Further work on getting osgText compiling.

This commit is contained in:
Robert Osfield
2001-10-23 22:28:41 +00:00
parent b90a734810
commit a4e26d447b
3 changed files with 253 additions and 232 deletions

View File

@@ -0,0 +1,21 @@
#!smake
include ../../../Make/makedefs
C++FILES = \
main.cpp
TARGET = ../../../bin/osgtext
TARGET_BIN_FILES = osgtext
#note, use this library list when using the Performer osgPlugin.
#LIBS = ${PFLIBS} -losgGLUT -losgUtil -losgDB -losg $(GLUTLIB) -lGLU -lGL -lm -lXmu -lX11 -lXi
#note, standard library list.
LIBS = -losgGLUT -losgText -losgUtil -losgDB -losg $(GLUTLIB) -lGLU -lGL -lm -lXmu -lX11 -lXi
C++FLAGS += -I../../../include -g
LDFLAGS += -L../../../lib
include ../../../Make/makerules

View File

@@ -26,7 +26,7 @@
#include <osgGLUT/Viewer>
#include <GL/glut.h>
#include <osgText/text.h>
#include <osgText/Text>
#include <vector>
@@ -47,74 +47,74 @@ std::string ttfPath1("./fonts/verdana.ttf");
int gFontSize=18;
int gFontSize1=24;
std::vector<osg::ref_ptr<osgText::Text > > gTextList;
osgText::Text::AlignmentType gAlignement=osgText::Text::AlignmentType::LEFT_BOTTOM;
osgText::Text::AlignmentType gAlignement=osgText::Text::LEFT_BOTTOM;
void set2dScene(osg::Group* rootNode)
{
osgText::Text* text;
osg::Geode* geode;
osg::Material* textMaterial;
osg::Vec4 textColor;
osgText::Text* text;
osg::Geode* geode;
osg::Material* textMaterial;
osg::Vec4 textColor;
osg::StateSet* textState;
double xOffset=250;
double yOffset=gFontSize+10;
double xOffset=250;
double yOffset=gFontSize+10;
///////////////////////////////////////////////////////////////////////////
// setup the texts
///////////////////////////////////////////////////////////////////////////
// setup the texts
///////////////////////////////////////////////////////////////////////////
// BitmapFont
osgText::BitmapFont* bitmapFont=new osgText::BitmapFont(ttfPath,
gFontSize1);
text=new osgText::Text(bitmapFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_BITMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("BitmapFont");
geode->addDrawable( text );
///////////////////////////////////////////////////////////////////////////
// BitmapFont
osgText::BitmapFont* bitmapFont=new osgText::BitmapFont(ttfPath,
gFontSize1);
text=new osgText::Text(bitmapFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_BITMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("BitmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, TEXT_COL_2D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
xOffset+=90;
yOffset+=120;
xOffset+=90;
yOffset+=120;
///////////////////////////////////////////////////////////////////////////
// PixmapFont
osgText::PixmapFont* pixmapFont=new osgText::PixmapFont(ttfPath,
gFontSize1);
text=new osgText::Text(pixmapFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_PIXMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PixmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
///////////////////////////////////////////////////////////////////////////
// PixmapFont
osgText::PixmapFont* pixmapFont=new osgText::PixmapFont(ttfPath,
gFontSize1);
text=new osgText::Text(pixmapFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_PIXMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PixmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_2D);
// to get antiaA pixmapFonts we have to draw them with blending
osg::Transparency *transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// to get antiaA pixmapFonts we have to draw them with blending
osg::Transparency *transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
textState->setAttribute(transp);
textState->setMode(GL_BLEND,osg::StateAttribute::ON);
@@ -123,33 +123,33 @@ void set2dScene(osg::Group* rootNode)
rootNode->addChild(geode);
xOffset+=90;
yOffset+=120;
xOffset+=90;
yOffset+=120;
///////////////////////////////////////////////////////////////////////////
// TextureFont
osgText::TextureFont* textureFont=new osgText::TextureFont(ttfPath1,
gFontSize1);
text=new osgText::Text(textureFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_TEXTURE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("TextureFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
///////////////////////////////////////////////////////////////////////////
// TextureFont
osgText::TextureFont* textureFont=new osgText::TextureFont(ttfPath1,
gFontSize1);
text=new osgText::Text(textureFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_TEXTURE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("TextureFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, TEXT_COL_2D);
// to get antiaA pixmapFonts we have to draw them with blending
transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// to get antiaA pixmapFonts we have to draw them with blending
transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
textState->setAttribute(transp);
@@ -159,129 +159,129 @@ void set2dScene(osg::Group* rootNode)
rootNode->addChild(geode);
xOffset+=90;
yOffset+=120;
xOffset+=90;
yOffset+=120;
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// PolygonFont
osgText::PolygonFont* polygonFont=new osgText::PolygonFont(ttfPath,
gFontSize1,
3);
text=new osgText::Text(polygonFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string("TEXT_POLYGON"));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PolygonFont");
geode->addDrawable( text );
osgText::PolygonFont* polygonFont=new osgText::PolygonFont(ttfPath,
gFontSize1,
3);
text=new osgText::Text(polygonFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string("TEXT_POLYGON"));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PolygonFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, TEXT_COL_2D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
xOffset+=90;
yOffset+=120;
xOffset+=90;
yOffset+=120;
///////////////////////////////////////////////////////////////////////////
// OutlineFont
osgText::OutlineFont* outlineFont=new osgText::OutlineFont(ttfPath,
gFontSize1,
3);
///////////////////////////////////////////////////////////////////////////
// OutlineFont
osgText::OutlineFont* outlineFont=new osgText::OutlineFont(ttfPath,
gFontSize1,
3);
text=new osgText::Text(outlineFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_OUTLINE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("OutlineFont");
geode->addDrawable( text );
text=new osgText::Text(outlineFont);
gTextList.push_back(text);
text->setText(std::string("2d ")+std::string(TEXT_OUTLINE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("OutlineFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, TEXT_COL_2D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
rootNode->addChild(geode);
}
void setScene(osg::Group* rootNode)
{
osgText::Text* text;
osg::Geode* geode;
osg::Material* textMaterial;
osg::Vec4 textColor;
osgText::Text* text;
osg::Geode* geode;
osg::Material* textMaterial;
osg::Vec4 textColor;
osg::StateSet* textState;
double xOffset=0;
double yOffset=0;
double xOffset=0;
double yOffset=0;
///////////////////////////////////////////////////////////////////////////
// setup the texts
///////////////////////////////////////////////////////////////////////////
// BitmapFont
osgText::BitmapFont* bitmapFont=new osgText::BitmapFont(ttfPath,
gFontSize);
text=new osgText::Text(bitmapFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_BITMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("BitmapFont");
geode->addDrawable( text );
///////////////////////////////////////////////////////////////////////////
// setup the texts
///////////////////////////////////////////////////////////////////////////
// BitmapFont
osgText::BitmapFont* bitmapFont=new osgText::BitmapFont(ttfPath,
gFontSize);
text=new osgText::Text(bitmapFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_BITMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("BitmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
yOffset+=gFontSize+5;
yOffset+=gFontSize+5;
///////////////////////////////////////////////////////////////////////////
// PixmapFont
osgText::PixmapFont* pixmapFont=new osgText::PixmapFont(ttfPath,
gFontSize);
text=new osgText::Text(pixmapFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_PIXMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PixmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
///////////////////////////////////////////////////////////////////////////
// PixmapFont
osgText::PixmapFont* pixmapFont=new osgText::PixmapFont(ttfPath,
gFontSize);
text=new osgText::Text(pixmapFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_PIXMAP));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PixmapFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
// to get antiaA pixmapFonts we have to draw them with blending
osg::Transparency *transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// to get antiaA pixmapFonts we have to draw them with blending
osg::Transparency *transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
textState->setAttribute(transp);
textState->setMode(GL_BLEND,osg::StateAttribute::ON);
@@ -290,98 +290,98 @@ void setScene(osg::Group* rootNode)
rootNode->addChild(geode);
yOffset+=gFontSize+5;
yOffset+=gFontSize+5;
///////////////////////////////////////////////////////////////////////////
// TextureFont
osgText::TextureFont* textureFont=new osgText::TextureFont(ttfPath,
gFontSize);
text=new osgText::Text(textureFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_TEXTURE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("TextureFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
///////////////////////////////////////////////////////////////////////////
// TextureFont
osgText::TextureFont* textureFont=new osgText::TextureFont(ttfPath,
gFontSize);
text=new osgText::Text(textureFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_TEXTURE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("TextureFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
// to get antiaA pixmapFonts we have to draw them with blending
transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// to get antiaA pixmapFonts we have to draw them with blending
transp=new osg::Transparency();
transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
textState->setAttribute(transp);
// textState->setMode(GL_BLEND,osg::StateAttribute::ON);
// textState->setMode(GL_BLEND,osg::StateAttribute::ON);
textState->setMode(GL_TEXTURE_2D,osg::StateAttribute::ON);
textState->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
geode->setStateSet( textState );
rootNode->addChild(geode);
yOffset+=gFontSize+5;
yOffset+=gFontSize+5;
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// PolygonFont
osgText::PolygonFont* polygonFont=new osgText::PolygonFont(ttfPath,
gFontSize,
3);
text=new osgText::Text(polygonFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_POLYGON));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PolygonFont");
geode->addDrawable( text );
osgText::PolygonFont* polygonFont=new osgText::PolygonFont(ttfPath,
gFontSize,
3);
text=new osgText::Text(polygonFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_POLYGON));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("PolygonFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
yOffset+=gFontSize+5;
yOffset+=gFontSize+5;
///////////////////////////////////////////////////////////////////////////
// OutlineFont
osgText::OutlineFont* outlineFont=new osgText::OutlineFont(ttfPath,
gFontSize,
3);
///////////////////////////////////////////////////////////////////////////
// OutlineFont
osgText::OutlineFont* outlineFont=new osgText::OutlineFont(ttfPath,
gFontSize,
3);
text=new osgText::Text(outlineFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_OUTLINE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::DrawModeType::TEXT |
osgText::Text::DrawModeType::BOUNDINGBOX |
osgText::Text::DrawModeType::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("OutlineFont");
geode->addDrawable( text );
text=new osgText::Text(outlineFont);
gTextList.push_back(text);
text->setText(std::string(TEXT_OUTLINE));
text->setPosition(osg::Vec3(xOffset,yOffset,0));
text->setDrawMode( osgText::Text::TEXT |
osgText::Text::BOUNDINGBOX |
osgText::Text::ALIGNEMENT );
text->setAlignement(gAlignement);
geode = new osg::Geode();
geode->setName("OutlineFont");
geode->addDrawable( text );
textMaterial = new osg::Material();
textMaterial = new osg::Material();
textMaterial->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE);
textMaterial->setDiffuse( osg::Material::FRONT_AND_BACK,TEXT_COL_3D);
textState = new osg::StateSet();
textState = new osg::StateSet();
textState->setAttribute(textMaterial );
geode->setStateSet( textState );
rootNode->addChild(geode);
rootNode->addChild(geode);
}
@@ -471,30 +471,30 @@ protected:
{ // change DrawMode
std::vector<osg::ref_ptr<osgText::Text> >::iterator itr=gTextList.begin();
for(;itr!=gTextList.end();itr++)
(*itr)->setDrawMode(osgText::Text::DrawModeType::TEXT ^ (*itr)->getDrawMode());
(*itr)->setDrawMode(osgText::Text::TEXT ^ (*itr)->getDrawMode());
}
return;
case '2':
{ // change DrawMode
std::vector<osg::ref_ptr<osgText::Text> >::iterator itr=gTextList.begin();
for(;itr!=gTextList.end();itr++)
(*itr)->setDrawMode(osgText::Text::DrawModeType::BOUNDINGBOX ^ (*itr)->getDrawMode());
(*itr)->setDrawMode(osgText::Text::BOUNDINGBOX ^ (*itr)->getDrawMode());
}
return;
case '3':
{ // change DrawMode
std::vector<osg::ref_ptr<osgText::Text> >::iterator itr=gTextList.begin();
for(;itr!=gTextList.end();itr++)
(*itr)->setDrawMode(osgText::Text::DrawModeType::ALIGNEMENT ^ (*itr)->getDrawMode());
(*itr)->setDrawMode(osgText::Text::ALIGNEMENT ^ (*itr)->getDrawMode());
}
return;
///////////////////////////////////////////////////////////////////
case '4':
{ // change BoundingBoxType to GEOMETRY
std::vector<osg::ref_ptr<osgText::Text> >::iterator itr=gTextList.begin();
osgText::Text::BoundingBoxType type=(*itr)->getBoundingBox()==osgText::Text::BoundingBoxType::GLYPH ?
osgText::Text::BoundingBoxType::GEOMETRY :
osgText::Text::BoundingBoxType::GLYPH;
osgText::Text::BoundingBoxType type=(*itr)->getBoundingBox()==osgText::Text::GLYPH ?
osgText::Text::GEOMETRY :
osgText::Text::GLYPH;
for(;itr!=gTextList.end();itr++)
(*itr)->setBoundingBox(type);
}
@@ -503,8 +503,8 @@ protected:
case '5':
{ // change the textAlignement
gAlignement=(osgText::Text::AlignmentType)((int)gAlignement+1);
if(gAlignement>osgText::Text::AlignmentType::RIGHT_BOTTOM)
gAlignement=osgText::Text::AlignmentType::LEFT_TOP;
if(gAlignement>osgText::Text::RIGHT_BOTTOM)
gAlignement=osgText::Text::LEFT_TOP;
std::vector<osg::ref_ptr<osgText::Text> >::iterator itr=gTextList.begin();
for(;itr!=gTextList.end();itr++)

View File

@@ -24,10 +24,10 @@ C++FILES = \
Version.cpp
TARGET_BASENAME = osgGLUT
TARGET_BASENAME = osgText
LIBS = -L../../lib -losgDB -losgUtil -losg $(GLUTLIB) -lGLU -lGL -lm
LIBS = -L../../lib -lfreetype -losgDB -losgUtil -losg -lGLU -lGL -lm
LIB = ../../lib/lib$(TARGET_BASENAME).so
#LIB = ../../lib/lib$(TARGET_BASENAME).a
@@ -38,7 +38,7 @@ TARGET_INCLUDE_FILES = \
osgText/Version\
osgText/Text
C++FLAGS += -I ../../include -I /usr/local/include/freetype2 -I /usr/local/include/freetype2/freetype
C++FLAGS += -I ../../include -I /usr/local/include/freetype2
include ../../Make/makerules