Made the near far ratio lower to allow one to be near the terrain before clipping
comes in to effect
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@@ -201,7 +201,7 @@ int main(int argc, char **argv)
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// set the near far ration computation up.
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viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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viewer.getCamera()->setNearFarRatio(0.00001f);
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viewer.getCamera()->setNearFarRatio(0.000003f);
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double speed = 1.0;
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