Added new HeightAboveTerrain.cpp LineOfSight.cpp wrapper files
This commit is contained in:
104
src/osgWrappers/osgSim/HeightAboveTerrain.cpp
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104
src/osgWrappers/osgSim/HeightAboveTerrain.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgSim/HeightAboveTerrain>
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#include <osgSim/LineOfSight>
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#include <osgUtil/IntersectionVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osgSim::HeightAboveTerrain)
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I_Constructor0(____HeightAboveTerrain,
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"",
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"");
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I_Method0(void, clear,
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__void__clear,
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"Clear the internal HAT List so it contains no height above terrain tests. ",
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"");
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I_Method1(unsigned int, addPoint, IN, const osg::Vec3d &, point,
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__unsigned_int__addPoint__C5_osg_Vec3d_R1,
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"Add a height above terrain test point in the CoordinateFrame. ",
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"");
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I_Method0(unsigned int, getNumPoints,
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__unsigned_int__getNumPoints,
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"Get the number of height above terrain tests. ",
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"");
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I_Method2(void, setPoint, IN, unsigned int, i, IN, const osg::Vec3d &, point,
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__void__setPoint__unsigned_int__C5_osg_Vec3d_R1,
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"Set the source point of single height above terrain test. ",
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"");
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I_Method1(const osg::Vec3d &, getPoint, IN, unsigned int, i,
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__C5_osg_Vec3d_R1__getPoint__unsigned_int,
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"Get the source point of single height above terrain test. ",
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"");
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I_Method1(double, getHeightAboveTerrain, IN, unsigned int, i,
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__double__getHeightAboveTerrain__unsigned_int,
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"Get the intersection height for a single height above terrain test. ",
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"Note, you must call computeIntersections(..) before you can querry the HeightAboveTerrain. If no intersections are found then height returned will be the height above mean sea level. ");
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I_Method1(void, setLowestHeight, IN, double, lowestHeight,
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__void__setLowestHeight__double,
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"Set the lowest height that the should be tested for. ",
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"Defaults to -1000, i.e. 1000m below mean sea level. ");
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I_Method0(double, getLowestHeight,
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__double__getLowestHeight,
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"Get the lowest height that the should be tested for. ",
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"");
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I_Method1(void, computeIntersections, IN, osg::Node *, scene,
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__void__computeIntersections__osg_Node_P1,
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"Compute the HAT intersections with the specified scene graph. ",
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"The results are all stored in the form of a single height above terrain value per HAT test. Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric, with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode. If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. ");
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I_Method0(void, clearDatabaseCache,
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__void__clearDatabaseCache,
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"Clear the database cache. ",
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"");
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I_Method1(void, setDatabaseCacheReadCallback, IN, osgSim::DatabaseCacheReadCallback *, dcrc,
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__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1,
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"Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
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"Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single DatabaseCacheReadCallback between all of them. ");
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I_Method0(osgSim::DatabaseCacheReadCallback *, getDatabaseCacheReadCallback,
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__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
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"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
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"");
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I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
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__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
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"Get the IntersectionVistor that does the intersection traversal over the scene. ",
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"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
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I_StaticMethod2(double, computeHeightAboveTerrain, IN, osg::Node *, scene, IN, const osg::Vec3d &, point,
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__double__computeHeightAboveTerrain__osg_Node_P1__C5_osg_Vec3d_R1_S,
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"Compute the vertical distance between the specified scene graph and a single HAT point. ",
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"");
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I_SimpleProperty(osgSim::DatabaseCacheReadCallback *, DatabaseCacheReadCallback,
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__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
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__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1);
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I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
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__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
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0);
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I_SimpleProperty(double, LowestHeight,
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__double__getLowestHeight,
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__void__setLowestHeight__double);
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I_ArrayProperty(const osg::Vec3d &, Point,
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__C5_osg_Vec3d_R1__getPoint__unsigned_int,
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__void__setPoint__unsigned_int__C5_osg_Vec3d_R1,
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__unsigned_int__getNumPoints,
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__unsigned_int__addPoint__C5_osg_Vec3d_R1,
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0,
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0);
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END_REFLECTOR
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135
src/osgWrappers/osgSim/LineOfSight.cpp
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135
src/osgWrappers/osgSim/LineOfSight.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgSim/LineOfSight>
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#include <osgUtil/IntersectionVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgSim::DatabaseCacheReadCallback)
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I_BaseType(osgUtil::IntersectionVisitor::ReadCallback);
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I_Constructor0(____DatabaseCacheReadCallback,
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"",
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"");
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I_Method1(void, setMaximumNumOfFilesToCache, IN, unsigned int, maxNumFilesToCache,
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__void__setMaximumNumOfFilesToCache__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMaximumNumOfFilesToCache,
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__unsigned_int__getMaximumNumOfFilesToCache,
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"",
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"");
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I_Method0(void, clearDatabaseCache,
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__void__clearDatabaseCache,
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"",
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"");
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I_Method0(void, pruneUnusedDatabaseCache,
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__void__pruneUnusedDatabaseCache,
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"",
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"");
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I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
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__osg_Node_P1__readNodeFile__C5_std_string_R1,
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"",
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"");
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I_SimpleProperty(unsigned int, MaximumNumOfFilesToCache,
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__unsigned_int__getMaximumNumOfFilesToCache,
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__void__setMaximumNumOfFilesToCache__unsigned_int);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::Vec3d >, osgSim::LineOfSight::Intersections);
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BEGIN_VALUE_REFLECTOR(osgSim::LineOfSight)
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I_Constructor0(____LineOfSight,
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"",
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"");
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I_Method0(void, clear,
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__void__clear,
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"Clear the internal LOS List so it contains no line of sight tests. ",
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"");
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I_Method2(unsigned int, addLOS, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end,
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__unsigned_int__addLOS__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"Add a line of sight test, consisting of start and end point. ",
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"Returns the index number of the newly adding LOS test. ");
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I_Method0(unsigned int, getNumLOS,
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__unsigned_int__getNumLOS,
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"Get the number of line of sight tests. ",
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"");
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I_Method2(void, setStartPoint, IN, unsigned int, i, IN, const osg::Vec3d &, start,
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__void__setStartPoint__unsigned_int__C5_osg_Vec3d_R1,
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"Set the start point of signel line of sight test. ",
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"");
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I_Method1(const osg::Vec3d &, getStartPoint, IN, unsigned int, i,
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__C5_osg_Vec3d_R1__getStartPoint__unsigned_int,
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"Get the start point of single line of sight test. ",
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"");
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I_Method2(void, setEndPoint, IN, unsigned int, i, IN, const osg::Vec3d &, end,
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__void__setEndPoint__unsigned_int__C5_osg_Vec3d_R1,
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"Set the end point of single line of sight test. ",
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"");
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I_Method1(const osg::Vec3d &, getEndPoint, IN, unsigned int, i,
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__C5_osg_Vec3d_R1__getEndPoint__unsigned_int,
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"Get the end point of single line of sight test. ",
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"");
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I_Method1(const osgSim::LineOfSight::Intersections &, getIntersections, IN, unsigned int, i,
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__C5_Intersections_R1__getIntersections__unsigned_int,
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"Get the intersection points for a single line of sight test. ",
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"");
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I_Method1(void, computeIntersections, IN, osg::Node *, scene,
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__void__computeIntersections__osg_Node_P1,
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"Compute the LOS intersections with the specified scene graph. ",
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"The results are all stored in the form of Intersections list, one per LOS test. ");
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I_Method0(void, clearDatabaseCache,
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__void__clearDatabaseCache,
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"Clear the database cache. ",
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"");
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I_Method1(void, setDatabaseCacheReadCallback, IN, osgSim::DatabaseCacheReadCallback *, dcrc,
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__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1,
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"Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
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"Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single DatabaseCacheReadCallback between all of them. ");
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I_Method0(osgSim::DatabaseCacheReadCallback *, getDatabaseCacheReadCallback,
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__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
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"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
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"");
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I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
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__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
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"Get the IntersectionVistor that does the intersection traversal over the scene. ",
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"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
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I_StaticMethod3(osgSim::LineOfSight::Intersections, computeIntersections, IN, osg::Node *, scene, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end,
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__Intersections__computeIntersections__osg_Node_P1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1_S,
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"Compute the intersection between the specified scene graph and a single LOS start,end pair. ",
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"Returns an IntersectionList, of all the points intersected. ");
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I_SimpleProperty(osgSim::DatabaseCacheReadCallback *, DatabaseCacheReadCallback,
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__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
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__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1);
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I_IndexedProperty(const osg::Vec3d &, EndPoint,
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__C5_osg_Vec3d_R1__getEndPoint__unsigned_int,
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__void__setEndPoint__unsigned_int__C5_osg_Vec3d_R1,
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0);
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I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
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__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
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0);
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I_IndexedProperty(const osg::Vec3d &, StartPoint,
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__C5_osg_Vec3d_R1__getStartPoint__unsigned_int,
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__void__setStartPoint__unsigned_int__C5_osg_Vec3d_R1,
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0);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >);
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