Refactored osgText::Tex3D to use a single vertex and normal arrays and a combined set of primitive sets. Deprecated Text3D::RenderMode as it's no longer used.
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@@ -25,13 +25,7 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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{
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public:
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/** Reder mode used to render the Text.
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* PER_FACE : render all front face with the default StateSet
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* all wall face with the wall StateSet
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* all back face with the back StateSet (back face of the character, no the OpenGL back face)
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*
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* PER_GLYPH : render all Charactere with the default StateSet
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*/
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/** Deprecated.*/
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enum RenderMode
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{
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PER_FACE,
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@@ -49,10 +43,10 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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/** Set the Charactere Depth of text. */
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void setCharacterDepth(float characterDepth);
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/** Get the render mode used to render the text. */
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/** Deprecated, value is now ignored. */
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RenderMode getRenderMode() const { return _renderMode; }
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/** Set the render mode used to render the text. */
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void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; computeGlyphRepresentation(); }
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/** Deprecated, value is now ignored. */
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void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; }
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/** Get the wall StateSet */
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@@ -120,13 +114,12 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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virtual ~Text3D() {}
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void renderPerGlyph(osg::State & state) const;
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void renderPerFace(osg::State & state) const;
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String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
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void computeGlyphRepresentation();
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void copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset);
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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@@ -147,7 +140,7 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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TextRenderInfo _textRenderInfo;
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// deprecated value no longer used.
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RenderMode _renderMode;
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osg::ref_ptr<osg::StateSet> _wallStateSet;
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