From Clay Fowler, fixes to osgdemeter so that the whole terrain model
can be visualised at once.
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@@ -30,8 +30,10 @@ Demeter::Terrain* loadTerrain()
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sprintf(szMediaPath,"..%cdata%cLlano",fileSeparator,fileSeparator);
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Demeter::Settings::GetInstance()->SetMediaPath(szMediaPath);
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Demeter::Settings::GetInstance()->SetTessellateMethod(Demeter::Settings::TM_2D_ROLLONLY);
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// Load a terrain that was generated in the Demeter Texture Editor
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Demeter::Terrain* pTerrain = new Demeter::Terrain();
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Demeter::Terrain* pTerrain = new Demeter::Terrain(500000,0.0f,0.0f);
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try
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{
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#ifdef _DEBUG
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