Updated ChangeLog and dates for 2.8.0-rc4
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@@ -1,3 +1,11 @@
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2009-05-14 17:26 robert
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* NEWS.txt, README.txt: Updated dates
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2009-05-14 17:25 robert
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* AUTHORS.txt, ChangeLog: Updated ChangeLog and AUTHOR file
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2009-05-14 17:18 robert
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* applications/osgversion/CMakeLists.txt,
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NEWS.txt
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NEWS.txt
@@ -3,7 +3,7 @@ OSG News
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= !OpenSceneGraph 2.8.1 release - bug fix release =
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PERTHSHIRE, Scotland - 14th May 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.1, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 15th May 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.1, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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=== Open-source development delivers industry-leading features and performance ===
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The !OpenSceneGraph 2.8.1 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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@@ -14,7 +14,7 @@ subscribe to our public mailing list:
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Robert Osfield.
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Project Lead.
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14th May 2009.
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15th May 2009.
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--
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