From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES

headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
This commit is contained in:
Robert Osfield
2010-04-28 21:22:44 +00:00
parent c019e2f76d
commit a6c7fee246
25 changed files with 433 additions and 415 deletions

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@@ -309,6 +309,7 @@ OPTION(OSG_GL2_AVAILABLE "Set to OFF to disable use of OpenGL 2.x functions libr
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." OFF)
OPTION(OSG_GLES1_AVAILABLE "Set to OFF to disable use of OpenGL ES 1.x functions library." OFF)
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." OFF)
OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
SET(OPENGL_egl_LIBRARY CACHE STRING "Set the OpenGL egl library.")

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@@ -93,7 +93,7 @@ class OSG_EXPORT BlendColor : public StateAttribute
~Extensions() {}
typedef void (APIENTRY * GLBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (GL_APIENTRY * GLBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
bool _isBlendColorSupported;
GLBlendColorProc _glBlendColor;

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@@ -123,8 +123,8 @@ class OSG_EXPORT BlendEquation : public StateAttribute
~Extensions() {}
typedef void (APIENTRY * GLBlendEquationProc)(GLenum mode);
typedef void (APIENTRY * GLBlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRY * GLBlendEquationProc)(GLenum mode);
typedef void (GL_APIENTRY * GLBlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
bool _isBlendEquationSupported;
bool _isBlendEquationSeparateSupported;

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@@ -157,7 +157,7 @@ class OSG_EXPORT BlendFunc : public StateAttribute
~Extensions() {}
typedef void (APIENTRY * GLBlendFuncSeparateProc) (GLenum sfactorRGB,
typedef void (GL_APIENTRY * GLBlendFuncSeparateProc) (GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha);

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@@ -269,17 +269,17 @@ class OSG_EXPORT GLBufferObject : public Referenced
protected:
typedef void (APIENTRY * GenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
typedef void (APIENTRY * BufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (APIENTRY * DeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef GLboolean (APIENTRY * IsBufferProc) (GLuint buffer);
typedef void (APIENTRY * GetBufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid* (APIENTRY * MapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (APIENTRY * UnmapBufferProc) (GLenum target);
typedef void (APIENTRY * GetBufferParameterivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * GetBufferPointervProc) (GLenum target, GLenum pname, GLvoid* *params);
typedef void (GL_APIENTRY * GenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
typedef void (GL_APIENTRY * BufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (GL_APIENTRY * DeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef GLboolean (GL_APIENTRY * IsBufferProc) (GLuint buffer);
typedef void (GL_APIENTRY * GetBufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid* (GL_APIENTRY * MapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRY * UnmapBufferProc) (GLenum target);
typedef void (GL_APIENTRY * GetBufferParameterivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetBufferPointervProc) (GLenum target, GLenum pname, GLvoid* *params);
GenBuffersProc _glGenBuffers;
BindBufferProc _glBindBuffer;

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@@ -105,7 +105,7 @@ class OSG_EXPORT ClampColor : public StateAttribute
~Extensions() {}
typedef void (APIENTRY * GLClampColorProc) (GLenum target, GLenum mode);
typedef void (GL_APIENTRY * GLClampColorProc) (GLenum target, GLenum mode);
bool _isClampColorSupported;
GLClampColorProc _glClampColor;

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@@ -671,54 +671,54 @@ class OSG_EXPORT Drawable : public Object
friend class ArrayDispatchers;
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
typedef void (GL_APIENTRY * FogCoordProc) (const GLfloat* coord);
typedef void (APIENTRY * VertexAttrib1sProc) (GLuint index, GLshort s);
typedef void (APIENTRY * VertexAttrib1fProc) (GLuint index, GLfloat f);
typedef void (APIENTRY * VertexAttrib1dProc) (GLuint index, GLdouble f);
typedef void (APIENTRY * VertexAttribfvProc) (GLuint index, const GLfloat * v);
typedef void (APIENTRY * VertexAttribdvProc) (GLuint index, const GLdouble * v);
typedef void (APIENTRY * VertexAttribubvProc) (GLuint index, const GLubyte * v);
typedef void (GL_APIENTRY * VertexAttrib1sProc) (GLuint index, GLshort s);
typedef void (GL_APIENTRY * VertexAttrib1fProc) (GLuint index, GLfloat f);
typedef void (GL_APIENTRY * VertexAttrib1dProc) (GLuint index, GLdouble f);
typedef void (GL_APIENTRY * VertexAttribfvProc) (GLuint index, const GLfloat * v);
typedef void (GL_APIENTRY * VertexAttribdvProc) (GLuint index, const GLdouble * v);
typedef void (GL_APIENTRY * VertexAttribubvProc) (GLuint index, const GLubyte * v);
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
typedef void (GL_APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (GL_APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
typedef void (APIENTRY * MultiTexCoord1dProc) (GLenum target,GLdouble coord);
typedef void (APIENTRY * MultiTexCoorddvProc) (GLenum target,const GLdouble* coord);
typedef void (GL_APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
typedef void (GL_APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
typedef void (GL_APIENTRY * MultiTexCoord1dProc) (GLenum target,GLdouble coord);
typedef void (GL_APIENTRY * MultiTexCoorddvProc) (GLenum target,const GLdouble* coord);
typedef void (APIENTRY * GenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
typedef void (APIENTRY * BufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (APIENTRY * DeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef GLboolean (APIENTRY * IsBufferProc) (GLuint buffer);
typedef void (APIENTRY * GetBufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid* (APIENTRY * MapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (APIENTRY * UnmapBufferProc) (GLenum target);
typedef void (APIENTRY * GetBufferParameterivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * GetBufferPointervProc) (GLenum target, GLenum pname, GLvoid* *params);
typedef void (GL_APIENTRY * GenBuffersProc) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
typedef void (GL_APIENTRY * BufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (GL_APIENTRY * DeleteBuffersProc) (GLsizei n, const GLuint *buffers);
typedef GLboolean (GL_APIENTRY * IsBufferProc) (GLuint buffer);
typedef void (GL_APIENTRY * GetBufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid* (GL_APIENTRY * MapBufferProc) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRY * UnmapBufferProc) (GLenum target);
typedef void (GL_APIENTRY * GetBufferParameterivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetBufferPointervProc) (GLenum target, GLenum pname, GLvoid* *params);
typedef void (APIENTRY * GenOcclusionQueriesProc) ( GLsizei n, GLuint *ids );
typedef void (APIENTRY * DeleteOcclusionQueriesProc) ( GLsizei n, const GLuint *ids );
typedef GLboolean (APIENTRY * IsOcclusionQueryProc) ( GLuint id );
typedef void (APIENTRY * BeginOcclusionQueryProc) ( GLuint id );
typedef void (APIENTRY * EndOcclusionQueryProc) ();
typedef void (APIENTRY * GetOcclusionQueryivProc) ( GLuint id, GLenum pname, GLint *params );
typedef void (APIENTRY * GetOcclusionQueryuivProc) ( GLuint id, GLenum pname, GLuint *params );
typedef void (APIENTRY * GetOcclusionQueryui64vProc) ( GLuint id, GLenum pname, GLuint64EXT *params );
typedef void (GL_APIENTRY * GenOcclusionQueriesProc) ( GLsizei n, GLuint *ids );
typedef void (GL_APIENTRY * DeleteOcclusionQueriesProc) ( GLsizei n, const GLuint *ids );
typedef GLboolean (GL_APIENTRY * IsOcclusionQueryProc) ( GLuint id );
typedef void (GL_APIENTRY * BeginOcclusionQueryProc) ( GLuint id );
typedef void (GL_APIENTRY * EndOcclusionQueryProc) ();
typedef void (GL_APIENTRY * GetOcclusionQueryivProc) ( GLuint id, GLenum pname, GLint *params );
typedef void (GL_APIENTRY * GetOcclusionQueryuivProc) ( GLuint id, GLenum pname, GLuint *params );
typedef void (GL_APIENTRY * GetOcclusionQueryui64vProc) ( GLuint id, GLenum pname, GLuint64EXT *params );
typedef void (APIENTRY *GenQueriesProc) (GLsizei n, GLuint *ids);
typedef void (APIENTRY *DeleteQueriesProc) (GLsizei n, const GLuint *ids);
typedef GLboolean (APIENTRY *IsQueryProc) (GLuint id);
typedef void (APIENTRY *BeginQueryProc) (GLenum target, GLuint id);
typedef void (APIENTRY *EndQueryProc) (GLenum target);
typedef void (APIENTRY *GetQueryivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY *GetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY *GetQueryObjectuivProc) (GLuint id, GLenum pname, GLuint *params);
typedef void (APIENTRY *GetQueryObjectui64vProc) (GLuint id, GLenum pname, GLuint64EXT *params);
typedef void (GL_APIENTRY *GenQueriesProc) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRY *DeleteQueriesProc) (GLsizei n, const GLuint *ids);
typedef GLboolean (GL_APIENTRY *IsQueryProc) (GLuint id);
typedef void (GL_APIENTRY *BeginQueryProc) (GLenum target, GLuint id);
typedef void (GL_APIENTRY *EndQueryProc) (GLenum target);
typedef void (GL_APIENTRY *GetQueryivProc) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRY *GetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRY *GetQueryObjectuivProc) (GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRY *GetQueryObjectui64vProc) (GLuint id, GLenum pname, GLuint64EXT *params);
~Extensions() {}

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@@ -263,11 +263,11 @@ class OSG_EXPORT FragmentProgram : public StateAttribute
bool _isFragmentProgramSupported;
typedef void (APIENTRY * BindProgramProc) (GLenum target, GLuint id);
typedef void (APIENTRY * GenProgramsProc) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * DeleteProgramsProc) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * ProgramStringProc) (GLenum target, GLenum format, GLsizei len, const void *string);
typedef void (APIENTRY * ProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
typedef void (GL_APIENTRY * BindProgramProc) (GLenum target, GLuint id);
typedef void (GL_APIENTRY * GenProgramsProc) (GLsizei n, GLuint *programs);
typedef void (GL_APIENTRY * DeleteProgramsProc) (GLsizei n, GLuint *programs);
typedef void (GL_APIENTRY * ProgramStringProc) (GLenum target, GLenum format, GLsizei len, const void *string);
typedef void (GL_APIENTRY * ProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
BindProgramProc _glBindProgram;
GenProgramsProc _glGenPrograms;

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@@ -144,24 +144,24 @@ namespace osg
class OSG_EXPORT FBOExtensions : public osg::Referenced
{
public:
typedef void APIENTRY TglBindRenderbuffer(GLenum, GLuint);
typedef void APIENTRY TglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
typedef void APIENTRY TglGenRenderbuffers(GLsizei, GLuint *);
typedef void APIENTRY TglRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
typedef void APIENTRY TglBindFramebuffer(GLenum, GLuint);
typedef void APIENTRY TglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
typedef void APIENTRY TglGenFramebuffers(GLsizei, GLuint *);
typedef GLenum APIENTRY TglCheckFramebufferStatus(GLenum);
typedef void APIENTRY TglFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void APIENTRY TglFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void APIENTRY TglFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
typedef void APIENTRY TglFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint);
typedef void APIENTRY TglFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
typedef void APIENTRY TglGenerateMipmap(GLenum);
typedef void APIENTRY TglBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
typedef void APIENTRY TglGetRenderbufferParameteriv(GLenum, GLenum, GLint*);
typedef void GL_APIENTRY TglBindRenderbuffer(GLenum, GLuint);
typedef void GL_APIENTRY TglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
typedef void GL_APIENTRY TglGenRenderbuffers(GLsizei, GLuint *);
typedef void GL_APIENTRY TglRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
typedef void GL_APIENTRY TglRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void GL_APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
typedef void GL_APIENTRY TglBindFramebuffer(GLenum, GLuint);
typedef void GL_APIENTRY TglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
typedef void GL_APIENTRY TglGenFramebuffers(GLsizei, GLuint *);
typedef GLenum GL_APIENTRY TglCheckFramebufferStatus(GLenum);
typedef void GL_APIENTRY TglFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void GL_APIENTRY TglFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void GL_APIENTRY TglFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
typedef void GL_APIENTRY TglFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint);
typedef void GL_APIENTRY TglFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
typedef void GL_APIENTRY TglGenerateMipmap(GLenum);
typedef void GL_APIENTRY TglBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
typedef void GL_APIENTRY TglGetRenderbufferParameteriv(GLenum, GLenum, GLint*);
TglBindRenderbuffer* glBindRenderbuffer;
TglGenRenderbuffers* glGenRenderbuffers;

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@@ -17,69 +17,6 @@
#include <osg/Config>
#include <osg/Export>
#ifndef WIN32
// Required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under Windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&((__GNUC__ == 3)||(__GNUC__ == 4)))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#if defined(OSG_GLES1_AVAILABLE)
#ifdef __APPLE__
@@ -105,8 +42,75 @@
#define GL3_PROTOTYPES 1
#include <GL3/gl3.h>
#ifndef GL_APIENTRY
#define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
#else
#ifndef WIN32
// Required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under Windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&((__GNUC__ == 3)||(__GNUC__ == 4)))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#ifndef __gl_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
@@ -114,6 +118,10 @@
#include <GL/gl.h>
#endif
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
#endif

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@@ -401,124 +401,124 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
bool _isGeometryShader4Supported;
bool _isGpuShader4Supported;
typedef void (APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
typedef void (APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
typedef void (APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
typedef void (APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
typedef void (APIENTRY * CompileShaderProc)(GLuint shader);
typedef GLuint (APIENTRY * CreateProgramProc)(void);
typedef GLuint (APIENTRY * CreateShaderProc)(GLenum type);
typedef void (APIENTRY * DeleteProgramProc)(GLuint program);
typedef void (APIENTRY * DeleteObjectARBProc)(GLuint program);
typedef void (APIENTRY * DeleteShaderProc)(GLuint shader);
typedef void (APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
typedef void (APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
typedef void (APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
typedef void (APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
typedef void (APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
typedef void (APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
typedef void (APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
typedef void (APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint (APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
typedef void (APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
typedef void (APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
typedef void (APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRY * IsProgramProc)(GLuint program);
typedef GLboolean (APIENTRY * IsShaderProc)(GLuint shader);
typedef void (APIENTRY * LinkProgramProc)(GLuint program);
typedef void (APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (APIENTRY * UseProgramProc)(GLuint program);
typedef void (APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
typedef void (APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
typedef void (APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRY * Uniform1iProc)(GLint location, GLint v0);
typedef void (APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
typedef void (APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRY * ValidateProgramProc)(GLuint program);
typedef void (APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
typedef void (APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
typedef void (APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
typedef void (APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
typedef void (APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
typedef void (APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
typedef void (APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
typedef void (APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
typedef void (APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
typedef void (APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
typedef void (APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
typedef void (APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
typedef void (APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
typedef void (APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
typedef void (APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
typedef void (APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
typedef void (APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
typedef void (APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
typedef void (APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
typedef void (APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
typedef void (APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
typedef void (APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
typedef void (APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
typedef void (APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
typedef void (APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
typedef void (APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
typedef void (APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
typedef void (APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
typedef void (APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
typedef void (APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
typedef void (APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
typedef GLint (APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
typedef void (APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
typedef void (APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
typedef void (APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
typedef void (APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
typedef void (APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef GLuint (APIENTRY * GetHandleProc) (GLenum pname);
typedef void (GL_APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (GL_APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
typedef void (GL_APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
typedef void (GL_APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRY * CompileShaderProc)(GLuint shader);
typedef GLuint (GL_APIENTRY * CreateProgramProc)(void);
typedef GLuint (GL_APIENTRY * CreateShaderProc)(GLenum type);
typedef void (GL_APIENTRY * DeleteProgramProc)(GLuint program);
typedef void (GL_APIENTRY * DeleteObjectARBProc)(GLuint program);
typedef void (GL_APIENTRY * DeleteShaderProc)(GLuint shader);
typedef void (GL_APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
typedef void (GL_APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
typedef void (GL_APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
typedef void (GL_APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (GL_APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
typedef void (GL_APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint (GL_APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
typedef void (GL_APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
typedef void (GL_APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
typedef void (GL_APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (GL_APIENTRY * IsProgramProc)(GLuint program);
typedef GLboolean (GL_APIENTRY * IsShaderProc)(GLuint shader);
typedef void (GL_APIENTRY * LinkProgramProc)(GLuint program);
typedef void (GL_APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (GL_APIENTRY * UseProgramProc)(GLuint program);
typedef void (GL_APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
typedef void (GL_APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRY * Uniform1iProc)(GLint location, GLint v0);
typedef void (GL_APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRY * ValidateProgramProc)(GLuint program);
typedef void (GL_APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
typedef void (GL_APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
typedef void (GL_APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
typedef void (GL_APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
typedef void (GL_APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
typedef void (GL_APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
typedef void (GL_APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
typedef void (GL_APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
typedef void (GL_APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
typedef void (GL_APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
typedef void (GL_APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
typedef void (GL_APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GL_APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
typedef void (GL_APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
typedef void (GL_APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GL_APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
typedef void (GL_APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
typedef void (GL_APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
typedef void (GL_APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
typedef void (GL_APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GL_APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
typedef void (GL_APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
typedef void (GL_APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
typedef void (GL_APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
typedef void (GL_APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GL_APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
typedef void (GL_APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
typedef void (GL_APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
typedef void (GL_APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GL_APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
typedef void (GL_APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
typedef void (GL_APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
typedef void (GL_APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
typedef void (GL_APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (GL_APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
typedef void (GL_APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
typedef void (GL_APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
typedef void (GL_APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
typedef void (GL_APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
typedef void (GL_APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
typedef void (GL_APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
typedef GLint (GL_APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
typedef void (GL_APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
typedef void (GL_APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
typedef void (GL_APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
typedef void (GL_APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
typedef void (GL_APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (GL_APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (GL_APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef void (GL_APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
typedef GLuint (GL_APIENTRY * GetHandleProc) (GLenum pname);
BlendEquationSeparateProc _glBlendEquationSeparate;
DrawBuffersProc _glDrawBuffers;

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@@ -28,9 +28,9 @@
#endif
#if defined(GLU_TESS_CALLBACK_TRIPLEDOT)
typedef void (APIENTRY *GLU_TESS_CALLBACK)(...);
typedef void (GL_APIENTRY *GLU_TESS_CALLBACK)(...);
#else
typedef void (APIENTRY *GLU_TESS_CALLBACK)();
typedef void (GL_APIENTRY *GLU_TESS_CALLBACK)();
#endif
#endif

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@@ -121,7 +121,7 @@ class OSG_EXPORT Multisample : public StateAttribute
bool _isMultisampleSupported;
bool _isMultisampleFilterHintSupported;
typedef void (APIENTRY * GLSampleCoverageProc) (GLclampf value, GLboolean invert);
typedef void (GL_APIENTRY * GLSampleCoverageProc) (GLclampf value, GLboolean invert);
GLSampleCoverageProc _glSampleCoverage;
};

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@@ -118,9 +118,9 @@ class OSG_EXPORT Point : public StateAttribute
bool _isPointParametersSupported;
bool _isPointSpriteCoordOriginSupported;
typedef void (APIENTRY * GLPointParameteriProc) (GLenum pname, GLint param);
typedef void (APIENTRY * GLPointParameterfProc) (GLenum pname, GLfloat param);
typedef void (APIENTRY * GLPointParameterfvProc) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRY * GLPointParameteriProc) (GLenum pname, GLint param);
typedef void (GL_APIENTRY * GLPointParameterfProc) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRY * GLPointParameterfvProc) (GLenum pname, const GLfloat *params);
GLPointParameteriProc _glPointParameteri;
GLPointParameterfProc _glPointParameterf;

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@@ -1660,19 +1660,19 @@ class OSG_EXPORT State : public Referenced, public Observer
mutable bool _isVertexBufferObjectSupported;
bool computeVertexBufferObjectSupported() const;
typedef void (APIENTRY * ActiveTextureProc) (GLenum texture);
typedef void (APIENTRY * FogCoordPointerProc) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * SecondaryColorPointerProc) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * MultiTexCoord4fProc) (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRY * ActiveTextureProc) (GLenum texture);
typedef void (GL_APIENTRY * FogCoordPointerProc) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GL_APIENTRY * SecondaryColorPointerProc) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GL_APIENTRY * MultiTexCoord4fProc) (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
typedef void (GL_APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (GL_APIENTRY * EnableVertexAttribProc) (unsigned int);
typedef void (GL_APIENTRY * DisableVertexAttribProc) (unsigned int);
typedef void (GL_APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
typedef void (APIENTRY * DrawArraysInstancedProc)( GLenum mode, GLint first, GLsizei count, GLsizei primcount );
typedef void (APIENTRY * DrawElementsInstancedProc)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount );
typedef void (GL_APIENTRY * DrawArraysInstancedProc)( GLenum mode, GLint first, GLsizei count, GLsizei primcount );
typedef void (GL_APIENTRY * DrawElementsInstancedProc)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount );
bool _extensionProcsInitialized;
GLint _glMaxTextureCoords;

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@@ -161,7 +161,7 @@ class OSG_EXPORT StencilTwoSided : public StateAttribute
bool _isStencilTwoSidedSupported;
typedef void (APIENTRY * ActiveStencilFaceProc) (GLenum);
typedef void (GL_APIENTRY * ActiveStencilFaceProc) (GLenum);
ActiveStencilFaceProc _glActiveStencilFace;
};

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@@ -709,12 +709,12 @@ class OSG_EXPORT Texture : public osg::StateAttribute
~Extensions() {}
typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
typedef void (APIENTRY * TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
typedef void (APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
typedef void (GL_APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
typedef void (GL_APIENTRY * TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
typedef void (GL_APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
CompressedTexImage2DArbProc _glCompressedTexImage2D;
CompressedTexSubImage2DArbProc _glCompressedTexSubImage2D;

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@@ -167,11 +167,11 @@ class OSG_EXPORT Texture2DArray : public Texture
GLint _maxLayerCount;
GLint _max2DSize;
typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GL_APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GL_APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
GLTexImage3DProc _glTexImage3D;
GLTexSubImage3DProc _glTexSubImage3D;

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@@ -180,12 +180,12 @@ class OSG_EXPORT Texture3D : public Texture
bool _isTexture3DFast;
GLint _maxTexture3DSize;
typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
typedef void (APIENTRY * GLUBuild3DMipMapsProc) ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GL_APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GL_APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
typedef void (GL_APIENTRY * GLUBuild3DMipMapsProc) ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
GLTexImage3DProc _glTexImage3D;
GLTexSubImage3DProc _glTexSubImage3D;

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@@ -267,11 +267,11 @@ class OSG_EXPORT VertexProgram : public StateAttribute
bool _isVertexProgramSupported;
typedef void (APIENTRY * BindProgramProc) (GLenum target, GLuint id);
typedef void (APIENTRY * GenProgramsProc) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * DeleteProgramsProc) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * ProgramStringProc) (GLenum target, GLenum format, GLsizei len, const void *string);
typedef void (APIENTRY * ProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
typedef void (GL_APIENTRY * BindProgramProc) (GLenum target, GLuint id);
typedef void (GL_APIENTRY * GenProgramsProc) (GLsizei n, GLuint *programs);
typedef void (GL_APIENTRY * DeleteProgramsProc) (GLsizei n, GLuint *programs);
typedef void (GL_APIENTRY * ProgramStringProc) (GLenum target, GLenum format, GLsizei len, const void *string);
typedef void (GL_APIENTRY * ProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
BindProgramProc _glBindProgram;
GenProgramsProc _glGenPrograms;

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@@ -22,16 +22,16 @@ namespace osg
{
#if defined(OSG_GLES1_AVAILABLE)
inline void APIENTRY glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
inline void APIENTRY glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void APIENTRY glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void APIENTRY glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void APIENTRY glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void GL_APIENTRY glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void GL_APIENTRY glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
inline void GL_APIENTRY glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
inline void APIENTRY glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void APIENTRY glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void APIENTRY glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
inline void APIENTRY glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
inline void GL_APIENTRY glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void GL_APIENTRY glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void GL_APIENTRY glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
inline void GL_APIENTRY glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
#endif
template<typename T>
@@ -39,7 +39,7 @@ class TemplateAttributeDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (const T*);
typedef void (GL_APIENTRY * F) (const T*);
TemplateAttributeDispatch(F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _stride(stride), _array(0) {}
@@ -64,7 +64,7 @@ class TemplateAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (const T*);
typedef void (GL_APIENTRY * F) (const T*);
TemplateAttributeWithIndicesDispatch(F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
@@ -148,7 +148,7 @@ class TemplateTargetAttributeDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (I, const T*);
typedef void (GL_APIENTRY * F) (I, const T*);
TemplateTargetAttributeDispatch(I target, F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
@@ -175,7 +175,7 @@ class TemplateTargetAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (I, const T*);
typedef void (GL_APIENTRY * F) (I, const T*);
TemplateTargetAttributeWithIndicesDispatch(I target, F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
@@ -265,7 +265,7 @@ public:
_glBeginEndAdapter(glBeginEndAdapter) {}
template<typename T>
void assign(Array::Type type, void (APIENTRY *functionPtr) (const T*), unsigned int stride)
void assign(Array::Type type, void (GL_APIENTRY *functionPtr) (const T*), unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new TemplateAttributeDispatch<T>(functionPtr, stride) : 0;
@@ -275,7 +275,7 @@ public:
}
template<typename I, typename T>
void targetAssign(I target, Array::Type type, void (APIENTRY *functionPtr) (I, const T*), unsigned int stride)
void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new TemplateTargetAttributeDispatch<I,T>(target, functionPtr, stride) : 0;

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@@ -38,6 +38,7 @@
#cmakedefine OSG_GL3_AVAILABLE
#cmakedefine OSG_GLES1_AVAILABLE
#cmakedefine OSG_GLES2_AVAILABLE
#cmakedefine OSG_GL_LIBRARY_STATIC
#cmakedefine OSG_GL_DISPLAYLISTS_AVAILABLE
#cmakedefine OSG_GL_MATRICES_AVAILABLE
#cmakedefine OSG_GL_VERTEX_FUNCS_AVAILABLE

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@@ -100,7 +100,7 @@ bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *ex
// Get extensions using new indexed string interface.
typedef const GLubyte * APIENTRY PFNGLGETSTRINGIPROC( GLenum, GLuint );
typedef const GLubyte * GL_APIENTRY PFNGLGETSTRINGIPROC( GLenum, GLuint );
PFNGLGETSTRINGIPROC* glGetStringi = 0;
setGLExtensionFuncPtr( glGetStringi, "glGetStringi");
@@ -342,113 +342,121 @@ std::string& osg::getGLExtensionDisableString()
}
#endif
#ifdef OSG_GL_LIBRARY_STATIC
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
OSG_NOTICE<<"osg::getGLExtensionFuncPtr("<<functName") mapping not implemented for static GL lib yet."<<std::endl;
return 0;
}
#if defined(WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif // NOMINMAX
#include <windows.h>
#elif defined(__APPLE__)
// The NS*Symbol* stuff found in <mach-o/dyld.h> is deprecated.
// Since 10.3 (Panther) OS X has provided the dlopen/dlsym/dlclose
// family of functions under <dlfcn.h>. Since 10.4 (Tiger), Apple claimed
// the dlfcn family was significantly faster than the NS*Symbol* family.
// Since 'deprecated' needs to be taken very seriously with the
// coming of 10.5 (Leopard), it makes sense to use the dlfcn family when possible.
#include <AvailabilityMacros.h>
#if !defined(MAC_OS_X_VERSION_10_3) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_3)
#define USE_APPLE_LEGACY_NSSYMBOL
#include <mach-o/dyld.h>
#else
#if defined(WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif // NOMINMAX
#include <windows.h>
#elif defined(__APPLE__)
// The NS*Symbol* stuff found in <mach-o/dyld.h> is deprecated.
// Since 10.3 (Panther) OS X has provided the dlopen/dlsym/dlclose
// family of functions under <dlfcn.h>. Since 10.4 (Tiger), Apple claimed
// the dlfcn family was significantly faster than the NS*Symbol* family.
// Since 'deprecated' needs to be taken very seriously with the
// coming of 10.5 (Leopard), it makes sense to use the dlfcn family when possible.
#include <AvailabilityMacros.h>
#if !defined(MAC_OS_X_VERSION_10_3) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_3)
#define USE_APPLE_LEGACY_NSSYMBOL
#include <mach-o/dyld.h>
#else
#include <dlfcn.h>
#endif
#else
#include <dlfcn.h>
#endif
#else
#include <dlfcn.h>
#endif
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
// OSG_NOTIFY(osg::NOTICE)<<"osg::getGLExtensionFuncPtr("<<funcName<<")"<<std::endl;
#if defined(WIN32)
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
// OSG_NOTIFY(osg::NOTICE)<<"osg::getGLExtensionFuncPtr("<<funcName<<")"<<std::endl;
#if defined(OSG_GLES2_AVAILABLE)
static HMODULE hmodule = GetModuleHandle(TEXT("libGLESv2.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#elif defined(OSG_GLES1_AVAILABLE)
static HMODULE hmodule = GetModuleHandleA(TEXT("libgles_cm.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#else
return convertPointerType<void*, PROC>(wglGetProcAddress(funcName));
#endif
#if defined(WIN32)
#elif defined(__APPLE__)
#if defined(OSG_GLES2_AVAILABLE)
static HMODULE hmodule = GetModuleHandle(TEXT("libGLESv2.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#elif defined(OSG_GLES1_AVAILABLE)
static HMODULE hmodule = GetModuleHandleA(TEXT("libgles_cm.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#else
return convertPointerType<void*, PROC>(wglGetProcAddress(funcName));
#endif
#if defined(USE_APPLE_LEGACY_NSSYMBOL)
std::string temp( "_" );
temp += funcName; // Mac OS X prepends an underscore on function names
if ( NSIsSymbolNameDefined( temp.c_str() ) )
{
NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() );
return NSAddressOfSymbol( symbol );
} else
return NULL;
#else
// I am uncertain of the correct and ideal usage of dlsym here.
// On the surface, it would seem that the FreeBSD implementation
// would be the ideal one to copy, but ELF and Mach-o are different
// and Apple's man page says the following about using RTLD_DEFAULT:
// "This can be a costly search and should be avoided."
// The documentation mentions nothing about passing in 0 so I must
// assume the behavior is undefined.
// So I could try copying the Sun method which I think all this
// actually originated from.
#elif defined(__APPLE__)
#if defined(USE_APPLE_LEGACY_NSSYMBOL)
std::string temp( "_" );
temp += funcName; // Mac OS X prepends an underscore on function names
if ( NSIsSymbolNameDefined( temp.c_str() ) )
{
NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() );
return NSAddressOfSymbol( symbol );
} else
return NULL;
#else
// I am uncertain of the correct and ideal usage of dlsym here.
// On the surface, it would seem that the FreeBSD implementation
// would be the ideal one to copy, but ELF and Mach-o are different
// and Apple's man page says the following about using RTLD_DEFAULT:
// "This can be a costly search and should be avoided."
// The documentation mentions nothing about passing in 0 so I must
// assume the behavior is undefined.
// So I could try copying the Sun method which I think all this
// actually originated from.
// return dlsym( RTLD_DEFAULT, funcName );
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#endif
#elif defined (__sun)
// return dlsym( RTLD_DEFAULT, funcName );
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__sgi)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__FreeBSD__)
return dlsym( RTLD_DEFAULT, funcName );
#elif defined (__linux__)
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr (*GetProcAddressARBProc)(const char*);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
static GetProcAddressARBProc s_glXGetProcAddressARB = convertPointerType<GetProcAddressARBProc, void*>(dlsym(0, "glXGetProcAddressARB"));
if (s_glXGetProcAddressARB)
{
return convertPointerType<void*, __GLXextFuncPtr>((s_glXGetProcAddressARB)(funcName));
}
#endif
return dlsym(0, funcName);
#elif defined (__QNX__)
return dlsym(RTLD_DEFAULT, funcName);
#else // all other unixes
return dlsym(0, funcName);
#endif
#elif defined (__sun)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__sgi)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__FreeBSD__)
return dlsym( RTLD_DEFAULT, funcName );
#elif defined (__linux__)
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr (*GetProcAddressARBProc)(const char*);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
static GetProcAddressARBProc s_glXGetProcAddressARB = convertPointerType<GetProcAddressARBProc, void*>(dlsym(0, "glXGetProcAddressARB"));
if (s_glXGetProcAddressARB)
{
return convertPointerType<void*, __GLXextFuncPtr>((s_glXGetProcAddressARB)(funcName));
}
#endif
return dlsym(0, funcName);
#elif defined (__QNX__)
return dlsym(RTLD_DEFAULT, funcName);
#else // all other unixes
return dlsym(0, funcName);
#endif
}

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@@ -15,7 +15,7 @@
#include <osg/State>
#include <osg/GLU>
typedef void (APIENTRY * MyCompressedTexImage1DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * MyCompressedTexImage1DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
using namespace osg;

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@@ -2182,7 +2182,7 @@ void GraphicsWindowWin32::setSyncToVBlank( bool on )
// we ought to properly check if the extension is listed as supported rather than just
// if the function pointer resolves through wglGetProcAddress, but in practice everything
// supports this extension
typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
typedef BOOL (GL_APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress( "wglSwapIntervalEXT" );