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INFO"></A>
|
||||
<A NAME="DOC.2.75.5"></A>
|
||||
<A NAME="DOC.2.65.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INFO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEBUG_INFO"></A>
|
||||
<A NAME="DOC.2.75.6"></A>
|
||||
<A NAME="DOC.2.65.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_INFO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEBUG_FP"></A>
|
||||
<A NAME="DOC.2.75.7"></A>
|
||||
<A NAME="DOC.2.65.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_FP</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CNode,MNode.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html">
|
||||
<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,1,1,1,1,1,1">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=215>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html">
|
||||
<param name=before value="M,M,M|_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,1,1,1,1,1">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,27 +23,43 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.1">Object</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.75.1">Object</A></B>()
|
||||
<DD><I>Construct an object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.85.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.75.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.85.3">cloneType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.75.3">cloneType</A></B>() const = 0
|
||||
<DD><I>Clone the type of an object, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.85.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.75.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<DD><I>Clone the an object, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.85.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.75.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.85.6">className</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.75.6">className</A></B>() const = 0
|
||||
<DD><I>return the name of the object's class type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.75.8">setDataVariance</A></B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DD><I>Set the data variance of this object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B><A HREF="#DOC.2.75.9">getDataVariance</A></B>() const
|
||||
<DD><I>Get the data variance of this object</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.75.7">DataVariance</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B><A HREF="#DOC.2.75.11">_dataVariance</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.85.7">~Object</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.75.10">~Object</A></B>()
|
||||
<DD><I>Object destructor.</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -58,6 +74,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -77,43 +95,70 @@ Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Object"></A>
|
||||
<A NAME="DOC.2.85.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object()</B></TT>
|
||||
<A NAME="DOC.2.75.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Object()</B></TT>
|
||||
<DD>Construct an object. Note Object is a pure virtual base class
|
||||
and therefore cannot be constructed on its own, only derived
|
||||
classes which override the clone and className methods are
|
||||
concrete classes and can be constructed.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Object"></A>
|
||||
<A NAME="DOC.2.85.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.85.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.75.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.75.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor, optional CopyOp object can be used to control
|
||||
shallow vs deep copying of dynamic data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.85.3"></A>
|
||||
<A NAME="DOC.2.75.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
|
||||
<DD>Clone the type of an object, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.85.4"></A>
|
||||
<A NAME="DOC.2.75.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0</B></TT>
|
||||
<DD>Clone the an object, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.85.5"></A>
|
||||
<A NAME="DOC.2.75.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.85.6"></A>
|
||||
<A NAME="DOC.2.75.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
|
||||
<DD>return the name of the object's class type. Must be defined
|
||||
by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DataVariance"></A>
|
||||
<A NAME="DOC.2.75.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum DataVariance</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DYNAMIC"></A>
|
||||
<A NAME="DOC.2.75.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STATIC"></A>
|
||||
<A NAME="DOC.2.75.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setDataVariance"></A>
|
||||
<A NAME="DOC.2.75.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDataVariance(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)</B></TT>
|
||||
<DD>Set the data variance of this object.
|
||||
Can be set to either STATIC for values that do not change over the lifetime of the object,
|
||||
or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
|
||||
can be used be routines such as optimzation codes that wish to share static data.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDataVariance"></A>
|
||||
<A NAME="DOC.2.75.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> getDataVariance() const </B></TT>
|
||||
<DD>Get the data variance of this object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Object"></A>
|
||||
<A NAME="DOC.2.85.7"></A>
|
||||
<A NAME="DOC.2.75.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
|
||||
<DD>Object destructor. Note, is protected so that Objects cannot
|
||||
be deleted other than by being dereferenced and the reference
|
||||
@@ -122,12 +167,15 @@ of nodes which are still in use. This also means that
|
||||
Node's cannot be created on stack i.e Node node will not compile,
|
||||
forcing all nodes to be created on the heap i.e Node* node
|
||||
= new Node().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_dataVariance"></A>
|
||||
<A NAME="DOC.2.75.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> _dataVariance</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
</B><DD><A HREF="StateSet.html">StateSet</A><BR>
|
||||
<A HREF="StateAttribute.html">StateAttribute</A><BR>
|
||||
<A HREF="Node.html">Node</A><BR>
|
||||
<A HREF="Matrix.html">Matrix</A><BR>
|
||||
<A HREF="Image.html">Image</A><BR>
|
||||
<A HREF="Drawable.html">Drawable</A><BR>
|
||||
|
||||
@@ -13,68 +13,68 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.1">Plane</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.1">Plane</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.86.2">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.76.2">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.3">Plane</A></B>(const float a, const float b, const float c, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.3">Plane</A></B>(const float a, const float b, const float c, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.76.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>& <B><A HREF="#DOC.2.86.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>& <B><A HREF="#DOC.2.76.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.9">set</A></B>(const float a, const float b, const float c, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.9">set</A></B>(const float a, const float b, const float c, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.13">makeUnitLength</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.13">makeUnitLength</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.14">calculateUpperLowerBBCorners</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.14">calculateUpperLowerBBCorners</A></B>()
|
||||
<DD><I>calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.15">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.76.15">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.86.16">asVec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.76.16">asVec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.86.17">asVec4</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.76.17">asVec4</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.86.18">operator [] </A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.76.18">operator [] </A></B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.86.19">operator [] </A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.76.19">operator [] </A></B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.86.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.76.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<DD><I>calculate the distance between a point and the plane</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.86.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.76.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<DD><I>intersection test between plane and bounding sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.86.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.76.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<DD><I>intersection test between plane and bounding sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the plane by matrix.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.76.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the plane by provide a pre inverted matrix.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.86.25">_fv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.76.25">_fv</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.86.26">_upperBBCorner</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.76.26">_upperBBCorner</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.86.27">_lowerBBCorner</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.76.27">_lowerBBCorner</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -86,90 +86,90 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.1"></A>
|
||||
<A NAME="DOC.2.76.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.86.2">Plane</A>& pl)</B></TT>
|
||||
<A NAME="DOC.2.76.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.76.2">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.3"></A>
|
||||
<A NAME="DOC.2.76.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const float a, const float b, const float c, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.4"></A>
|
||||
<A NAME="DOC.2.76.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec4.html">Vec4</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.5"></A>
|
||||
<A NAME="DOC.2.76.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.86.6"></A>
|
||||
<A NAME="DOC.2.76.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.86.7"></A>
|
||||
<A NAME="DOC.2.76.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Plane.html">Plane</A>& operator = (const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.86.8"></A>
|
||||
<A NAME="DOC.2.76.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.86.9"></A>
|
||||
<A NAME="DOC.2.76.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float a, const float b, const float c, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.86.10"></A>
|
||||
<A NAME="DOC.2.76.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">Vec4</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.86.11"></A>
|
||||
<A NAME="DOC.2.76.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.86.12"></A>
|
||||
<A NAME="DOC.2.76.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeUnitLength"></A>
|
||||
<A NAME="DOC.2.86.13"></A>
|
||||
<A NAME="DOC.2.76.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void makeUnitLength()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calculateUpperLowerBBCorners"></A>
|
||||
<A NAME="DOC.2.86.14"></A>
|
||||
<A NAME="DOC.2.76.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void calculateUpperLowerBBCorners()</B></TT>
|
||||
<DD>calculate the upper and lower bounding box corners to be used
|
||||
in the intersect(BoundingBox&) method for speeding calculations
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.86.15"></A>
|
||||
<A NAME="DOC.2.76.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.86.16"></A>
|
||||
<A NAME="DOC.2.76.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& asVec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.86.17"></A>
|
||||
<A NAME="DOC.2.76.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& asVec4() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.86.18"></A>
|
||||
<A NAME="DOC.2.76.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (const int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.86.19"></A>
|
||||
<A NAME="DOC.2.76.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="distance"></A>
|
||||
<A NAME="DOC.2.86.20"></A>
|
||||
<A NAME="DOC.2.76.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float distance(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const </B></TT>
|
||||
<DD>calculate the distance between a point and the plane
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.86.21"></A>
|
||||
<A NAME="DOC.2.76.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const </B></TT>
|
||||
<DD>intersection test between plane and bounding sphere.
|
||||
return 1 if the bs is completely above plane,
|
||||
@@ -177,7 +177,7 @@ return 0 if the bs intersects the plane,
|
||||
return -1 if the bs is completely below the plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.86.22"></A>
|
||||
<A NAME="DOC.2.76.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const </B></TT>
|
||||
<DD>intersection test between plane and bounding sphere.
|
||||
return 1 if the bs is completely above plane,
|
||||
@@ -185,7 +185,7 @@ return 0 if the bs intersects the plane,
|
||||
return -1 if the bs is completely below the plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform"></A>
|
||||
<A NAME="DOC.2.86.23"></A>
|
||||
<A NAME="DOC.2.76.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transform(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the plane by matrix. Note, this operations carries out
|
||||
the calculation of the inverse of the matrix since to transforms
|
||||
@@ -195,21 +195,21 @@ calculated elsewhere then use transformProvidingInverse() instead.
|
||||
See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transformProvidingInverse"></A>
|
||||
<A NAME="DOC.2.86.24"></A>
|
||||
<A NAME="DOC.2.76.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transformProvidingInverse(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the plane by provide a pre inverted matrix.
|
||||
see transform for details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fv"></A>
|
||||
<A NAME="DOC.2.86.25"></A>
|
||||
<A NAME="DOC.2.76.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_upperBBCorner"></A>
|
||||
<A NAME="DOC.2.86.26"></A>
|
||||
<A NAME="DOC.2.76.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _upperBBCorner</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lowerBBCorner"></A>
|
||||
<A NAME="DOC.2.86.27"></A>
|
||||
<A NAME="DOC.2.76.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _lowerBBCorner</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,47 +23,47 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.1">Point</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.78.1">Point</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.88.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.78.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.78.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.3">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.22">POINT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.78.3">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.24">POINT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.88.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.78.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.78.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.6">setSize</A></B>(const float size)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.78.6">setSize</A></B>(const float size)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.88.7">getSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.78.7">getSize</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.78.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.88.9">getFadeThresholdSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.78.9">getFadeThresholdSize</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.78.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.88.11">getDistanceAttenuation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.78.11">getDistanceAttenuation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.78.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.88.13">init_GL_EXT</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.78.13">init_GL_EXT</A></B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.88.15">_size</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.78.15">_size</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.88.16">_fadeThresholdSize</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.78.16">_fadeThresholdSize</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.88.17">_distanceAttenuation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.78.17">_distanceAttenuation</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.88.14">~Point</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.78.14">~Point</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -79,7 +79,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -108,6 +108,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -119,6 +136,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -136,73 +155,73 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Point"></A>
|
||||
<A NAME="DOC.2.88.1"></A>
|
||||
<A NAME="DOC.2.78.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Point"></A>
|
||||
<A NAME="DOC.2.88.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.88.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.78.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.78.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.88.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.22">POINT</A>)</B></TT>
|
||||
<A NAME="DOC.2.78.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.24">POINT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.88.4"></A>
|
||||
<A NAME="DOC.2.78.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.88.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.78.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSize"></A>
|
||||
<A NAME="DOC.2.88.6"></A>
|
||||
<A NAME="DOC.2.78.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSize(const float size)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSize"></A>
|
||||
<A NAME="DOC.2.88.7"></A>
|
||||
<A NAME="DOC.2.78.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSize() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.88.8"></A>
|
||||
<A NAME="DOC.2.78.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeThresholdSize(const float fadeThresholdSize)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.88.9"></A>
|
||||
<A NAME="DOC.2.78.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFadeThresholdSize() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDistanceAttenuation"></A>
|
||||
<A NAME="DOC.2.88.10"></A>
|
||||
<A NAME="DOC.2.78.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDistanceAttenuation(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDistanceAttenuation"></A>
|
||||
<A NAME="DOC.2.88.11"></A>
|
||||
<A NAME="DOC.2.78.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getDistanceAttenuation() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.88.12"></A>
|
||||
<A NAME="DOC.2.78.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init_GL_EXT"></A>
|
||||
<A NAME="DOC.2.88.13"></A>
|
||||
<A NAME="DOC.2.78.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void init_GL_EXT()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Point"></A>
|
||||
<A NAME="DOC.2.88.14"></A>
|
||||
<A NAME="DOC.2.78.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Point()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_size"></A>
|
||||
<A NAME="DOC.2.88.15"></A>
|
||||
<A NAME="DOC.2.78.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _size</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.88.16"></A>
|
||||
<A NAME="DOC.2.78.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fadeThresholdSize</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_distanceAttenuation"></A>
|
||||
<A NAME="DOC.2.88.17"></A>
|
||||
<A NAME="DOC.2.78.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _distanceAttenuation</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,44 +23,44 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">PolygonMode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.79.1">PolygonMode</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.79.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.79.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.79.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.6">POLYGONMODE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.89.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.79.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.79.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.79.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> <B><A HREF="#DOC.2.79.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.79.5">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.89.9">getFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.79.9">getFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.79.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.5">Face</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.79.5">Face</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.6">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.79.6">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.89.12">_frontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.79.12">_frontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.13">_modeFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> <B><A HREF="#DOC.2.79.13">_modeFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.14">_modeBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> <B><A HREF="#DOC.2.79.14">_modeBack</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.11">~PolygonMode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.79.11">~PolygonMode</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -84,7 +84,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -107,6 +107,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -118,6 +135,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -135,90 +154,90 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="PolygonMode"></A>
|
||||
<A NAME="DOC.2.89.1"></A>
|
||||
<A NAME="DOC.2.79.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PolygonMode"></A>
|
||||
<A NAME="DOC.2.89.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.79.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.79.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.89.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)</B></TT>
|
||||
<A NAME="DOC.2.79.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.6">POLYGONMODE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.89.4"></A>
|
||||
<A NAME="DOC.2.79.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Face"></A>
|
||||
<A NAME="DOC.2.89.5"></A>
|
||||
<A NAME="DOC.2.79.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FRONT"></A>
|
||||
<A NAME="DOC.2.89.5.1"></A>
|
||||
<A NAME="DOC.2.79.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BACK"></A>
|
||||
<A NAME="DOC.2.89.5.2"></A>
|
||||
<A NAME="DOC.2.79.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONT_AND_BACK"></A>
|
||||
<A NAME="DOC.2.89.5.3"></A>
|
||||
<A NAME="DOC.2.79.5.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.89.6"></A>
|
||||
<A NAME="DOC.2.79.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="POINT"></A>
|
||||
<A NAME="DOC.2.89.6.1"></A>
|
||||
<A NAME="DOC.2.79.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE"></A>
|
||||
<A NAME="DOC.2.89.6.2"></A>
|
||||
<A NAME="DOC.2.79.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FILL"></A>
|
||||
<A NAME="DOC.2.89.6.3"></A>
|
||||
<A NAME="DOC.2.79.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILL</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.89.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.79.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.79.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.89.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.79.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.79.5">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrontAndBack"></A>
|
||||
<A NAME="DOC.2.89.9"></A>
|
||||
<A NAME="DOC.2.79.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.89.10"></A>
|
||||
<A NAME="DOC.2.79.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~PolygonMode"></A>
|
||||
<A NAME="DOC.2.89.11"></A>
|
||||
<A NAME="DOC.2.79.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonMode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frontAndBack"></A>
|
||||
<A NAME="DOC.2.89.12"></A>
|
||||
<A NAME="DOC.2.79.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _frontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeFront"></A>
|
||||
<A NAME="DOC.2.89.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeFront</B></TT>
|
||||
<A NAME="DOC.2.79.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> _modeFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeBack"></A>
|
||||
<A NAME="DOC.2.89.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeBack</B></TT>
|
||||
<A NAME="DOC.2.79.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.79.6">Mode</A> _modeBack</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -23,39 +23,39 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.1">PolygonOffset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.1">PolygonOffset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.2">PolygonOffset</A></B>(const <!1><A HREF="PolygonOffset.html#DOC.2.90.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.2">PolygonOffset</A></B>(const <!1><A HREF="PolygonOffset.html#DOC.2.80.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.27">POLYGONOFFSET</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.7">POLYGONOFFSET</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.90.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.80.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.90.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.6">setFactor</A></B>(const float factor)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.6">setFactor</A></B>(const float factor)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.90.7">getFactor</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.80.7">getFactor</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.8">setUnits</A></B>(const float units)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.8">setUnits</A></B>(const float units)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.90.9">getUnits</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.80.9">getUnits</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.90.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.90.12">_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.80.12">_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.90.13">_units</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.80.13">_units</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.90.11">~PolygonOffset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.80.11">~PolygonOffset</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -71,7 +71,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -100,6 +100,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -111,6 +128,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -128,57 +147,57 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="PolygonOffset"></A>
|
||||
<A NAME="DOC.2.90.1"></A>
|
||||
<A NAME="DOC.2.80.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PolygonOffset"></A>
|
||||
<A NAME="DOC.2.90.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset(const <!1><A HREF="PolygonOffset.html#DOC.2.90.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.80.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset(const <!1><A HREF="PolygonOffset.html#DOC.2.80.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.90.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.27">POLYGONOFFSET</A>)</B></TT>
|
||||
<A NAME="DOC.2.80.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.7">POLYGONOFFSET</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.90.4"></A>
|
||||
<A NAME="DOC.2.80.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.90.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.80.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFactor"></A>
|
||||
<A NAME="DOC.2.90.6"></A>
|
||||
<A NAME="DOC.2.80.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFactor(const float factor)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFactor"></A>
|
||||
<A NAME="DOC.2.90.7"></A>
|
||||
<A NAME="DOC.2.80.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFactor() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setUnits"></A>
|
||||
<A NAME="DOC.2.90.8"></A>
|
||||
<A NAME="DOC.2.80.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUnits(const float units)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUnits"></A>
|
||||
<A NAME="DOC.2.90.9"></A>
|
||||
<A NAME="DOC.2.80.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getUnits() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.90.10"></A>
|
||||
<A NAME="DOC.2.80.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~PolygonOffset"></A>
|
||||
<A NAME="DOC.2.90.11"></A>
|
||||
<A NAME="DOC.2.80.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonOffset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_factor"></A>
|
||||
<A NAME="DOC.2.90.12"></A>
|
||||
<A NAME="DOC.2.80.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_units"></A>
|
||||
<A NAME="DOC.2.90.13"></A>
|
||||
<A NAME="DOC.2.80.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _units</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
|
||||
<param name=before value="M,M,M,M,M,M">
|
||||
<param name=after value="Md_SPSPSPSP,Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3,4,5">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
|
||||
<param name=before value="M,M,M,M">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,33 +23,33 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.1">PositionAttitudeTransform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.1">PositionAttitudeTransform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.91.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.81.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.3">META_Node</A></B>(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.3">META_Node</A></B>(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.4">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.81.4">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.91.5">getPosition</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.81.5">getPosition</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.6">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>& quat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.81.6">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>& quat)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.7">getAttitude</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.81.7">getAttitude</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.91.10">_position</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.81.10">_position</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.11">_attitude</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.81.11">_attitude</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.91.8">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.81.8">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.91.9">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.81.9">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -57,23 +57,15 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setType</B>(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setReferenceFrame</B>(<!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> rf)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> <B>getReferenceFrame</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setMatrixMode</B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* ctc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B>getMatrixMode</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>isProjectionTransform</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>isModelViewTransform</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getLocalToWorldMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DT>
|
||||
@@ -90,18 +82,16 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>Type</B>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>struct <B>ComputeTransformCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B>_type</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>> <B>_computeTransformCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B>_mode</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> <B>_computeTransformCallback</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> <B>_referenceFrame</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B>_matrix</B>
|
||||
<DT>
|
||||
@@ -124,23 +114,23 @@
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -148,153 +138,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -305,47 +148,47 @@ up via a Vec3 position and Quat attitude</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="PositionAttitudeTransform"></A>
|
||||
<A NAME="DOC.2.91.1"></A>
|
||||
<A NAME="DOC.2.81.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PositionAttitudeTransform"></A>
|
||||
<A NAME="DOC.2.91.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.91.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.81.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.81.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.91.3"></A>
|
||||
<A NAME="DOC.2.81.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPosition"></A>
|
||||
<A NAME="DOC.2.91.4"></A>
|
||||
<A NAME="DOC.2.81.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const <!1><A HREF="Vec3.html">Vec3</A>& pos)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPosition"></A>
|
||||
<A NAME="DOC.2.91.5"></A>
|
||||
<A NAME="DOC.2.81.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>& getPosition() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttitude"></A>
|
||||
<A NAME="DOC.2.91.6"></A>
|
||||
<A NAME="DOC.2.81.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttitude(const <!1><A HREF="Quat.html">Quat</A>& quat)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttitude"></A>
|
||||
<A NAME="DOC.2.91.7"></A>
|
||||
<A NAME="DOC.2.81.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Quat.html">Quat</A>& getAttitude() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.91.8"></A>
|
||||
<A NAME="DOC.2.81.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.91.9"></A>
|
||||
<A NAME="DOC.2.81.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_position"></A>
|
||||
<A NAME="DOC.2.91.10"></A>
|
||||
<A NAME="DOC.2.81.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _position</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_attitude"></A>
|
||||
<A NAME="DOC.2.91.11"></A>
|
||||
<A NAME="DOC.2.81.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _attitude</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -13,98 +13,104 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.92.1">_fv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.83.1">_fv</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.2">Quat</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.83.2">Quat</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.83.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.83.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.92.5">asVec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.83.5">asVec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.92.6">asVec4</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.83.6">asVec4</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.92.7">asVec3</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.83.7">asVec3</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.83.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.83.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.10">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.10">operator * </A></B>(const float rhs) const
|
||||
<DD><I>Multiply by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.11">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.11">operator *= </A></B>(const float rhs)
|
||||
<DD><I>Unary multiply by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary multiply </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary multiply </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.14">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.14">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>Divide by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.15">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.15">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>Unary divide by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom) const
|
||||
<DD><I>Binary divide </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom)
|
||||
<DD><I>Unary divide </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary addition </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary addition</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary subtraction </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.83.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary subtraction </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.22">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.22">operator - </A></B>() const
|
||||
<DD><I>Negation operator - returns the negative of the quaternion.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.92.23">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.83.23">length</A></B>() const
|
||||
<DD><I>Length of the quaternion = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.92.24">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.83.24">length2</A></B>() const
|
||||
<DD><I>Length of the quaternion = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.25">conj</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.25">conj</A></B>() const
|
||||
<DD><I>Conjugate </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.26">inverse</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.83.26">inverse</A></B>() const
|
||||
<DD><I>Multiplicative inverse method: q^(-1) = q^*/(qq^*)</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )
|
||||
<DD><I>Make a rotation Quat which will rotate vec1 to vec2.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.30">getRotate</A></B>( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.30">makeRotate</A></B>( float heading, float pitch, float roll)
|
||||
<DD><I>make a rotation Quat from euler angles.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.31">getRotate</A></B>( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> ) const
|
||||
<DD><I>Return the angle and vector components represented by the quaternion</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.31">getRotate</A></B>( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.32">getRotate</A></B>( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const
|
||||
<DD><I>Return the angle and vector represented by the quaternion</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.32">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.33">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)
|
||||
<DD><I>Spherical Linear Interpolation.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.33">set</A></B>( const <!1><A HREF="Matrix.html">osg::Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.34">set</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DD><I>Set quaternion to be equivalent to specified matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.34">get</A></B>( <!1><A HREF="Matrix.html">osg::Matrix</A>& m ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.83.35">get</A></B>( <!1><A HREF="Matrix.html">Matrix</A>& m ) const
|
||||
<DD><I>Get the equivalent matrix for this quaternion</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.83.36">getMatrix</A></B>() const
|
||||
<DD><I>Get the equivalent matrix for this quaternion</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -117,137 +123,137 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="_fv"></A>
|
||||
<A NAME="DOC.2.92.1"></A>
|
||||
<A NAME="DOC.2.83.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.92.2"></A>
|
||||
<A NAME="DOC.2.83.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.92.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A> )</B></TT>
|
||||
<A NAME="DOC.2.83.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.92.4"></A>
|
||||
<A NAME="DOC.2.83.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( const <!1><A HREF="Vec4.html">Vec4</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.92.5"></A>
|
||||
<A NAME="DOC.2.83.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& asVec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.92.6"></A>
|
||||
<A NAME="DOC.2.83.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& asVec4() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec3"></A>
|
||||
<A NAME="DOC.2.92.7"></A>
|
||||
<A NAME="DOC.2.83.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> asVec3() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.92.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.83.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.92.9"></A>
|
||||
<A NAME="DOC.2.83.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.92.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator * (const float& rhs) const </B></TT>
|
||||
<A NAME="DOC.2.83.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator * (const float rhs) const </B></TT>
|
||||
<DD>Multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.92.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator *= (const float& rhs)</B></TT>
|
||||
<A NAME="DOC.2.83.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator *= (const float rhs)</B></TT>
|
||||
<DD>Unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.92.12"></A>
|
||||
<A NAME="DOC.2.83.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator*(const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary multiply
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*="></A>
|
||||
<A NAME="DOC.2.92.13"></A>
|
||||
<A NAME="DOC.2.83.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator*=(const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary multiply
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.92.14"></A>
|
||||
<A NAME="DOC.2.83.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>Divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.92.15"></A>
|
||||
<A NAME="DOC.2.83.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>Unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator/"></A>
|
||||
<A NAME="DOC.2.92.16"></A>
|
||||
<A NAME="DOC.2.83.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator/(const <!1><A HREF="Quat.html">Quat</A>& denom) const </B></TT>
|
||||
<DD>Binary divide
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator/="></A>
|
||||
<A NAME="DOC.2.92.17"></A>
|
||||
<A NAME="DOC.2.83.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator/=(const <!1><A HREF="Quat.html">Quat</A>& denom)</B></TT>
|
||||
<DD>Unary divide
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.92.18"></A>
|
||||
<A NAME="DOC.2.83.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator + (const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary addition
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.92.19"></A>
|
||||
<A NAME="DOC.2.83.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator += (const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary addition
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.92.20"></A>
|
||||
<A NAME="DOC.2.83.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - (const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary subtraction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.92.21"></A>
|
||||
<A NAME="DOC.2.83.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator -= (const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary subtraction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.92.22"></A>
|
||||
<A NAME="DOC.2.83.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - () const </B></TT>
|
||||
<DD>Negation operator - returns the negative of the quaternion.
|
||||
Basically just calls operator - () on the Vec4
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.92.23"></A>
|
||||
<A NAME="DOC.2.83.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length() const </B></TT>
|
||||
<DD>Length of the quaternion = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.92.24"></A>
|
||||
<A NAME="DOC.2.83.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length2() const </B></TT>
|
||||
<DD>Length of the quaternion = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="conj"></A>
|
||||
<A NAME="DOC.2.92.25"></A>
|
||||
<A NAME="DOC.2.83.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> conj() const </B></TT>
|
||||
<DD>Conjugate
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inverse"></A>
|
||||
<A NAME="DOC.2.92.26"></A>
|
||||
<A NAME="DOC.2.83.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> inverse() const </B></TT>
|
||||
<DD>Multiplicative inverse method: q^(-1) = q^*/(qq^*)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.92.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.83.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.92.28"></A>
|
||||
<A NAME="DOC.2.83.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.92.29"></A>
|
||||
<A NAME="DOC.2.83.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )</B></TT>
|
||||
<DD>Make a rotation Quat which will rotate vec1 to vec2.
|
||||
Generally take adot product to get the angle between these
|
||||
@@ -255,30 +261,45 @@ and then use a cross product to get the rotation axis
|
||||
Watch out for the two special cases of when the vectors
|
||||
are co-incident or opposite in direction.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.83.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float heading, float pitch, float roll)</B></TT>
|
||||
<DD>make a rotation Quat from euler angles.
|
||||
assume Z up, Y north, X east and euler convention
|
||||
as per Open Flight & Performer.
|
||||
Applies a positive rotation about Y axis for roll,
|
||||
then applies a positive roation about X for pitch,
|
||||
and finally a negative rotation about the Z axis.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRotate"></A>
|
||||
<A NAME="DOC.2.92.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> ) const </B></TT>
|
||||
<A NAME="DOC.2.83.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> ) const </B></TT>
|
||||
<DD>Return the angle and vector components represented by the quaternion
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRotate"></A>
|
||||
<A NAME="DOC.2.92.31"></A>
|
||||
<A NAME="DOC.2.83.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const </B></TT>
|
||||
<DD>Return the angle and vector represented by the quaternion
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="slerp"></A>
|
||||
<A NAME="DOC.2.92.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void slerp( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)</B></TT>
|
||||
<A NAME="DOC.2.83.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void slerp( const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)</B></TT>
|
||||
<DD>Spherical Linear Interpolation.
|
||||
As t goes from 0 to 1, the Quat object goes from "from" to "to".
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.92.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( const <!1><A HREF="Matrix.html">osg::Matrix</A>& m )</B></TT>
|
||||
<A NAME="DOC.2.83.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DD>Set quaternion to be equivalent to specified matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.92.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void get( <!1><A HREF="Matrix.html">osg::Matrix</A>& m ) const </B></TT>
|
||||
<A NAME="DOC.2.83.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void get( <!1><A HREF="Matrix.html">Matrix</A>& m ) const </B></TT>
|
||||
<DD>Get the equivalent matrix for this quaternion
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.83.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> getMatrix() const </B></TT>
|
||||
<DD>Get the equivalent matrix for this quaternion
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=365>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html,CAnimationPath,MAnimationPath.html">
|
||||
<param name=before value="M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0">
|
||||
@@ -23,30 +23,33 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">Referenced</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.1">Referenced</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.94.2">Referenced</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.85.2">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B><A HREF="#DOC.2.94.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B><A HREF="#DOC.2.85.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.4">ref</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.4">ref</A></B>() const
|
||||
<DD><I>increment the reference count by one, indicating that this object has another pointer which is referencing it</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.5">unref</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.5">unref</A></B>() const
|
||||
<DD><I>decrement the reference count by one, indicating that a pointer to this object is referencing it.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.94.6">referenceCount</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.6">unref_nodelete</A></B>() const
|
||||
<DD><I>decrement the reference count by one, indicating that a pointer to this object is referencing it.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.85.7">referenceCount</A></B>() const
|
||||
<DD><I>return the number pointers currently referencing this object.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.94.8">_refCount</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.85.9">_refCount</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.94.7">~Referenced</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.85.8">~Referenced</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -58,42 +61,52 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Referenced"></A>
|
||||
<A NAME="DOC.2.94.1"></A>
|
||||
<A NAME="DOC.2.85.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Referenced"></A>
|
||||
<A NAME="DOC.2.94.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.94.2">Referenced</A>&)</B></TT>
|
||||
<A NAME="DOC.2.85.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.85.2">Referenced</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.94.3"></A>
|
||||
<A NAME="DOC.2.85.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>& operator = (<!1><A HREF="Referenced.html">Referenced</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref"></A>
|
||||
<A NAME="DOC.2.94.4"></A>
|
||||
<A NAME="DOC.2.85.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void ref() const </B></TT>
|
||||
<DD>increment the reference count by one, indicating that
|
||||
this object has another pointer which is referencing it
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="unref"></A>
|
||||
<A NAME="DOC.2.94.5"></A>
|
||||
<A NAME="DOC.2.85.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void unref() const </B></TT>
|
||||
<DD>decrement the reference count by one, indicating that
|
||||
a pointer to this object is referencing it. If the
|
||||
reference count goes to zero, it is assumed that this object
|
||||
is no longer referenced and is automatically deleted.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="unref_nodelete"></A>
|
||||
<A NAME="DOC.2.85.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void unref_nodelete() const </B></TT>
|
||||
<DD>decrement the reference count by one, indicating that
|
||||
a pointer to this object is referencing it. However, do
|
||||
not delete it, even if ref count goes to 0. Warning, unref_nodelete()
|
||||
should only be called if the user knows exactly who will
|
||||
be resonsible for, one should prefer unref() over unref_nodelete()
|
||||
as the later can lead to memory leaks.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="referenceCount"></A>
|
||||
<A NAME="DOC.2.94.6"></A>
|
||||
<A NAME="DOC.2.85.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int referenceCount() const </B></TT>
|
||||
<DD>return the number pointers currently referencing this object.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Referenced"></A>
|
||||
<A NAME="DOC.2.94.7"></A>
|
||||
<A NAME="DOC.2.85.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Referenced()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_refCount"></A>
|
||||
<A NAME="DOC.2.94.8"></A>
|
||||
<A NAME="DOC.2.85.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _refCount</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@@ -103,12 +116,12 @@ is no longer referenced and is automatically deleted.
|
||||
<A HREF="Object.html">Object</A><BR>
|
||||
<A HREF="NodeVisitor.html">NodeVisitor</A><BR>
|
||||
<A HREF="NodeCallback.html">NodeCallback</A><BR>
|
||||
<A HREF="MemoryAdapter.html">MemoryAdapter</A><BR>
|
||||
<A HREF="LineSegment.html">LineSegment</A><BR>
|
||||
<A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A><BR>
|
||||
<A HREF="FrameStamp.html">FrameStamp</A><BR>
|
||||
<A HREF="DisplaySettings.html">DisplaySettings</A><BR>
|
||||
<A HREF="Camera.html">Camera</A><BR>
|
||||
<A HREF="AnimationPath.html">AnimationPath</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
||||
@@ -23,36 +23,36 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.1">ShadeModel</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.1">ShadeModel</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.2">ShadeModel</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.96.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.2">ShadeModel</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.87.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.3">META_StateAttribute</A></B>(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.25">SHADEMODEL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.3">META_StateAttribute</A></B>(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.27">SHADEMODEL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.96.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.87.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.96.6">setMode</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.87.6">setMode</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> <B><A HREF="#DOC.2.96.7">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> <B><A HREF="#DOC.2.87.7">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.5">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.87.5">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> <B><A HREF="#DOC.2.96.10">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> <B><A HREF="#DOC.2.87.10">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.96.9">~ShadeModel</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.87.9">~ShadeModel</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -99,6 +99,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -110,6 +127,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -127,56 +146,56 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ShadeModel"></A>
|
||||
<A NAME="DOC.2.96.1"></A>
|
||||
<A NAME="DOC.2.87.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ShadeModel"></A>
|
||||
<A NAME="DOC.2.96.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel(const <!1><A HREF="ShadeModel.html#DOC.2.96.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.87.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel(const <!1><A HREF="ShadeModel.html#DOC.2.87.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.96.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.25">SHADEMODEL</A>)</B></TT>
|
||||
<A NAME="DOC.2.87.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.27">SHADEMODEL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.96.4"></A>
|
||||
<A NAME="DOC.2.87.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.96.5"></A>
|
||||
<A NAME="DOC.2.87.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FLAT"></A>
|
||||
<A NAME="DOC.2.96.5.1"></A>
|
||||
<A NAME="DOC.2.87.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SMOOTH"></A>
|
||||
<A NAME="DOC.2.96.5.2"></A>
|
||||
<A NAME="DOC.2.87.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SMOOTH</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.96.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.87.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.96.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.87.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.96.8"></A>
|
||||
<A NAME="DOC.2.87.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ShadeModel"></A>
|
||||
<A NAME="DOC.2.96.9"></A>
|
||||
<A NAME="DOC.2.87.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ShadeModel()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.96.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.87.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ShadeModel.html#DOC.2.87.5">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -23,62 +23,72 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.1">State</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">State</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.98.2">~State</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.2">~State</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<DD><I>push stateset onto state stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.4">popStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.4">popStateSet</A></B>()
|
||||
<DD><I>pop drawstate off state stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const
|
||||
<DD><I>copy the modes and attributes which captures the current state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.6">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.6">reset</A></B>()
|
||||
<DD><I>reset the state object to an empty stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.98.7">apply_mode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.89.7">applyMode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
|
||||
<DD><I>apply an OpenGL mode if required.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.98.8">apply_attribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.89.8">applyAttribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<DD><I>apply an attribute if required.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.9">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.9">applyProjectionMatrix</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Matrix.html">osg::Matrix</A>& <B><A HREF="#DOC.2.89.10">getProjectionMatrix</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.11">applyModelViewMatrix</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Matrix.html">osg::Matrix</A>& <B><A HREF="#DOC.2.89.12">getModelViewMatrix</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ClippingVolume.html">ClippingVolume</A> <B><A HREF="#DOC.2.89.13">getClippingVolume</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.14">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<DD><I>apply stateset</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.10">apply</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.15">apply</A></B>()
|
||||
<DD><I>apply the state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.11">have_applied</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.16">haveAppliedMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<DD><I>mode has been set externally, update state to reflect this setting</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.12">have_applied</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.17">haveAppliedMode</A></B>(const StateAttribute::GLMode mode)
|
||||
<DD><I>mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply()</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.18">haveAppliedAttribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<DD><I>attribute has been applied externally, update state to reflect this setting</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.13">setContextID</A></B>(unsigned int contextID)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.19">haveAppliedAttribute</A></B>(const StateAttribute::Type type)
|
||||
<DD><I>attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::Stateapply().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.20">setContextID</A></B>(unsigned int contextID)
|
||||
<DD><I>Set the current OpenGL context uniqueID.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.98.14">getContextID</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.89.21">getContextID</A></B>() const
|
||||
<DD><I>Get the current OpenGL context unique ID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.15">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.22">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<DD><I>Set the frame stamp for the current frame</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.98.16">getFrameStamp</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.89.23">getFrameStamp</A></B>() const
|
||||
<DD><I>Set the frame stamp for the current frame</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.17">setCamera</A></B>(<!1><A HREF="Camera.html">Camera</A>* camera)
|
||||
<DD><I>Set the camera.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Camera.html">Camera</A>* <B><A HREF="#DOC.2.98.18">getCamera</A></B>() const
|
||||
<DD><I>Get the camera </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.19">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.24">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
|
||||
<DD><I>Set the DisplaySettings.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.98.20">getDisplaySettings</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.89.25">getDisplaySettings</A></B>() const
|
||||
<DD><I>Get the DisplaySettings </I>
|
||||
</DL></P>
|
||||
|
||||
@@ -93,6 +103,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -111,65 +123,102 @@ Lazy state updating is used to minimize state changes.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="State"></A>
|
||||
<A NAME="DOC.2.98.1"></A>
|
||||
<A NAME="DOC.2.89.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> State()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~State"></A>
|
||||
<A NAME="DOC.2.98.2"></A>
|
||||
<A NAME="DOC.2.89.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~State()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushStateSet"></A>
|
||||
<A NAME="DOC.2.98.3"></A>
|
||||
<A NAME="DOC.2.89.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushStateSet(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
||||
<DD>push stateset onto state stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popStateSet"></A>
|
||||
<A NAME="DOC.2.98.4"></A>
|
||||
<A NAME="DOC.2.89.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popStateSet()</B></TT>
|
||||
<DD>pop drawstate off state stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="captureCurrentState"></A>
|
||||
<A NAME="DOC.2.98.5"></A>
|
||||
<A NAME="DOC.2.89.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureCurrentState(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const </B></TT>
|
||||
<DD>copy the modes and attributes which captures the current state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.98.6"></A>
|
||||
<A NAME="DOC.2.89.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
||||
<DD>reset the state object to an empty stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply_mode"></A>
|
||||
<A NAME="DOC.2.98.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_mode(const StateAttribute::GLMode mode, const bool enabled)</B></TT>
|
||||
<A NAME="applyMode"></A>
|
||||
<A NAME="DOC.2.89.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool applyMode(const StateAttribute::GLMode mode, const bool enabled)</B></TT>
|
||||
<DD>apply an OpenGL mode if required.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply_attribute"></A>
|
||||
<A NAME="DOC.2.98.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_attribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<A NAME="applyAttribute"></A>
|
||||
<A NAME="DOC.2.89.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool applyAttribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<DD>apply an attribute if required.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyProjectionMatrix"></A>
|
||||
<A NAME="DOC.2.89.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyProjectionMatrix(const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getProjectionMatrix"></A>
|
||||
<A NAME="DOC.2.89.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Matrix.html">osg::Matrix</A>& getProjectionMatrix() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyModelViewMatrix"></A>
|
||||
<A NAME="DOC.2.89.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyModelViewMatrix(const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModelViewMatrix"></A>
|
||||
<A NAME="DOC.2.89.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Matrix.html">osg::Matrix</A>& getModelViewMatrix() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getClippingVolume"></A>
|
||||
<A NAME="DOC.2.89.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ClippingVolume.html">ClippingVolume</A> getClippingVolume() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.98.9"></A>
|
||||
<A NAME="DOC.2.89.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
||||
<DD>apply stateset
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.98.10"></A>
|
||||
<A NAME="DOC.2.89.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply()</B></TT>
|
||||
<DD>apply the state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="have_applied"></A>
|
||||
<A NAME="DOC.2.98.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
|
||||
<A NAME="haveAppliedMode"></A>
|
||||
<A NAME="DOC.2.89.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
|
||||
<DD>mode has been set externally, update state to reflect this setting
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="have_applied"></A>
|
||||
<A NAME="DOC.2.98.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<A NAME="haveAppliedMode"></A>
|
||||
<A NAME="DOC.2.89.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(const StateAttribute::GLMode mode)</B></TT>
|
||||
<DD>mode has been set externally, therefore dirty the associated mode in osg::State
|
||||
so it is applied on next call to osg::State::apply()
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="haveAppliedAttribute"></A>
|
||||
<A NAME="DOC.2.89.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<DD>attribute has been applied externally, update state to reflect this setting
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="haveAppliedAttribute"></A>
|
||||
<A NAME="DOC.2.89.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(const StateAttribute::Type type)</B></TT>
|
||||
<DD>attribute has been applied externally,
|
||||
and therefore this attribute type has been dirtied
|
||||
and will need to be re-appplied on next osg::Stateapply().
|
||||
note, if you have an osg::StateAttribute which you have applied externally
|
||||
then use the have_applied(attribute) method as this will the osg::State to
|
||||
track the current state more accuratly and enable lazy state updating such
|
||||
that only changed state will be applied.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setContextID"></A>
|
||||
<A NAME="DOC.2.98.13"></A>
|
||||
<A NAME="DOC.2.89.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setContextID(unsigned int contextID)</B></TT>
|
||||
<DD>Set the current OpenGL context uniqueID.
|
||||
Note, it is the application developers responsibility to
|
||||
@@ -179,86 +228,74 @@ help manage OpenGL display list and texture binds appropriate
|
||||
for each context.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getContextID"></A>
|
||||
<A NAME="DOC.2.98.14"></A>
|
||||
<A NAME="DOC.2.89.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getContextID() const </B></TT>
|
||||
<DD>Get the current OpenGL context unique ID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFrameStamp"></A>
|
||||
<A NAME="DOC.2.98.15"></A>
|
||||
<A NAME="DOC.2.89.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
|
||||
<DD>Set the frame stamp for the current frame
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrameStamp"></A>
|
||||
<A NAME="DOC.2.98.16"></A>
|
||||
<A NAME="DOC.2.89.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
|
||||
<DD>Set the frame stamp for the current frame
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCamera"></A>
|
||||
<A NAME="DOC.2.98.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCamera(<!1><A HREF="Camera.html">Camera</A>* camera)</B></TT>
|
||||
<DD>Set the camera. Note, nothing is applied, the camera is just used
|
||||
used in the State object to pass the current camera to Drawables
|
||||
during rendering.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCamera"></A>
|
||||
<A NAME="DOC.2.98.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Camera.html">Camera</A>* getCamera() const </B></TT>
|
||||
<DD>Get the camera
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDisplaySettings"></A>
|
||||
<A NAME="DOC.2.98.19"></A>
|
||||
<A NAME="DOC.2.89.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)</B></TT>
|
||||
<DD>Set the DisplaySettings. Note, nothing is applied, the visual settings are just used
|
||||
used in the State object to pass the current visual settings to Drawables
|
||||
during rendering.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDisplaySettings"></A>
|
||||
<A NAME="DOC.2.98.20"></A>
|
||||
<A NAME="DOC.2.89.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* getDisplaySettings() const </B></TT>
|
||||
<DD>Get the DisplaySettings
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="ModeStack"></A>
|
||||
<A NAME="DOC.2.98.25.1"></A>
|
||||
<A NAME="DOC.2.89.32.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModeStack()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="changed"></A>
|
||||
<A NAME="DOC.2.98.25.2"></A>
|
||||
<A NAME="DOC.2.89.32.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="last_applied_value"></A>
|
||||
<A NAME="DOC.2.98.25.3"></A>
|
||||
<A NAME="DOC.2.89.32.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool last_applied_value</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="global_default_value"></A>
|
||||
<A NAME="DOC.2.98.25.4"></A>
|
||||
<A NAME="DOC.2.89.32.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool global_default_value</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valueVec"></A>
|
||||
<A NAME="DOC.2.98.25.5"></A>
|
||||
<A NAME="DOC.2.89.32.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ValueVec valueVec</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL>
|
||||
|
||||
<A NAME="AttributeStack"></A>
|
||||
<A NAME="DOC.2.98.26.1"></A>
|
||||
<A NAME="DOC.2.89.33.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeStack()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="changed"></A>
|
||||
<A NAME="DOC.2.98.26.2"></A>
|
||||
<A NAME="DOC.2.89.33.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
||||
<DD>apply an attribute if required, passing in attribute and appropriate attribute stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="last_applied_attribute"></A>
|
||||
<A NAME="DOC.2.98.26.3"></A>
|
||||
<A NAME="DOC.2.89.33.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* last_applied_attribute</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="global_default_attribute"></A>
|
||||
<A NAME="DOC.2.98.26.4"></A>
|
||||
<A NAME="DOC.2.89.33.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>> global_default_attribute</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="attributeVec"></A>
|
||||
<A NAME="DOC.2.98.26.5"></A>
|
||||
<A NAME="DOC.2.89.33.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeVec attributeVec</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
</DL>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=785>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
|
||||
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=815>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLightModel,MLightModel.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
|
||||
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,72 +23,89 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.7">StateAttribute</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.7">StateAttribute</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.8">StateAttribute</A></B>(const <!1><A HREF="StateAttribute.html#DOC.2.102.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.8">StateAttribute</A></B>(const <!1><A HREF="StateAttribute.html#DOC.2.93.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.9">cloneType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.93.9">cloneType</A></B>() const = 0
|
||||
<DD><I>Clone the type of an attribute, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.10">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.93.10">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<DD><I>Clone an attribute, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.102.11">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.93.11">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DD><I>return true if this and obj are of the same kind of object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.102.12">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.93.12">className</A></B>() const
|
||||
<DD><I>return the name of the attribute's class type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B><A HREF="#DOC.2.102.13">getType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B><A HREF="#DOC.2.93.13">getType</A></B>() const = 0
|
||||
<DD><I>return the Type identifier of the attribute's class type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.102.14">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.93.14">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.15">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.93.15">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.16">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.93.16">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.17">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.93.17">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.18">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.18">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.19">apply</A></B>(<!1><A HREF="State.html">State</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.19">apply</A></B>(<!1><A HREF="State.html">State</A>&) const = 0
|
||||
<DD><I>apply the OpenGL state attributes.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.20">compile</A></B>(<!1><A HREF="State.html">State</A>&) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.20">compile</A></B>(<!1><A HREF="State.html">State</A>&) const
|
||||
<DD><I>default to nothing to compile - all state is applied immediately.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.102.1">GLMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.93.1">GLMode</A></B>
|
||||
<DD><I>GLMode is the value used in glEnable/glDisable(mode) </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.2">GLModeValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.93.2">GLModeValue</A></B>
|
||||
<DD><I>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.3">OverrideValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.93.3">OverrideValue</A></B>
|
||||
<DD><I>Override is used to specified the override behavior of StateAttributes from from parent to children.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.4">Values</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.93.4">Values</A></B>
|
||||
<DD><I>list values which can be used in to set either GLModeValues or OverrideValues.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.5">Type</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.93.5">Type</A></B>
|
||||
<DD><I>Type identifier to differentiate between different state types.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.6">Types</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.93.6">Types</A></B>
|
||||
<DD><I>Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.21">~StateAttribute</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.93.21">~StateAttribute</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -100,6 +117,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -117,26 +136,26 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="GLMode"></A>
|
||||
<A NAME="DOC.2.102.1"></A>
|
||||
<A NAME="DOC.2.93.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef GLenum GLMode</B></TT>
|
||||
<DD>GLMode is the value used in glEnable/glDisable(mode)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GLModeValue"></A>
|
||||
<A NAME="DOC.2.102.2"></A>
|
||||
<A NAME="DOC.2.93.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int GLModeValue</B></TT>
|
||||
<DD>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
|
||||
GLMoveValue is also used to specify the override behavior of modes from parent to children.
|
||||
See enum Value description for more details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OverrideValue"></A>
|
||||
<A NAME="DOC.2.102.3"></A>
|
||||
<A NAME="DOC.2.93.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int OverrideValue</B></TT>
|
||||
<DD>Override is used to specified the override behavior of StateAttributes
|
||||
from from parent to children.
|
||||
See enum Value description for more details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Values"></A>
|
||||
<A NAME="DOC.2.102.4"></A>
|
||||
<A NAME="DOC.2.93.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Values</B></TT>
|
||||
<DD>list values which can be used in to set either GLModeValues
|
||||
or OverrideValues. When using in conjunction with GLModeValues
|
||||
@@ -148,43 +167,43 @@ StateSet::setAttributeAndModes(..).
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.102.4.1"></A>
|
||||
<A NAME="DOC.2.93.4.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DD>means that associated GLMode and Override is disabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ON"></A>
|
||||
<A NAME="DOC.2.102.4.2"></A>
|
||||
<A NAME="DOC.2.93.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ON</B></TT>
|
||||
<DD>means that associated GLMode is enabled and Override is disabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE"></A>
|
||||
<A NAME="DOC.2.102.4.3"></A>
|
||||
<A NAME="DOC.2.93.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE</B></TT>
|
||||
<DD>Overriding of GLMode's or StateAttributes is enabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_OFF"></A>
|
||||
<A NAME="DOC.2.102.4.4"></A>
|
||||
<A NAME="DOC.2.93.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_OFF</B></TT>
|
||||
<DD>Equivilant to OFF | OVERRIDE
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_ON"></A>
|
||||
<A NAME="DOC.2.102.4.5"></A>
|
||||
<A NAME="DOC.2.93.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_ON</B></TT>
|
||||
<DD>Equivilant to ON | OVERRIDE
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INHERIT"></A>
|
||||
<A NAME="DOC.2.102.4.6"></A>
|
||||
<A NAME="DOC.2.93.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT</B></TT>
|
||||
<DD>means that GLMode or StateAttribute should in inherited from above
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Type"></A>
|
||||
<A NAME="DOC.2.102.5"></A>
|
||||
<A NAME="DOC.2.93.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int Type</B></TT>
|
||||
<DD>Type identifier to differentiate between different state types.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Types"></A>
|
||||
<A NAME="DOC.2.102.6"></A>
|
||||
<A NAME="DOC.2.93.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Types</B></TT>
|
||||
<DD>Values of StateAttribute::Type used to aid identification
|
||||
of different StateAttribute subclasses. Each subclass defines
|
||||
@@ -197,236 +216,240 @@ that types value.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="TEXTURE"></A>
|
||||
<A NAME="DOC.2.102.6.1"></A>
|
||||
<A NAME="DOC.2.93.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_0"></A>
|
||||
<A NAME="DOC.2.102.6.2"></A>
|
||||
<A NAME="DOC.2.93.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_1"></A>
|
||||
<A NAME="DOC.2.102.6.3"></A>
|
||||
<A NAME="DOC.2.93.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_2"></A>
|
||||
<A NAME="DOC.2.102.6.4"></A>
|
||||
<A NAME="DOC.2.93.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_3"></A>
|
||||
<A NAME="DOC.2.102.6.5"></A>
|
||||
<A NAME="DOC.2.93.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MATERIAL"></A>
|
||||
<A NAME="DOC.2.102.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MATERIAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALPHAFUNC"></A>
|
||||
<A NAME="DOC.2.102.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALPHAFUNC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANTIALIAS"></A>
|
||||
<A NAME="DOC.2.102.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANTIALIAS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORTABLE"></A>
|
||||
<A NAME="DOC.2.102.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORTABLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CULLFACE"></A>
|
||||
<A NAME="DOC.2.102.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CULLFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FOG"></A>
|
||||
<A NAME="DOC.2.102.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FOG</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONTFACE"></A>
|
||||
<A NAME="DOC.2.102.6.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONTFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT"></A>
|
||||
<A NAME="DOC.2.102.6.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_0"></A>
|
||||
<A NAME="DOC.2.102.6.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_1"></A>
|
||||
<A NAME="DOC.2.102.6.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_2"></A>
|
||||
<A NAME="DOC.2.102.6.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_3"></A>
|
||||
<A NAME="DOC.2.102.6.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_4"></A>
|
||||
<A NAME="DOC.2.102.6.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_5"></A>
|
||||
<A NAME="DOC.2.102.6.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_5</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_6"></A>
|
||||
<A NAME="DOC.2.102.6.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_6</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_7"></A>
|
||||
<A NAME="DOC.2.102.6.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_7</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINT"></A>
|
||||
<A NAME="DOC.2.102.6.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEWIDTH"></A>
|
||||
<A NAME="DOC.2.102.6.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEWIDTH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINESTIPPLE"></A>
|
||||
<A NAME="DOC.2.102.6.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINESTIPPLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SHADEMODEL"></A>
|
||||
<A NAME="DOC.2.102.6.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHADEMODEL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGONMODE"></A>
|
||||
<A NAME="DOC.2.102.6.26"></A>
|
||||
<A NAME="DOC.2.93.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONMODE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGONOFFSET"></A>
|
||||
<A NAME="DOC.2.102.6.27"></A>
|
||||
<A NAME="DOC.2.93.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONOFFSET</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MATERIAL"></A>
|
||||
<A NAME="DOC.2.93.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MATERIAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALPHAFUNC"></A>
|
||||
<A NAME="DOC.2.93.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALPHAFUNC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANTIALIAS"></A>
|
||||
<A NAME="DOC.2.93.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANTIALIAS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORTABLE"></A>
|
||||
<A NAME="DOC.2.93.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORTABLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CULLFACE"></A>
|
||||
<A NAME="DOC.2.93.6.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CULLFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FOG"></A>
|
||||
<A NAME="DOC.2.93.6.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FOG</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONTFACE"></A>
|
||||
<A NAME="DOC.2.93.6.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONTFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT"></A>
|
||||
<A NAME="DOC.2.93.6.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_0"></A>
|
||||
<A NAME="DOC.2.93.6.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_1"></A>
|
||||
<A NAME="DOC.2.93.6.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_2"></A>
|
||||
<A NAME="DOC.2.93.6.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_3"></A>
|
||||
<A NAME="DOC.2.93.6.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_4"></A>
|
||||
<A NAME="DOC.2.93.6.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_5"></A>
|
||||
<A NAME="DOC.2.93.6.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_5</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_6"></A>
|
||||
<A NAME="DOC.2.93.6.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_6</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_7"></A>
|
||||
<A NAME="DOC.2.93.6.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_7</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINT"></A>
|
||||
<A NAME="DOC.2.93.6.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEWIDTH"></A>
|
||||
<A NAME="DOC.2.93.6.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEWIDTH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINESTIPPLE"></A>
|
||||
<A NAME="DOC.2.93.6.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINESTIPPLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SHADEMODEL"></A>
|
||||
<A NAME="DOC.2.93.6.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHADEMODEL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXENV"></A>
|
||||
<A NAME="DOC.2.102.6.28"></A>
|
||||
<A NAME="DOC.2.93.6.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXENV</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXGEN"></A>
|
||||
<A NAME="DOC.2.102.6.29"></A>
|
||||
<A NAME="DOC.2.93.6.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXGEN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXMAT"></A>
|
||||
<A NAME="DOC.2.102.6.30"></A>
|
||||
<A NAME="DOC.2.93.6.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHTMODEL"></A>
|
||||
<A NAME="DOC.2.93.6.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHTMODEL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRANSPARENCY"></A>
|
||||
<A NAME="DOC.2.102.6.31"></A>
|
||||
<A NAME="DOC.2.93.6.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENCY</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STENCIL"></A>
|
||||
<A NAME="DOC.2.102.6.32"></A>
|
||||
<A NAME="DOC.2.93.6.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STENCIL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORMASK"></A>
|
||||
<A NAME="DOC.2.102.6.33"></A>
|
||||
<A NAME="DOC.2.93.6.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMASK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEPTH"></A>
|
||||
<A NAME="DOC.2.102.6.34"></A>
|
||||
<A NAME="DOC.2.93.6.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEPTH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="VIEWPORT"></A>
|
||||
<A NAME="DOC.2.102.6.35"></A>
|
||||
<A NAME="DOC.2.93.6.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE"></A>
|
||||
<A NAME="DOC.2.102.6.36"></A>
|
||||
<A NAME="DOC.2.93.6.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_0"></A>
|
||||
<A NAME="DOC.2.102.6.37"></A>
|
||||
<A NAME="DOC.2.93.6.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_1"></A>
|
||||
<A NAME="DOC.2.102.6.38"></A>
|
||||
<A NAME="DOC.2.93.6.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_2"></A>
|
||||
<A NAME="DOC.2.102.6.39"></A>
|
||||
<A NAME="DOC.2.93.6.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_3"></A>
|
||||
<A NAME="DOC.2.102.6.40"></A>
|
||||
<A NAME="DOC.2.93.6.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_4"></A>
|
||||
<A NAME="DOC.2.102.6.41"></A>
|
||||
<A NAME="DOC.2.93.6.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_5"></A>
|
||||
<A NAME="DOC.2.102.6.42"></A>
|
||||
<A NAME="DOC.2.93.6.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_5</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORMATRIX"></A>
|
||||
<A NAME="DOC.2.102.6.43"></A>
|
||||
<A NAME="DOC.2.93.6.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMATRIX</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="StateAttribute"></A>
|
||||
<A NAME="DOC.2.102.7"></A>
|
||||
<A NAME="DOC.2.93.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="StateAttribute"></A>
|
||||
<A NAME="DOC.2.102.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute(const <!1><A HREF="StateAttribute.html#DOC.2.102.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.93.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute(const <!1><A HREF="StateAttribute.html#DOC.2.93.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.102.9"></A>
|
||||
<A NAME="DOC.2.93.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
|
||||
<DD>Clone the type of an attribute, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.102.10"></A>
|
||||
<A NAME="DOC.2.93.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0</B></TT>
|
||||
<DD>Clone an attribute, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.102.11"></A>
|
||||
<A NAME="DOC.2.93.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DD>return true if this and obj are of the same kind of object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.102.12"></A>
|
||||
<A NAME="DOC.2.93.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DD>return the name of the attribute's class type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getType"></A>
|
||||
<A NAME="DOC.2.102.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> getType() const = 0</B></TT>
|
||||
<A NAME="DOC.2.93.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> getType() const = 0</B></TT>
|
||||
<DD>return the Type identifier of the attribute's class type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.102.14"></A>
|
||||
<A NAME="DOC.2.93.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0</B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.102.15"></A>
|
||||
<A NAME="DOC.2.93.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.102.16"></A>
|
||||
<A NAME="DOC.2.93.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.102.17"></A>
|
||||
<A NAME="DOC.2.93.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.102.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const </B></TT>
|
||||
<A NAME="DOC.2.93.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.102.19"></A>
|
||||
<A NAME="DOC.2.93.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&) const = 0</B></TT>
|
||||
<DD>apply the OpenGL state attributes.
|
||||
The global state for the current OpenGL context is passed
|
||||
@@ -434,12 +457,12 @@ in to allow the StateAttribute to obtain details on the
|
||||
the current context and state.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.102.20"></A>
|
||||
<A NAME="DOC.2.93.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>&) const </B></TT>
|
||||
<DD>default to nothing to compile - all state is applied immediately.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~StateAttribute"></A>
|
||||
<A NAME="DOC.2.102.21"></A>
|
||||
<A NAME="DOC.2.93.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateAttribute()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@@ -458,6 +481,7 @@ the current context and state.
|
||||
<A HREF="Material.html">Material</A><BR>
|
||||
<A HREF="LineWidth.html">LineWidth</A><BR>
|
||||
<A HREF="LineStipple.html">LineStipple</A><BR>
|
||||
<A HREF="LightModel.html">LightModel</A><BR>
|
||||
<A HREF="Light.html">Light</A><BR>
|
||||
<A HREF="FrontFace.html">FrontFace</A><BR>
|
||||
<A HREF="Fog.html">Fog</A><BR>
|
||||
|
||||
@@ -23,144 +23,161 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">StateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">StateSet</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.103.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.94.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.103.3">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.94.3">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.103.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.94.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.103.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.94.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.103.6">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.94.6">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.7">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.94.7">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.8">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.94.8">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.9">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.94.9">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.10">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.94.10">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.11">setGlobalDefaults</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.11">setGlobalDefaults</A></B>()
|
||||
<DD><I>set all the modes to on or off so that it defines a complete state, typically used for a default global state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.12">setAllToInherit</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.12">setAllToInherit</A></B>()
|
||||
<DD><I>set all the modes to inherit, typically used to signify nodes which inherit all of their modes for the global state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.13">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.13">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)
|
||||
<DD><I>merge this stateset with stateset rhs, this overrides the rhs if OVERRIDE is specified, otherwise rhs takes precedence</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.15">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.15">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<DD><I>set this StateSet to contain specified GLMode and value</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.16">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.16">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
|
||||
<DD><I>set this StateSet to inherit specified GLMode type from parents.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.103.17">getMode</A></B>(const StateAttribute::GLMode mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.94.17">getMode</A></B>(const StateAttribute::GLMode mode) const
|
||||
<DD><I>get specified GLModeValue for specified GLMode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& <B><A HREF="#DOC.2.103.18">getModeList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A>& <B><A HREF="#DOC.2.94.18">getModeList</A></B>()
|
||||
<DD><I>return the list of all GLModes contained in this StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& <B><A HREF="#DOC.2.103.19">getModeList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A>& <B><A HREF="#DOC.2.94.19">getModeList</A></B>() const
|
||||
<DD><I>return the const list of all GLModes contained in this const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.22">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.22">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
|
||||
<DD><I>set this StateSet to contain specified attribute and override flag</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.23">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.23">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
|
||||
<DD><I>set this StateSet to contain specified attribute and set the associated GLMode's to specified value</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.24">setAttributeToInherit</A></B>(const StateAttribute::Type type)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.24">setAttributeToInherit</A></B>(const StateAttribute::Type type)
|
||||
<DD><I>set this StateSet to inherit specified attribute type from parents.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.103.25">getAttribute</A></B>(const StateAttribute::Type type)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.94.25">getAttribute</A></B>(const StateAttribute::Type type)
|
||||
<DD><I>get specified StateAttribute for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.103.26">getAttribute</A></B>(const StateAttribute::Type type) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.94.26">getAttribute</A></B>(const StateAttribute::Type type) const
|
||||
<DD><I>get specified const StateAttribute for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>* <B><A HREF="#DOC.2.103.27">getAttributePair</A></B>(const StateAttribute::Type type) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.94.20">RefAttributePair</A>* <B><A HREF="#DOC.2.94.27">getAttributePair</A></B>(const StateAttribute::Type type) const
|
||||
<DD><I>get specified RefAttributePair for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& <B><A HREF="#DOC.2.103.28">getAttributeList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A>& <B><A HREF="#DOC.2.94.28">getAttributeList</A></B>()
|
||||
<DD><I>return the list of all StateAttributes contained in this StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& <B><A HREF="#DOC.2.103.29">getAttributeList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A>& <B><A HREF="#DOC.2.94.29">getAttributeList</A></B>() const
|
||||
<DD><I>return the const list of all StateAttributes contained in this const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.31">setRenderingHint</A></B>(const int hint)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.31">setRenderingHint</A></B>(const int hint)
|
||||
<DD><I>set the RenderingHint of the StateSet.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.32">getRenderingHint</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.94.32">getRenderingHint</A></B>() const
|
||||
<DD><I>get the RenderingHint of the StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.34">setRenderBinDetails</A></B>(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.103.33.2">USE_RENDERBIN_DETAILS</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.34">setRenderBinDetails</A></B>(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.94.33.2">USE_RENDERBIN_DETAILS</A>)
|
||||
<DD><I>set the render bin details</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.35">setRendingBinToInherit</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.35">setRendingBinToInherit</A></B>()
|
||||
<DD><I>set the render bin details to inherit</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> <B><A HREF="#DOC.2.103.36">getRenderBinMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> <B><A HREF="#DOC.2.94.36">getRenderBinMode</A></B>() const
|
||||
<DD><I>get the render bin mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.103.37">useRenderBinDetails</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.37">useRenderBinDetails</A></B>() const
|
||||
<DD><I>get whether the render bin details are set and should be used</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.38">getBinNumber</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.94.38">getBinNumber</A></B>() const
|
||||
<DD><I>get the render bin number</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.103.39">getBinName</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.94.39">getBinName</A></B>() const
|
||||
<DD><I>get the render bin name</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.40">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.40">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>call compile on all StateAttributes contained within this StateSet</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> <B><A HREF="#DOC.2.103.14">ModeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> <B><A HREF="#DOC.2.94.14">ModeList</A></B>
|
||||
<DD><I>a container to map GLModes to their respective GLModeValues</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> <B><A HREF="#DOC.2.103.20">RefAttributePair</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> <B><A HREF="#DOC.2.94.20">RefAttributePair</A></B>
|
||||
<DD><I>simple pairing between an attribute and its override flag</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>> <B><A HREF="#DOC.2.103.21">AttributeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.94.20">RefAttributePair</A>> <B><A HREF="#DOC.2.94.21">AttributeList</A></B>
|
||||
<DD><I>a container to map StateAttribyte::Types to their respective RefAttributePair</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.30">RenderingHint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.94.30">RenderingHint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.33">RenderBinMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.94.33">RenderBinMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A> <B><A HREF="#DOC.2.103.43">_modeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A> <B><A HREF="#DOC.2.94.43">_modeList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A> <B><A HREF="#DOC.2.103.44">_attributeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A> <B><A HREF="#DOC.2.94.44">_attributeList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.45">_renderingHint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.94.45">_renderingHint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> <B><A HREF="#DOC.2.103.46">_binMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> <B><A HREF="#DOC.2.94.46">_binMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.47">_binNum</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.94.47">_binNum</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.103.48">_binName</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.94.48">_binName</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.103.41">~StateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.94.41">~StateSet</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>& <B><A HREF="#DOC.2.103.42">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>& <B><A HREF="#DOC.2.94.42">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -170,6 +187,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -192,170 +211,170 @@ in the graphics pipeline.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="StateSet"></A>
|
||||
<A NAME="DOC.2.103.1"></A>
|
||||
<A NAME="DOC.2.94.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="StateSet"></A>
|
||||
<A NAME="DOC.2.103.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.103.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.94.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.94.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.103.3"></A>
|
||||
<A NAME="DOC.2.94.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.103.4"></A>
|
||||
<A NAME="DOC.2.94.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.103.5"></A>
|
||||
<A NAME="DOC.2.94.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.103.6"></A>
|
||||
<A NAME="DOC.2.94.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.103.7"></A>
|
||||
<A NAME="DOC.2.94.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.103.8"></A>
|
||||
<A NAME="DOC.2.94.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.103.9"></A>
|
||||
<A NAME="DOC.2.94.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.103.10"></A>
|
||||
<A NAME="DOC.2.94.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setGlobalDefaults"></A>
|
||||
<A NAME="DOC.2.103.11"></A>
|
||||
<A NAME="DOC.2.94.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGlobalDefaults()</B></TT>
|
||||
<DD>set all the modes to on or off so that it defines a
|
||||
complete state, typically used for a default global state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAllToInherit"></A>
|
||||
<A NAME="DOC.2.103.12"></A>
|
||||
<A NAME="DOC.2.94.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAllToInherit()</B></TT>
|
||||
<DD>set all the modes to inherit, typically used to signify
|
||||
nodes which inherit all of their modes for the global state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="merge"></A>
|
||||
<A NAME="DOC.2.103.13"></A>
|
||||
<A NAME="DOC.2.94.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)</B></TT>
|
||||
<DD>merge this stateset with stateset rhs, this overrides
|
||||
the rhs if OVERRIDE is specified, otherwise rhs takes precedence
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ModeList"></A>
|
||||
<A NAME="DOC.2.103.14"></A>
|
||||
<A NAME="DOC.2.94.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList</B></TT>
|
||||
<DD>a container to map GLModes to their respective GLModeValues
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.103.15"></A>
|
||||
<A NAME="DOC.2.94.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
|
||||
<DD>set this StateSet to contain specified GLMode and value
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setModeToInherit"></A>
|
||||
<A NAME="DOC.2.103.16"></A>
|
||||
<A NAME="DOC.2.94.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setModeToInherit(const StateAttribute::GLMode mode)</B></TT>
|
||||
<DD>set this StateSet to inherit specified GLMode type from parents.
|
||||
has the effect of deleting any GlMode of specified type from StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.103.17"></A>
|
||||
<A NAME="DOC.2.94.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const StateAttribute::GLModeValue getMode(const StateAttribute::GLMode mode) const </B></TT>
|
||||
<DD>get specified GLModeValue for specified GLMode.
|
||||
returns INHERIT if no GLModeValue is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModeList"></A>
|
||||
<A NAME="DOC.2.103.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& getModeList()</B></TT>
|
||||
<A NAME="DOC.2.94.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A>& getModeList()</B></TT>
|
||||
<DD>return the list of all GLModes contained in this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModeList"></A>
|
||||
<A NAME="DOC.2.103.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& getModeList() const </B></TT>
|
||||
<A NAME="DOC.2.94.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A>& getModeList() const </B></TT>
|
||||
<DD>return the const list of all GLModes contained in this const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RefAttributePair"></A>
|
||||
<A NAME="DOC.2.103.20"></A>
|
||||
<A NAME="DOC.2.94.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> RefAttributePair</B></TT>
|
||||
<DD>simple pairing between an attribute and its override flag
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AttributeList"></A>
|
||||
<A NAME="DOC.2.103.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>> AttributeList</B></TT>
|
||||
<A NAME="DOC.2.94.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.94.20">RefAttributePair</A>> AttributeList</B></TT>
|
||||
<DD>a container to map StateAttribyte::Types to their respective RefAttributePair
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttribute"></A>
|
||||
<A NAME="DOC.2.103.22"></A>
|
||||
<A NAME="DOC.2.94.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttribute(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)</B></TT>
|
||||
<DD>set this StateSet to contain specified attribute and override flag
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttributeAndModes"></A>
|
||||
<A NAME="DOC.2.103.23"></A>
|
||||
<A NAME="DOC.2.94.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeAndModes(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)</B></TT>
|
||||
<DD>set this StateSet to contain specified attribute and set the associated GLMode's to specified value
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttributeToInherit"></A>
|
||||
<A NAME="DOC.2.103.24"></A>
|
||||
<A NAME="DOC.2.94.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeToInherit(const StateAttribute::Type type)</B></TT>
|
||||
<DD>set this StateSet to inherit specified attribute type from parents.
|
||||
has the effect of deleting any state attributes of specified type from StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttribute"></A>
|
||||
<A NAME="DOC.2.103.25"></A>
|
||||
<A NAME="DOC.2.94.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type)</B></TT>
|
||||
<DD>get specified StateAttribute for specified type.
|
||||
returns NULL if no type is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttribute"></A>
|
||||
<A NAME="DOC.2.103.26"></A>
|
||||
<A NAME="DOC.2.94.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type) const </B></TT>
|
||||
<DD>get specified const StateAttribute for specified type.
|
||||
returns NULL if no type is contained within const StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributePair"></A>
|
||||
<A NAME="DOC.2.103.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
|
||||
<A NAME="DOC.2.94.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.94.20">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
|
||||
<DD>get specified RefAttributePair for specified type.
|
||||
returns NULL if no type is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributeList"></A>
|
||||
<A NAME="DOC.2.103.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& getAttributeList()</B></TT>
|
||||
<A NAME="DOC.2.94.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A>& getAttributeList()</B></TT>
|
||||
<DD>return the list of all StateAttributes contained in this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributeList"></A>
|
||||
<A NAME="DOC.2.103.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& getAttributeList() const </B></TT>
|
||||
<A NAME="DOC.2.94.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A>& getAttributeList() const </B></TT>
|
||||
<DD>return the const list of all StateAttributes contained in this const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RenderingHint"></A>
|
||||
<A NAME="DOC.2.103.30"></A>
|
||||
<A NAME="DOC.2.94.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderingHint</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DEFAULT_BIN"></A>
|
||||
<A NAME="DOC.2.103.30.1"></A>
|
||||
<A NAME="DOC.2.94.30.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEFAULT_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OPAQUE_BIN"></A>
|
||||
<A NAME="DOC.2.103.30.2"></A>
|
||||
<A NAME="DOC.2.94.30.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OPAQUE_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRANSPARENT_BIN"></A>
|
||||
<A NAME="DOC.2.103.30.3"></A>
|
||||
<A NAME="DOC.2.94.30.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENT_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setRenderingHint"></A>
|
||||
<A NAME="DOC.2.103.31"></A>
|
||||
<A NAME="DOC.2.94.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderingHint(const int hint)</B></TT>
|
||||
<DD>set the RenderingHint of the StateSet.
|
||||
RenderingHint is used by osgUtil::Renderer to determine which
|
||||
@@ -364,97 +383,97 @@ objects OPAQUE_BIN would typical used, which TRANSPARENT_BIN
|
||||
should be used for objects which need to be depth sorted.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderingHint"></A>
|
||||
<A NAME="DOC.2.103.32"></A>
|
||||
<A NAME="DOC.2.94.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getRenderingHint() const </B></TT>
|
||||
<DD>get the RenderingHint of the StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RenderBinMode"></A>
|
||||
<A NAME="DOC.2.103.33"></A>
|
||||
<A NAME="DOC.2.94.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderBinMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="INHERIT_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.103.33.1"></A>
|
||||
<A NAME="DOC.2.94.33.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.103.33.2"></A>
|
||||
<A NAME="DOC.2.94.33.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.103.33.3"></A>
|
||||
<A NAME="DOC.2.94.33.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ENCLOSE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.103.33.4"></A>
|
||||
<A NAME="DOC.2.94.33.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENCLOSE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setRenderBinDetails"></A>
|
||||
<A NAME="DOC.2.103.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.103.33.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
|
||||
<A NAME="DOC.2.94.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.94.33.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
|
||||
<DD>set the render bin details
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRendingBinToInherit"></A>
|
||||
<A NAME="DOC.2.103.35"></A>
|
||||
<A NAME="DOC.2.94.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRendingBinToInherit()</B></TT>
|
||||
<DD>set the render bin details to inherit
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderBinMode"></A>
|
||||
<A NAME="DOC.2.103.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> getRenderBinMode() const </B></TT>
|
||||
<A NAME="DOC.2.94.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> getRenderBinMode() const </B></TT>
|
||||
<DD>get the render bin mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="useRenderBinDetails"></A>
|
||||
<A NAME="DOC.2.103.37"></A>
|
||||
<A NAME="DOC.2.94.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool useRenderBinDetails() const </B></TT>
|
||||
<DD>get whether the render bin details are set and should be used
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBinNumber"></A>
|
||||
<A NAME="DOC.2.103.38"></A>
|
||||
<A NAME="DOC.2.94.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBinNumber() const </B></TT>
|
||||
<DD>get the render bin number
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBinName"></A>
|
||||
<A NAME="DOC.2.103.39"></A>
|
||||
<A NAME="DOC.2.94.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getBinName() const </B></TT>
|
||||
<DD>get the render bin name
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.103.40"></A>
|
||||
<A NAME="DOC.2.94.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>call compile on all StateAttributes contained within this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~StateSet"></A>
|
||||
<A NAME="DOC.2.103.41"></A>
|
||||
<A NAME="DOC.2.94.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSet()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.103.42"></A>
|
||||
<A NAME="DOC.2.94.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html">StateSet</A>& operator = (const <!1><A HREF="StateSet.html">StateSet</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeList"></A>
|
||||
<A NAME="DOC.2.103.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A> _modeList</B></TT>
|
||||
<A NAME="DOC.2.94.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.94.14">ModeList</A> _modeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_attributeList"></A>
|
||||
<A NAME="DOC.2.103.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A> _attributeList</B></TT>
|
||||
<A NAME="DOC.2.94.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.94.21">AttributeList</A> _attributeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderingHint"></A>
|
||||
<A NAME="DOC.2.103.45"></A>
|
||||
<A NAME="DOC.2.94.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _renderingHint</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binMode"></A>
|
||||
<A NAME="DOC.2.103.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> _binMode</B></TT>
|
||||
<A NAME="DOC.2.94.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.94.33">RenderBinMode</A> _binMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binNum"></A>
|
||||
<A NAME="DOC.2.103.47"></A>
|
||||
<A NAME="DOC.2.94.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNum</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binName"></A>
|
||||
<A NAME="DOC.2.103.48"></A>
|
||||
<A NAME="DOC.2.94.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _binName</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,71 +23,71 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.18">numOpaque</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.18">numOpaque</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.19">nummat</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.19">nummat</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.20">nbins</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.20">nbins</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.21">nprims</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.21">nprims</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.22">nlights</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.22">nlights</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.23">depth</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.23">depth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.24">_binNo</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.24">_binNo</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <B><A HREF="#DOC.2.104.25">stattype</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.95.4">statsType</A> <B><A HREF="#DOC.2.95.25">stattype</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.26">nimpostor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.26">nimpostor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.27">numprimtypes</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.27">numprimtypes</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.28">primtypes</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.28">primtypes</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.29">primlens</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.29">primlens</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.30">primverts</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.95.30">primverts</A></B>[16]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">Statistics</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.1">Statistics</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.3">~Statistics</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.3">~Statistics</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.5">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.5">reset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.6">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.6">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.95.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.104.7">apply</A></B>(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.95.7">apply</A></B>(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.52.8">end</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.8">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.8">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.9">addOpaque</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.9">addOpaque</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.10">addMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.10">addMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.11">addLight</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.11">addLight</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.12">addNumPrims</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.12">addNumPrims</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.13">addImpostor</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.13">addImpostor</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.104.14">getBins</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.95.14">getBins</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.15">setDepth</A></B>(const int d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.15">setDepth</A></B>(const int d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.16">addBins</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.16">addBins</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.17">setBinNo</A></B>(const int n)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.95.17">setBinNo</A></B>(const int n)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.2">PrimitiveType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.95.2">PrimitiveType</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.4">statsType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.95.4">statsType</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -101,6 +101,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -143,223 +145,223 @@ each trifan or tristrip = (length-2) triangles and so on.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Statistics"></A>
|
||||
<A NAME="DOC.2.104.1"></A>
|
||||
<A NAME="DOC.2.95.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Statistics()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PrimitiveType"></A>
|
||||
<A NAME="DOC.2.104.2"></A>
|
||||
<A NAME="DOC.2.95.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum PrimitiveType</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NO_TYPE"></A>
|
||||
<A NAME="DOC.2.104.2.1"></A>
|
||||
<A NAME="DOC.2.95.2.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_TYPE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINTS"></A>
|
||||
<A NAME="DOC.2.104.2.2"></A>
|
||||
<A NAME="DOC.2.95.2.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINES"></A>
|
||||
<A NAME="DOC.2.104.2.3"></A>
|
||||
<A NAME="DOC.2.95.2.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE_STRIP"></A>
|
||||
<A NAME="DOC.2.104.2.4"></A>
|
||||
<A NAME="DOC.2.95.2.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_LINE_STRIP"></A>
|
||||
<A NAME="DOC.2.104.2.5"></A>
|
||||
<A NAME="DOC.2.95.2.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_LINE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE_LOOP"></A>
|
||||
<A NAME="DOC.2.104.2.6"></A>
|
||||
<A NAME="DOC.2.95.2.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_LOOP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLES"></A>
|
||||
<A NAME="DOC.2.104.2.7"></A>
|
||||
<A NAME="DOC.2.95.2.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLE_STRIP"></A>
|
||||
<A NAME="DOC.2.104.2.8"></A>
|
||||
<A NAME="DOC.2.95.2.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_TRIANGLE_STRIP"></A>
|
||||
<A NAME="DOC.2.104.2.9"></A>
|
||||
<A NAME="DOC.2.95.2.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLE_FAN"></A>
|
||||
<A NAME="DOC.2.104.2.10"></A>
|
||||
<A NAME="DOC.2.95.2.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_FAN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_TRIANGLE_FAN"></A>
|
||||
<A NAME="DOC.2.104.2.11"></A>
|
||||
<A NAME="DOC.2.95.2.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_FAN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="QUADS"></A>
|
||||
<A NAME="DOC.2.104.2.12"></A>
|
||||
<A NAME="DOC.2.95.2.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUADS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="QUAD_STRIP"></A>
|
||||
<A NAME="DOC.2.104.2.13"></A>
|
||||
<A NAME="DOC.2.95.2.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGON"></A>
|
||||
<A NAME="DOC.2.104.2.14"></A>
|
||||
<A NAME="DOC.2.95.2.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGON</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="IMPOSTOR"></A>
|
||||
<A NAME="DOC.2.104.2.15"></A>
|
||||
<A NAME="DOC.2.95.2.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IMPOSTOR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="~Statistics"></A>
|
||||
<A NAME="DOC.2.104.3"></A>
|
||||
<A NAME="DOC.2.95.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Statistics()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="statsType"></A>
|
||||
<A NAME="DOC.2.104.4"></A>
|
||||
<A NAME="DOC.2.95.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum statsType</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="STAT_NONE"></A>
|
||||
<A NAME="DOC.2.104.4.1"></A>
|
||||
<A NAME="DOC.2.95.4.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_NONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_FRAMERATE"></A>
|
||||
<A NAME="DOC.2.104.4.2"></A>
|
||||
<A NAME="DOC.2.95.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_FRAMERATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_GRAPHS"></A>
|
||||
<A NAME="DOC.2.104.4.3"></A>
|
||||
<A NAME="DOC.2.95.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_GRAPHS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_VIEWPARMS"></A>
|
||||
<A NAME="DOC.2.104.4.4"></A>
|
||||
<A NAME="DOC.2.95.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_VIEWPARMS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMS"></A>
|
||||
<A NAME="DOC.2.104.4.5"></A>
|
||||
<A NAME="DOC.2.95.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMSPERVIEW"></A>
|
||||
<A NAME="DOC.2.104.4.6"></A>
|
||||
<A NAME="DOC.2.95.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERVIEW</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMSPERBIN"></A>
|
||||
<A NAME="DOC.2.104.4.7"></A>
|
||||
<A NAME="DOC.2.95.4.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERBIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_DC"></A>
|
||||
<A NAME="DOC.2.104.4.8"></A>
|
||||
<A NAME="DOC.2.95.4.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_DC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_RESTART"></A>
|
||||
<A NAME="DOC.2.104.4.9"></A>
|
||||
<A NAME="DOC.2.95.4.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_RESTART</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.104.5"></A>
|
||||
<A NAME="DOC.2.95.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setType"></A>
|
||||
<A NAME="DOC.2.104.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<A NAME="DOC.2.95.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.95.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.104.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)</B></TT>
|
||||
<A NAME="DOC.2.95.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.52.8">end</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNumPrims"></A>
|
||||
<A NAME="DOC.2.104.8"></A>
|
||||
<A NAME="DOC.2.95.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addOpaque"></A>
|
||||
<A NAME="DOC.2.104.9"></A>
|
||||
<A NAME="DOC.2.95.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addOpaque()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addMatrix"></A>
|
||||
<A NAME="DOC.2.104.10"></A>
|
||||
<A NAME="DOC.2.95.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.104.11"></A>
|
||||
<A NAME="DOC.2.95.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addLight(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNumPrims"></A>
|
||||
<A NAME="DOC.2.104.12"></A>
|
||||
<A NAME="DOC.2.95.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addImpostor"></A>
|
||||
<A NAME="DOC.2.104.13"></A>
|
||||
<A NAME="DOC.2.95.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addImpostor(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBins"></A>
|
||||
<A NAME="DOC.2.104.14"></A>
|
||||
<A NAME="DOC.2.95.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBins()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepth"></A>
|
||||
<A NAME="DOC.2.104.15"></A>
|
||||
<A NAME="DOC.2.95.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepth(const int d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addBins"></A>
|
||||
<A NAME="DOC.2.104.16"></A>
|
||||
<A NAME="DOC.2.95.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addBins(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setBinNo"></A>
|
||||
<A NAME="DOC.2.104.17"></A>
|
||||
<A NAME="DOC.2.95.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBinNo(const int n)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="numOpaque"></A>
|
||||
<A NAME="DOC.2.104.18"></A>
|
||||
<A NAME="DOC.2.95.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numOpaque</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nummat"></A>
|
||||
<A NAME="DOC.2.104.19"></A>
|
||||
<A NAME="DOC.2.95.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nummat</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nbins"></A>
|
||||
<A NAME="DOC.2.104.20"></A>
|
||||
<A NAME="DOC.2.95.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nbins</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nprims"></A>
|
||||
<A NAME="DOC.2.104.21"></A>
|
||||
<A NAME="DOC.2.95.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nprims</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nlights"></A>
|
||||
<A NAME="DOC.2.104.22"></A>
|
||||
<A NAME="DOC.2.95.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nlights</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="depth"></A>
|
||||
<A NAME="DOC.2.104.23"></A>
|
||||
<A NAME="DOC.2.95.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int depth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binNo"></A>
|
||||
<A NAME="DOC.2.104.24"></A>
|
||||
<A NAME="DOC.2.95.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNo</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="stattype"></A>
|
||||
<A NAME="DOC.2.104.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> stattype</B></TT>
|
||||
<A NAME="DOC.2.95.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.95.4">statsType</A> stattype</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nimpostor"></A>
|
||||
<A NAME="DOC.2.104.26"></A>
|
||||
<A NAME="DOC.2.95.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nimpostor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="numprimtypes"></A>
|
||||
<A NAME="DOC.2.104.27"></A>
|
||||
<A NAME="DOC.2.95.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numprimtypes[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primtypes"></A>
|
||||
<A NAME="DOC.2.104.28"></A>
|
||||
<A NAME="DOC.2.95.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primtypes[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primlens"></A>
|
||||
<A NAME="DOC.2.104.29"></A>
|
||||
<A NAME="DOC.2.95.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primlens[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primverts"></A>
|
||||
<A NAME="DOC.2.104.30"></A>
|
||||
<A NAME="DOC.2.95.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primverts[16]</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,72 +23,72 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.1">Stencil</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.1">Stencil</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.96.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.33">STENCIL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.105.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.96.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.96.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>, uint mask)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.8">getFunction</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> <B><A HREF="#DOC.2.96.8">getFunction</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.105.9">getFunctionRef</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.96.9">getFunctionRef</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.10">getFunctionMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.96.10">getFunctionMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.96.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> zpass)
|
||||
<DD><I>set the operations to apply when the various stencil and depth tests fail or pass.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.13">getStencilFailOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.13">getStencilFailOperation</A></B>() const
|
||||
<DD><I>get the operation when the stencil test fails</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.14">getStencilPassAndDepthFailOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.14">getStencilPassAndDepthFailOperation</A></B>() const
|
||||
<DD><I>get the operation when the stencil test passes but the depth test fails</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.15">getStencilPassAndDepthPassOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.15">getStencilPassAndDepthPassOperation</A></B>() const
|
||||
<DD><I>get the operation when both the stencil test and the depth test pass</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.16">setWriteMask</A></B>(uint mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.96.16">setWriteMask</A></B>(uint mask)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.17">getWriteMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.96.17">getWriteMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.6">Function</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.6">Function</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.11">Operation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.11">Operation</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.20">_func</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> <B><A HREF="#DOC.2.96.20">_func</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.105.21">_funcRef</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.96.21">_funcRef</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.22">_funcMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.96.22">_funcMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.23">_sfail</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.23">_sfail</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.24">_zfail</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.24">_zfail</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.25">_zpass</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> <B><A HREF="#DOC.2.96.25">_zpass</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.26">_writeMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.96.26">_writeMask</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.105.19">~Stencil</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.96.19">~Stencil</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -104,7 +104,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -133,6 +133,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -144,6 +161,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -161,114 +180,114 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Stencil"></A>
|
||||
<A NAME="DOC.2.105.1"></A>
|
||||
<A NAME="DOC.2.96.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Stencil"></A>
|
||||
<A NAME="DOC.2.105.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.96.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.96.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.105.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)</B></TT>
|
||||
<A NAME="DOC.2.96.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.33">STENCIL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.105.4"></A>
|
||||
<A NAME="DOC.2.96.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.105.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.96.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Function"></A>
|
||||
<A NAME="DOC.2.105.6"></A>
|
||||
<A NAME="DOC.2.96.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NEVER"></A>
|
||||
<A NAME="DOC.2.105.6.1"></A>
|
||||
<A NAME="DOC.2.96.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LESS"></A>
|
||||
<A NAME="DOC.2.105.6.2"></A>
|
||||
<A NAME="DOC.2.96.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EQUAL"></A>
|
||||
<A NAME="DOC.2.105.6.3"></A>
|
||||
<A NAME="DOC.2.96.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LEQUAL"></A>
|
||||
<A NAME="DOC.2.105.6.4"></A>
|
||||
<A NAME="DOC.2.96.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GREATER"></A>
|
||||
<A NAME="DOC.2.105.6.5"></A>
|
||||
<A NAME="DOC.2.96.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NOTEQUAL"></A>
|
||||
<A NAME="DOC.2.105.6.6"></A>
|
||||
<A NAME="DOC.2.96.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GEQUAL"></A>
|
||||
<A NAME="DOC.2.105.6.7"></A>
|
||||
<A NAME="DOC.2.96.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALWAYS"></A>
|
||||
<A NAME="DOC.2.105.6.8"></A>
|
||||
<A NAME="DOC.2.96.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.105.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)</B></TT>
|
||||
<A NAME="DOC.2.96.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.85.4">ref</A>, uint mask)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunction"></A>
|
||||
<A NAME="DOC.2.105.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> getFunction() const </B></TT>
|
||||
<A NAME="DOC.2.96.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> getFunction() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunctionRef"></A>
|
||||
<A NAME="DOC.2.105.9"></A>
|
||||
<A NAME="DOC.2.96.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFunctionRef() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunctionMask"></A>
|
||||
<A NAME="DOC.2.105.10"></A>
|
||||
<A NAME="DOC.2.96.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getFunctionMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Operation"></A>
|
||||
<A NAME="DOC.2.105.11"></A>
|
||||
<A NAME="DOC.2.96.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Operation</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="KEEP"></A>
|
||||
<A NAME="DOC.2.105.11.1"></A>
|
||||
<A NAME="DOC.2.96.11.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> KEEP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ZERO"></A>
|
||||
<A NAME="DOC.2.105.11.2"></A>
|
||||
<A NAME="DOC.2.96.11.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPLACE"></A>
|
||||
<A NAME="DOC.2.105.11.3"></A>
|
||||
<A NAME="DOC.2.96.11.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INCR"></A>
|
||||
<A NAME="DOC.2.105.11.4"></A>
|
||||
<A NAME="DOC.2.96.11.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INCR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DECR"></A>
|
||||
<A NAME="DOC.2.105.11.5"></A>
|
||||
<A NAME="DOC.2.96.11.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INVERT"></A>
|
||||
<A NAME="DOC.2.105.11.6"></A>
|
||||
<A NAME="DOC.2.96.11.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INVERT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setOperation"></A>
|
||||
<A NAME="DOC.2.105.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)</B></TT>
|
||||
<A NAME="DOC.2.96.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> zpass)</B></TT>
|
||||
<DD>set the operations to apply when the various stencil and depth
|
||||
tests fail or pass. First parameter is to control the operation
|
||||
when the stencil test fails. The second parameter is to control the
|
||||
@@ -278,62 +297,62 @@ and depth pass. Ordering of parameter is the same as if using
|
||||
glStencilOp(,,).
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilFailOperation"></A>
|
||||
<A NAME="DOC.2.105.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilFailOperation() const </B></TT>
|
||||
<A NAME="DOC.2.96.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> getStencilFailOperation() const </B></TT>
|
||||
<DD>get the operation when the stencil test fails
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilPassAndDepthFailOperation"></A>
|
||||
<A NAME="DOC.2.105.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
|
||||
<A NAME="DOC.2.96.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
|
||||
<DD>get the operation when the stencil test passes but the depth test fails
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilPassAndDepthPassOperation"></A>
|
||||
<A NAME="DOC.2.105.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
|
||||
<A NAME="DOC.2.96.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
|
||||
<DD>get the operation when both the stencil test and the depth test pass
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWriteMask"></A>
|
||||
<A NAME="DOC.2.105.16"></A>
|
||||
<A NAME="DOC.2.96.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(uint mask)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWriteMask"></A>
|
||||
<A NAME="DOC.2.105.17"></A>
|
||||
<A NAME="DOC.2.96.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getWriteMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.105.18"></A>
|
||||
<A NAME="DOC.2.96.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Stencil"></A>
|
||||
<A NAME="DOC.2.105.19"></A>
|
||||
<A NAME="DOC.2.96.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Stencil()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_func"></A>
|
||||
<A NAME="DOC.2.105.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> _func</B></TT>
|
||||
<A NAME="DOC.2.96.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.96.6">Function</A> _func</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_funcRef"></A>
|
||||
<A NAME="DOC.2.105.21"></A>
|
||||
<A NAME="DOC.2.96.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _funcRef</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_funcMask"></A>
|
||||
<A NAME="DOC.2.105.22"></A>
|
||||
<A NAME="DOC.2.96.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _funcMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_sfail"></A>
|
||||
<A NAME="DOC.2.105.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _sfail</B></TT>
|
||||
<A NAME="DOC.2.96.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> _sfail</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zfail"></A>
|
||||
<A NAME="DOC.2.105.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zfail</B></TT>
|
||||
<A NAME="DOC.2.96.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> _zfail</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zpass"></A>
|
||||
<A NAME="DOC.2.105.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zpass</B></TT>
|
||||
<A NAME="DOC.2.96.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.96.11">Operation</A> _zpass</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_writeMask"></A>
|
||||
<A NAME="DOC.2.105.26"></A>
|
||||
<A NAME="DOC.2.96.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _writeMask</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CSwitch,MSwitch.html">
|
||||
<param name=before value="M,M,M,M,M">
|
||||
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3,4">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CSwitch,MSwitch.html">
|
||||
<param name=before value="M,M,M">
|
||||
<param name=after value="Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,37 +23,37 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">Switch</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.2">Switch</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">Switch</A></B>(const <!1><A HREF="Switch.html#DOC.2.106.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.3">Switch</A></B>(const <!1><A HREF="Switch.html#DOC.2.97.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.4">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.4">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.106.5">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.97.5">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.6">setValue</A></B>(const int value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.6">setValue</A></B>(const int value)
|
||||
<DD><I> Selects the active child Node or enables a special SwitchType mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.106.7">getValue</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.97.7">getValue</A></B>() const
|
||||
<DD><I> Returns the number of the active child Node or the SwitchType</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.1">SwitchType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.97.1">SwitchType</A></B>
|
||||
<DD><I> Special mode values for the Switch.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.106.9">_value</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.97.9">_value</A></B>
|
||||
<DD><I>The current Switch value.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.8">~Switch</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.97.8">~Switch</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -61,23 +61,23 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -90,153 +90,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -249,7 +102,7 @@ to represent the different states of a traffic light.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="SwitchType"></A>
|
||||
<A NAME="DOC.2.106.1"></A>
|
||||
<A NAME="DOC.2.97.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SwitchType</B></TT>
|
||||
<DD>
|
||||
Special mode values for the Switch. Use these if you want to
|
||||
@@ -257,55 +110,55 @@ turn on/off all child nodes.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="ALL_CHILDREN_ON"></A>
|
||||
<A NAME="DOC.2.106.1.1"></A>
|
||||
<A NAME="DOC.2.97.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_ON</B></TT>
|
||||
<DD>Turn on all children.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALL_CHILDREN_OFF"></A>
|
||||
<A NAME="DOC.2.106.1.2"></A>
|
||||
<A NAME="DOC.2.97.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_OFF</B></TT>
|
||||
<DD>Turn off all children.
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Switch"></A>
|
||||
<A NAME="DOC.2.106.2"></A>
|
||||
<A NAME="DOC.2.97.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Switch"></A>
|
||||
<A NAME="DOC.2.106.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch(const <!1><A HREF="Switch.html#DOC.2.106.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.97.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch(const <!1><A HREF="Switch.html#DOC.2.97.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.106.4"></A>
|
||||
<A NAME="DOC.2.97.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Switch.html">Switch</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.106.5"></A>
|
||||
<A NAME="DOC.2.97.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setValue"></A>
|
||||
<A NAME="DOC.2.106.6"></A>
|
||||
<A NAME="DOC.2.97.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setValue(const int value)</B></TT>
|
||||
<DD>
|
||||
Selects the active child Node or enables a special
|
||||
SwitchType mode.
|
||||
|
||||
<DL><DT><DT><B>Parameters:</B><DD><B>value</B> - the number of the active child
|
||||
(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A> child == number 0) or SwitchType. Invalid values
|
||||
(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A> child == number 0) or SwitchType. Invalid values
|
||||
will be ignored.<BR><DD></DL><P>
|
||||
<A NAME="getValue"></A>
|
||||
<A NAME="DOC.2.106.7"></A>
|
||||
<A NAME="DOC.2.97.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getValue() const </B></TT>
|
||||
<DD>
|
||||
Returns the number of the active child Node or the SwitchType
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Switch"></A>
|
||||
<A NAME="DOC.2.106.8"></A>
|
||||
<A NAME="DOC.2.97.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Switch()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_value"></A>
|
||||
<A NAME="DOC.2.106.9"></A>
|
||||
<A NAME="DOC.2.97.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _value</B></TT>
|
||||
<DD>The current Switch value.
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
@@ -23,36 +23,36 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">TexEnv</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.1">TexEnv</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.107.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.98.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.3">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.28">TEXENV</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.3">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.28">TEXENV</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.98.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.6">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> mode )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.6">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> mode )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> <B><A HREF="#DOC.2.107.7">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> <B><A HREF="#DOC.2.98.7">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.98.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.5">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.98.5">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> <B><A HREF="#DOC.2.107.10">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> <B><A HREF="#DOC.2.98.10">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.9">~TexEnv</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.98.9">~TexEnv</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -99,6 +99,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -110,6 +127,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -127,64 +146,64 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexEnv"></A>
|
||||
<A NAME="DOC.2.107.1"></A>
|
||||
<A NAME="DOC.2.98.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexEnv"></A>
|
||||
<A NAME="DOC.2.107.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.107.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.98.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.98.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.107.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.28">TEXENV</A>)</B></TT>
|
||||
<A NAME="DOC.2.98.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.28">TEXENV</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.107.4"></A>
|
||||
<A NAME="DOC.2.98.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.107.5"></A>
|
||||
<A NAME="DOC.2.98.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DECAL"></A>
|
||||
<A NAME="DOC.2.107.5.1"></A>
|
||||
<A NAME="DOC.2.98.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MODULATE"></A>
|
||||
<A NAME="DOC.2.107.5.2"></A>
|
||||
<A NAME="DOC.2.98.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODULATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BLEND"></A>
|
||||
<A NAME="DOC.2.107.5.3"></A>
|
||||
<A NAME="DOC.2.98.5.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BLEND</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPLACE"></A>
|
||||
<A NAME="DOC.2.107.5.4"></A>
|
||||
<A NAME="DOC.2.98.5.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.107.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> mode )</B></TT>
|
||||
<A NAME="DOC.2.98.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> mode )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.107.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.98.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.107.8"></A>
|
||||
<A NAME="DOC.2.98.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexEnv"></A>
|
||||
<A NAME="DOC.2.107.9"></A>
|
||||
<A NAME="DOC.2.98.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexEnv( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.107.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.98.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.98.5">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -23,53 +23,53 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">TexGen</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.1">TexGen</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.3">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.29">TEXGEN</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.3">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.29">TEXGEN</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.108.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.101.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.8">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> mode )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.101.8">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> mode )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> <B><A HREF="#DOC.2.108.9">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> <B><A HREF="#DOC.2.101.9">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.108.11">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.101.11">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.108.12">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.101.12">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.10">Coord</A> which) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.108.7">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.7">Mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.108.10">Coord</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.10">Coord</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> <B><A HREF="#DOC.2.108.14">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> <B><A HREF="#DOC.2.101.14">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.15">_plane_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.101.15">_plane_s</A></B>
|
||||
<DD><I>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.16">_plane_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.101.16">_plane_t</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.17">_plane_r</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.101.17">_plane_r</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.18">_plane_q</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.101.18">_plane_q</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.108.13">~TexGen</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.101.13">~TexGen</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -85,7 +85,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -114,6 +114,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -125,6 +142,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -142,110 +161,118 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexGen"></A>
|
||||
<A NAME="DOC.2.108.1"></A>
|
||||
<A NAME="DOC.2.101.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexGen"></A>
|
||||
<A NAME="DOC.2.108.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.108.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.101.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.101.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.108.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.29">TEXGEN</A>)</B></TT>
|
||||
<A NAME="DOC.2.101.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.29">TEXGEN</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.108.4"></A>
|
||||
<A NAME="DOC.2.101.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.108.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.101.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.108.6"></A>
|
||||
<A NAME="DOC.2.101.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.108.7"></A>
|
||||
<A NAME="DOC.2.101.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OBJECT_LINEAR"></A>
|
||||
<A NAME="DOC.2.108.7.1"></A>
|
||||
<A NAME="DOC.2.101.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EYE_LINEAR"></A>
|
||||
<A NAME="DOC.2.108.7.2"></A>
|
||||
<A NAME="DOC.2.101.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EYE_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SPHERE_MAP"></A>
|
||||
<A NAME="DOC.2.108.7.3"></A>
|
||||
<A NAME="DOC.2.101.7.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPHERE_MAP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NORMAL_MAP"></A>
|
||||
<A NAME="DOC.2.101.7.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NORMAL_MAP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REFLECTION_MAP"></A>
|
||||
<A NAME="DOC.2.101.7.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REFLECTION_MAP</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.108.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> mode )</B></TT>
|
||||
<A NAME="DOC.2.101.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> mode )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.108.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.101.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Coord"></A>
|
||||
<A NAME="DOC.2.108.10"></A>
|
||||
<A NAME="DOC.2.101.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Coord</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="S"></A>
|
||||
<A NAME="DOC.2.108.10.1"></A>
|
||||
<A NAME="DOC.2.101.10.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> S</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="T"></A>
|
||||
<A NAME="DOC.2.108.10.2"></A>
|
||||
<A NAME="DOC.2.101.10.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> T</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="R"></A>
|
||||
<A NAME="DOC.2.108.10.3"></A>
|
||||
<A NAME="DOC.2.101.10.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> R</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Q"></A>
|
||||
<A NAME="DOC.2.108.10.4"></A>
|
||||
<A NAME="DOC.2.101.10.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Q</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setPlane"></A>
|
||||
<A NAME="DOC.2.108.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)</B></TT>
|
||||
<A NAME="DOC.2.101.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.101.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPlane"></A>
|
||||
<A NAME="DOC.2.108.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getPlane(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.101.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getPlane(const <!1><A HREF="TexGen.html#DOC.2.101.10">Coord</A> which) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexGen"></A>
|
||||
<A NAME="DOC.2.108.13"></A>
|
||||
<A NAME="DOC.2.101.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexGen( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.108.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.101.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.101.7">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_s"></A>
|
||||
<A NAME="DOC.2.108.15"></A>
|
||||
<A NAME="DOC.2.101.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_s</B></TT>
|
||||
<DD>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_t"></A>
|
||||
<A NAME="DOC.2.108.16"></A>
|
||||
<A NAME="DOC.2.101.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_t</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_r"></A>
|
||||
<A NAME="DOC.2.108.17"></A>
|
||||
<A NAME="DOC.2.101.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_r</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_q"></A>
|
||||
<A NAME="DOC.2.108.18"></A>
|
||||
<A NAME="DOC.2.101.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_q</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -23,37 +23,37 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">TexMat</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.1">TexMat</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">TexMat</A></B>(const <!1><A HREF="TexMat.html#DOC.2.109.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.2">TexMat</A></B>(const <!1><A HREF="TexMat.html#DOC.2.102.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.3">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.30">TEXMAT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.3">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.30">TEXMAT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.109.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.102.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.102.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<DD><I>Set the texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.109.6">getMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.102.6">getMatrix</A></B>()
|
||||
<DD><I>Get the texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.109.7">getMatrix</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.102.7">getMatrix</A></B>() const
|
||||
<DD><I>Get the const texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>apply as OpenGL texture matrix</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.109.10">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.102.10">_matrix</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.109.9">~TexMat</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.9">~TexMat</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -69,7 +69,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -77,7 +77,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -100,6 +100,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -111,6 +128,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -128,49 +147,49 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexMat"></A>
|
||||
<A NAME="DOC.2.109.1"></A>
|
||||
<A NAME="DOC.2.102.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexMat"></A>
|
||||
<A NAME="DOC.2.109.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat(const <!1><A HREF="TexMat.html#DOC.2.109.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.102.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat(const <!1><A HREF="TexMat.html#DOC.2.102.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.109.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.30">TEXMAT</A>)</B></TT>
|
||||
<A NAME="DOC.2.102.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.30">TEXMAT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.109.4"></A>
|
||||
<A NAME="DOC.2.102.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrix"></A>
|
||||
<A NAME="DOC.2.109.5"></A>
|
||||
<A NAME="DOC.2.102.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
|
||||
<DD>Set the texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.109.6"></A>
|
||||
<A NAME="DOC.2.102.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>& getMatrix()</B></TT>
|
||||
<DD>Get the texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.109.7"></A>
|
||||
<A NAME="DOC.2.102.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>& getMatrix() const </B></TT>
|
||||
<DD>Get the const texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.109.8"></A>
|
||||
<A NAME="DOC.2.102.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>apply as OpenGL texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexMat"></A>
|
||||
<A NAME="DOC.2.109.9"></A>
|
||||
<A NAME="DOC.2.102.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexMat( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.109.10"></A>
|
||||
<A NAME="DOC.2.102.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html">
|
||||
<param name=before value="M,M,M,M">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTextureCubeMap,MTextureCubeMap.html">
|
||||
<param name=before value="M,M,M,M,M^_">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,3,3">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,163 +23,189 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.1">Texture</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">Texture</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.3">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.110.45">_textureUnit</A>))
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.3">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.103.52">_textureUnit</A>))
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.110.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.103.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
|
||||
<DD><I>Set the texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.110.7">getImage</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.7">getImage</A></B>()
|
||||
<DD><I>Get the texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.110.8">getImage</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.8">getImage</A></B>() const
|
||||
<DD><I>Get the const texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.9">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.9">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A> )
|
||||
<DD><I>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.10">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.10">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A> )
|
||||
<DD><I>Copy a two-dimensional texture subimage.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.11">setTextureUnit</A></B>(const unsigned int textureUnit)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.11">setTextureUnit</A></B>(const unsigned int textureUnit)
|
||||
<DD><I>Set the texture unit.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.110.12">getTextureUnit</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.103.12">getTextureUnit</A></B>() const
|
||||
<DD><I>get the texture unit</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.15">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> wrap)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.15">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> wrap)
|
||||
<DD><I>Set the texture wrap mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.16">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> <B><A HREF="#DOC.2.103.16">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.13">WrapParameter</A> which) const
|
||||
<DD><I>Get the texture wrap mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.19">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> filter)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.17">setBorderColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
|
||||
<DD><I>Sets the border color for this texture.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.103.18">borderColor</A></B>(void) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.21">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.19">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> filter)
|
||||
<DD><I>Set the texture filter mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.20">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> <B><A HREF="#DOC.2.103.22">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.19">FilterParameter</A> which) const
|
||||
<DD><I>Get the texture filter mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.22">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.24">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> mode)
|
||||
<DD><I>Set the internal format mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> <B><A HREF="#DOC.2.110.23">getInternalFormatMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> <B><A HREF="#DOC.2.103.25">getInternalFormatMode</A></B>() const
|
||||
<DD><I>Get the internal format mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.24">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.26">setInternalFormatValue</A></B>(const int internalFormat)
|
||||
<DD><I>Set the internal format to use when creating OpenGL textures.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.110.25">getInternalFormatValue</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.27">getInternalFormatValue</A></B>() const
|
||||
<DD><I>Get the internal format to use when creating OpenGL textures</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.110.26">getTextureObject</A></B>(const uint contextID) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.103.28">getTextureObject</A></B>(const uint contextID) const
|
||||
<DD><I>return the OpenGL texture object for specified context</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.110.27">getTextureObjectSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.103.29">getTextureObjectSize</A></B>() const
|
||||
<DD><I>return the memory size of texture object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.29">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.31">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> mode)
|
||||
<DD><I>Set the texture subload mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> <B><A HREF="#DOC.2.110.30">getSubloadMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> <B><A HREF="#DOC.2.103.32">getSubloadMode</A></B>() const
|
||||
<DD><I>Get the texture subload mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.31">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.33">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>)
|
||||
<DD><I>Set the texture subload offsets.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.32">getSubloadOffset</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.34">getSubloadOffset</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>) const
|
||||
<DD><I>Get the texture subload offsets.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.110.33">getHandle</A></B>(const uint contextID) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.35">setSubloadSize</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)
|
||||
<DD><I>Set the texture subload width.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.36">getSubloadSize</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>) const
|
||||
<DD><I>Get the texture subload width.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.103.37">getHandle</A></B>(const uint contextID) const
|
||||
<DD><I>Get the handle to the texture object for the current context</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.34">dirtyTextureObject</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline uint& <B><A HREF="#DOC.2.103.38">getModifiedTag</A></B>(const uint contextID) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.39">dirtyTextureObject</A></B>()
|
||||
<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.35">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.40">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.36">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.41">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Compile the texture mip maps.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.37">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Method which does the creation of the texture itself, and does not set or use texture binding.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.110.38">deleteTextureObject</A></B>(uint contextID, GLuint handle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.103.42">deleteTextureObject</A></B>(uint contextID, GLuint handle)
|
||||
<DD><I>use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.110.39">flushDeletedTextureObjects</A></B>(uint contextID)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.103.43">flushDeletedTextureObjects</A></B>(uint contextID)
|
||||
<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.13">WrapParameter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.13">WrapParameter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.14">WrapMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.14">WrapMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.17">FilterParameter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.19">FilterParameter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.18">FilterMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.20">FilterMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.21">InternalFormatMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.23">InternalFormatMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.28">SubloadMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.30">SubloadMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.110.43">_textureObjectSize</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.103.49">_textureObjectSize</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> <B><A HREF="#DOC.2.110.44">_image</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> <B><A HREF="#DOC.2.103.50">_image</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.45">_textureUnit</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLenum <B><A HREF="#DOC.2.103.51">_target</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.46">_wrap_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.103.52">_textureUnit</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.47">_wrap_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> <B><A HREF="#DOC.2.103.53">_wrap_s</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.48">_wrap_r</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> <B><A HREF="#DOC.2.103.54">_wrap_t</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.49">_min_filter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> <B><A HREF="#DOC.2.103.55">_wrap_r</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.50">_mag_filter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> <B><A HREF="#DOC.2.103.56">_min_filter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> <B><A HREF="#DOC.2.110.51">_internalFormatMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> <B><A HREF="#DOC.2.103.57">_mag_filter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.110.52">_internalFormatValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.103.58">_texParamtersDirty</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.110.53">_textureWidth</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> <B><A HREF="#DOC.2.103.59">_internalFormatMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.110.54">_textureHeight</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.60">_internalFormatValue</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> <B><A HREF="#DOC.2.110.55">_subloadMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.103.61">_borderColor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.56">_subloadOffsX</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.103.62">_textureWidth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.57">_subloadOffsY</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.103.63">_textureHeight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> <B><A HREF="#DOC.2.103.64">_subloadMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.103.65">_subloadOffsX</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.103.66">_subloadOffsY</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLsizei <B><A HREF="#DOC.2.103.67">_subloadWidth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLsizei <B><A HREF="#DOC.2.103.68">_subloadHeight</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.110.40">~Texture</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.103.44">~Texture</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.45">applyTexParameters</A></B>(GLenum target, <!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Method which does setting of texture paramters.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.46">applyTexImage</A></B>(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Method which does the creation of the texture itself, and does not set or use texture binding.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<GLuint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.110.41">_handleList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<GLuint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.103.47">_handleList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.110.42">_modifiedTag</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.103.48">_modifiedTag</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.110.58">s_deletedTextureObjectCache</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.103.69">s_deletedTextureObjectCache</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -195,7 +221,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -222,6 +248,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -233,6 +276,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -250,53 +295,53 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Texture"></A>
|
||||
<A NAME="DOC.2.110.1"></A>
|
||||
<A NAME="DOC.2.103.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Texture"></A>
|
||||
<A NAME="DOC.2.110.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.110.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.103.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.103.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.110.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.110.45">_textureUnit</A>))</B></TT>
|
||||
<A NAME="DOC.2.103.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.93.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.103.52">_textureUnit</A>))</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.110.4"></A>
|
||||
<A NAME="DOC.2.103.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.110.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.103.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImage"></A>
|
||||
<A NAME="DOC.2.110.6"></A>
|
||||
<A NAME="DOC.2.103.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
|
||||
<DD>Set the texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImage"></A>
|
||||
<A NAME="DOC.2.110.7"></A>
|
||||
<A NAME="DOC.2.103.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
|
||||
<DD>Get the texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImage"></A>
|
||||
<A NAME="DOC.2.110.8"></A>
|
||||
<A NAME="DOC.2.103.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
|
||||
<DD>Get the const texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copyTexImage2D"></A>
|
||||
<A NAME="DOC.2.110.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )</B></TT>
|
||||
<A NAME="DOC.2.103.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A> )</B></TT>
|
||||
<DD>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.
|
||||
Creates an OpenGL texture object from the current OpenGL background
|
||||
framebuffer contents at pos \a x, \a y with width \a width and
|
||||
height \a height. \a width and \a height must be a power of two.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copyTexSubImage2D"></A>
|
||||
<A NAME="DOC.2.110.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )</B></TT>
|
||||
<A NAME="DOC.2.103.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A> )</B></TT>
|
||||
<DD>Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
|
||||
Updates portion of an existing OpenGL texture object from the current OpenGL background
|
||||
framebuffer contents at pos \a x, \a y with width \a width and
|
||||
@@ -304,7 +349,7 @@ height \a height. \a width and \a height must be a power of two,
|
||||
and writing into the texture with offset \a xoffset and \a yoffset.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTextureUnit"></A>
|
||||
<A NAME="DOC.2.110.11"></A>
|
||||
<A NAME="DOC.2.103.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTextureUnit(const unsigned int textureUnit)</B></TT>
|
||||
<DD>Set the texture unit.
|
||||
Valid values are 0,1,2,3.
|
||||
@@ -312,179 +357,193 @@ Default value of texture unit is 0.
|
||||
note, multi-texturing not fully implemented yet... April 2001.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureUnit"></A>
|
||||
<A NAME="DOC.2.110.12"></A>
|
||||
<A NAME="DOC.2.103.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getTextureUnit() const </B></TT>
|
||||
<DD>get the texture unit
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WrapParameter"></A>
|
||||
<A NAME="DOC.2.110.13"></A>
|
||||
<A NAME="DOC.2.103.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="WRAP_S"></A>
|
||||
<A NAME="DOC.2.110.13.1"></A>
|
||||
<A NAME="DOC.2.103.13.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WRAP_T"></A>
|
||||
<A NAME="DOC.2.110.13.2"></A>
|
||||
<A NAME="DOC.2.103.13.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WRAP_R"></A>
|
||||
<A NAME="DOC.2.110.13.3"></A>
|
||||
<A NAME="DOC.2.103.13.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="WrapMode"></A>
|
||||
<A NAME="DOC.2.110.14"></A>
|
||||
<A NAME="DOC.2.103.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="CLAMP"></A>
|
||||
<A NAME="DOC.2.110.14.1"></A>
|
||||
<A NAME="DOC.2.103.14.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLAMP_TO_EDGE"></A>
|
||||
<A NAME="DOC.2.110.14.2"></A>
|
||||
<A NAME="DOC.2.103.14.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_EDGE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLAMP_TO_BORDER"></A>
|
||||
<A NAME="DOC.2.103.14.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_BORDER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPEAT"></A>
|
||||
<A NAME="DOC.2.110.14.3"></A>
|
||||
<A NAME="DOC.2.103.14.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MIRROR"></A>
|
||||
<A NAME="DOC.2.110.14.4"></A>
|
||||
<A NAME="DOC.2.103.14.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setWrap"></A>
|
||||
<A NAME="DOC.2.110.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> wrap)</B></TT>
|
||||
<A NAME="DOC.2.103.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.103.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> wrap)</B></TT>
|
||||
<DD>Set the texture wrap mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWrap"></A>
|
||||
<A NAME="DOC.2.110.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.103.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.103.13">WrapParameter</A> which) const </B></TT>
|
||||
<DD>Get the texture wrap mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setBorderColor"></A>
|
||||
<A NAME="DOC.2.103.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderColor(const <!1><A HREF="Vec4.html">Vec4</A>& color)</B></TT>
|
||||
<DD>Sets the border color for this texture. Makes difference only if
|
||||
wrap mode is CLAMP_TO_BORDER
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="borderColor"></A>
|
||||
<A NAME="DOC.2.103.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& borderColor(void) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FilterParameter"></A>
|
||||
<A NAME="DOC.2.110.17"></A>
|
||||
<A NAME="DOC.2.103.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="MIN_FILTER"></A>
|
||||
<A NAME="DOC.2.110.17.1"></A>
|
||||
<A NAME="DOC.2.103.19.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MAG_FILTER"></A>
|
||||
<A NAME="DOC.2.110.17.2"></A>
|
||||
<A NAME="DOC.2.103.19.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="FilterMode"></A>
|
||||
<A NAME="DOC.2.110.18"></A>
|
||||
<A NAME="DOC.2.103.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LINEAR"></A>
|
||||
<A NAME="DOC.2.110.18.1"></A>
|
||||
<A NAME="DOC.2.103.20.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
|
||||
<A NAME="DOC.2.110.18.2"></A>
|
||||
<A NAME="DOC.2.103.20.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
|
||||
<A NAME="DOC.2.110.18.3"></A>
|
||||
<A NAME="DOC.2.103.20.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST"></A>
|
||||
<A NAME="DOC.2.110.18.4"></A>
|
||||
<A NAME="DOC.2.103.20.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
|
||||
<A NAME="DOC.2.110.18.5"></A>
|
||||
<A NAME="DOC.2.103.20.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
|
||||
<A NAME="DOC.2.110.18.6"></A>
|
||||
<A NAME="DOC.2.103.20.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANISOTROPIC"></A>
|
||||
<A NAME="DOC.2.110.18.7"></A>
|
||||
<A NAME="DOC.2.103.20.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANISOTROPIC</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFilter"></A>
|
||||
<A NAME="DOC.2.110.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> filter)</B></TT>
|
||||
<A NAME="DOC.2.103.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.103.19">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> filter)</B></TT>
|
||||
<DD>Set the texture filter mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFilter"></A>
|
||||
<A NAME="DOC.2.110.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.103.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.103.19">FilterParameter</A> which) const </B></TT>
|
||||
<DD>Get the texture filter mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="InternalFormatMode"></A>
|
||||
<A NAME="DOC.2.110.21"></A>
|
||||
<A NAME="DOC.2.103.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
|
||||
<A NAME="DOC.2.110.21.1"></A>
|
||||
<A NAME="DOC.2.103.23.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_USER_DEFINED_FORMAT"></A>
|
||||
<A NAME="DOC.2.110.21.2"></A>
|
||||
<A NAME="DOC.2.103.23.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_ARB_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.110.21.3"></A>
|
||||
<A NAME="DOC.2.103.23.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.110.21.4"></A>
|
||||
<A NAME="DOC.2.103.23.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.110.21.5"></A>
|
||||
<A NAME="DOC.2.103.23.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.110.21.6"></A>
|
||||
<A NAME="DOC.2.103.23.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setInternalFormatMode"></A>
|
||||
<A NAME="DOC.2.110.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.103.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> mode)</B></TT>
|
||||
<DD>Set the internal format mode.
|
||||
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
||||
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
||||
and will overwrite the previous _internalFormatValue.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInternalFormatMode"></A>
|
||||
<A NAME="DOC.2.110.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
||||
<A NAME="DOC.2.103.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
||||
<DD>Get the internal format mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setInternalFormatValue"></A>
|
||||
<A NAME="DOC.2.110.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)</B></TT>
|
||||
<A NAME="DOC.2.103.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int internalFormat)</B></TT>
|
||||
<DD>Set the internal format to use when creating OpenGL textures.
|
||||
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInternalFormatValue"></A>
|
||||
<A NAME="DOC.2.110.25"></A>
|
||||
<A NAME="DOC.2.103.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getInternalFormatValue() const </B></TT>
|
||||
<DD>Get the internal format to use when creating OpenGL textures
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureObject"></A>
|
||||
<A NAME="DOC.2.110.26"></A>
|
||||
<A NAME="DOC.2.103.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObject(const uint contextID) const </B></TT>
|
||||
<DD>return the OpenGL texture object for specified context
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureObjectSize"></A>
|
||||
<A NAME="DOC.2.110.27"></A>
|
||||
<A NAME="DOC.2.103.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObjectSize() const </B></TT>
|
||||
<DD>return the memory size of texture object.
|
||||
Texture object size can be used for estimating the cost of
|
||||
@@ -492,72 +551,81 @@ uploading the texture to graphics hardware, which in turn can
|
||||
be used for setting texture residence priorities.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SubloadMode"></A>
|
||||
<A NAME="DOC.2.110.28"></A>
|
||||
<A NAME="DOC.2.103.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SubloadMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.110.28.1"></A>
|
||||
<A NAME="DOC.2.103.30.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AUTO"></A>
|
||||
<A NAME="DOC.2.110.28.2"></A>
|
||||
<A NAME="DOC.2.103.30.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AUTO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="IF_DIRTY"></A>
|
||||
<A NAME="DOC.2.110.28.3"></A>
|
||||
<A NAME="DOC.2.103.30.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IF_DIRTY</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setSubloadMode"></A>
|
||||
<A NAME="DOC.2.110.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.103.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> mode)</B></TT>
|
||||
<DD>Set the texture subload mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSubloadMode"></A>
|
||||
<A NAME="DOC.2.110.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> getSubloadMode() const </B></TT>
|
||||
<A NAME="DOC.2.103.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> getSubloadMode() const </B></TT>
|
||||
<DD>Get the texture subload mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSubloadOffset"></A>
|
||||
<A NAME="DOC.2.110.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>)</B></TT>
|
||||
<A NAME="DOC.2.103.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>)</B></TT>
|
||||
<DD>Set the texture subload offsets.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSubloadOffset"></A>
|
||||
<A NAME="DOC.2.110.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>) const </B></TT>
|
||||
<A NAME="DOC.2.103.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>) const </B></TT>
|
||||
<DD>Get the texture subload offsets.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSubloadSize"></A>
|
||||
<A NAME="DOC.2.103.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadSize(const int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)</B></TT>
|
||||
<DD>Set the texture subload width. If width or height are zero then
|
||||
the repsective size value is calculated from the source image sizes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSubloadSize"></A>
|
||||
<A NAME="DOC.2.103.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadSize(int& <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>) const </B></TT>
|
||||
<DD>Get the texture subload width.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getHandle"></A>
|
||||
<A NAME="DOC.2.110.33"></A>
|
||||
<A NAME="DOC.2.103.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint& getHandle(const uint contextID) const </B></TT>
|
||||
<DD>Get the handle to the texture object for the current context
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModifiedTag"></A>
|
||||
<A NAME="DOC.2.103.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline uint& getModifiedTag(const uint contextID) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirtyTextureObject"></A>
|
||||
<A NAME="DOC.2.110.34"></A>
|
||||
<A NAME="DOC.2.103.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
|
||||
<DD>Force a recompile on next apply() of associated OpenGL texture objects
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.110.35"></A>
|
||||
<A NAME="DOC.2.103.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>On first apply (unless already compiled), create the minmapped
|
||||
texture and bind it, subsequent apply will simple bind to texture
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.110.36"></A>
|
||||
<A NAME="DOC.2.103.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Compile the texture mip maps. Implemented by simply calling apply().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyImmediateMode"></A>
|
||||
<A NAME="DOC.2.110.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyImmediateMode(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Method which does the creation of the texture itself, and
|
||||
does not set or use texture binding.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="deleteTextureObject"></A>
|
||||
<A NAME="DOC.2.110.38"></A>
|
||||
<A NAME="DOC.2.103.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteTextureObject(uint contextID, GLuint handle)</B></TT>
|
||||
<DD>use deleteTextureObject instead of glDeleteTextures to allow
|
||||
OpenGL texture objects to cached until they can be deleted
|
||||
@@ -565,89 +633,122 @@ by the OpenGL context in which they were created, specified
|
||||
by contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="flushDeletedTextureObjects"></A>
|
||||
<A NAME="DOC.2.110.39"></A>
|
||||
<A NAME="DOC.2.103.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedTextureObjects(uint contextID)</B></TT>
|
||||
<DD>flush all the cached display list which need to be deleted
|
||||
in the OpenGL context related to contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Texture"></A>
|
||||
<A NAME="DOC.2.110.40"></A>
|
||||
<A NAME="DOC.2.103.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyTexParameters"></A>
|
||||
<A NAME="DOC.2.103.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexParameters(GLenum target, <!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Method which does setting of texture paramters.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyTexImage"></A>
|
||||
<A NAME="DOC.2.103.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyTexImage(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Method which does the creation of the texture itself, and
|
||||
does not set or use texture binding.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_handleList"></A>
|
||||
<A NAME="DOC.2.110.41"></A>
|
||||
<A NAME="DOC.2.103.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<GLuint> TextureNameList mutable TextureNameList _handleList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modifiedTag"></A>
|
||||
<A NAME="DOC.2.110.42"></A>
|
||||
<A NAME="DOC.2.103.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag _modifiedTag</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureObjectSize"></A>
|
||||
<A NAME="DOC.2.110.43"></A>
|
||||
<A NAME="DOC.2.103.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable uint _textureObjectSize</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_image"></A>
|
||||
<A NAME="DOC.2.110.44"></A>
|
||||
<A NAME="DOC.2.103.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> _image</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_target"></A>
|
||||
<A NAME="DOC.2.103.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLenum _target</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureUnit"></A>
|
||||
<A NAME="DOC.2.110.45"></A>
|
||||
<A NAME="DOC.2.103.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _textureUnit</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_s"></A>
|
||||
<A NAME="DOC.2.110.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_s</B></TT>
|
||||
<A NAME="DOC.2.103.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> _wrap_s</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_t"></A>
|
||||
<A NAME="DOC.2.110.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_t</B></TT>
|
||||
<A NAME="DOC.2.103.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> _wrap_t</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_r"></A>
|
||||
<A NAME="DOC.2.110.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_r</B></TT>
|
||||
<A NAME="DOC.2.103.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.14">WrapMode</A> _wrap_r</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_min_filter"></A>
|
||||
<A NAME="DOC.2.110.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> _min_filter</B></TT>
|
||||
<A NAME="DOC.2.103.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> _min_filter</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mag_filter"></A>
|
||||
<A NAME="DOC.2.110.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> _mag_filter</B></TT>
|
||||
<A NAME="DOC.2.103.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.20">FilterMode</A> _mag_filter</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_texParamtersDirty"></A>
|
||||
<A NAME="DOC.2.103.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _texParamtersDirty</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_internalFormatMode"></A>
|
||||
<A NAME="DOC.2.110.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> _internalFormatMode</B></TT>
|
||||
<A NAME="DOC.2.103.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.23">InternalFormatMode</A> _internalFormatMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_internalFormatValue"></A>
|
||||
<A NAME="DOC.2.110.52"></A>
|
||||
<A NAME="DOC.2.103.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormatValue</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_borderColor"></A>
|
||||
<A NAME="DOC.2.103.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _borderColor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureWidth"></A>
|
||||
<A NAME="DOC.2.110.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureWidth</B></TT>
|
||||
<A NAME="DOC.2.103.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _textureWidth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureHeight"></A>
|
||||
<A NAME="DOC.2.110.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureHeight</B></TT>
|
||||
<A NAME="DOC.2.103.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _textureHeight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadMode"></A>
|
||||
<A NAME="DOC.2.110.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> _subloadMode</B></TT>
|
||||
<A NAME="DOC.2.103.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.103.30">SubloadMode</A> _subloadMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadOffsX"></A>
|
||||
<A NAME="DOC.2.110.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsX</B></TT>
|
||||
<A NAME="DOC.2.103.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _subloadOffsX</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadOffsY"></A>
|
||||
<A NAME="DOC.2.110.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsY</B></TT>
|
||||
<A NAME="DOC.2.103.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _subloadOffsY</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadWidth"></A>
|
||||
<A NAME="DOC.2.103.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLsizei _subloadWidth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadHeight"></A>
|
||||
<A NAME="DOC.2.103.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLsizei _subloadHeight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s_deletedTextureObjectCache"></A>
|
||||
<A NAME="DOC.2.110.58"></A>
|
||||
<A NAME="DOC.2.103.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
</B><DD><A HREF="TextureCubeMap.html">TextureCubeMap</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
|
||||
@@ -13,21 +13,21 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Timer</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.1">Timer</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">~Timer</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">~Timer</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.111.12">tick</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.105.12">tick</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.111.13">tick</A></B>( void ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.105.13">tick</A></B>( void ) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -39,35 +39,35 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Timer"></A>
|
||||
<A NAME="DOC.2.111.1"></A>
|
||||
<A NAME="DOC.2.105.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Timer()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Timer"></A>
|
||||
<A NAME="DOC.2.111.2"></A>
|
||||
<A NAME="DOC.2.105.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Timer()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_s"></A>
|
||||
<A NAME="DOC.2.111.3"></A>
|
||||
<A NAME="DOC.2.105.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_s( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_m"></A>
|
||||
<A NAME="DOC.2.111.4"></A>
|
||||
<A NAME="DOC.2.105.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_m( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_u"></A>
|
||||
<A NAME="DOC.2.111.5"></A>
|
||||
<A NAME="DOC.2.105.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_u( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_n"></A>
|
||||
<A NAME="DOC.2.111.6"></A>
|
||||
<A NAME="DOC.2.105.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_n( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tick"></A>
|
||||
<A NAME="DOC.2.111.12"></A>
|
||||
<A NAME="DOC.2.105.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tick"></A>
|
||||
<A NAME="DOC.2.111.13"></A>
|
||||
<A NAME="DOC.2.105.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick( void ) const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
|
||||
<param name=before value="M,M,M,M,M,M^_">
|
||||
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,3,4,4">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
|
||||
<param name=before value="M,M,M,M^_">
|
||||
<param name=after value="Md_SP,Md_,M,M">
|
||||
<param name=indent value="0,1,2,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@@ -23,97 +23,81 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Transform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.1">Transform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.112.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.106.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.3">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.4">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.4">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.6">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)
|
||||
<DD><I>Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.6">setReferenceFrame</A></B>(<!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> rf)
|
||||
<DD><I>Set the transform's ReferenceFrame, either to be realtive to its parent reference frame, or relative to an absolute coordinate frame.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B><A HREF="#DOC.2.112.7">getType</A></B>() const
|
||||
<DD><I>Get the Transform Type</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> <B><A HREF="#DOC.2.106.7">getReferenceFrame</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.8">setMatrixMode</A></B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
|
||||
<DD><I>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.112.9">getMatrixMode</A></B>() const
|
||||
<DD><I>Get the transform mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.10">isProjectionTransform</A></B>() const
|
||||
<DD><I>Does the tranform set up the projection matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.11">isModelViewTransform</A></B>() const
|
||||
<DD><I>Does the tranform set up the modelview matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.13">setComputeTransformCallback</A></B>(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.9">setComputeTransformCallback</A></B>(<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* ctc)
|
||||
<DD><I>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as seen by cull traversers and alike</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.112.14">getComputeTransformCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.106.10">getComputeTransformCallback</A></B>()
|
||||
<DD><I>Get the non const ComputerTransfromCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.112.15">getComputeTransformCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.106.11">getComputeTransformCallback</A></B>() const
|
||||
<DD><I>Get the const ComputerTransfromCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.16">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.106.12">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DD><I>Get the transformation matrix which moves from local coords to world coords.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.17">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.106.13">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DD><I>Get the transformation matrix which moves from world coords to local coords.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.18">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.14">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>Set the transform's matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.112.19">getMatrix</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.106.15">getMatrix</A></B>() const
|
||||
<DD><I>Get the transform's matrix.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.20">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.16">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>preMult transform</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.21">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.17">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>postMult transform</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.112.5">Type</A></B>
|
||||
<DD><I>Range of types that the Transform can be</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.5">ReferenceFrame</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.112.12">ComputeTransformCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation for the transform below the Transform node</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.106.8">ComputeTransformCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an Transform to specifiy how to compute the modelview transformation for the transform below the Transform node</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B><A HREF="#DOC.2.112.27">_type</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>> <B><A HREF="#DOC.2.106.23">_computeTransformCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.112.28">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> <B><A HREF="#DOC.2.106.24">_referenceFrame</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> <B><A HREF="#DOC.2.112.29">_computeTransformCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.106.25">_matrix</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.112.30">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.106.26">_inverse</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.112.31">_inverse</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.112.32">_inverseDirty</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.106.27">_inverseDirty</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.22">~Transform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.18">~Transform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.23">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.106.19">computeBound</A></B>() const
|
||||
<DD><I>Override's Group's computeBound.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.24">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.106.20">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.25">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.106.21">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.26">computeInverse</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.22">computeInverse</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -123,23 +107,23 @@
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -147,153 +131,6 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(const bool active)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getCullingActive</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenWithCullingDisabled</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenWithCullingDisabled</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
@@ -317,184 +154,159 @@ mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.</BLOCKQ
|
||||
<DL>
|
||||
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.112.1"></A>
|
||||
<A NAME="DOC.2.106.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.112.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.112.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.106.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.106.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.112.3"></A>
|
||||
<A NAME="DOC.2.106.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Matrix.html">Matrix</A>& matix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.112.4"></A>
|
||||
<A NAME="DOC.2.106.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Transform.html">Transform</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Type"></A>
|
||||
<A NAME="DOC.2.112.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Type</B></TT>
|
||||
<DD>Range of types that the Transform can be
|
||||
<A NAME="ReferenceFrame"></A>
|
||||
<A NAME="DOC.2.106.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ReferenceFrame</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DYNAMIC"></A>
|
||||
<A NAME="DOC.2.112.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
|
||||
<A NAME="RELATIVE_TO_PARENTS"></A>
|
||||
<A NAME="DOC.2.106.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RELATIVE_TO_PARENTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STATIC"></A>
|
||||
<A NAME="DOC.2.112.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
|
||||
<A NAME="RELATIVE_TO_ABSOLUTE"></A>
|
||||
<A NAME="DOC.2.106.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RELATIVE_TO_ABSOLUTE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setType"></A>
|
||||
<A NAME="DOC.2.112.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)</B></TT>
|
||||
<DD>Set the Transform Type, which can be DYNAMIC - the Matrix
|
||||
value is updated during the main loop, or STATIC - the Matrix
|
||||
is constant throughout the life of the main loop. STATIC
|
||||
Transforms can be optimized away is some instances, which
|
||||
can improve performance so unless you plan to modify the
|
||||
Matrix explicitly set the Matrix to STATIC. The default
|
||||
value is DYNAMIC.
|
||||
<A NAME="setReferenceFrame"></A>
|
||||
<A NAME="DOC.2.106.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setReferenceFrame(<!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> rf)</B></TT>
|
||||
<DD>Set the transform's ReferenceFrame, either to be realtive to its parent reference frame,
|
||||
or relative to an absolute coordinate frame. RELATIVE_TO_PARENTS is the default.
|
||||
Note, setting the RefrenceFrame to be RELATIVE_TO_ABSOLUTE will also set the CullingActive flag on the
|
||||
transform, and hence all its parents, to false, therby disabling culling of it and all its
|
||||
parents. This is neccessary to prevent inappropriate culling, but may impact of cull times
|
||||
if the absolute transform is deep in the scene graph, it is therefore recommend to only use
|
||||
abolsoute Transforms at the top of the scene, for such things as headlight LightSource's or
|
||||
Head up displays.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getType"></A>
|
||||
<A NAME="DOC.2.112.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> getType() const </B></TT>
|
||||
<DD>Get the Transform Type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrixMode"></A>
|
||||
<A NAME="DOC.2.112.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrixMode(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)</B></TT>
|
||||
<DD>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrixMode"></A>
|
||||
<A NAME="DOC.2.112.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> getMatrixMode() const </B></TT>
|
||||
<DD>Get the transform mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isProjectionTransform"></A>
|
||||
<A NAME="DOC.2.112.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isProjectionTransform() const </B></TT>
|
||||
<DD>Does the tranform set up the projection matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isModelViewTransform"></A>
|
||||
<A NAME="DOC.2.112.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isModelViewTransform() const </B></TT>
|
||||
<DD>Does the tranform set up the modelview matrix
|
||||
<A NAME="getReferenceFrame"></A>
|
||||
<A NAME="DOC.2.106.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> getReferenceFrame() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.112.12"></A>
|
||||
<A NAME="DOC.2.106.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ComputeTransformCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation
|
||||
<DD>Callback attached to an Transform to specifiy how to compute the modelview transformation
|
||||
for the transform below the Transform node
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.112.12.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.86.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<A NAME="DOC.2.106.8.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.76.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<DD>Get the transformation matrix which moves from local coords to world coords
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.112.12.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.86.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<A NAME="DOC.2.106.8.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.76.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<DD>Get the transformation matrix which moves from world coords to local coords
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.112.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeTransformCallback(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)</B></TT>
|
||||
<A NAME="DOC.2.106.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeTransformCallback(<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* ctc)</B></TT>
|
||||
<DD>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as
|
||||
seen by cull traversers and alike
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.112.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* getComputeTransformCallback()</B></TT>
|
||||
<A NAME="DOC.2.106.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* getComputeTransformCallback()</B></TT>
|
||||
<DD>Get the non const ComputerTransfromCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.112.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* getComputeTransformCallback() const </B></TT>
|
||||
<A NAME="DOC.2.106.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>* getComputeTransformCallback() const </B></TT>
|
||||
<DD>Get the const ComputerTransfromCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.112.16"></A>
|
||||
<A NAME="DOC.2.106.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DD>Get the transformation matrix which moves from local coords to world coords.
|
||||
Return true if Matrix passed in has been modified and
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.112.17"></A>
|
||||
<A NAME="DOC.2.106.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DD>Get the transformation matrix which moves from world coords to local coords.
|
||||
Return true if Matrix passed in has been modified and
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrix"></A>
|
||||
<A NAME="DOC.2.112.18"></A>
|
||||
<A NAME="DOC.2.106.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>Set the transform's matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.112.19"></A>
|
||||
<A NAME="DOC.2.106.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>& getMatrix() const </B></TT>
|
||||
<DD>Get the transform's matrix.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.112.20"></A>
|
||||
<A NAME="DOC.2.106.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>preMult transform
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.112.21"></A>
|
||||
<A NAME="DOC.2.106.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>postMult transform
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Transform"></A>
|
||||
<A NAME="DOC.2.112.22"></A>
|
||||
<A NAME="DOC.2.106.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.112.23"></A>
|
||||
<A NAME="DOC.2.106.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DD>Override's Group's computeBound.
|
||||
There is no need to override in subclasses from osg::Transform since this computeBound() uses
|
||||
the underlying matrix (calling computeMatrix if required.)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.112.24"></A>
|
||||
<A NAME="DOC.2.106.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.112.25"></A>
|
||||
<A NAME="DOC.2.106.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeInverse"></A>
|
||||
<A NAME="DOC.2.112.26"></A>
|
||||
<A NAME="DOC.2.106.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void computeInverse() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_type"></A>
|
||||
<A NAME="DOC.2.112.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> _type</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.112.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixMode.html">MatrixMode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_computeTransformCallback"></A>
|
||||
<A NAME="DOC.2.112.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> _computeTransformCallback</B></TT>
|
||||
<A NAME="DOC.2.106.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.106.8">ComputeTransformCallback</A>> _computeTransformCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_referenceFrame"></A>
|
||||
<A NAME="DOC.2.106.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.106.5">ReferenceFrame</A> _referenceFrame</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.112.30"></A>
|
||||
<A NAME="DOC.2.106.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_inverse"></A>
|
||||
<A NAME="DOC.2.112.31"></A>
|
||||
<A NAME="DOC.2.106.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> _inverse</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_inverseDirty"></A>
|
||||
<A NAME="DOC.2.112.32"></A>
|
||||
<A NAME="DOC.2.106.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _inverseDirty</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@@ -502,7 +314,7 @@ the underlying matrix (calling computeMatrix if required.)
|
||||
</B><DD><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Transform.html#DOC.2.112.12">osg::Transform::ComputeTransformCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Transform.html#DOC.2.106.8">osg::Transform::ComputeTransformCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
||||
@@ -23,46 +23,46 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Transparency</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">Transparency</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.107.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.31">TRANSPARENCY</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.32">TRANSPARENCY</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.113.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.7">setFunction</A></B>( const int source, const int destination )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.107.7">setFunction</A></B>( const int source, const int destination )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.8">setSource</A></B>(const int source)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.8">setSource</A></B>(const int source)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.9">getSource</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.107.9">getSource</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.10">setDestination</A></B>(const int destination)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.10">setDestination</A></B>(const int destination)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.11">getDestination</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.107.11">getDestination</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.113.6">TransparencyMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.6">TransparencyMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.14">_source_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.107.14">_source_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.15">_destination_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.107.15">_destination_factor</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.113.13">~Transparency</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.13">~Transparency</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -78,7 +78,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -107,6 +107,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -118,6 +135,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -135,111 +154,111 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.113.1"></A>
|
||||
<A NAME="DOC.2.107.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.113.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.107.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.107.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.113.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.31">TRANSPARENCY</A>)</B></TT>
|
||||
<A NAME="DOC.2.107.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.32">TRANSPARENCY</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.113.4"></A>
|
||||
<A NAME="DOC.2.107.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.113.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.107.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TransparencyMode"></A>
|
||||
<A NAME="DOC.2.113.6"></A>
|
||||
<A NAME="DOC.2.107.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencyMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.1"></A>
|
||||
<A NAME="DOC.2.107.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DST_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.2"></A>
|
||||
<A NAME="DOC.2.107.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE"></A>
|
||||
<A NAME="DOC.2.113.6.3"></A>
|
||||
<A NAME="DOC.2.107.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.4"></A>
|
||||
<A NAME="DOC.2.107.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.5"></A>
|
||||
<A NAME="DOC.2.107.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.6"></A>
|
||||
<A NAME="DOC.2.107.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.7"></A>
|
||||
<A NAME="DOC.2.107.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.8"></A>
|
||||
<A NAME="DOC.2.107.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA_SATURATE"></A>
|
||||
<A NAME="DOC.2.113.6.9"></A>
|
||||
<A NAME="DOC.2.107.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA_SATURATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.10"></A>
|
||||
<A NAME="DOC.2.107.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ZERO"></A>
|
||||
<A NAME="DOC.2.113.6.11"></A>
|
||||
<A NAME="DOC.2.107.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.113.7"></A>
|
||||
<A NAME="DOC.2.107.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction( const int source, const int destination )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSource"></A>
|
||||
<A NAME="DOC.2.113.8"></A>
|
||||
<A NAME="DOC.2.107.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSource(const int source)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSource"></A>
|
||||
<A NAME="DOC.2.113.9"></A>
|
||||
<A NAME="DOC.2.107.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getSource() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDestination"></A>
|
||||
<A NAME="DOC.2.113.10"></A>
|
||||
<A NAME="DOC.2.107.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDestination(const int destination)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDestination"></A>
|
||||
<A NAME="DOC.2.113.11"></A>
|
||||
<A NAME="DOC.2.107.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getDestination() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.113.12"></A>
|
||||
<A NAME="DOC.2.107.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Transparency"></A>
|
||||
<A NAME="DOC.2.113.13"></A>
|
||||
<A NAME="DOC.2.107.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_source_factor"></A>
|
||||
<A NAME="DOC.2.113.14"></A>
|
||||
<A NAME="DOC.2.107.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _source_factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_destination_factor"></A>
|
||||
<A NAME="DOC.2.113.15"></A>
|
||||
<A NAME="DOC.2.107.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _destination_factor</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -13,80 +13,80 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.114.3">_v</A></B>[2]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.108.3">_v</A></B>[2]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.1">Vec2</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">Vec2</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.114.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.108.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.114.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.108.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.114.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.10">operator [] </A></B>(int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.108.10">operator [] </A></B>(int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.11">operator [] </A></B>(int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.11">operator [] </A></B>(int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.108.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.108.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.14">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.14">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.15">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.15">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.16">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.16">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.17">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.17">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.18">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.18">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.19">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.19">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.20">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.108.20">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.21">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.21">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.22">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.108.22">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.23">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.23">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.24">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.108.24">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.25">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.25">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.26">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.108.26">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.27">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.27">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.28">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.28">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.29">length2</A></B>( void ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.29">length2</A></B>( void ) const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.30">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.30">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -103,136 +103,136 @@ BTW: Vec2 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec2"></A>
|
||||
<A NAME="DOC.2.114.1"></A>
|
||||
<A NAME="DOC.2.108.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec2"></A>
|
||||
<A NAME="DOC.2.114.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A>)</B></TT>
|
||||
<A NAME="DOC.2.108.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.114.3"></A>
|
||||
<A NAME="DOC.2.108.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[2]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.114.4"></A>
|
||||
<A NAME="DOC.2.108.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.114.5"></A>
|
||||
<A NAME="DOC.2.108.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.114.6"></A>
|
||||
<A NAME="DOC.2.108.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.114.7"></A>
|
||||
<A NAME="DOC.2.108.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.114.8"></A>
|
||||
<A NAME="DOC.2.108.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.114.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A> )</B></TT>
|
||||
<A NAME="DOC.2.108.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.114.10"></A>
|
||||
<A NAME="DOC.2.108.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.114.11"></A>
|
||||
<A NAME="DOC.2.108.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.114.12"></A>
|
||||
<A NAME="DOC.2.108.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.114.13"></A>
|
||||
<A NAME="DOC.2.108.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.114.14"></A>
|
||||
<A NAME="DOC.2.108.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.114.15"></A>
|
||||
<A NAME="DOC.2.108.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.114.16"></A>
|
||||
<A NAME="DOC.2.108.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.114.17"></A>
|
||||
<A NAME="DOC.2.108.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.114.18"></A>
|
||||
<A NAME="DOC.2.108.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator * (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.114.19"></A>
|
||||
<A NAME="DOC.2.108.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.114.20"></A>
|
||||
<A NAME="DOC.2.108.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.114.21"></A>
|
||||
<A NAME="DOC.2.108.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.114.22"></A>
|
||||
<A NAME="DOC.2.108.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.114.23"></A>
|
||||
<A NAME="DOC.2.108.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator + (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.114.24"></A>
|
||||
<A NAME="DOC.2.108.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator += (const <!1><A HREF="Vec2.html">Vec2</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.114.25"></A>
|
||||
<A NAME="DOC.2.108.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.114.26"></A>
|
||||
<A NAME="DOC.2.108.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator -= (const <!1><A HREF="Vec2.html">Vec2</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.114.27"></A>
|
||||
<A NAME="DOC.2.108.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec2
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.114.28"></A>
|
||||
<A NAME="DOC.2.108.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.114.29"></A>
|
||||
<A NAME="DOC.2.108.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2( void ) const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.114.30"></A>
|
||||
<A NAME="DOC.2.108.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
||||
@@ -13,87 +13,87 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.115.3">_v</A></B>[3]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.109.3">_v</A></B>[3]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.115.1">Vec3</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">Vec3</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.115.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.115.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.109.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.115.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.109.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.115.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.10">operator [] </A></B>(int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.109.10">operator [] </A></B>(int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.11">operator [] </A></B>(int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.11">operator [] </A></B>(int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.109.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.109.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.14">z</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.109.14">z</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.15">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.15">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.16">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.16">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.17">z</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.17">z</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.18">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.18">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.19">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.19">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.115.20">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.109.20">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.21">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.21">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>cross product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.22">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.22">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.23">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.109.23">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.24">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.24">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.25">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.109.25">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.26">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.26">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.27">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.109.27">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.28">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.28">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.29">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.109.29">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.30">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.30">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.31">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.31">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.32">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.32">length2</A></B>() const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.33">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.33">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -110,149 +110,149 @@ Vec3 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec3"></A>
|
||||
<A NAME="DOC.2.115.1"></A>
|
||||
<A NAME="DOC.2.109.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec3"></A>
|
||||
<A NAME="DOC.2.115.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)</B></TT>
|
||||
<A NAME="DOC.2.109.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.115.3"></A>
|
||||
<A NAME="DOC.2.109.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[3]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.115.4"></A>
|
||||
<A NAME="DOC.2.109.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.115.5"></A>
|
||||
<A NAME="DOC.2.109.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.115.6"></A>
|
||||
<A NAME="DOC.2.109.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.115.7"></A>
|
||||
<A NAME="DOC.2.109.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.115.8"></A>
|
||||
<A NAME="DOC.2.109.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.115.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)</B></TT>
|
||||
<A NAME="DOC.2.109.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.115.10"></A>
|
||||
<A NAME="DOC.2.109.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.115.11"></A>
|
||||
<A NAME="DOC.2.109.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.115.12"></A>
|
||||
<A NAME="DOC.2.109.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.115.13"></A>
|
||||
<A NAME="DOC.2.109.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.115.14"></A>
|
||||
<A NAME="DOC.2.109.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& z()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.115.15"></A>
|
||||
<A NAME="DOC.2.109.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.115.16"></A>
|
||||
<A NAME="DOC.2.109.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.115.17"></A>
|
||||
<A NAME="DOC.2.109.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float z() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.115.18"></A>
|
||||
<A NAME="DOC.2.109.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.115.19"></A>
|
||||
<A NAME="DOC.2.109.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.115.20"></A>
|
||||
<A NAME="DOC.2.109.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator ^ "></A>
|
||||
<A NAME="DOC.2.115.21"></A>
|
||||
<A NAME="DOC.2.109.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator ^ (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>cross product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.115.22"></A>
|
||||
<A NAME="DOC.2.109.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.115.23"></A>
|
||||
<A NAME="DOC.2.109.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.115.24"></A>
|
||||
<A NAME="DOC.2.109.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.115.25"></A>
|
||||
<A NAME="DOC.2.109.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.115.26"></A>
|
||||
<A NAME="DOC.2.109.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator + (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.115.27"></A>
|
||||
<A NAME="DOC.2.109.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator += (const <!1><A HREF="Vec3.html">Vec3</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.115.28"></A>
|
||||
<A NAME="DOC.2.109.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.115.29"></A>
|
||||
<A NAME="DOC.2.109.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator -= (const <!1><A HREF="Vec3.html">Vec3</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.115.30"></A>
|
||||
<A NAME="DOC.2.109.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec3
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.115.31"></A>
|
||||
<A NAME="DOC.2.109.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.115.32"></A>
|
||||
<A NAME="DOC.2.109.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.115.33"></A>
|
||||
<A NAME="DOC.2.109.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
||||
@@ -13,88 +13,88 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.117.3">_v</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.111.3">_v</A></B>[4]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.1">Vec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Vec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.117.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.111.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.117.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.111.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.10">operator [] </A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.111.10">operator [] </A></B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.11">operator [] </A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.11">operator [] </A></B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.111.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.111.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.14">z</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.111.14">z</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.15">w</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.111.15">w</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.16">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.16">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.17">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.17">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.18">z</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.18">z</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.19">w</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.19">w</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.20">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.20">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.21">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.21">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.22">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.22">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.23">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.23">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.24">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.111.24">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.25">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.25">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.26">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.111.26">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.27">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.27">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.28">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.111.28">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.29">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.29">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.30">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.111.30">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.31">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.31">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.32">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.32">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.33">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.33">length2</A></B>() const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.34">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.34">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -111,152 +111,152 @@ Vec4 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec4"></A>
|
||||
<A NAME="DOC.2.117.1"></A>
|
||||
<A NAME="DOC.2.111.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec4"></A>
|
||||
<A NAME="DOC.2.117.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.111.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.117.3"></A>
|
||||
<A NAME="DOC.2.111.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.117.4"></A>
|
||||
<A NAME="DOC.2.111.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.117.5"></A>
|
||||
<A NAME="DOC.2.111.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.117.6"></A>
|
||||
<A NAME="DOC.2.111.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.117.7"></A>
|
||||
<A NAME="DOC.2.111.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.117.8"></A>
|
||||
<A NAME="DOC.2.111.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.117.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.111.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.117.10"></A>
|
||||
<A NAME="DOC.2.111.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (const int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.117.11"></A>
|
||||
<A NAME="DOC.2.111.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.117.12"></A>
|
||||
<A NAME="DOC.2.111.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.117.13"></A>
|
||||
<A NAME="DOC.2.111.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.117.14"></A>
|
||||
<A NAME="DOC.2.111.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& z()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="w"></A>
|
||||
<A NAME="DOC.2.117.15"></A>
|
||||
<A NAME="DOC.2.111.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& w()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.117.16"></A>
|
||||
<A NAME="DOC.2.111.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.117.17"></A>
|
||||
<A NAME="DOC.2.111.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.117.18"></A>
|
||||
<A NAME="DOC.2.111.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float z() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="w"></A>
|
||||
<A NAME="DOC.2.117.19"></A>
|
||||
<A NAME="DOC.2.111.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float w() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.117.20"></A>
|
||||
<A NAME="DOC.2.111.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.117.21"></A>
|
||||
<A NAME="DOC.2.111.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.117.22"></A>
|
||||
<A NAME="DOC.2.111.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.117.23"></A>
|
||||
<A NAME="DOC.2.111.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.117.24"></A>
|
||||
<A NAME="DOC.2.111.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.117.25"></A>
|
||||
<A NAME="DOC.2.111.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.117.26"></A>
|
||||
<A NAME="DOC.2.111.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.117.27"></A>
|
||||
<A NAME="DOC.2.111.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator + (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.117.28"></A>
|
||||
<A NAME="DOC.2.111.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator += (const <!1><A HREF="Vec4.html">Vec4</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.117.29"></A>
|
||||
<A NAME="DOC.2.111.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator - (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.117.30"></A>
|
||||
<A NAME="DOC.2.111.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator -= (const <!1><A HREF="Vec4.html">Vec4</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.117.31"></A>
|
||||
<A NAME="DOC.2.111.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec4
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.117.32"></A>
|
||||
<A NAME="DOC.2.111.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.117.33"></A>
|
||||
<A NAME="DOC.2.111.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.117.34"></A>
|
||||
<A NAME="DOC.2.111.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
||||
@@ -23,50 +23,53 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.1">Viewport</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Viewport</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.2">Viewport</A></B>(const <!1><A HREF="Viewport.html#DOC.2.118.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">Viewport</A></B>(const <!1><A HREF="Viewport.html#DOC.2.112.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.3">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.35">VIEWPORT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.3">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.36">VIEWPORT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.118.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.112.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.118.5">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.5">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.118.6">getViewport</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.6">getViewport</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.7">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.7">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.8">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.8">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.9">width</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.9">width</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.10">height</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.10">height</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.118.11">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.11">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.118.12">aspectRatio</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.112.12">aspectRatio</A></B>() const
|
||||
<DD><I>Return the aspcetRatio of the viewport, which is equal to width/height.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.118.13">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">osg::Matrix</A> <B><A HREF="#DOC.2.112.13">computeWindowMatrix</A></B>() const
|
||||
<DD><I>Compute the Window Matrix which takes projected coords into Window coordinates.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.14">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.15">_x</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.16">_x</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.16">_y</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.17">_y</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.17">_width</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.18">_width</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.18">_height</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.19">_height</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.118.14">~Viewport</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.15">~Viewport</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -82,7 +85,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.93.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@@ -90,7 +93,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.93.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@@ -113,6 +116,23 @@
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> dv)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>getDataVariance</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.75.7">DataVariance</A> <B>_dataVariance</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
@@ -124,6 +144,8 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
@@ -141,79 +163,88 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Viewport"></A>
|
||||
<A NAME="DOC.2.118.1"></A>
|
||||
<A NAME="DOC.2.112.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Viewport"></A>
|
||||
<A NAME="DOC.2.118.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport(const <!1><A HREF="Viewport.html#DOC.2.118.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.112.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport(const <!1><A HREF="Viewport.html#DOC.2.112.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.118.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.35">VIEWPORT</A>)</B></TT>
|
||||
<A NAME="DOC.2.112.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.93.6.36">VIEWPORT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.118.4"></A>
|
||||
<A NAME="DOC.2.112.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setViewport"></A>
|
||||
<A NAME="DOC.2.118.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<A NAME="DOC.2.112.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="DOC.2.118.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<A NAME="DOC.2.112.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& <!1><A HREF="Viewport.html#DOC.2.112.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.112.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.118.7"></A>
|
||||
<A NAME="DOC.2.112.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.118.8"></A>
|
||||
<A NAME="DOC.2.112.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="width"></A>
|
||||
<A NAME="DOC.2.118.9"></A>
|
||||
<A NAME="DOC.2.112.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int width() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="height"></A>
|
||||
<A NAME="DOC.2.118.10"></A>
|
||||
<A NAME="DOC.2.112.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int height() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.118.11"></A>
|
||||
<A NAME="DOC.2.112.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="aspectRatio"></A>
|
||||
<A NAME="DOC.2.118.12"></A>
|
||||
<A NAME="DOC.2.112.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float aspectRatio() const </B></TT>
|
||||
<DD>Return the aspcetRatio of the viewport, which is equal to width/height.
|
||||
If height is zero, the potental division by zero is avoid by simply returning 1.0f.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWindowMatrix"></A>
|
||||
<A NAME="DOC.2.112.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">osg::Matrix</A> computeWindowMatrix() const </B></TT>
|
||||
<DD>Compute the Window Matrix which takes projected coords into Window coordinates.
|
||||
To converted local coodinates into window coordinates use v_window = v_local * MVPW matrix,
|
||||
where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the later supplied by
|
||||
viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the
|
||||
curre osg::State object, via osgUtil::SceneView or CullVisitor.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.118.13"></A>
|
||||
<A NAME="DOC.2.112.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Viewport"></A>
|
||||
<A NAME="DOC.2.118.14"></A>
|
||||
<A NAME="DOC.2.112.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Viewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_x"></A>
|
||||
<A NAME="DOC.2.118.15"></A>
|
||||
<A NAME="DOC.2.112.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _x</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_y"></A>
|
||||
<A NAME="DOC.2.118.16"></A>
|
||||
<A NAME="DOC.2.112.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _y</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_width"></A>
|
||||
<A NAME="DOC.2.118.17"></A>
|
||||
<A NAME="DOC.2.112.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _width</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_height"></A>
|
||||
<A NAME="DOC.2.118.18"></A>
|
||||
<A NAME="DOC.2.112.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _height</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <A HREF="#DOC.DOCU">osg::createGeodeForImage</A></H2><H2>(<!1><A HREF="Image.html">Image</A>* image,<BR> const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>,<BR> const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</H2><BLOCKQUOTE>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</BLOCKQUOTE>
|
||||
<H2>SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <A HREF="#DOC.DOCU">osg::createGeodeForImage</A></H2><H2>(<!1><A HREF="Image.html">Image</A>* image,<BR> const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>,<BR> const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)</H2><BLOCKQUOTE>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset,<BR> <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>> void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset,<BR> <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>SG_EXPORT extern std::ofstream* osg::g_NotifyNulStream</TITLE>
|
||||
<TITLE>SG_EXPORT extern std::auto_ptr<std::ofstream> osg::g_NotifyNulStream</TITLE>
|
||||
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>SG_EXPORT extern std::ofstream* <A HREF="#DOC.DOCU">osg::g_NotifyNulStream</A></H2></H2><BLOCKQUOTE>global notify nul stream.</BLOCKQUOTE>
|
||||
<H2>SG_EXPORT extern std::auto_ptr<std::ofstream> <A HREF="#DOC.DOCU">osg::g_NotifyNulStream</A></H2></H2><BLOCKQUOTE>global notify nul stream.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
||||
@@ -14,16 +14,42 @@
|
||||
</UL>
|
||||
<H2>Functions</H2>
|
||||
<UL>
|
||||
<LI><A HREF="General.html#(float)">(float)</A>
|
||||
<LI><B>(x):</B>
|
||||
<UL>
|
||||
<LI><A HREF="General.html#(x)">(x)</A>
|
||||
<LI><A HREF="General.html#(x)">(x)</A>
|
||||
</UL>
|
||||
<LI><A HREF="General.html#m_allocator">m_allocator</A>
|
||||
<LI><A HREF="General.html#m_breakOnAllocation">m_breakOnAllocation</A>
|
||||
<LI><A HREF="General.html#m_breakOnDealloc">m_breakOnDealloc</A>
|
||||
<LI><A HREF="General.html#m_breakOnRealloc">m_breakOnRealloc</A>
|
||||
<LI><A HREF="General.html#m_calcAllUnused">m_calcAllUnused</A>
|
||||
<LI><A HREF="General.html#m_calcUnused">m_calcUnused</A>
|
||||
<LI><A HREF="General.html#m_deallocator">m_deallocator</A>
|
||||
<LI><A HREF="General.html#m_dumpAllocUnit">m_dumpAllocUnit</A>
|
||||
<LI><A HREF="General.html#m_dumpMemoryReport">m_dumpMemoryReport</A>
|
||||
<LI><A HREF="General.html#m_getMemoryStatistics">m_getMemoryStatistics</A>
|
||||
<LI><A HREF="General.html#m_reallocator">m_reallocator</A>
|
||||
<LI><A HREF="General.html#m_setOwner">m_setOwner</A>
|
||||
<LI><A HREF="General.html#m_validateAddress">m_validateAddress</A>
|
||||
<LI><A HREF="General.html#m_validateAllAllocUnits">m_validateAllAllocUnits</A>
|
||||
<LI><A HREF="General.html#m_validateAllocUnit">m_validateAllocUnit</A>
|
||||
<LI><A HREF="osgGetLibraryName.html">osgGetLibraryName</A> <I> getLibraryName_osg() returns the library name in human friendly form</I>
|
||||
<LI><A HREF="osgGetVersion.html">osgGetVersion</A> <I> getVersion_osg() returns the library version number.</I>
|
||||
<LI><A HREF="General.html#osgNew">osgNew</A>
|
||||
</UL>
|
||||
<H2>Variables</H2>
|
||||
<UL>
|
||||
<LI><A HREF="General.html#m_alloc_calloc">m_alloc_calloc</A>
|
||||
<LI><A HREF="General.html#m_alloc_delete">m_alloc_delete</A>
|
||||
<LI><A HREF="General.html#m_alloc_delete_array">m_alloc_delete_array</A>
|
||||
<LI><A HREF="General.html#m_alloc_free">m_alloc_free</A>
|
||||
<LI><A HREF="General.html#m_alloc_malloc">m_alloc_malloc</A>
|
||||
<LI><A HREF="General.html#m_alloc_new">m_alloc_new</A>
|
||||
<LI><A HREF="General.html#m_alloc_new_array">m_alloc_new_array</A>
|
||||
<LI><A HREF="General.html#m_alloc_realloc">m_alloc_realloc</A>
|
||||
<LI><A HREF="General.html#m_alloc_unknown">m_alloc_unknown</A>
|
||||
<LI><A HREF="General.html#std::tm">std::tm</A>
|
||||
</UL>
|
||||
<H2>Macros</H2>
|
||||
@@ -32,6 +58,7 @@
|
||||
<LI><A HREF="General.html#CALLBACK">CALLBACK</A>
|
||||
<LI><A HREF="General.html#GLUT_APIENTRY_DEFINED">GLUT_APIENTRY_DEFINED</A>
|
||||
<LI><A HREF="General.html#GLUT_WINGDIAPI_DEFINED">GLUT_WINGDIAPI_DEFINED</A>
|
||||
<LI><A HREF="General.html#GL_CLAMP_TO_BORDER_ARB">GL_CLAMP_TO_BORDER_ARB</A>
|
||||
<LI><A HREF="General.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A>
|
||||
<LI><A HREF="General.html#GL_COMPRESSED_ALPHA_ARB">GL_COMPRESSED_ALPHA_ARB</A>
|
||||
<LI><A HREF="General.html#GL_COMPRESSED_INTENSITY_ARB">GL_COMPRESSED_INTENSITY_ARB</A>
|
||||
@@ -48,8 +75,10 @@
|
||||
<LI><A HREF="General.html#GL_GENERATE_MIPMAP_SGIS">GL_GENERATE_MIPMAP_SGIS</A>
|
||||
<LI><A HREF="General.html#GL_MIRRORED_REPEAT_IBM">GL_MIRRORED_REPEAT_IBM</A>
|
||||
<LI><A HREF="General.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB">GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_3D">GL_TEXTURE_3D</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSED_ARB">GL_TEXTURE_COMPRESSED_ARB</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSION_HINT_ARB">GL_TEXTURE_COMPRESSION_HINT_ARB</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_IMAGE_SIZE_ARB">GL_TEXTURE_IMAGE_SIZE_ARB</A>
|
||||
<LI><A HREF="General.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A>
|
||||
<LI><B>NULL:</B>
|
||||
@@ -59,6 +88,7 @@
|
||||
</UL>
|
||||
<LI><A HREF="General.html#OSGUTIL_STATISTICS">OSGUTIL_STATISTICS</A>
|
||||
<LI><A HREF="General.html#OSG_ALPHAFUNC">OSG_ALPHAFUNC</A>
|
||||
<LI><A HREF="General.html#OSG_ANIMATIONPATH">OSG_ANIMATIONPATH</A>
|
||||
<LI><A HREF="General.html#OSG_BILLBOARD">OSG_BILLBOARD</A>
|
||||
<LI><A HREF="General.html#OSG_BOUNDINGBOX">OSG_BOUNDINGBOX</A>
|
||||
<LI><A HREF="General.html#OSG_BOUNDINGSPHERE">OSG_BOUNDINGSPHERE</A>
|
||||
@@ -72,6 +102,7 @@
|
||||
<LI><A HREF="General.html#OSG_CULLFACE">OSG_CULLFACE</A>
|
||||
<LI><A HREF="General.html#OSG_DEPTH">OSG_DEPTH</A>
|
||||
<LI><A HREF="General.html#OSG_DRAWABLE">OSG_DRAWABLE</A>
|
||||
<LI><A HREF="General.html#OSG_DRAWPIXELS">OSG_DRAWPIXELS</A>
|
||||
<LI><A HREF="General.html#OSG_DisplaySettings">OSG_DisplaySettings</A>
|
||||
<LI><A HREF="General.html#OSG_EARTHSKY">OSG_EARTHSKY</A>
|
||||
<LI><A HREF="General.html#OSG_EXPORT">OSG_EXPORT</A>
|
||||
@@ -88,17 +119,13 @@
|
||||
<LI><A HREF="General.html#OSG_IMPOSTOR">OSG_IMPOSTOR</A>
|
||||
<LI><A HREF="General.html#OSG_ImpostorSprite">OSG_ImpostorSprite</A>
|
||||
<LI><A HREF="General.html#OSG_LIGHT">OSG_LIGHT</A>
|
||||
<LI><A HREF="General.html#OSG_LIGHTMODEL">OSG_LIGHTMODEL</A>
|
||||
<LI><A HREF="General.html#OSG_LIGHTSOURCE">OSG_LIGHTSOURCE</A>
|
||||
<LI><A HREF="General.html#OSG_LINESEGMENT">OSG_LINESEGMENT</A>
|
||||
<LI><A HREF="General.html#OSG_LINESTIPPLE">OSG_LINESTIPPLE</A>
|
||||
<LI><A HREF="General.html#OSG_LOD">OSG_LOD</A>
|
||||
<LI><A HREF="General.html#OSG_LineWidth">OSG_LineWidth</A>
|
||||
<LI><A HREF="General.html#OSG_MATERIAL">OSG_MATERIAL</A>
|
||||
<LI><A HREF="General.html#OSG_MATRIX">OSG_MATRIX</A>
|
||||
<LI><A HREF="General.html#OSG_MEMORYADAPTER">OSG_MEMORYADAPTER</A>
|
||||
<LI><A HREF="General.html#OSG_MEM_PTR">OSG_MEM_PTR</A>
|
||||
<LI><A HREF="General.html#OSG_NODE">OSG_NODE</A>
|
||||
<LI><A HREF="OSG_NODECALLBACK.html">OSG_NODECALLBACK</A> <I>A vector of Nodes pointers which is used to describe the path from a root node to a descendant</I>
|
||||
<LI><A HREF="General.html#OSG_NODEVISITOR">OSG_NODEVISITOR</A>
|
||||
<LI><A HREF="General.html#OSG_NOTIFY">OSG_NOTIFY</A>
|
||||
<LI><A HREF="General.html#OSG_OBJECT">OSG_OBJECT</A>
|
||||
@@ -107,6 +134,7 @@
|
||||
<LI><A HREF="General.html#OSG_POLYGONMODE">OSG_POLYGONMODE</A>
|
||||
<LI><A HREF="General.html#OSG_POLYGONOFFSET">OSG_POLYGONOFFSET</A>
|
||||
<LI><A HREF="General.html#OSG_POSITIONATTITIDETRANSFORM">OSG_POSITIONATTITIDETRANSFORM</A>
|
||||
<LI><A HREF="General.html#OSG_PROJECTION">OSG_PROJECTION</A>
|
||||
<LI><A HREF="General.html#OSG_QUAT">OSG_QUAT</A>
|
||||
<LI><A HREF="General.html#OSG_REFERENCED">OSG_REFERENCED</A>
|
||||
<LI><A HREF="General.html#OSG_REF_PTR">OSG_REF_PTR</A>
|
||||
@@ -120,6 +148,7 @@
|
||||
<LI><A HREF="General.html#OSG_TEXGEN">OSG_TEXGEN</A>
|
||||
<LI><A HREF="General.html#OSG_TEXMAT">OSG_TEXMAT</A>
|
||||
<LI><A HREF="General.html#OSG_TEXTURE">OSG_TEXTURE</A>
|
||||
<LI><A HREF="General.html#OSG_TEXTURECUBEMAP">OSG_TEXTURECUBEMAP</A>
|
||||
<LI><A HREF="General.html#OSG_TIMER">OSG_TIMER</A>
|
||||
<LI><A HREF="General.html#OSG_TRANSFORM">OSG_TRANSFORM</A>
|
||||
<LI><A HREF="General.html#OSG_TRANSPARENCY">OSG_TRANSPARENCY</A>
|
||||
@@ -137,17 +166,14 @@
|
||||
</UL>
|
||||
<LI><A HREF="General.html#WIN32_LEAN_AND_MEAN">WIN32_LEAN_AND_MEAN</A>
|
||||
<LI><A HREF="General.html#WINGDIAPI">WINGDIAPI</A>
|
||||
<LI><A HREF="General.html#_H_MMGR">_H_MMGR</A>
|
||||
<LI><A HREF="General.html#_WCHAR_T_DEFINED">_WCHAR_T_DEFINED</A>
|
||||
<LI><A HREF="General.html#__FUNCTION__">__FUNCTION__</A>
|
||||
<LI><A HREF="General.html#__OSG_MATH">__OSG_MATH</A>
|
||||
<LI><A HREF="General.html#acosf">acosf</A>
|
||||
<LI><A HREF="General.html#asinf">asinf</A>
|
||||
<LI><A HREF="General.html#cosf">cosf</A>
|
||||
<LI><A HREF="General.html#fabsf">fabsf</A>
|
||||
<LI><A HREF="General.html#floorf">floorf</A>
|
||||
<LI><A HREF="General.html#logf">logf</A>
|
||||
<LI><A HREF="General.html#powf">powf</A>
|
||||
<LI><A HREF="General.html#sinf">sinf</A>
|
||||
<LI><A HREF="General.html#sqrtf">sqrtf</A>
|
||||
</UL>
|
||||
<H2>Typedefs</H2>
|
||||
<UL>
|
||||
<LI><A HREF="tag_au.html">tag_au</A>
|
||||
</UL>
|
||||
<P><I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
|
||||
<BR>
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
class SG_EXPORT <B><A HREF="AlphaFunc.html">AlphaFunc</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Encapsulate OpenGL glAlphaFunc</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="AnimationPath.html">AnimationPath</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Animation Path for specify the time varying transformation pathway to use when update camera and model objects</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Billboard.html">Billboard</A></B>: public <!1><A HREF="Geode.html">Geode</A>
|
||||
<DD><I>Billboard - a Geode which orientates its child osg::Drawable's to face the eye point.</I>
|
||||
<DT>
|
||||
@@ -23,49 +26,49 @@ class SG_EXPORT <B><A HREF="BoundingBox.html">BoundingBox</A></B>
|
||||
class SG_EXPORT <B><A HREF="BoundingSphere.html">BoundingSphere</A></B>
|
||||
<DD><I>General purpose bounding sphere class for enclosing nodes/objects/vertices.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.48.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>>inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Camera.html">Camera</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
@@ -95,11 +98,14 @@ class SG_EXPORT <B><A HREF="Depth.html">Depth</A></B>: public <!1><A HREF="Stat
|
||||
class SG_EXPORT <B><A HREF="DisplaySettings.html">DisplaySettings</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.29">USE_SEPERATE_COMPILE_AND_EXECUTE</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.30">USE_SEPERATE_COMPILE_AND_EXECUTE</A></B>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Drawable.html">Drawable</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
<DD><I>Pure virtual base class for drawable Geometry.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="DrawPixels.html">DrawPixels</A></B>: public <!1><A HREF="Drawable.html">Drawable</A>
|
||||
<DD><I>DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="EarthSky.html">EarthSky</A></B>: public <!1><A HREF="Group.html">Group</A>
|
||||
<DD><I>EarthSky is a Group node which controls the clearing of the color and depth buffers at the start of each frame.</I>
|
||||
<DT>
|
||||
@@ -112,13 +118,13 @@ class SG_EXPORT <B><A HREF="FrameStamp.html">FrameStamp</A></B>: public <!1><A
|
||||
class SG_EXPORT <B><A HREF="FrontFace.html">FrontFace</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Class to specifies the orientation of front-facing polygons</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Geode.html">Geode</A></B>: public <!1><A HREF="Node.html">Node</A>
|
||||
class SG_EXPORT <B><A HREF="Geode.html">Geode</A></B>: public Node
|
||||
<DD><I>Leaf Node for grouping Drawables</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="GeoSet.html">GeoSet</A></B>: public <!1><A HREF="Drawable.html">Drawable</A>
|
||||
<DD><I>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset, <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& op)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>> void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset, <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& op)
|
||||
<DD><I>Template function for iterating through a GeoSet operating on triangles with templated functor.</I>
|
||||
<DT>
|
||||
SG_EXPORT extern const bool <B><A HREF="isGLExtensionSupported.html">isGLExtensionSupported</A></B>(const char* extension)
|
||||
@@ -127,7 +133,7 @@ SG_EXPORT extern const bool <B><A HREF="isGLExtensionSupported.html">isGLExtensi
|
||||
SG_EXPORT extern void* <B><A HREF="getGLExtensionFuncPtr.html">getGLExtensionFuncPtr</A></B>(const char* funcName)
|
||||
<DD><I>return the address of the specified OpenGL function.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Group.html">Group</A></B>: public <!1><A HREF="Node.html">Node</A>
|
||||
class SG_EXPORT <B><A HREF="Group.html">Group</A></B>: public Node
|
||||
<DD><I>General group node which maintains a list of children.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Image.html">Image</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
@@ -136,7 +142,7 @@ class SG_EXPORT <B><A HREF="Image.html">Image</A></B>: public <!1><A HREF="Obje
|
||||
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
|
||||
<DD><I>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</I>
|
||||
<DT>
|
||||
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.2.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image, const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.2.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image, const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.23">s</A>, const float <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)
|
||||
<DD><I>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Impostor.html">Impostor</A></B>: public <!1><A HREF="LOD.html">LOD</A>
|
||||
@@ -151,7 +157,9 @@ class SG_EXPORT <B><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</
|
||||
class SG_EXPORT <B><A HREF="Light.html">Light</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Light state class which encapsulates OpenGL glLight() functionality</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="LightSource.html">LightSource</A></B>: public <!1><A HREF="Node.html">Node</A>
|
||||
class SG_EXPORT <B><A HREF="LightModel.html">LightModel</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="LightSource.html">LightSource</A></B>: public Node
|
||||
<DD><I>Leaf Node for defining a light in the scene</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="LineSegment.html">LineSegment</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
@@ -168,46 +176,15 @@ class SG_EXPORT <B><A HREF="LOD.html">LOD</A></B>: public <!1><A HREF="Group.ht
|
||||
class SG_EXPORT <B><A HREF="Material.html">Material</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Material - encapsulates OpenGL glMaterial state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.54">PI</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.55">PI_2</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.56">PI_4</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.57">inDegrees</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.58">inRadians</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.59">DegreesToRadians</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.60">RadiansToDegrees</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.61">isNaN</A></B>(float v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.62">isNaN</A></B>(double v)
|
||||
<DT>
|
||||
enum <B><A HREF="MatrixMode.html">MatrixMode</A></B>
|
||||
<DD><I>The range of matrix modes that the scene graph might utilize.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Matrix.html">Matrix</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.65">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.58">inverse</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.66">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.59">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.67">operator<< </A></B>(std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="MemoryAdapter.html">MemoryAdapter</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
<DD><I>Class for adapting the memory management of external data.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <B><A HREF="mem_ptr.html">mem_ptr</A></B>
|
||||
<DD><I>Smart pointer for handling memory pointers via associated memory adapter</I>
|
||||
<DT>
|
||||
#define <B><A HREF="META_Node.html">META_Node</A></B>(name)
|
||||
<DD><I>META_Node macro define the standard clone, isSameKindAs, className and accept methods.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Node.html">Node</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
<DD><I>Base class for all internal nodes in the scene graph.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.61">operator<< </A></B>(std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="NodeCallback.html">NodeCallback</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
<DT>
|
||||
@@ -223,7 +200,7 @@ enum <B><A HREF="NotifySeverity.html">NotifySeverity</A></B>
|
||||
SG_EXPORT extern <!1><A HREF="NotifySeverity.html">NotifySeverity</A> <B><A HREF="g_NotifyLevel.html">g_NotifyLevel</A></B>
|
||||
<DD><I>global notify level.</I>
|
||||
<DT>
|
||||
SG_EXPORT extern std::ofstream* <B><A HREF="g_NotifyNulStream.html">g_NotifyNulStream</A></B>
|
||||
SG_EXPORT extern std::auto_ptr<std::ofstream> <B><A HREF="g_NotifyNulStream.html">g_NotifyNulStream</A></B>
|
||||
<DD><I>global notify nul stream.</I>
|
||||
<DT>
|
||||
SG_EXPORT extern bool <B><A HREF="g_NotifyInit.html">g_NotifyInit</A></B>
|
||||
@@ -241,9 +218,9 @@ SG_EXPORT extern bool <B><A HREF="initNotifyLevel.html">initNotifyLevel</A></B>(
|
||||
inline std::ostream& <B><A HREF="notify.html">notify</A></B>(const <!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)
|
||||
<DD><I>notify messaging function for providing fatal through to verbose debugging messages.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.83">notify</A></B>(void)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.73">notify</A></B>(void)
|
||||
<DT>
|
||||
#define <B><A HREF="META_Object.html">META_Object</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>)
|
||||
#define <B><A HREF="META_Object.html">META_Object</A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>)
|
||||
<DD><I>META_Object macro define the standard clone, isSameKindAs and className methods.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
@@ -252,7 +229,7 @@ class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Re
|
||||
class SG_EXPORT <B><A HREF="Plane.html">Plane</A></B>
|
||||
<DD><I>A plane class.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.87">operator << </A></B>(std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.77">operator << </A></B>(std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Point.html">Point</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Point - encapsulates the OpenGL point smoothing and size state</I>
|
||||
@@ -266,15 +243,18 @@ class SG_EXPORT <B><A HREF="PolygonOffset.html">PolygonOffset</A></B>: public <
|
||||
class SG_EXPORT <B><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A></B>: public <!1><A HREF="Transform.html">Transform</A>
|
||||
<DD><I>PositionAttitideTransform - is Transfrom the set the coordinates transform up via a Vec3 position and Quat attitude</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Projection.html">Projection</A></B>: public <!1><A HREF="Group.html">Group</A>
|
||||
<DD><I>Projection nodes set up the frustum/orthographic projection used when rendering the scene </I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Quat.html">Quat</A></B>
|
||||
<DD><I>A quaternion class.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.93">operator << </A></B>(std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.84">operator << </A></B>(std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Referenced.html">Referenced</A></B>
|
||||
<DD><I>Base class from providing referencing counted objects</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>> class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
|
||||
<DD><I>Smart pointer for handling referenced counted objects</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="ShadeModel.html">ShadeModel</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
@@ -313,6 +293,10 @@ class SG_EXPORT <B><A HREF="Switch.html">Switch</A></B>: public <!1><A HREF="Gr
|
||||
class SG_EXPORT <B><A HREF="TexEnv.html">TexEnv</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.99">GL_NORMAL_MAP_ARB</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.100">GL_REFLECTION_MAP_ARB</A></B>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="TexGen.html">TexGen</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state</I>
|
||||
<DT>
|
||||
@@ -322,6 +306,9 @@ class SG_EXPORT <B><A HREF="TexMat.html">TexMat</A></B>: public <!1><A HREF="St
|
||||
class SG_EXPORT <B><A HREF="Texture.html">Texture</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Texture state class which encapsulates OpenGl texture functionality</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="TextureCubeMap.html">TextureCubeMap</A></B>: public <!1><A HREF="Texture.html">Texture</A>
|
||||
<DD><I>TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Timer.html">Timer</A></B>
|
||||
<DD><I>A high resolution, low latency time stamper</I>
|
||||
<DT>
|
||||
@@ -337,7 +324,7 @@ class <B><A HREF="Vec2.html">Vec2</A></B>
|
||||
class <B><A HREF="Vec3.html">Vec3</A></B>
|
||||
<DD><I>General purpose float triple for use as vertices, vectors and normals.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.116">operator << </A></B>(std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.110">operator << </A></B>(std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)
|
||||
<DT>
|
||||
class <B><A HREF="Vec4.html">Vec4</A></B>
|
||||
<DD><I>General purpose float quad, uses include representation of colour coordinates.</I>
|
||||
@@ -353,71 +340,47 @@ class SG_EXPORT <B><A HREF="Viewport.html">Viewport</A></B>: public <!1><A HREF
|
||||
<DL>
|
||||
|
||||
<A NAME="USE_SEPERATE_COMPILE_AND_EXECUTE"></A>
|
||||
<A NAME="DOC.2.29"></A>
|
||||
<A NAME="DOC.2.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define USE_SEPERATE_COMPILE_AND_EXECUTE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI"></A>
|
||||
<A NAME="DOC.2.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI_2"></A>
|
||||
<A NAME="DOC.2.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI_4"></A>
|
||||
<A NAME="DOC.2.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inDegrees"></A>
|
||||
<A NAME="DOC.2.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inDegrees(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inRadians"></A>
|
||||
<A NAME="inverse"></A>
|
||||
<A NAME="DOC.2.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inRadians(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DegreesToRadians"></A>
|
||||
<A NAME="DOC.2.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double DegreesToRadians(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RadiansToDegrees"></A>
|
||||
<A NAME="DOC.2.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double RadiansToDegrees(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(float v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(double v)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> inverse( const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.65"></A>
|
||||
<A NAME="DOC.2.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.66"></A>
|
||||
<A NAME="DOC.2.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator<< "></A>
|
||||
<A NAME="DOC.2.67"></A>
|
||||
<A NAME="DOC.2.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator<< (std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="notify"></A>
|
||||
<A NAME="DOC.2.83"></A>
|
||||
<A NAME="DOC.2.73"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& notify(void)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.87"></A>
|
||||
<A NAME="DOC.2.77"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.93"></A>
|
||||
<A NAME="DOC.2.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GL_NORMAL_MAP_ARB"></A>
|
||||
<A NAME="DOC.2.99"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define GL_NORMAL_MAP_ARB</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GL_REFLECTION_MAP_ARB"></A>
|
||||
<A NAME="DOC.2.100"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define GL_REFLECTION_MAP_ARB</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.116"></A>
|
||||
<A NAME="DOC.2.110"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
||||
@@ -7,53 +7,53 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
|
||||
<HR>
|
||||
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.1">ref_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.1">ref_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.95.3">ref_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.86.3">ref_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.4">~ref_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.4">~ref_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.95.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.86.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.95.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.86.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.95.14">operator*</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& <B><A HREF="#DOC.2.86.14">operator*</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.95.15">operator*</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& <B><A HREF="#DOC.2.86.15">operator*</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.16">operator-></A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <B><A HREF="#DOC.2.86.16">operator-></A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.17">operator-></A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <B><A HREF="#DOC.2.86.17">operator-></A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.18">operator!</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.18">operator!</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.19">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.19">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.20">get</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <B><A HREF="#DOC.2.86.20">get</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.21">get</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <B><A HREF="#DOC.2.86.21">get</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -65,88 +65,88 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.95.1"></A>
|
||||
<A NAME="DOC.2.86.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.95.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<A NAME="DOC.2.86.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.47.24">t</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.95.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.95.3">ref_ptr</A>& rp)</B></TT>
|
||||
<A NAME="DOC.2.86.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.86.3">ref_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ref_ptr"></A>
|
||||
<A NAME="DOC.2.95.4"></A>
|
||||
<A NAME="DOC.2.86.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ref_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.95.5"></A>
|
||||
<A NAME="DOC.2.86.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.95.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>)</B></TT>
|
||||
<A NAME="DOC.2.86.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (<!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.95.7"></A>
|
||||
<A NAME="DOC.2.86.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.95.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.86.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.95.9"></A>
|
||||
<A NAME="DOC.2.86.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.95.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.86.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.95.11"></A>
|
||||
<A NAME="DOC.2.86.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator > "></A>
|
||||
<A NAME="DOC.2.95.12"></A>
|
||||
<A NAME="DOC.2.86.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator > "></A>
|
||||
<A NAME="DOC.2.95.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.86.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.95.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*()</B></TT>
|
||||
<A NAME="DOC.2.86.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& operator*()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.95.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*() const </B></TT>
|
||||
<A NAME="DOC.2.86.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>& operator*() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.95.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->()</B></TT>
|
||||
<A NAME="DOC.2.86.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* operator->()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.95.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->() const </B></TT>
|
||||
<A NAME="DOC.2.86.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* operator->() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator!"></A>
|
||||
<A NAME="DOC.2.95.18"></A>
|
||||
<A NAME="DOC.2.86.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator!() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.95.19"></A>
|
||||
<A NAME="DOC.2.86.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.95.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get()</B></TT>
|
||||
<A NAME="DOC.2.86.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* get()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.95.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get() const </B></TT>
|
||||
<A NAME="DOC.2.86.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.101.10.2">T</A>* get() const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.1">~Registry</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Registry.html">Registry</A>* <B><A HREF="#DOC.2.30.1">instance</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Registry.html">Registry</A>* <B><A HREF="#DOC.2.30.2">instance</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.2">~Registry</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.3">readCommandLine</A></B>(std::vector<std::string>& commandLine)
|
||||
<DD><I>read the command line string list, removing any matched control sequences</I>
|
||||
@@ -98,14 +98,14 @@ the functions that can read and write to the .osg for each osg::Object.
|
||||
register at runtime a reader/writer with the Registry.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="~Registry"></A>
|
||||
<A NAME="DOC.2.30.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Registry()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="instance"></A>
|
||||
<A NAME="DOC.2.30.2"></A>
|
||||
<A NAME="DOC.2.30.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Registry.html">Registry</A>* instance()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Registry"></A>
|
||||
<A NAME="DOC.2.30.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Registry()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="readCommandLine"></A>
|
||||
<A NAME="DOC.2.30.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readCommandLine(std::vector<std::string>& commandLine)</B></TT>
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.7.1.12">getButtonMask</A></B>() const
|
||||
<DD><I>current mouse button state </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.1.13">time</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual double <B><A HREF="#DOC.7.1.13">time</A></B>() const
|
||||
<DD><I>time in seconds of event.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.1.14">setWindowSize</A></B>(int Xmin, int Ymin, int Xmax, int Ymax)
|
||||
@@ -66,22 +66,22 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.1.15">setButtonMask</A></B>(unsigned int buttonMask)
|
||||
<DD><I>static method for setting button state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.16">adaptResize</A></B>(float t, int Xmin, int Ymin, int Xmax, int Ymax)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.16">adaptResize</A></B>(double t, int Xmin, int Ymin, int Xmax, int Ymax)
|
||||
<DD><I>method for adapting resize events.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.17">adaptMouseMotion</A></B>(float t, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.17">adaptMouseMotion</A></B>(double t, int x, int y)
|
||||
<DD><I>method for adapting mouse motion events whilst mouse buttons are pressed</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.18">adaptMousePassiveMotion</A></B>(float t, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.18">adaptMousePassiveMotion</A></B>(double t, int x, int y)
|
||||
<DD><I>method for adapting mouse motion events whilst no mouse button are pressed</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.19">adaptMouse</A></B>(float t, int button, int state, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.19">adaptMouse</A></B>(double t, int button, int state, int x, int y)
|
||||
<DD><I>method for adapting mouse button pressed/released events</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.20">adaptKeyboard</A></B>(float t, unsigned char key, int x, int y )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.20">adaptKeyboard</A></B>(double t, unsigned char key, int x, int y )
|
||||
<DD><I>method for adapting keyboard events</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.21">adaptFrame</A></B>(float t)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.21">adaptFrame</A></B>(double t)
|
||||
<DD><I>method for adapting frame events, ie.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.1.22">copyStaticVariables</A></B>()
|
||||
@@ -109,7 +109,7 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.1.32">_buttonMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.7.1.33">_time</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.7.1.33">_time</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static unsigned int <B><A HREF="#DOC.7.1.34">_s_accumulatedButtonMask</A></B>
|
||||
<DT>
|
||||
@@ -196,7 +196,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="time"></A>
|
||||
<A NAME="DOC.7.1.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float time() const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual double time() const </B></TT>
|
||||
<DD>time in seconds of event.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWindowSize"></A>
|
||||
@@ -211,32 +211,32 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptResize"></A>
|
||||
<A NAME="DOC.7.1.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptResize(double t, int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
|
||||
<DD>method for adapting resize events.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptMouseMotion"></A>
|
||||
<A NAME="DOC.7.1.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouseMotion(float t, int x, int y)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouseMotion(double t, int x, int y)</B></TT>
|
||||
<DD>method for adapting mouse motion events whilst mouse buttons are pressed
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptMousePassiveMotion"></A>
|
||||
<A NAME="DOC.7.1.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMousePassiveMotion(float t, int x, int y)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMousePassiveMotion(double t, int x, int y)</B></TT>
|
||||
<DD>method for adapting mouse motion events whilst no mouse button are pressed
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptMouse"></A>
|
||||
<A NAME="DOC.7.1.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouse(float t, int button, int state, int x, int y)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouse(double t, int button, int state, int x, int y)</B></TT>
|
||||
<DD>method for adapting mouse button pressed/released events
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptKeyboard"></A>
|
||||
<A NAME="DOC.7.1.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptKeyboard(float t, unsigned char key, int x, int y )</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptKeyboard(double t, unsigned char key, int x, int y )</B></TT>
|
||||
<DD>method for adapting keyboard events
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="adaptFrame"></A>
|
||||
<A NAME="DOC.7.1.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptFrame(float t)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptFrame(double t)</B></TT>
|
||||
<DD>method for adapting frame events, ie. idle/display callback.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copyStaticVariables"></A>
|
||||
@@ -285,7 +285,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_time"></A>
|
||||
<A NAME="DOC.7.1.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _time</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _time</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_accumulatedButtonMask"></A>
|
||||
<A NAME="DOC.7.1.34"></A>
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.7.2.9">run</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.10">app</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.10">app</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.11">cull</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.11">cull</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.12">draw</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.7.2.12">draw</A></B>(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>long <B><A HREF="#DOC.7.2.13">initClock</A></B>()
|
||||
<DT>
|
||||
@@ -60,9 +60,9 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.18">help</A></B>(std::ostream& fout)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.2.19">registerCameraManipulator</A></B>(osgUtil::CameraManipulator* cm, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A> = 0)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.2.19">registerCameraManipulator</A></B>(osgUtil::CameraManipulator* cm, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A> = 0)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.20">selectCameraManipulator</A></B>(unsigned int pos, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A> = 0)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.20">selectCameraManipulator</A></B>(unsigned int pos, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A> = 0)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.21">requestRedraw</A></B>()
|
||||
<DT>
|
||||
@@ -72,85 +72,91 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.24">readCommandLine</A></B>(std::vector<std::string>& commandLine)
|
||||
<DD><I>read the command line string list, removing any matched control sequences</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.25">setDisplaySettings</A></B>(osg::DisplaySettings* ds)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::DisplaySettings* <B><A HREF="#DOC.7.2.26">getDisplaySettings</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::DisplaySettings* <B><A HREF="#DOC.7.2.27">getDisplaySettings</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Viewer.html">Viewer</A>* <B><A HREF="#DOC.7.2.34">s_theViewer</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Viewer.html">Viewer</A>* <B><A HREF="#DOC.7.2.38">s_theViewer</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.2.37">_focusedViewport</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.2.41">_focusedViewport</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.2.38">_saveFileName</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.2.42">_saveFileName</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.39">_viewFrustumCullingActive</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.43">_viewFrustumCullingActive</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.40">_smallFeatureCullingActive</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.44">_smallFeatureCullingActive</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.41">polymode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.45">polymode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.42">texture</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.46">texture</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.43">backface</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.47">backface</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.44">lighting</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.48">lighting</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.45">flat_shade</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.49">flat_shade</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.46">_two_sided_lighting</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.7.2.50">frRate</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.7.2.47">frRate</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.51">_printStats</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.48">_printStats</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.53">_useDisplayLists</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.2.50">_useDisplayLists</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer <B><A HREF="#DOC.7.2.54">_timer</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer <B><A HREF="#DOC.7.2.51">_timer</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.55">_tickRatePerSecond</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.52">_tickRatePerSecond</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.56">_initialTick</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.53">_initialTick</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.57">_lastFrameTick</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.54">_lastFrameTick</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.58">_frameTick</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.55">_frameTick</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.7.2.61">_frameStamp</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.7.2.58">_frameStamp</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.7.2.59">_displaySettings</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.7.2.62">_displaySettings</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.25">display</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> >virtual CameraManipList void <B><A HREF="#DOC.7.2.28">clear</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.26">reshape</A></B>(GLint w, GLint h)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.29">display</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.27">mouseMotion</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.30">reshape</A></B>(GLint w, GLint h)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.28">mousePassiveMotion</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.31">mouseMotion</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.29">mouse</A></B>(int button, int state, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.32">mousePassiveMotion</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.30">keyboard</A></B>(unsigned char key, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.33">mouse</A></B>(int button, int state, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.31">setFocusedViewport</A></B>(unsigned int pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.2.34">keyboard</A></B>(unsigned char key, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.32">mapWindowXYToSceneView</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.35">setFocusedViewport</A></B>(unsigned int pos)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.33">showStats</A></B>(const unsigned int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.2.36">mapWindowXYToSceneView</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.56">clockTick</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.2.37">showStats</A></B>(const unsigned int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.57">frameTick</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.59">clockTick</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Timer_t <B><A HREF="#DOC.7.2.60">frameTick</A></B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipListstruct <B><A HREF="#DOC.7.2.35">ViewportDef</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.7.2.39">ViewportDef</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Viewer.html#DOC.7.2.35">ViewportDef</A>> ViewportList ViewportList <B><A HREF="#DOC.7.2.36">_viewportList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Viewer.html#DOC.7.2.39">ViewportDef</A>> ViewportList ViewportList <B><A HREF="#DOC.7.2.40">_viewportList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.7.2.49"></A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.7.2.52"></A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -200,6 +206,8 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_saved_ww</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>int <B>_saved_wh</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_exit</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@@ -235,6 +243,8 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>spaceballRotate</B>(int x, int y, int z)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>spaceballButton</B>(int button, int state)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>check_if_exit</B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -289,15 +299,15 @@ only available for backwards compatibility.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="app"></A>
|
||||
<A NAME="DOC.7.2.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float app(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float app(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cull"></A>
|
||||
<A NAME="DOC.7.2.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float cull(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float cull(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="draw"></A>
|
||||
<A NAME="DOC.7.2.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float draw(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float draw(unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="initClock"></A>
|
||||
<A NAME="DOC.7.2.13"></A>
|
||||
@@ -325,11 +335,11 @@ only available for backwards compatibility.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="registerCameraManipulator"></A>
|
||||
<A NAME="DOC.7.2.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A> = 0)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A> = 0)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="selectCameraManipulator"></A>
|
||||
<A NAME="DOC.7.2.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectCameraManipulator(unsigned int pos, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.35.2">viewport</A> = 0)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectCameraManipulator(unsigned int pos, unsigned int <!1><A HREF="Viewer.html#DOC.7.2.39.2">viewport</A> = 0)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="requestRedraw"></A>
|
||||
<A NAME="DOC.7.2.21"></A>
|
||||
@@ -348,184 +358,196 @@ only available for backwards compatibility.
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readCommandLine(std::vector<std::string>& commandLine)</B></TT>
|
||||
<DD>read the command line string list, removing any matched control sequences
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="display"></A>
|
||||
<A NAME="setDisplaySettings"></A>
|
||||
<A NAME="DOC.7.2.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDisplaySettings(osg::DisplaySettings* ds)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDisplaySettings"></A>
|
||||
<A NAME="DOC.7.2.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::DisplaySettings* getDisplaySettings()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDisplaySettings"></A>
|
||||
<A NAME="DOC.7.2.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::DisplaySettings* getDisplaySettings() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clear"></A>
|
||||
<A NAME="DOC.7.2.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> >virtual CameraManipList void clear()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="display"></A>
|
||||
<A NAME="DOC.7.2.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void display()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reshape"></A>
|
||||
<A NAME="DOC.7.2.26"></A>
|
||||
<A NAME="DOC.7.2.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reshape(GLint w, GLint h)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouseMotion"></A>
|
||||
<A NAME="DOC.7.2.27"></A>
|
||||
<A NAME="DOC.7.2.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouseMotion(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mousePassiveMotion"></A>
|
||||
<A NAME="DOC.7.2.28"></A>
|
||||
<A NAME="DOC.7.2.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mousePassiveMotion(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouse"></A>
|
||||
<A NAME="DOC.7.2.29"></A>
|
||||
<A NAME="DOC.7.2.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouse(int button, int state, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="keyboard"></A>
|
||||
<A NAME="DOC.7.2.30"></A>
|
||||
<A NAME="DOC.7.2.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void keyboard(unsigned char key, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFocusedViewport"></A>
|
||||
<A NAME="DOC.7.2.31"></A>
|
||||
<A NAME="DOC.7.2.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFocusedViewport(unsigned int pos)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mapWindowXYToSceneView"></A>
|
||||
<A NAME="DOC.7.2.32"></A>
|
||||
<A NAME="DOC.7.2.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int mapWindowXYToSceneView(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="showStats"></A>
|
||||
<A NAME="DOC.7.2.33"></A>
|
||||
<A NAME="DOC.7.2.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void showStats(const unsigned int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s_theViewer"></A>
|
||||
<A NAME="DOC.7.2.34"></A>
|
||||
<A NAME="DOC.7.2.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Viewer.html">Viewer</A>* s_theViewer</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ViewportDef"></A>
|
||||
<A NAME="DOC.7.2.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipListstruct ViewportDef</B></TT>
|
||||
<A NAME="DOC.7.2.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ViewportDef</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="sceneView"></A>
|
||||
<A NAME="DOC.7.2.35.1"></A>
|
||||
<A NAME="DOC.7.2.39.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osgUtil::SceneView> sceneView</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="viewport"></A>
|
||||
<A NAME="DOC.7.2.35.2"></A>
|
||||
<A NAME="DOC.7.2.39.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float viewport[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cameraManipulator"></A>
|
||||
<A NAME="DOC.7.2.35.3"></A>
|
||||
<A NAME="DOC.7.2.39.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osgUtil::CameraManipulator> _cameraManipulator</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cameraManipList"></A>
|
||||
<A NAME="DOC.7.2.35.4"></A>
|
||||
<A NAME="DOC.7.2.39.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CameraManipList _cameraManipList</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="_viewportList"></A>
|
||||
<A NAME="DOC.7.2.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Viewer.html#DOC.7.2.35">ViewportDef</A>> ViewportList ViewportList _viewportList</B></TT>
|
||||
<A NAME="DOC.7.2.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Viewer.html#DOC.7.2.39">ViewportDef</A>> ViewportList ViewportList _viewportList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_focusedViewport"></A>
|
||||
<A NAME="DOC.7.2.37"></A>
|
||||
<A NAME="DOC.7.2.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _focusedViewport</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_saveFileName"></A>
|
||||
<A NAME="DOC.7.2.38"></A>
|
||||
<A NAME="DOC.7.2.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _saveFileName</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewFrustumCullingActive"></A>
|
||||
<A NAME="DOC.7.2.39"></A>
|
||||
<A NAME="DOC.7.2.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _viewFrustumCullingActive</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_smallFeatureCullingActive"></A>
|
||||
<A NAME="DOC.7.2.40"></A>
|
||||
<A NAME="DOC.7.2.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _smallFeatureCullingActive</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="polymode"></A>
|
||||
<A NAME="DOC.7.2.41"></A>
|
||||
<A NAME="DOC.7.2.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int polymode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="texture"></A>
|
||||
<A NAME="DOC.7.2.42"></A>
|
||||
<A NAME="DOC.7.2.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int texture</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="backface"></A>
|
||||
<A NAME="DOC.7.2.43"></A>
|
||||
<A NAME="DOC.7.2.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int backface</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="lighting"></A>
|
||||
<A NAME="DOC.7.2.44"></A>
|
||||
<A NAME="DOC.7.2.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int lighting</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="flat_shade"></A>
|
||||
<A NAME="DOC.7.2.45"></A>
|
||||
<A NAME="DOC.7.2.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int flat_shade</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_two_sided_lighting"></A>
|
||||
<A NAME="DOC.7.2.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _two_sided_lighting</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="frRate"></A>
|
||||
<A NAME="DOC.7.2.47"></A>
|
||||
<A NAME="DOC.7.2.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float frRate</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_printStats"></A>
|
||||
<A NAME="DOC.7.2.48"></A>
|
||||
<A NAME="DOC.7.2.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _printStats</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME=""></A>
|
||||
<A NAME="DOC.7.2.49"></A>
|
||||
<A NAME="DOC.7.2.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct </B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="timeApp"></A>
|
||||
<A NAME="DOC.7.2.49.1"></A>
|
||||
<A NAME="DOC.7.2.52.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float timeApp</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="timeCull"></A>
|
||||
<A NAME="DOC.7.2.49.2"></A>
|
||||
<A NAME="DOC.7.2.52.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float timeCull</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="timeDraw"></A>
|
||||
<A NAME="DOC.7.2.49.3"></A>
|
||||
<A NAME="DOC.7.2.52.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float timeDraw</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="timeFrame"></A>
|
||||
<A NAME="DOC.7.2.49.4"></A>
|
||||
<A NAME="DOC.7.2.52.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float timeFrame</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="frameend"></A>
|
||||
<A NAME="DOC.7.2.49.5"></A>
|
||||
<A NAME="DOC.7.2.52.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t frameend</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="_useDisplayLists"></A>
|
||||
<A NAME="DOC.7.2.50"></A>
|
||||
<A NAME="DOC.7.2.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useDisplayLists</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_timer"></A>
|
||||
<A NAME="DOC.7.2.51"></A>
|
||||
<A NAME="DOC.7.2.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer _timer</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_tickRatePerSecond"></A>
|
||||
<A NAME="DOC.7.2.52"></A>
|
||||
<A NAME="DOC.7.2.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _tickRatePerSecond</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_initialTick"></A>
|
||||
<A NAME="DOC.7.2.53"></A>
|
||||
<A NAME="DOC.7.2.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _initialTick</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lastFrameTick"></A>
|
||||
<A NAME="DOC.7.2.54"></A>
|
||||
<A NAME="DOC.7.2.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _lastFrameTick</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameTick"></A>
|
||||
<A NAME="DOC.7.2.55"></A>
|
||||
<A NAME="DOC.7.2.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _frameTick</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clockTick"></A>
|
||||
<A NAME="DOC.7.2.56"></A>
|
||||
<A NAME="DOC.7.2.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t clockTick()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="frameTick"></A>
|
||||
<A NAME="DOC.7.2.57"></A>
|
||||
<A NAME="DOC.7.2.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t frameTick()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameStamp"></A>
|
||||
<A NAME="DOC.7.2.58"></A>
|
||||
<A NAME="DOC.7.2.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::FrameStamp> _frameStamp</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_displaySettings"></A>
|
||||
<A NAME="DOC.7.2.59"></A>
|
||||
<A NAME="DOC.7.2.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::DisplaySettings> _displaySettings</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -44,82 +44,88 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Window.html">Window</A>* <B><A HREF="#DOC.7.3.31">s_theWindow</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Window.html">Window</A>* <B><A HREF="#DOC.7.3.32">s_theWindow</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.3.32">_title</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.3.33">_title</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.33">_wx</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.34">_wx</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.34">_wy</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.35">_wy</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.35">_ww</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.36">_ww</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.36">_wh</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.37">_wh</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.3.37">_displayMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.3.38">_displayMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.38">_is_open</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.39">_is_open</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.39">_mx</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.40">_mx</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.40">_my</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.41">_my</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.41">_mbutton</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.42">_mbutton</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.3.42">_fullscreen</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.3.43">_fullscreen</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.43">_saved_wx</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.44">_saved_wx</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.44">_saved_wy</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.45">_saved_wy</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.45">_saved_ww</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.46">_saved_ww</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.46">_saved_wh</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.47">_saved_wh</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.3.48">_exit</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.10">displayCB</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.10">clear</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.11">reshapeCB</A></B>(int w, int h)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.11">displayCB</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.12">visibilityCB</A></B>(int state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.12">reshapeCB</A></B>(int w, int h)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.13">mouseMotionCB</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.13">visibilityCB</A></B>(int state)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.14">mousePassiveMotionCB</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.14">mouseMotionCB</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.15">mouseCB</A></B>(int button, int state, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.15">mousePassiveMotionCB</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.16">keyboardCB</A></B>(unsigned char key, int x, int y )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.16">mouseCB</A></B>(int button, int state, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.17">specialCB</A></B>(int key, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.17">keyboardCB</A></B>(unsigned char key, int x, int y )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.18">spaceballMotionCB</A></B>(int x, int y, int z)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.18">specialCB</A></B>(int key, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.19">spaceballRotateCB</A></B>(int x, int y, int z)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.19">spaceballMotionCB</A></B>(int x, int y, int z)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.20">spaceballButtonCB</A></B>(int button, int state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.20">spaceballRotateCB</A></B>(int x, int y, int z)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.21">reshape</A></B>(GLint w, GLint h)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.21">spaceballButtonCB</A></B>(int button, int state)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.22">visibility</A></B>(int state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.22">reshape</A></B>(GLint w, GLint h)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.23">mouseMotion</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.23">visibility</A></B>(int state)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.24">mousePassiveMotion</A></B>(int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.24">mouseMotion</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.25">mouse</A></B>(int button, int state, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.25">mousePassiveMotion</A></B>(int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.26">keyboard</A></B>(unsigned char key, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.26">mouse</A></B>(int button, int state, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.27">special</A></B>(int key, int x, int y)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.27">keyboard</A></B>(unsigned char key, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.28">spaceballMotion</A></B>(int x, int y, int z)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.28">special</A></B>(int key, int x, int y)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.29">spaceballRotate</A></B>(int x, int y, int z)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.29">spaceballMotion</A></B>(int x, int y, int z)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.30">spaceballButton</A></B>(int button, int state)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.30">spaceballRotate</A></B>(int x, int y, int z)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.31">spaceballButton</A></B>(int button, int state)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.7.3.49">check_if_exit</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -166,153 +172,165 @@
|
||||
<A NAME="DOC.7.3.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void display()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="displayCB"></A>
|
||||
<A NAME="clear"></A>
|
||||
<A NAME="DOC.7.3.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void clear()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="displayCB"></A>
|
||||
<A NAME="DOC.7.3.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void displayCB()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reshapeCB"></A>
|
||||
<A NAME="DOC.7.3.11"></A>
|
||||
<A NAME="DOC.7.3.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void reshapeCB(int w, int h)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="visibilityCB"></A>
|
||||
<A NAME="DOC.7.3.12"></A>
|
||||
<A NAME="DOC.7.3.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void visibilityCB(int state)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouseMotionCB"></A>
|
||||
<A NAME="DOC.7.3.13"></A>
|
||||
<A NAME="DOC.7.3.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mouseMotionCB(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mousePassiveMotionCB"></A>
|
||||
<A NAME="DOC.7.3.14"></A>
|
||||
<A NAME="DOC.7.3.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mousePassiveMotionCB(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouseCB"></A>
|
||||
<A NAME="DOC.7.3.15"></A>
|
||||
<A NAME="DOC.7.3.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mouseCB(int button, int state, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="keyboardCB"></A>
|
||||
<A NAME="DOC.7.3.16"></A>
|
||||
<A NAME="DOC.7.3.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void keyboardCB(unsigned char key, int x, int y )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="specialCB"></A>
|
||||
<A NAME="DOC.7.3.17"></A>
|
||||
<A NAME="DOC.7.3.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void specialCB(int key, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballMotionCB"></A>
|
||||
<A NAME="DOC.7.3.18"></A>
|
||||
<A NAME="DOC.7.3.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballMotionCB(int x, int y, int z)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballRotateCB"></A>
|
||||
<A NAME="DOC.7.3.19"></A>
|
||||
<A NAME="DOC.7.3.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballRotateCB(int x, int y, int z)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballButtonCB"></A>
|
||||
<A NAME="DOC.7.3.20"></A>
|
||||
<A NAME="DOC.7.3.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballButtonCB(int button, int state)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reshape"></A>
|
||||
<A NAME="DOC.7.3.21"></A>
|
||||
<A NAME="DOC.7.3.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reshape(GLint w, GLint h)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="visibility"></A>
|
||||
<A NAME="DOC.7.3.22"></A>
|
||||
<A NAME="DOC.7.3.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void visibility(int state)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouseMotion"></A>
|
||||
<A NAME="DOC.7.3.23"></A>
|
||||
<A NAME="DOC.7.3.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouseMotion(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mousePassiveMotion"></A>
|
||||
<A NAME="DOC.7.3.24"></A>
|
||||
<A NAME="DOC.7.3.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mousePassiveMotion(int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mouse"></A>
|
||||
<A NAME="DOC.7.3.25"></A>
|
||||
<A NAME="DOC.7.3.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouse(int button, int state, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="keyboard"></A>
|
||||
<A NAME="DOC.7.3.26"></A>
|
||||
<A NAME="DOC.7.3.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void keyboard(unsigned char key, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="special"></A>
|
||||
<A NAME="DOC.7.3.27"></A>
|
||||
<A NAME="DOC.7.3.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void special(int key, int x, int y)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballMotion"></A>
|
||||
<A NAME="DOC.7.3.28"></A>
|
||||
<A NAME="DOC.7.3.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballMotion(int x, int y, int z)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballRotate"></A>
|
||||
<A NAME="DOC.7.3.29"></A>
|
||||
<A NAME="DOC.7.3.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballRotate(int x, int y, int z)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="spaceballButton"></A>
|
||||
<A NAME="DOC.7.3.30"></A>
|
||||
<A NAME="DOC.7.3.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballButton(int button, int state)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s_theWindow"></A>
|
||||
<A NAME="DOC.7.3.31"></A>
|
||||
<A NAME="DOC.7.3.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Window.html">Window</A>* s_theWindow</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_title"></A>
|
||||
<A NAME="DOC.7.3.32"></A>
|
||||
<A NAME="DOC.7.3.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _title</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wx"></A>
|
||||
<A NAME="DOC.7.3.33"></A>
|
||||
<A NAME="DOC.7.3.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wx</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wy"></A>
|
||||
<A NAME="DOC.7.3.34"></A>
|
||||
<A NAME="DOC.7.3.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wy</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ww"></A>
|
||||
<A NAME="DOC.7.3.35"></A>
|
||||
<A NAME="DOC.7.3.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _ww</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wh"></A>
|
||||
<A NAME="DOC.7.3.36"></A>
|
||||
<A NAME="DOC.7.3.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wh</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_displayMode"></A>
|
||||
<A NAME="DOC.7.3.37"></A>
|
||||
<A NAME="DOC.7.3.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _displayMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_is_open"></A>
|
||||
<A NAME="DOC.7.3.38"></A>
|
||||
<A NAME="DOC.7.3.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _is_open</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mx"></A>
|
||||
<A NAME="DOC.7.3.39"></A>
|
||||
<A NAME="DOC.7.3.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mx</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_my"></A>
|
||||
<A NAME="DOC.7.3.40"></A>
|
||||
<A NAME="DOC.7.3.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _my</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mbutton"></A>
|
||||
<A NAME="DOC.7.3.41"></A>
|
||||
<A NAME="DOC.7.3.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mbutton</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fullscreen"></A>
|
||||
<A NAME="DOC.7.3.42"></A>
|
||||
<A NAME="DOC.7.3.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _fullscreen</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_saved_wx"></A>
|
||||
<A NAME="DOC.7.3.43"></A>
|
||||
<A NAME="DOC.7.3.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wx</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_saved_wy"></A>
|
||||
<A NAME="DOC.7.3.44"></A>
|
||||
<A NAME="DOC.7.3.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wy</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_saved_ww"></A>
|
||||
<A NAME="DOC.7.3.45"></A>
|
||||
<A NAME="DOC.7.3.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_ww</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_saved_wh"></A>
|
||||
<A NAME="DOC.7.3.46"></A>
|
||||
<A NAME="DOC.7.3.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wh</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_exit"></A>
|
||||
<A NAME="DOC.7.3.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _exit</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="check_if_exit"></A>
|
||||
<A NAME="DOC.7.3.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void check_if_exit()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
|
||||
@@ -41,22 +41,24 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.9">apply</A></B>(osg::Transform& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.10">apply</A></B>(osg::Switch& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.10">apply</A></B>(osg::Projection& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.11">apply</A></B>(osg::LOD& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.11">apply</A></B>(osg::Switch& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.12">apply</A></B>(osg::Impostor& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.12">apply</A></B>(osg::LOD& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.13">apply</A></B>(osg::Impostor& node)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.13">AppVisitor</A></B>(const <!1><A HREF="AppVisitor.html#DOC.2.1.13">AppVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.14">AppVisitor</A></B>(const <!1><A HREF="AppVisitor.html#DOC.2.1.14">AppVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy construction</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AppVisitor.html">AppVisitor</A>& <B><A HREF="#DOC.2.1.14">operator = </A></B>(const <!1><A HREF="AppVisitor.html">AppVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AppVisitor.html">AppVisitor</A>& <B><A HREF="#DOC.2.1.15">operator = </A></B>(const <!1><A HREF="AppVisitor.html">AppVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy operator</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.15">handle_callbacks</A></B>(osg::Node& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.16">handle_callbacks_and_traverse</A></B>(osg::Node& node)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -108,29 +110,33 @@ it exists. </BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.1.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Projection& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.1.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.1.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.1.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AppVisitor"></A>
|
||||
<A NAME="DOC.2.1.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AppVisitor(const <!1><A HREF="AppVisitor.html#DOC.2.1.13">AppVisitor</A>&)</B></TT>
|
||||
<A NAME="DOC.2.1.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AppVisitor(const <!1><A HREF="AppVisitor.html#DOC.2.1.14">AppVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy construction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.1.14"></A>
|
||||
<A NAME="DOC.2.1.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AppVisitor.html">AppVisitor</A>& operator = (const <!1><A HREF="AppVisitor.html">AppVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy operator
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="handle_callbacks"></A>
|
||||
<A NAME="DOC.2.1.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_callbacks(osg::Node& node)</B></TT>
|
||||
<A NAME="handle_callbacks_and_traverse"></A>
|
||||
<A NAME="DOC.2.1.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_callbacks_and_traverse(osg::Node& node)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
@@ -38,19 +38,31 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.2.6">getNode</A></B>() const
|
||||
<DD><I>Return node if attached</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.2.7">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.7">setHomeToUseNode</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.8">setHome</A></B>(const osg::Vec3& eye, const osg::Vec3& center, const osg::Vec3& up)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.2.9">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)
|
||||
<DD><I>Move the camera to the default position.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.2.8">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.2.10">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)
|
||||
<DD><I>Start/restart the manipulator</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.2.9">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.2.11">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
|
||||
<DD><I>Handle events, return true if handled, false otherwise</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.2.10">_camera</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.2.12">_camera</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.2.13">_homeToUseNode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.2.14">_eyeHome</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.2.15">_centerHome</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.2.16">_upHome</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -94,25 +106,49 @@ Is ignored by manipulators which do not require a reference model.
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
|
||||
<DD>Return node if attached
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="home"></A>
|
||||
<A NAME="setHomeToUseNode"></A>
|
||||
<A NAME="DOC.2.2.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setHomeToUseNode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setHome"></A>
|
||||
<A NAME="DOC.2.2.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setHome(const osg::Vec3& eye, const osg::Vec3& center, const osg::Vec3& up)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="home"></A>
|
||||
<A NAME="DOC.2.2.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)</B></TT>
|
||||
<DD>Move the camera to the default position.
|
||||
May be ignored by manipulators if home functionality is not appropriate.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init"></A>
|
||||
<A NAME="DOC.2.2.8"></A>
|
||||
<A NAME="DOC.2.2.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&)</B></TT>
|
||||
<DD>Start/restart the manipulator
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="handle"></A>
|
||||
<A NAME="DOC.2.2.9"></A>
|
||||
<A NAME="DOC.2.2.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
|
||||
<DD>Handle events, return true if handled, false otherwise
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_camera"></A>
|
||||
<A NAME="DOC.2.2.10"></A>
|
||||
<A NAME="DOC.2.2.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _camera</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_homeToUseNode"></A>
|
||||
<A NAME="DOC.2.2.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _homeToUseNode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_eyeHome"></A>
|
||||
<A NAME="DOC.2.2.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _eyeHome</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_centerHome"></A>
|
||||
<A NAME="DOC.2.2.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _centerHome</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_upHome"></A>
|
||||
<A NAME="DOC.2.2.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _upHome</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
|
||||
@@ -23,44 +23,46 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Matrix> <B><A HREF="#DOC.2.3.2">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Matrix> <B><A HREF="#DOC.2.3.2">_projection</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Matrix> <B><A HREF="#DOC.2.3.3">_inverse</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Matrix> <B><A HREF="#DOC.2.3.3">_matrix</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.4">_eyePoint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Matrix> <B><A HREF="#DOC.2.3.4">_inverse</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.5">_centerPoint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.5">_eyePoint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.6">_lookVector</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.6">_centerPoint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.7">_upVector</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.7">_lookVector</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.8">_bbCornerFar</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.8">_upVector</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.9">_bbCornerNear</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.9">_bbCornerFar</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.10">_ratio2</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.10">_bbCornerNear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ClippingVolume <B><A HREF="#DOC.2.3.11">_clippingVolume</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.11">_ratio2</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ClippingVolume <B><A HREF="#DOC.2.3.12">_clippingVolume</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">CullViewState</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CullingMode bool <B><A HREF="#DOC.2.3.13">isCulled</A></B>(const osg::BoundingSphere& sp, CullingMode& mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CullingMode bool <B><A HREF="#DOC.2.3.14">isCulled</A></B>(const osg::BoundingSphere& sp, CullingMode& mode) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.3.14">isCulled</A></B>(const osg::BoundingBox& bb, CullingMode mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.3.15">isCulled</A></B>(const osg::BoundingBox& bb, CullingMode mode) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.12"></A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.13"></A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.15">~CullViewState</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.16">~CullViewState</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -76,102 +78,106 @@ coordinates, during the cull traversal</BLOCKQUOTE>
|
||||
<A NAME="DOC.2.3.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullViewState()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="_projection"></A>
|
||||
<A NAME="DOC.2.3.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Matrix> _projection</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.3.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Matrix> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_inverse"></A>
|
||||
<A NAME="DOC.2.3.3"></A>
|
||||
<A NAME="DOC.2.3.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Matrix> _inverse</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_eyePoint"></A>
|
||||
<A NAME="DOC.2.3.4"></A>
|
||||
<A NAME="DOC.2.3.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _eyePoint</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_centerPoint"></A>
|
||||
<A NAME="DOC.2.3.5"></A>
|
||||
<A NAME="DOC.2.3.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _centerPoint</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lookVector"></A>
|
||||
<A NAME="DOC.2.3.6"></A>
|
||||
<A NAME="DOC.2.3.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _lookVector</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_upVector"></A>
|
||||
<A NAME="DOC.2.3.7"></A>
|
||||
<A NAME="DOC.2.3.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _upVector</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbCornerFar"></A>
|
||||
<A NAME="DOC.2.3.8"></A>
|
||||
<A NAME="DOC.2.3.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerFar</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbCornerNear"></A>
|
||||
<A NAME="DOC.2.3.9"></A>
|
||||
<A NAME="DOC.2.3.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerNear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ratio2"></A>
|
||||
<A NAME="DOC.2.3.10"></A>
|
||||
<A NAME="DOC.2.3.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _ratio2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clippingVolume"></A>
|
||||
<A NAME="DOC.2.3.11"></A>
|
||||
<A NAME="DOC.2.3.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ClippingVolume _clippingVolume</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME=""></A>
|
||||
<A NAME="DOC.2.3.12"></A>
|
||||
<A NAME="DOC.2.3.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum </B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NO_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.1"></A>
|
||||
<A NAME="DOC.2.3.13.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_LEFT_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.2"></A>
|
||||
<A NAME="DOC.2.3.13.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_LEFT_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_RIGHT_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.3"></A>
|
||||
<A NAME="DOC.2.3.13.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_RIGHT_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_BOTTOM_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.4"></A>
|
||||
<A NAME="DOC.2.3.13.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_BOTTOM_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_TOP_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.5"></A>
|
||||
<A NAME="DOC.2.3.13.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_TOP_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_NEAR_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.6"></A>
|
||||
<A NAME="DOC.2.3.13.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_NEAR_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRUSTUM_FAR_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.7"></A>
|
||||
<A NAME="DOC.2.3.13.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_FAR_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="VIEW_FRUSTUM_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.8"></A>
|
||||
<A NAME="DOC.2.3.13.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW_FRUSTUM_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SMALL_FEATURE_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.9"></A>
|
||||
<A NAME="DOC.2.3.13.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SMALL_FEATURE_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ENABLE_ALL_CULLING"></A>
|
||||
<A NAME="DOC.2.3.12.10"></A>
|
||||
<A NAME="DOC.2.3.13.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENABLE_ALL_CULLING</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.3.13"></A>
|
||||
<A NAME="DOC.2.3.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned intinline CullingMode bool isCulled(const osg::BoundingSphere& sp, CullingMode& mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.3.14"></A>
|
||||
<A NAME="DOC.2.3.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const osg::BoundingBox& bb, CullingMode mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~CullViewState"></A>
|
||||
<A NAME="DOC.2.3.15"></A>
|
||||
<A NAME="DOC.2.3.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~CullViewState()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -43,225 +43,215 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.10">apply</A></B>(osg::Transform& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.11">apply</A></B>(osg::Switch& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.11">apply</A></B>(osg::Projection& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.12">apply</A></B>(osg::LOD& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.12">apply</A></B>(osg::Switch& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.13">apply</A></B>(osg::EarthSky& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.13">apply</A></B>(osg::LOD& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.14">apply</A></B>(osg::Impostor& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.14">apply</A></B>(osg::EarthSky& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.15">setCamera</A></B>(const osg::Camera& camera)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.15">apply</A></B>(osg::Impostor& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Camera* <B><A HREF="#DOC.2.4.16">getCamera</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.16">setEarthSky</A></B>(const osg::EarthSky* earthSky)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.17">setEarthSky</A></B>(const osg::EarthSky* earthSky)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::EarthSky* <B><A HREF="#DOC.2.4.17">getEarthSky</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::EarthSky* <B><A HREF="#DOC.2.4.18">getEarthSky</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.18">setLODBias</A></B>(const float bias)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.19">setLODBias</A></B>(const float bias)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.19">getLODBias</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.20">getLODBias</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.21">setImpostorsActive</A></B>(const bool active)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.20">setImpostorsActive</A></B>(const bool active)
|
||||
<DD><I>Switch the creation of Impostors on or off.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.22">getImpostorsActive</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.21">getImpostorsActive</A></B>() const
|
||||
<DD><I>Get whether impostors are active or not.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.23">setImpostorPixelErrorThreshold</A></B>(const float numPixels)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.22">setImpostorPixelErrorThreshold</A></B>(const float numPixels)
|
||||
<DD><I>Set the impostor error threshold.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.24">getImpostorPixelErrorThreshold</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.23">getImpostorPixelErrorThreshold</A></B>() const
|
||||
<DD><I>Get the impostor error threshold</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.25">setDepthSortImpostorSprites</A></B>(const bool doDepthSort)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.24">setDepthSortImpostorSprites</A></B>(const bool doDepthSort)
|
||||
<DD><I>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.26">setDepthSortImpostorSprites</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.25">setDepthSortImpostorSprites</A></B>() const
|
||||
<DD><I>Get whether ImpsotorSprite's are depth sorted bin for rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.27">setNumberOfFrameToKeepImpostorSprites</A></B>(const int numFrames)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.26">setNumberOfFrameToKeepImpostorSprites</A></B>(const int numFrames)
|
||||
<DD><I>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.4.28">getNumberOfFrameToKeepImpostorSprites</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.4.27">getNumberOfFrameToKeepImpostorSprites</A></B>() const
|
||||
<DD><I>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.30">setTransparencySortMode</A></B>(<!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> tsm)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.29">setTransparencySortMode</A></B>(<!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> tsm)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.31">setCullingMode</A></B>(CullViewState::CullingMode mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.30">setCullingMode</A></B>(CullViewState::CullingMode mode)
|
||||
<DD><I>Sets the current CullingMode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullViewState::CullingMode <B><A HREF="#DOC.2.4.32">getCullingMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullViewState::CullingMode <B><A HREF="#DOC.2.4.31">getCullingMode</A></B>() const
|
||||
<DD><I>Returns the current CullingMode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.33">setViewport</A></B>(osg::Viewport* viewport)
|
||||
<DD><I>Set the viewport.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.32">pushViewport</A></B>(osg::Viewport* viewport)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Viewport* <B><A HREF="#DOC.2.4.34">getViewport</A></B>() const
|
||||
<DD><I>Get the const viewport.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.33">popViewport</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.4.35">getViewport</A></B>()
|
||||
<DD><I>Get the viewport.</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.34">pushProjectionMatrix</A></B>(osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.36">pushCullViewState</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.35">popProjectionMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.37">pushCullViewState</A></B>(osg::Matrix* matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.36">pushModelViewMatrix</A></B>(osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.38">pushCullViewState</A></B>(osg::Matrix* matrix, osg::Matrix* inverse)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.37">popModelViewMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.39">popCullViewState</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.40">pushStateSet</A></B>(const osg::StateSet* ss)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.38">pushStateSet</A></B>(const osg::StateSet* ss)
|
||||
<DD><I>Push state set on the current state group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.41">popStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.39">popStateSet</A></B>()
|
||||
<DD><I>Pop the top state set and hence associated state group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.42">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.40">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.43">getRenderGraph</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.41">getRenderGraph</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.44">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.42">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.4.45">getRenderStage</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.4.43">getRenderStage</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.46">getCalculatedNearPlane</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.44">getCalculatedNearPlane</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.47">getCalculatedFarPlane</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.48">setDetailedCulling</A></B>(bool detailed)
|
||||
<DD><I>sets the flag for detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.49">getDetailedCulling</A></B>() const
|
||||
<DD><I>gets the status of detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.50">calcClippingDirections</A></B>() const
|
||||
<DD><I>calculates unit directions of vectors that are intersections of cameras' clipping planes</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.45">getCalculatedFarPlane</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.4.29">TransparencySortMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.4.28">TransparencySortMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.65">_LeftUp</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras left and top clipping planes in "global" coordinates</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>MatrixStack <B><A HREF="#DOC.2.4.70">_PW_Stack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.66">_RightUp</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras right and top clipping planes in "global" coordinates</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ClippingVolumeStack <B><A HREF="#DOC.2.4.71">_projectionClippingVolumeStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.67">_LeftDown</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras left and down clipping planes in "global" coordinates</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>MatrixStack <B><A HREF="#DOC.2.4.72">_modelviewStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.68">_RightDown</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras right and down clipping planes in "global" coordinates</I>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>MatrixStack <B><A HREF="#DOC.2.4.73">_MVPW_Stack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.73">_detailedCulling</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ClippingVolumeStack <B><A HREF="#DOC.2.4.74">_modelviewClippingVolumeStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.75">_tvs</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.78">_bbCornerNear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.76">_cvs</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.79">_bbCornerFar</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> <B><A HREF="#DOC.2.4.77">_rootRenderGraph</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix <B><A HREF="#DOC.2.4.80">_identity</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.78">_currentRenderGraph</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> <B><A HREF="#DOC.2.4.81">_rootRenderGraph</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> <B><A HREF="#DOC.2.4.79">_rootRenderStage</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.82">_currentRenderGraph</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.4.80">_currentRenderBin</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> <B><A HREF="#DOC.2.4.83">_rootRenderStage</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::vector<CullViewState::CullingMode> <B><A HREF="#DOC.2.4.81">_cullingModeStack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.4.84">_currentRenderBin</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.82">_LODBias</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.85">_LODBias</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.83">_calculated_znear</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.86">_calculated_znear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.84">_calculated_zfar</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.87">_calculated_zfar</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::Camera> <B><A HREF="#DOC.2.4.85">_camera</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::EarthSky> <B><A HREF="#DOC.2.4.88">_earthSky</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::EarthSky> <B><A HREF="#DOC.2.4.86">_earthSky</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> <B><A HREF="#DOC.2.4.89">_tsm</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> <B><A HREF="#DOC.2.4.87">_tsm</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.90">_impostorActive</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.4.88">_viewport</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.91">_depthSortImpostorSprites</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.89">_impostorActive</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.92">_impostorPixelErrorThreshold</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.90">_depthSortImpostorSprites</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.4.93">_numFramesToKeepImpostorSprites</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.91">_impostorPixelErrorThreshold</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.95">_currentReuseMatrixIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.4.92">_numFramesToKeepImpostorSprites</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.98">_currentReuseRenderLeafIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.94">_currentReuseMatrixIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.97">_currentReuseRenderLeafIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ImpostorSpriteManager> <B><A HREF="#DOC.2.4.99">_impostorSpriteManager</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ImpostorSpriteManager> <B><A HREF="#DOC.2.4.100">_impostorSpriteManager</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.51">CullVisitor</A></B>(const <!1><A HREF="CullVisitor.html#DOC.2.4.51">CullVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.46">CullVisitor</A></B>(const <!1><A HREF="CullVisitor.html#DOC.2.4.46">CullVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy construction</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">CullVisitor</A>& <B><A HREF="#DOC.2.4.52">operator = </A></B>(const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">CullVisitor</A>& <B><A HREF="#DOC.2.4.47">operator = </A></B>(const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy operator</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.53">getCurrentMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.48">handle_cull_callbacks_and_traverse</A></B>(osg::Node& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.54">getInverseCurrentMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.49">handle_cull_callbacks_and_accept</A></B>(osg::Node& node, osg::Node* acceptNode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.55">getEyeLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.50">getCurrentMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.56">getUpLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.51">getEyeLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.57">getCenterLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3 <B><A HREF="#DOC.2.4.52">getUpLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.58">getLookVectorLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3 <B><A HREF="#DOC.2.4.53">getLookVectorLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.4.59">isCulled</A></B>(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.4.54">isCulled</A></B>(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.60">isCulled</A></B>(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.55">isCulled</A></B>(const osg::BoundingBox& bb, CullViewState::CullingMode mode) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.61">updateCalculatedNearFar</A></B>(const osg::BoundingBox& bb)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.56">updateCalculatedNearFar</A></B>(const osg::BoundingBox& bb)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.62">updateCalculatedNearFar</A></B>(const osg::Vec3& pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.57">updateCalculatedNearFar</A></B>(const osg::Vec3& pos)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.63">updateCalculatedNearFar</A></B>(osg::Drawable* pDrawable)
|
||||
<DD><I>updates near and far clipping values for case of detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.4.64">calculateZNear</A></B>(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look)
|
||||
<DD><I>calculates near for "global" vertex in scene</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.69">addDrawable</A></B>(osg::Drawable* drawable, osg::Matrix* matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.58">addDrawable</A></B>(osg::Drawable* drawable, osg::Matrix* matrix)
|
||||
<DD><I>Add a drawable to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.70">addDrawableAndDepth</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.59">addDrawableAndDepth</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
|
||||
<DD><I>Add a drawable and depth to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.71">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.60">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DD><I>Add a light to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ImpostorSprite* <B><A HREF="#DOC.2.4.72">createImpostorSprite</A></B>(osg::Impostor& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ImpostorSprite* <B><A HREF="#DOC.2.4.61">createImpostorSprite</A></B>(osg::Impostor& node)
|
||||
<DD><I>create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.95">createOrReuseMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.4.62">getViewport</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* <B><A HREF="#DOC.2.4.98">createOrReuseRenderLeaf</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix& <B><A HREF="#DOC.2.4.63">getModelViewMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix& <B><A HREF="#DOC.2.4.64">getProjectionMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Matrix <B><A HREF="#DOC.2.4.65">getWindowMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Matrix& <B><A HREF="#DOC.2.4.66">getMVPW</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.67">pushClippingVolume</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.68">popClippingVolume</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.96">createOrReuseMatrix</A></B>(const osg::Matrix value)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* <B><A HREF="#DOC.2.4.99">createOrReuseRenderLeaf</A></B>(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth=0.0f)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> > CullViewStateStack CullViewStateStack <B><A HREF="#DOC.2.4.74">_viewStateStack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::ref_ptr<osg::Matrix> > MatrixStack MatrixStack <B><A HREF="#DOC.2.4.69">_projectionStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList <B><A HREF="#DOC.2.4.93">_reuseMatrixList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::ref_ptr<osg::Viewport> > ViewportStack ViewportStack <B><A HREF="#DOC.2.4.75">_viewportStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList <B><A HREF="#DOC.2.4.96">_reuseRenderLeafList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::Vec3> EyePointStack EyePointStack <B><A HREF="#DOC.2.4.76">_eyePointStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<CullViewState::CullingMode> CullingModeStack CullingModeStack <B><A HREF="#DOC.2.4.77">_cullingModeStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList <B><A HREF="#DOC.2.4.94">_reuseMatrixList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList <B><A HREF="#DOC.2.4.97">_reuseRenderLeafList</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@@ -320,46 +310,42 @@ from the eye to the one nearest the eye. </BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Projection& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::EarthSky& node)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::EarthSky& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCamera"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCamera(const osg::Camera& camera)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCamera"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Camera* getCamera() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEarthSky"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEarthSky(const osg::EarthSky* earthSky)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEarthSky"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::EarthSky* getEarthSky() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLODBias"></A>
|
||||
<A NAME="DOC.2.4.19"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLODBias(const float bias)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLODBias"></A>
|
||||
<A NAME="DOC.2.4.20"></A>
|
||||
<A NAME="DOC.2.4.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getLODBias() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorsActive"></A>
|
||||
<A NAME="DOC.2.4.21"></A>
|
||||
<A NAME="DOC.2.4.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorsActive(const bool active)</B></TT>
|
||||
<DD>Switch the creation of Impostors on or off.
|
||||
Setting active to false forces the CullVisitor to use the Impostor
|
||||
@@ -368,106 +354,97 @@ CullVisitor to create the appropriate pre-rendering stages which
|
||||
render to the ImpostorSprite's texture.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorsActive"></A>
|
||||
<A NAME="DOC.2.4.22"></A>
|
||||
<A NAME="DOC.2.4.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getImpostorsActive() const </B></TT>
|
||||
<DD>Get whether impostors are active or not.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.23"></A>
|
||||
<A NAME="DOC.2.4.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorPixelErrorThreshold(const float numPixels)</B></TT>
|
||||
<DD>Set the impostor error threshold.
|
||||
Used in calculation of whether impostors remain valid.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.24"></A>
|
||||
<A NAME="DOC.2.4.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getImpostorPixelErrorThreshold() const </B></TT>
|
||||
<DD>Get the impostor error threshold
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.25"></A>
|
||||
<A NAME="DOC.2.4.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthSortImpostorSprites(const bool doDepthSort)</B></TT>
|
||||
<DD>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.26"></A>
|
||||
<A NAME="DOC.2.4.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool setDepthSortImpostorSprites() const </B></TT>
|
||||
<DD>Get whether ImpsotorSprite's are depth sorted bin for rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNumberOfFrameToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.27"></A>
|
||||
<A NAME="DOC.2.4.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumberOfFrameToKeepImpostorSprites(const int numFrames)</B></TT>
|
||||
<DD>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
||||
before being recycled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumberOfFrameToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.28"></A>
|
||||
<A NAME="DOC.2.4.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getNumberOfFrameToKeepImpostorSprites() const </B></TT>
|
||||
<DD>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
||||
before being recycled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TransparencySortMode"></A>
|
||||
<A NAME="DOC.2.4.29"></A>
|
||||
<A NAME="DOC.2.4.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencySortMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LOOK_VECTOR_DISTANCE"></A>
|
||||
<A NAME="DOC.2.4.29.1"></A>
|
||||
<A NAME="DOC.2.4.28.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOOK_VECTOR_DISTANCE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OBJECT_EYE_POINT_DISTANCE"></A>
|
||||
<A NAME="DOC.2.4.29.2"></A>
|
||||
<A NAME="DOC.2.4.28.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_EYE_POINT_DISTANCE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setTransparencySortMode"></A>
|
||||
<A NAME="DOC.2.4.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparencySortMode(<!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> tsm)</B></TT>
|
||||
<A NAME="DOC.2.4.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparencySortMode(<!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> tsm)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCullingMode"></A>
|
||||
<A NAME="DOC.2.4.31"></A>
|
||||
<A NAME="DOC.2.4.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingMode(CullViewState::CullingMode mode)</B></TT>
|
||||
<DD>Sets the current CullingMode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCullingMode"></A>
|
||||
<A NAME="DOC.2.4.32"></A>
|
||||
<A NAME="DOC.2.4.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CullViewState::CullingMode getCullingMode() const </B></TT>
|
||||
<DD>Returns the current CullingMode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setViewport"></A>
|
||||
<A NAME="pushViewport"></A>
|
||||
<A NAME="DOC.2.4.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushViewport(osg::Viewport* viewport)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popViewport"></A>
|
||||
<A NAME="DOC.2.4.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(osg::Viewport* viewport)</B></TT>
|
||||
<DD>Set the viewport.
|
||||
Used to enable the CullVisitor can make decision
|
||||
such as based on viewport dimensions.
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popViewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="pushProjectionMatrix"></A>
|
||||
<A NAME="DOC.2.4.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Viewport* getViewport() const </B></TT>
|
||||
<DD>Get the const viewport.
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushProjectionMatrix(osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="popProjectionMatrix"></A>
|
||||
<A NAME="DOC.2.4.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Viewport* getViewport()</B></TT>
|
||||
<DD>Get the viewport.
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popProjectionMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="pushModelViewMatrix"></A>
|
||||
<A NAME="DOC.2.4.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushCullViewState()</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushModelViewMatrix(osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="popModelViewMatrix"></A>
|
||||
<A NAME="DOC.2.4.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushCullViewState(osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="DOC.2.4.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushCullViewState(osg::Matrix* matrix, osg::Matrix* inverse)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popCullViewState"></A>
|
||||
<A NAME="DOC.2.4.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popCullViewState()</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popModelViewMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushStateSet"></A>
|
||||
<A NAME="DOC.2.4.40"></A>
|
||||
<A NAME="DOC.2.4.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushStateSet(const osg::StateSet* ss)</B></TT>
|
||||
<DD>Push state set on the current state group.
|
||||
If the state exists in a child state group of the current
|
||||
@@ -477,258 +454,261 @@ it to the current state group then move the current state
|
||||
group pointer to the new state group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popStateSet"></A>
|
||||
<A NAME="DOC.2.4.41"></A>
|
||||
<A NAME="DOC.2.4.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popStateSet()</B></TT>
|
||||
<DD>Pop the top state set and hence associated state group.
|
||||
Move the current state group to the parent of the popped
|
||||
state group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.42"></A>
|
||||
<A NAME="DOC.2.4.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderGraph(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.43"></A>
|
||||
<A NAME="DOC.2.4.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* getRenderGraph()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRenderStage"></A>
|
||||
<A NAME="DOC.2.4.44"></A>
|
||||
<A NAME="DOC.2.4.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderStage(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderStage"></A>
|
||||
<A NAME="DOC.2.4.45"></A>
|
||||
<A NAME="DOC.2.4.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStage.html">RenderStage</A>* getRenderStage()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCalculatedNearPlane"></A>
|
||||
<A NAME="DOC.2.4.46"></A>
|
||||
<A NAME="DOC.2.4.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getCalculatedNearPlane() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCalculatedFarPlane"></A>
|
||||
<A NAME="DOC.2.4.47"></A>
|
||||
<A NAME="DOC.2.4.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getCalculatedFarPlane() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDetailedCulling"></A>
|
||||
<A NAME="DOC.2.4.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDetailedCulling(bool detailed)</B></TT>
|
||||
<DD>sets the flag for detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDetailedCulling"></A>
|
||||
<A NAME="DOC.2.4.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDetailedCulling() const </B></TT>
|
||||
<DD>gets the status of detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calcClippingDirections"></A>
|
||||
<A NAME="DOC.2.4.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void calcClippingDirections() const </B></TT>
|
||||
<DD>calculates unit directions of vectors that are intersections of cameras' clipping planes
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CullVisitor"></A>
|
||||
<A NAME="DOC.2.4.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor(const <!1><A HREF="CullVisitor.html#DOC.2.4.51">CullVisitor</A>&)</B></TT>
|
||||
<A NAME="DOC.2.4.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor(const <!1><A HREF="CullVisitor.html#DOC.2.4.46">CullVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy construction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.4.52"></A>
|
||||
<A NAME="DOC.2.4.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html">CullVisitor</A>& operator = (const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy operator
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="handle_cull_callbacks_and_traverse"></A>
|
||||
<A NAME="DOC.2.4.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_cull_callbacks_and_traverse(osg::Node& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="handle_cull_callbacks_and_accept"></A>
|
||||
<A NAME="DOC.2.4.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCurrentMatrix"></A>
|
||||
<A NAME="DOC.2.4.53"></A>
|
||||
<A NAME="DOC.2.4.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* getCurrentMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInverseCurrentMatrix"></A>
|
||||
<A NAME="DOC.2.4.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* getInverseCurrentMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEyeLocal"></A>
|
||||
<A NAME="DOC.2.4.55"></A>
|
||||
<A NAME="DOC.2.4.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getEyeLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUpLocal"></A>
|
||||
<A NAME="DOC.2.4.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getUpLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCenterLocal"></A>
|
||||
<A NAME="DOC.2.4.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getCenterLocal() const </B></TT>
|
||||
<A NAME="DOC.2.4.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3 getUpLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLookVectorLocal"></A>
|
||||
<A NAME="DOC.2.4.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getLookVectorLocal() const </B></TT>
|
||||
<A NAME="DOC.2.4.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3 getLookVectorLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.4.59"></A>
|
||||
<A NAME="DOC.2.4.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.4.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isCulled(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const </B></TT>
|
||||
<A NAME="DOC.2.4.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isCulled(const osg::BoundingBox& bb, CullViewState::CullingMode mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.61"></A>
|
||||
<A NAME="DOC.2.4.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::BoundingBox& bb)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.62"></A>
|
||||
<A NAME="DOC.2.4.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::Vec3& pos)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(osg::Drawable* pDrawable)</B></TT>
|
||||
<DD>updates near and far clipping values for case of detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calculateZNear"></A>
|
||||
<A NAME="DOC.2.4.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double calculateZNear(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look)</B></TT>
|
||||
<DD>calculates near for "global" vertex in scene
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LeftUp"></A>
|
||||
<A NAME="DOC.2.4.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _LeftUp</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras left and top clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_RightUp"></A>
|
||||
<A NAME="DOC.2.4.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _RightUp</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras right and top clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LeftDown"></A>
|
||||
<A NAME="DOC.2.4.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _LeftDown</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras left and down clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_RightDown"></A>
|
||||
<A NAME="DOC.2.4.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _RightDown</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras right and down clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawable"></A>
|
||||
<A NAME="DOC.2.4.69"></A>
|
||||
<A NAME="DOC.2.4.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)</B></TT>
|
||||
<DD>Add a drawable to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawableAndDepth"></A>
|
||||
<A NAME="DOC.2.4.70"></A>
|
||||
<A NAME="DOC.2.4.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)</B></TT>
|
||||
<DD>Add a drawable and depth to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.4.71"></A>
|
||||
<A NAME="DOC.2.4.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addLight(osg::Light* light, osg::Matrix* matrix)</B></TT>
|
||||
<DD>Add a light to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createImpostorSprite"></A>
|
||||
<A NAME="DOC.2.4.72"></A>
|
||||
<A NAME="DOC.2.4.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)</B></TT>
|
||||
<DD>create an impostor sprite by setting up a pre-rendering stage
|
||||
to generate the impostor texture.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_detailedCulling"></A>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="DOC.2.4.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Viewport* getViewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModelViewMatrix"></A>
|
||||
<A NAME="DOC.2.4.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix& getModelViewMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getProjectionMatrix"></A>
|
||||
<A NAME="DOC.2.4.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix& getProjectionMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWindowMatrix"></A>
|
||||
<A NAME="DOC.2.4.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Matrix getWindowMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMVPW"></A>
|
||||
<A NAME="DOC.2.4.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Matrix& getMVPW()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushClippingVolume"></A>
|
||||
<A NAME="DOC.2.4.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushClippingVolume()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popClippingVolume"></A>
|
||||
<A NAME="DOC.2.4.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popClippingVolume()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_projectionStack"></A>
|
||||
<A NAME="DOC.2.4.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::ref_ptr<osg::Matrix> > MatrixStack MatrixStack _projectionStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_PW_Stack"></A>
|
||||
<A NAME="DOC.2.4.70"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>MatrixStack _PW_Stack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_projectionClippingVolumeStack"></A>
|
||||
<A NAME="DOC.2.4.71"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ClippingVolumeStack _projectionClippingVolumeStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modelviewStack"></A>
|
||||
<A NAME="DOC.2.4.72"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>MatrixStack _modelviewStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_MVPW_Stack"></A>
|
||||
<A NAME="DOC.2.4.73"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _detailedCulling</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>MatrixStack _MVPW_Stack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewStateStack"></A>
|
||||
<A NAME="_modelviewClippingVolumeStack"></A>
|
||||
<A NAME="DOC.2.4.74"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> > CullViewStateStack CullViewStateStack _viewStateStack</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ClippingVolumeStack _modelviewClippingVolumeStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_tvs"></A>
|
||||
<A NAME="_viewportStack"></A>
|
||||
<A NAME="DOC.2.4.75"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> _tvs</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::ref_ptr<osg::Viewport> > ViewportStack ViewportStack _viewportStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cvs"></A>
|
||||
<A NAME="_eyePointStack"></A>
|
||||
<A NAME="DOC.2.4.76"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> _cvs</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::Vec3> EyePointStack EyePointStack _eyePointStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullingModeStack"></A>
|
||||
<A NAME="DOC.2.4.77"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<CullViewState::CullingMode> CullingModeStack CullingModeStack _cullingModeStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbCornerNear"></A>
|
||||
<A NAME="DOC.2.4.78"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerNear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bbCornerFar"></A>
|
||||
<A NAME="DOC.2.4.79"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerFar</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_identity"></A>
|
||||
<A NAME="DOC.2.4.80"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix _identity</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rootRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.77"></A>
|
||||
<A NAME="DOC.2.4.81"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> _rootRenderGraph</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.78"></A>
|
||||
<A NAME="DOC.2.4.82"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* _currentRenderGraph</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rootRenderStage"></A>
|
||||
<A NAME="DOC.2.4.79"></A>
|
||||
<A NAME="DOC.2.4.83"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> _rootRenderStage</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentRenderBin"></A>
|
||||
<A NAME="DOC.2.4.80"></A>
|
||||
<A NAME="DOC.2.4.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html">RenderBin</A>* _currentRenderBin</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullingModeStack"></A>
|
||||
<A NAME="DOC.2.4.81"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::vector<CullViewState::CullingMode> _cullingModeStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LODBias"></A>
|
||||
<A NAME="DOC.2.4.82"></A>
|
||||
<A NAME="DOC.2.4.85"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _LODBias</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_calculated_znear"></A>
|
||||
<A NAME="DOC.2.4.83"></A>
|
||||
<A NAME="DOC.2.4.86"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _calculated_znear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_calculated_zfar"></A>
|
||||
<A NAME="DOC.2.4.84"></A>
|
||||
<A NAME="DOC.2.4.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _calculated_zfar</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_camera"></A>
|
||||
<A NAME="DOC.2.4.85"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::Camera> _camera</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_earthSky"></A>
|
||||
<A NAME="DOC.2.4.86"></A>
|
||||
<A NAME="DOC.2.4.88"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::EarthSky> _earthSky</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_tsm"></A>
|
||||
<A NAME="DOC.2.4.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> _tsm</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewport"></A>
|
||||
<A NAME="DOC.2.4.88"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
|
||||
<A NAME="DOC.2.4.89"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> _tsm</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorActive"></A>
|
||||
<A NAME="DOC.2.4.89"></A>
|
||||
<A NAME="DOC.2.4.90"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _impostorActive</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_depthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.90"></A>
|
||||
<A NAME="DOC.2.4.91"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthSortImpostorSprites</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.91"></A>
|
||||
<A NAME="DOC.2.4.92"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _impostorPixelErrorThreshold</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_numFramesToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.92"></A>
|
||||
<A NAME="DOC.2.4.93"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numFramesToKeepImpostorSprites</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_reuseMatrixList"></A>
|
||||
<A NAME="DOC.2.4.93"></A>
|
||||
<A NAME="DOC.2.4.94"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentReuseMatrixIndex"></A>
|
||||
<A NAME="DOC.2.4.94"></A>
|
||||
<A NAME="DOC.2.4.95"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentReuseMatrixIndex</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createOrReuseMatrix"></A>
|
||||
<A NAME="DOC.2.4.95"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* createOrReuseMatrix()</B></TT>
|
||||
<A NAME="DOC.2.4.96"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* createOrReuseMatrix(const osg::Matrix value)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_reuseRenderLeafList"></A>
|
||||
<A NAME="DOC.2.4.96"></A>
|
||||
<A NAME="DOC.2.4.97"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList _reuseRenderLeafList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentReuseRenderLeafIndex"></A>
|
||||
<A NAME="DOC.2.4.97"></A>
|
||||
<A NAME="DOC.2.4.98"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentReuseRenderLeafIndex</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createOrReuseRenderLeaf"></A>
|
||||
<A NAME="DOC.2.4.98"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)</B></TT>
|
||||
<A NAME="DOC.2.4.99"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth=0.0f)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorSpriteManager"></A>
|
||||
<A NAME="DOC.2.4.99"></A>
|
||||
<A NAME="DOC.2.4.100"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
||||
@@ -50,11 +50,23 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCamera</B>(osg::Camera*)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const osg::Camera* <B>getCamera</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setHomeToUseNode</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setHome</B>(const osg::Vec3& eye, const osg::Vec3& center, const osg::Vec3& up)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr<osg::Camera> <B>_camera</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_homeToUseNode</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_eyeHome</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_centerHome</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_upHome</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
@@ -58,11 +58,23 @@
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCamera</B>(osg::Camera*)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const osg::Camera* <B>getCamera</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setHomeToUseNode</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setHome</B>(const osg::Vec3& eye, const osg::Vec3& center, const osg::Vec3& up)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr<osg::Camera> <B>_camera</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>_homeToUseNode</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_eyeHome</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_centerHome</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_upHome</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.2.11.13">getButtonMask</A></B>() const = 0
|
||||
<DD><I>current mouse button state </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.11.14">time</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual double <B><A HREF="#DOC.2.11.14">time</A></B>() const = 0
|
||||
<DD><I>time in seconds of event.</I>
|
||||
</DL></P>
|
||||
|
||||
@@ -197,7 +197,7 @@ Toolkit see osgGLUT::GLUTEventAdapter.</BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="time"></A>
|
||||
<A NAME="DOC.2.11.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float time() const = 0</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual double time() const = 0</B></TT>
|
||||
<DD>time in seconds of event.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~GUIEventAdapter"></A>
|
||||
|
||||
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Reference in New Issue
Block a user