Added setting of position.w to 1.0 and removed zscale hack.

This commit is contained in:
Robert Osfield
2006-09-02 14:27:42 +00:00
parent d2533dfcc0
commit a135650086

View File

@@ -579,8 +579,8 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int /*numTreesToCreates*
" vec4 position;\n"
" position.x = gl_Vertex.x;\n"
" position.y = gl_Vertex.y;\n"
" float zscale = 0.99;\n"
" position.z = texture2D(terrainTexture, texcoord).r * zscale;\n"
" position.z = texture2D(terrainTexture, texcoord).r;\n"
" position.w = 1.0;\n"
" \n"
" gl_Position = gl_ModelViewProjectionMatrix * position;\n"
" gl_FrontColor = vec4(1.0,1.0,1.0,1.0);\n"