From Paul Martz, build fix for Windows GL3 build
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@@ -109,12 +109,12 @@
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl3.h>
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#define GLint64EXT GLint64
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#define GLuint64EXT GLuint64
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#define GL_BGRA_EXT GL_BGRA
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#else
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#include <GL3/gl3.h>
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#endif
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#define GLint64EXT GLint64
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#define GLuint64EXT GLuint64
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#define GL_BGRA_EXT GL_BGRA
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#else
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#ifndef __gl_h_
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