Compiles fixes for VS.6.0
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@@ -264,7 +264,7 @@ osg::Image* createTexture3D(ImageList& imageList, ProcessRow& processRow, unsign
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unsigned int max_components = 0;
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int total_r = 0;
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ImageList::iterator itr;
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for(ImageList::iterator itr=imageList.begin();
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for(itr=imageList.begin();
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itr!=imageList.end();
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++itr)
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{
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@@ -276,9 +276,9 @@ osg::Image* createTexture3D(ImageList& imageList, ProcessRow& processRow, unsign
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pixelFormat==GL_RGB ||
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pixelFormat==GL_RGBA)
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{
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max_s = std::max(image->s(), max_s);
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max_t = std::max(image->t(), max_t);
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max_components = std::max(osg::Image::computeNumComponents(pixelFormat), max_components);
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max_s = osg::maximum(image->s(), max_s);
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max_t = osg::maximum(image->t(), max_t);
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max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components);
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total_r += image->r();
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}
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else
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@@ -325,7 +325,7 @@ osg::Image* createTexture3D(ImageList& imageList, ProcessRow& processRow, unsign
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int curr_dest_r = 0;
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// copy across the values from the source imager into the image_3d.
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for(ImageList::iterator itr=imageList.begin();
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for(itr=imageList.begin();
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itr!=imageList.end();
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++itr)
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{
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