Added new HeightAboveTerrain.cpp LineOfSight.cpp wrapper files

This commit is contained in:
Robert Osfield
2006-11-22 09:10:14 +00:00
parent 8483624646
commit a22bede80f
2 changed files with 239 additions and 0 deletions

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/Vec3d>
#include <osgSim/HeightAboveTerrain>
#include <osgSim/LineOfSight>
#include <osgUtil/IntersectionVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_VALUE_REFLECTOR(osgSim::HeightAboveTerrain)
I_Constructor0(____HeightAboveTerrain,
"",
"");
I_Method0(void, clear,
__void__clear,
"Clear the internal HAT List so it contains no height above terrain tests. ",
"");
I_Method1(unsigned int, addPoint, IN, const osg::Vec3d &, point,
__unsigned_int__addPoint__C5_osg_Vec3d_R1,
"Add a height above terrain test point in the CoordinateFrame. ",
"");
I_Method0(unsigned int, getNumPoints,
__unsigned_int__getNumPoints,
"Get the number of height above terrain tests. ",
"");
I_Method2(void, setPoint, IN, unsigned int, i, IN, const osg::Vec3d &, point,
__void__setPoint__unsigned_int__C5_osg_Vec3d_R1,
"Set the source point of single height above terrain test. ",
"");
I_Method1(const osg::Vec3d &, getPoint, IN, unsigned int, i,
__C5_osg_Vec3d_R1__getPoint__unsigned_int,
"Get the source point of single height above terrain test. ",
"");
I_Method1(double, getHeightAboveTerrain, IN, unsigned int, i,
__double__getHeightAboveTerrain__unsigned_int,
"Get the intersection height for a single height above terrain test. ",
"Note, you must call computeIntersections(..) before you can querry the HeightAboveTerrain. If no intersections are found then height returned will be the height above mean sea level. ");
I_Method1(void, setLowestHeight, IN, double, lowestHeight,
__void__setLowestHeight__double,
"Set the lowest height that the should be tested for. ",
"Defaults to -1000, i.e. 1000m below mean sea level. ");
I_Method0(double, getLowestHeight,
__double__getLowestHeight,
"Get the lowest height that the should be tested for. ",
"");
I_Method1(void, computeIntersections, IN, osg::Node *, scene,
__void__computeIntersections__osg_Node_P1,
"Compute the HAT intersections with the specified scene graph. ",
"The results are all stored in the form of a single height above terrain value per HAT test. Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric, with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode. If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. ");
I_Method0(void, clearDatabaseCache,
__void__clearDatabaseCache,
"Clear the database cache. ",
"");
I_Method1(void, setDatabaseCacheReadCallback, IN, osgSim::DatabaseCacheReadCallback *, dcrc,
__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1,
"Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
"Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single DatabaseCacheReadCallback between all of them. ");
I_Method0(osgSim::DatabaseCacheReadCallback *, getDatabaseCacheReadCallback,
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
"");
I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
"Get the IntersectionVistor that does the intersection traversal over the scene. ",
"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
I_StaticMethod2(double, computeHeightAboveTerrain, IN, osg::Node *, scene, IN, const osg::Vec3d &, point,
__double__computeHeightAboveTerrain__osg_Node_P1__C5_osg_Vec3d_R1_S,
"Compute the vertical distance between the specified scene graph and a single HAT point. ",
"");
I_SimpleProperty(osgSim::DatabaseCacheReadCallback *, DatabaseCacheReadCallback,
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1);
I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
0);
I_SimpleProperty(double, LowestHeight,
__double__getLowestHeight,
__void__setLowestHeight__double);
I_ArrayProperty(const osg::Vec3d &, Point,
__C5_osg_Vec3d_R1__getPoint__unsigned_int,
__void__setPoint__unsigned_int__C5_osg_Vec3d_R1,
__unsigned_int__getNumPoints,
__unsigned_int__addPoint__C5_osg_Vec3d_R1,
0,
0);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/Vec3d>
#include <osgSim/LineOfSight>
#include <osgUtil/IntersectionVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgSim::DatabaseCacheReadCallback)
I_BaseType(osgUtil::IntersectionVisitor::ReadCallback);
I_Constructor0(____DatabaseCacheReadCallback,
"",
"");
I_Method1(void, setMaximumNumOfFilesToCache, IN, unsigned int, maxNumFilesToCache,
__void__setMaximumNumOfFilesToCache__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaximumNumOfFilesToCache,
__unsigned_int__getMaximumNumOfFilesToCache,
"",
"");
I_Method0(void, clearDatabaseCache,
__void__clearDatabaseCache,
"",
"");
I_Method0(void, pruneUnusedDatabaseCache,
__void__pruneUnusedDatabaseCache,
"",
"");
I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
__osg_Node_P1__readNodeFile__C5_std_string_R1,
"",
"");
I_SimpleProperty(unsigned int, MaximumNumOfFilesToCache,
__unsigned_int__getMaximumNumOfFilesToCache,
__void__setMaximumNumOfFilesToCache__unsigned_int);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< osg::Vec3d >, osgSim::LineOfSight::Intersections);
BEGIN_VALUE_REFLECTOR(osgSim::LineOfSight)
I_Constructor0(____LineOfSight,
"",
"");
I_Method0(void, clear,
__void__clear,
"Clear the internal LOS List so it contains no line of sight tests. ",
"");
I_Method2(unsigned int, addLOS, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end,
__unsigned_int__addLOS__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
"Add a line of sight test, consisting of start and end point. ",
"Returns the index number of the newly adding LOS test. ");
I_Method0(unsigned int, getNumLOS,
__unsigned_int__getNumLOS,
"Get the number of line of sight tests. ",
"");
I_Method2(void, setStartPoint, IN, unsigned int, i, IN, const osg::Vec3d &, start,
__void__setStartPoint__unsigned_int__C5_osg_Vec3d_R1,
"Set the start point of signel line of sight test. ",
"");
I_Method1(const osg::Vec3d &, getStartPoint, IN, unsigned int, i,
__C5_osg_Vec3d_R1__getStartPoint__unsigned_int,
"Get the start point of single line of sight test. ",
"");
I_Method2(void, setEndPoint, IN, unsigned int, i, IN, const osg::Vec3d &, end,
__void__setEndPoint__unsigned_int__C5_osg_Vec3d_R1,
"Set the end point of single line of sight test. ",
"");
I_Method1(const osg::Vec3d &, getEndPoint, IN, unsigned int, i,
__C5_osg_Vec3d_R1__getEndPoint__unsigned_int,
"Get the end point of single line of sight test. ",
"");
I_Method1(const osgSim::LineOfSight::Intersections &, getIntersections, IN, unsigned int, i,
__C5_Intersections_R1__getIntersections__unsigned_int,
"Get the intersection points for a single line of sight test. ",
"");
I_Method1(void, computeIntersections, IN, osg::Node *, scene,
__void__computeIntersections__osg_Node_P1,
"Compute the LOS intersections with the specified scene graph. ",
"The results are all stored in the form of Intersections list, one per LOS test. ");
I_Method0(void, clearDatabaseCache,
__void__clearDatabaseCache,
"Clear the database cache. ",
"");
I_Method1(void, setDatabaseCacheReadCallback, IN, osgSim::DatabaseCacheReadCallback *, dcrc,
__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1,
"Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
"Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single DatabaseCacheReadCallback between all of them. ");
I_Method0(osgSim::DatabaseCacheReadCallback *, getDatabaseCacheReadCallback,
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
"");
I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
"Get the IntersectionVistor that does the intersection traversal over the scene. ",
"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
I_StaticMethod3(osgSim::LineOfSight::Intersections, computeIntersections, IN, osg::Node *, scene, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end,
__Intersections__computeIntersections__osg_Node_P1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1_S,
"Compute the intersection between the specified scene graph and a single LOS start,end pair. ",
"Returns an IntersectionList, of all the points intersected. ");
I_SimpleProperty(osgSim::DatabaseCacheReadCallback *, DatabaseCacheReadCallback,
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1);
I_IndexedProperty(const osg::Vec3d &, EndPoint,
__C5_osg_Vec3d_R1__getEndPoint__unsigned_int,
__void__setEndPoint__unsigned_int__C5_osg_Vec3d_R1,
0);
I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
0);
I_IndexedProperty(const osg::Vec3d &, StartPoint,
__C5_osg_Vec3d_R1__getStartPoint__unsigned_int,
__void__setStartPoint__unsigned_int__C5_osg_Vec3d_R1,
0);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >);