Updated wrappers
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@@ -79,6 +79,16 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowMap)
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__unsigned_int__getTextureUnit,
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"Get the texture unit that the shadow texture will be applied on. ",
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"");
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I_Method1(void, setPolygonOffset, IN, const osg::Vec2 &, polyOffset,
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Properties::NON_VIRTUAL,
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__void__setPolygonOffset__C5_osg_Vec2_R1,
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"set the polygon offset used initially ",
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"");
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I_Method0(const osg::Vec2 &, getPolygonOffset,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec2_R1__getPolygonOffset,
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"get the used polygon offset ",
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"");
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I_Method1(void, setAmbientBias, IN, const osg::Vec2 &, ambientBias,
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Properties::NON_VIRTUAL,
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__void__setAmbientBias__C5_osg_Vec2_R1,
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@@ -162,6 +172,9 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowMap)
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I_SimpleProperty(osg::Light *, Light,
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0,
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__void__setLight__osg_Light_P1);
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I_SimpleProperty(const osg::Vec2 &, PolygonOffset,
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__C5_osg_Vec2_R1__getPolygonOffset,
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__void__setPolygonOffset__C5_osg_Vec2_R1);
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I_SimpleProperty(const osg::Vec2s &, TextureSize,
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__C5_osg_Vec2s_R1__getTextureSize,
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__void__setTextureSize__C5_osg_Vec2s_R1);
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