Fixes for MacOSX build from Bob Kuehne.
This commit is contained in:
@@ -245,13 +245,13 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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}
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else
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{
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osg::uint* base = gset.getCoordIndices()._ptr._uint;
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osg::uint* iptr = base;
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GLuint* base = gset.getCoordIndices()._ptr._uint;
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GLuint* iptr = base;
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const int numPrim = gset.getNumPrims();
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for(int i=0; i<numPrim; ++i )
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{
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const int primLength = gset.getPrimLengths()[i];
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osg::uint* iend = iptr+primLength;
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GLuint* iend = iptr+primLength;
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int tri=0;
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for(int j = 2; j < primLength; j++ )
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{
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@@ -310,8 +310,8 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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}
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else
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{
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osg::uint* base = gset.getCoordIndices()._ptr._uint;
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osg::uint* iptr = base;
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GLuint* base = gset.getCoordIndices()._ptr._uint;
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GLuint* iptr = base;
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const int numPrim = gset.getNumPrims();
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for(int i=0; i<numPrim; ++i )
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{
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@@ -363,13 +363,13 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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}
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else
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{
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osg::uint* base = gset.getCoordIndices()._ptr._uint;
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osg::uint* iptr = base;
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GLuint* base = gset.getCoordIndices()._ptr._uint;
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GLuint* iptr = base;
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const int numPrim = gset.getNumPrims();
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for(int i=0; i<numPrim; ++i )
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{
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const int primLength = gset.getPrimLengths()[i];
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osg::uint* iend = iptr+primLength;
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GLuint* iend = iptr+primLength;
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int tri=0;
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for(int j = 3; j < primLength; j+=2 )
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{
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@@ -426,8 +426,8 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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}
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else
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{
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osg::uint* base = gset.getCoordIndices()._ptr._uint;
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osg::uint* iptr = base;
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GLuint* base = gset.getCoordIndices()._ptr._uint;
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GLuint* iptr = base;
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const int numPrim = gset.getNumPrims();
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for(int i=0; i<numPrim; ++i )
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{
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@@ -487,8 +487,8 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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}
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else
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{
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osg::uint* base = gset.getCoordIndices()._ptr._uint;
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osg::uint* iptr = base;
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GLuint* base = gset.getCoordIndices()._ptr._uint;
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GLuint* iptr = base;
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const int numPrim = gset.getNumPrims();
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for(int i=0; i<numPrim; ++i )
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{
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@@ -496,8 +496,8 @@ void for_each_triangle2(const osg::GeoSet& gset,T& op)
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int tri=0;
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if (primLength>0)
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{
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osg::uint *start = iptr;
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osg::uint* iend = iptr+primLength;
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GLuint *start = iptr;
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GLuint* iend = iptr+primLength;
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++iptr;
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for(int j = 2; j < primLength; ++j )
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{
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@@ -587,20 +587,20 @@ osg::GeoSet *AreaGeoSetTriangulator::BuildGeoSet()
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sizeof(osg::Vec2) * _area_geoset.getNumTextureCoords() );
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// Now generate the index arrays
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osg::uint *new_cindex = 0;
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osg::uint *new_nindex = 0;
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osg::uint *new_colindex = 0;
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osg::uint *new_tindex = 0;
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GLuint *new_cindex = 0;
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GLuint *new_nindex = 0;
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GLuint *new_colindex = 0;
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GLuint *new_tindex = 0;
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if ( _cindex.size() ) new_cindex = new osg::uint[ _cindex.size() ];
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if ( _nindex.size() ) new_nindex = new osg::uint[ _nindex.size() ];
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if ( _colindex.size() ) new_colindex = new osg::uint[ _colindex.size() ];
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if ( _tindex.size() ) new_tindex = new osg::uint[ _tindex.size() ];
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if ( _cindex.size() ) new_cindex = new GLuint[ _cindex.size() ];
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if ( _nindex.size() ) new_nindex = new GLuint[ _nindex.size() ];
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if ( _colindex.size() ) new_colindex = new GLuint[ _colindex.size() ];
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if ( _tindex.size() ) new_tindex = new GLuint[ _tindex.size() ];
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memcpy( new_cindex , &_cindex [0], sizeof(osg::uint) * _cindex.size() );
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memcpy( new_nindex , &_nindex [0], sizeof(osg::uint) * _nindex.size() );
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memcpy( new_colindex, &_colindex[0], sizeof(osg::uint) * _colindex.size() );
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memcpy( new_tindex , &_tindex [0], sizeof(osg::uint) * _tindex.size() );
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memcpy( new_cindex , &_cindex [0], sizeof(GLuint) * _cindex.size() );
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memcpy( new_nindex , &_nindex [0], sizeof(GLuint) * _nindex.size() );
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memcpy( new_colindex, &_colindex[0], sizeof(GLuint) * _colindex.size() );
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memcpy( new_tindex , &_tindex [0], sizeof(GLuint) * _tindex.size() );
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res->setCoords ( new_coords , new_cindex );
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res->setNormals( new_normals, new_nindex );
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