Convesion of osg::notify to OSG_INFO etc.
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@@ -181,7 +181,7 @@ bool Shader::setType(Type t)
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if (_type != UNDEFINED)
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{
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osg::notify(osg::WARN) << "cannot change type of Shader" << std::endl;
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OSG_WARN << "cannot change type of Shader" << std::endl;
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return false;
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}
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@@ -228,11 +228,11 @@ bool Shader::loadShaderSourceFromFile( const std::string& fileName )
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sourceFile.open(fileName.c_str(), std::ios::binary);
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if(!sourceFile)
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{
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osg::notify(osg::WARN)<<"Error: can't open file \""<<fileName<<"\""<<std::endl;
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OSG_WARN<<"Error: can't open file \""<<fileName<<"\""<<std::endl;
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return false;
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}
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osg::notify(osg::INFO)<<"Loading shader source file \""<<fileName<<"\""<<std::endl;
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OSG_INFO<<"Loading shader source file \""<<fileName<<"\""<<std::endl;
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_shaderFileName = fileName;
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sourceFile.seekg(0, std::ios::end);
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@@ -295,7 +295,7 @@ Shader::PerContextShader* Shader::getPCS(unsigned int contextID) const
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{
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if( getType() == UNDEFINED )
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{
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osg::notify(osg::WARN) << "Shader type is UNDEFINED" << std::endl;
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OSG_WARN << "Shader type is UNDEFINED" << std::endl;
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return 0;
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}
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@@ -446,7 +446,7 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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for(GLint i=0; i<numFormats; ++i)
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{
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osg::notify(osg::NOTICE)<<" format="<<formats[i]<<std::endl;
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OSG_NOTICE<<" format="<<formats[i]<<std::endl;
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GLenum shaderBinaryFormat = formats[i];
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glShaderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shader->getShaderBinary()->getSize());
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if (glGetError() == GL_NO_ERROR)
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@@ -459,26 +459,26 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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if (_shader->getShaderSource().empty())
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{
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osg::notify(osg::WARN)<<"Warning: No suitable shader of supported format by GLES driver found in shader binary, unable to compile shader."<<std::endl;
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OSG_WARN<<"Warning: No suitable shader of supported format by GLES driver found in shader binary, unable to compile shader."<<std::endl;
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_isCompiled = false;
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return;
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}
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else
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{
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osg::notify(osg::NOTICE)<<"osg::Shader::compileShader(): No suitable shader of supported format by GLES driver found in shader binary, falling back to shader source."<<std::endl;
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OSG_NOTICE<<"osg::Shader::compileShader(): No suitable shader of supported format by GLES driver found in shader binary, falling back to shader source."<<std::endl;
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}
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}
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else
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{
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if (_shader->getShaderSource().empty())
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{
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osg::notify(osg::WARN)<<"Warning: No shader binary formats supported by GLES driver, unable to compile shader."<<std::endl;
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OSG_WARN<<"Warning: No shader binary formats supported by GLES driver, unable to compile shader."<<std::endl;
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_isCompiled = false;
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return;
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}
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else
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{
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osg::notify(osg::NOTICE)<<"osg::Shader::compileShader(): No shader binary formats supported by GLES driver, falling back to shader source."<<std::endl;
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OSG_NOTICE<<"osg::Shader::compileShader(): No shader binary formats supported by GLES driver, falling back to shader source."<<std::endl;
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}
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}
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}
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@@ -494,9 +494,8 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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if (osg::getNotifyLevel()>=osg::INFO)
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{
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osg::notify(osg::INFO)
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<< "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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OSG_INFO << "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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}
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GLint compiled = GL_FALSE;
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@@ -508,13 +507,13 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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_isCompiled = (compiled == GL_TRUE);
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if( ! _isCompiled )
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{
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osg::notify(osg::WARN) << _shader->getTypename() << " glCompileShader \""
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OSG_WARN << _shader->getTypename() << " glCompileShader \""
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<< _shader->getName() << "\" FAILED" << std::endl;
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std::string infoLog;
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if( getInfoLog(infoLog) )
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{
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osg::notify(osg::WARN) << _shader->getTypename() << " Shader \""
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OSG_WARN << _shader->getTypename() << " Shader \""
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<< _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
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}
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}
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@@ -523,7 +522,7 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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std::string infoLog;
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if( getInfoLog(infoLog) )
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{
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osg::notify(osg::INFO) << _shader->getTypename() << " Shader \""
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OSG_INFO << _shader->getTypename() << " Shader \""
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<< _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
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}
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}
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