Updates the details on the plans for Open Procuder and osgSim.

This commit is contained in:
Robert Osfield
2002-12-15 22:42:03 +00:00
parent 0148b05f7b
commit a262a9aee5

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@@ -52,8 +52,17 @@ Clean up the API for managing multi-stage and multi-pass rendering within
the scene graph.</li>
<li>
Replace osgGLUT with a cleaner windowing API for the demos, move osgGLUT
out of the distribution and into the bazaar.</li>
Open Producer - cross platform library for transparently managing mulitpipe and
cluster graphics systems. Similar in concept to OpenGL multipipe SDK, except
cross platform and with support of graphics clusters.</li>
<li>
osgSim - cross platform library for the visual simulation market with support for light points,
small target anti-aliasing, geometry correction and clip mapping.</li>
<li>
Replace osgGLUT with Open Producer for the demos. Open Producer is a much cleaner and more scalable
windowing API. Move osgGLUT out of the distribution and into the bazaar.</li>
<li>
Introduce a new library osgEnv/osgShapes, which adds support for creating
@@ -77,20 +86,7 @@ the bazaar</li>
<li>
Development of technology demonstrations for shows, presentations and training.</li>
</ul>
<h3>
Development of commercial add on libraries:</h3>
<ul>
<li>
osgMP - cross platform library for transparently managing mulitpipe and
cluster graphics systems. Similar in concept to OpenGL multipipe SDK, except
cross platform and with support of graphics clusters.</li>
<li>
osgSim - cross platform library for the visual simulation market with support for light points,
small target anti-aliasing, geometry correction and clip mapping.</li>
</ul>
<h3>