From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
This commit is contained in:
@@ -401,124 +401,124 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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bool _isGeometryShader4Supported;
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bool _isGpuShader4Supported;
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typedef void (APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
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typedef void (APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
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typedef void (APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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typedef void (APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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typedef void (APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
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typedef void (APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
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typedef void (APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
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typedef void (APIENTRY * CompileShaderProc)(GLuint shader);
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typedef GLuint (APIENTRY * CreateProgramProc)(void);
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typedef GLuint (APIENTRY * CreateShaderProc)(GLenum type);
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typedef void (APIENTRY * DeleteProgramProc)(GLuint program);
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typedef void (APIENTRY * DeleteObjectARBProc)(GLuint program);
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typedef void (APIENTRY * DeleteShaderProc)(GLuint shader);
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typedef void (APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
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typedef void (APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
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typedef void (APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
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typedef void (APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef void (APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef void (APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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typedef GLint (APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
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typedef void (APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
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typedef void (APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
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typedef void (APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
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typedef void (APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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typedef GLint (APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
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typedef void (APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
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typedef void (APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
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typedef void (APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
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typedef void (APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
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typedef GLboolean (APIENTRY * IsProgramProc)(GLuint program);
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typedef GLboolean (APIENTRY * IsShaderProc)(GLuint shader);
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typedef void (APIENTRY * LinkProgramProc)(GLuint program);
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typedef void (APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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typedef void (APIENTRY * UseProgramProc)(GLuint program);
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typedef void (APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
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typedef void (APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (APIENTRY * Uniform1iProc)(GLint location, GLint v0);
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typedef void (APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
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typedef void (APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * ValidateProgramProc)(GLuint program);
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typedef void (APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
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typedef void (APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
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typedef void (APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
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typedef void (APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
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typedef void (APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
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typedef void (APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
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typedef void (APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
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typedef void (APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
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typedef void (APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
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typedef void (APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
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typedef void (APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
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typedef void (APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
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typedef void (APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
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typedef void (APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
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typedef void (APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
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typedef void (APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
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typedef void (APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
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typedef void (APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
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typedef void (APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
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typedef void (APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
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typedef void (APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
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typedef void (APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
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typedef void (APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
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typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
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typedef void (APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
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typedef void (APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
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typedef void (APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
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typedef void (APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
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typedef void (APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
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typedef void (APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
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typedef void (APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
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typedef void (APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
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typedef void (APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
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typedef void (APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
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typedef void (APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
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typedef GLint (APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
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typedef void (APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
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typedef void (APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
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typedef void (APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
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typedef void (APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
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typedef void (APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef GLuint (APIENTRY * GetHandleProc) (GLenum pname);
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typedef void (GL_APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
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typedef void (GL_APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
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typedef void (GL_APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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typedef void (GL_APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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typedef void (GL_APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
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typedef void (GL_APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
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typedef void (GL_APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
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typedef void (GL_APIENTRY * CompileShaderProc)(GLuint shader);
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typedef GLuint (GL_APIENTRY * CreateProgramProc)(void);
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typedef GLuint (GL_APIENTRY * CreateShaderProc)(GLenum type);
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typedef void (GL_APIENTRY * DeleteProgramProc)(GLuint program);
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typedef void (GL_APIENTRY * DeleteObjectARBProc)(GLuint program);
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typedef void (GL_APIENTRY * DeleteShaderProc)(GLuint shader);
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typedef void (GL_APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
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typedef void (GL_APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
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typedef void (GL_APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
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typedef void (GL_APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef void (GL_APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef void (GL_APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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typedef GLint (GL_APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
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typedef void (GL_APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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typedef GLint (GL_APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
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typedef void (GL_APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
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typedef void (GL_APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
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typedef void (GL_APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
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typedef void (GL_APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
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typedef void (GL_APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
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typedef GLboolean (GL_APIENTRY * IsProgramProc)(GLuint program);
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typedef GLboolean (GL_APIENTRY * IsShaderProc)(GLuint shader);
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typedef void (GL_APIENTRY * LinkProgramProc)(GLuint program);
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typedef void (GL_APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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typedef void (GL_APIENTRY * UseProgramProc)(GLuint program);
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typedef void (GL_APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
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typedef void (GL_APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (GL_APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GL_APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GL_APIENTRY * Uniform1iProc)(GLint location, GLint v0);
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typedef void (GL_APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
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typedef void (GL_APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GL_APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GL_APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (GL_APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (GL_APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (GL_APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
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typedef void (GL_APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (GL_APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (GL_APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (GL_APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
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typedef void (GL_APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (GL_APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (GL_APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (GL_APIENTRY * ValidateProgramProc)(GLuint program);
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typedef void (GL_APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
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typedef void (GL_APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
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typedef void (GL_APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
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typedef void (GL_APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
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typedef void (GL_APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
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typedef void (GL_APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
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typedef void (GL_APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GL_APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
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typedef void (GL_APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GL_APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
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typedef void (GL_APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
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typedef void (GL_APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
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typedef void (GL_APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GL_APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
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typedef void (GL_APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GL_APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
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typedef void (GL_APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GL_APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
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typedef void (GL_APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
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typedef void (GL_APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
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typedef void (GL_APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
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typedef void (GL_APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GL_APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
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typedef void (GL_APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
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typedef void (GL_APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
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typedef void (GL_APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
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typedef void (GL_APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GL_APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
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typedef void (GL_APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GL_APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
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typedef void (GL_APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
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typedef void (GL_APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GL_APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
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typedef void (GL_APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
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typedef void (GL_APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
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typedef void (GL_APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
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typedef void (GL_APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (GL_APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
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typedef void (GL_APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
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typedef void (GL_APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
|
||||
typedef void (GL_APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
|
||||
typedef void (GL_APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
|
||||
typedef void (GL_APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
|
||||
typedef GLint (GL_APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
|
||||
typedef void (GL_APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
|
||||
typedef void (GL_APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
|
||||
typedef void (GL_APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
|
||||
typedef void (GL_APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
|
||||
typedef void (GL_APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
|
||||
typedef void (GL_APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
|
||||
typedef void (GL_APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
|
||||
typedef void (GL_APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
|
||||
typedef GLuint (GL_APIENTRY * GetHandleProc) (GLenum pname);
|
||||
|
||||
BlendEquationSeparateProc _glBlendEquationSeparate;
|
||||
DrawBuffersProc _glDrawBuffers;
|
||||
|
||||
Reference in New Issue
Block a user