Added convinience methods for setting up 3d spherical displays.
This commit is contained in:
@@ -143,6 +143,13 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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/** Convinience method for a single Camara associated with a single full screen GraphicsWindow.*/
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void setUpViewOnSingleScreen(unsigned int screenNum=0);
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/** Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
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void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
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/** Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
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void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
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/** Return true if this view contains a specified camera.*/
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bool containsCamera(const osg::Camera* camera) const;
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@@ -16,6 +16,7 @@
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#include <osgViewer/GraphicsWindow>
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#include <osg/io_utils>
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#include <osg/TextureCubeMap>
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#include <osgUtil/Optimizer>
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#include <osgUtil/IntersectionVisitor>
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@@ -62,7 +63,6 @@ public:
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ViewerCoordinateFrameCallback(osgViewer::View* view):
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_view(view) {}
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virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
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{
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@@ -652,6 +652,366 @@ void View::setUpViewOnSingleScreen(unsigned int screenNum)
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_camera->setReadBuffer(buffer);
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}
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static osg::Geometry* create3DSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius)
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{
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osg::Vec3d center(0.0,0.0,0.0);
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osg::Vec3d eye(0.0,0.0,0.0);
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double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
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bool centerProjection = false;
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osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
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osg::notify(osg::NOTICE)<<"Projector position = "<<projector<<std::endl;
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osg::notify(osg::NOTICE)<<"distance = "<<distance<<std::endl;
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// create the quad to visualize.
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osg::Geometry* geometry = new osg::Geometry();
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geometry->setSupportsDisplayList(false);
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osg::Vec3 xAxis(widthVector);
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float width = widthVector.length();
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xAxis /= width;
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osg::Vec3 yAxis(heightVector);
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float height = heightVector.length();
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yAxis /= height;
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int noSteps = 50;
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osg::Vec3Array* vertices = new osg::Vec3Array;
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osg::Vec3Array* texcoords = new osg::Vec3Array;
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osg::Vec4Array* colors = new osg::Vec4Array;
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osg::Vec3 bottom = origin;
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osg::Vec3 dx = xAxis*(width/((float)(noSteps-1)));
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osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
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osg::Vec3d screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
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float screenRadius = heightVector.length() * 0.5f;
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osg::Vec3 cursor = bottom;
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int i,j;
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if (centerProjection)
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{
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for(i=0;i<noSteps;++i)
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{
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osg::Vec3 cursor = bottom+dy*(float)i;
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for(j=0;j<noSteps;++j)
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{
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osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
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double theta = atan2(-delta.y(), delta.x());
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double phi = osg::PI_2 * delta.length() / screenRadius;
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if (phi > osg::PI_2) phi = osg::PI_2;
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phi *= 2.0;
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// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
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osg::Vec3 texcoord(sin(phi) * cos(theta),
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sin(phi) * sin(theta),
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cos(phi));
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vertices->push_back(cursor);
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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texcoords->push_back(texcoord);
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cursor += dx;
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}
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// osg::notify(osg::NOTICE)<<std::endl;
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}
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}
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else
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{
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for(i=0;i<noSteps;++i)
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{
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osg::Vec3 cursor = bottom+dy*(float)i;
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for(j=0;j<noSteps;++j)
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{
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osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
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double theta = atan2(-delta.y(), delta.x());
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double phi = osg::PI_2 * delta.length() / screenRadius;
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if (phi > osg::PI_2) phi = osg::PI_2;
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// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
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double f = distance * sin(phi);
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double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
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double l = e * cos(phi);
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double h = e * sin(phi);
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double z = l - distance;
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osg::Vec3 texcoord(h * cos(theta) / sphere_radius,
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h * sin(theta) / sphere_radius,
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z / sphere_radius);
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vertices->push_back(cursor);
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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texcoords->push_back(texcoord);
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cursor += dx;
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}
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// osg::notify(osg::NOTICE)<<std::endl;
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}
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}
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// pass the created vertex array to the points geometry object.
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geometry->setVertexArray(vertices);
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geometry->setColorArray(colors);
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geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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geometry->setTexCoordArray(0,texcoords);
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for(i=0;i<noSteps-1;++i)
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{
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osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP);
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for(j=0;j<noSteps;++j)
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{
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elements->push_back(j+(i+1)*noSteps);
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elements->push_back(j+(i)*noSteps);
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}
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geometry->addPrimitiveSet(elements);
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}
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return geometry;
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}
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void View::setUpViewFor3DSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewFor3DSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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osg::GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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// displayNum has not been set so reset it to 0.
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if (si.displayNum<0) si.displayNum = 0;
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si.screenNum = screenNum;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->hostName = si.hostName;
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traits->displayNum = si.displayNum;
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traits->screenNum = si.screenNum;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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{
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osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
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return;
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}
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int tex_width = 512;
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int tex_height = 512;
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int camera_width = tex_width;
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int camera_height = tex_height;
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osg::TextureCubeMap* texture = new osg::TextureCubeMap;
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texture->setTextureSize(tex_width, tex_height);
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texture->setInternalFormat(GL_RGB);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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GLenum buffer = GL_FRONT;
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#else
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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#endif
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// front face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Front face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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}
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// top face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Top face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0));
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}
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// left face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Left face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,0.0,1.0));
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}
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// right face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Right face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_X);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0 ) * osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,0.0,1.0));
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}
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// bottom face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setName("Bottom face camera");
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(180.0f), 0.0,0.0,1.0));
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}
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// back face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Back face camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y);
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(180.0f), 1.0,0.0,0.0));
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}
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getCamera()->setProjectionMatrixAsPerspective(90.0f, 1.0, 1, 1000.0);
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// distortion correction set up.
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{
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osg::Geode* geode = new osg::Geode();
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geode->addDrawable(create3DSphericalDisplayDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), radius, collar));
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) );
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camera->setViewport(new osg::Viewport(0, 0, width, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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//camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
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camera->setViewMatrix(osg::Matrix::identity());
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// add subgraph to render
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camera->addChild(geode);
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camera->setName("DistortionCorrectionCamera");
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addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
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}
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getCamera()->setNearFarRatio(0.0001f);
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if (getLightingMode()==osg::View::HEADLIGHT)
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{
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// set a local light source for headlight to ensure that lighting is consistent across sides of cube.
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getLight()->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
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}
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}
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void View::setUpViewForPanoramicSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewForPanoramicSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
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setUpViewOnSingleScreen(screenNum);
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}
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void View::assignSceneDataToCameras()
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{
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// osg::notify(osg::NOTICE)<<"View::assignSceneDataToCameras()"<<std::endl;
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@@ -18,6 +18,7 @@
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#include <osgUtil/GLObjectsVisitor>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgViewer/Viewer>
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@@ -60,8 +61,33 @@ Viewer::Viewer(osg::ArgumentParser& arguments)
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int x = -1, y = -1, width = -1, height = -1;
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while (arguments.read("--window",x,y,width,height)) {}
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bool ss3d = false;
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if ((ss3d=arguments.read("--3d-ss")) || arguments.read("--panoramic-ss"))
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{
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double radius = 1.0;
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while (arguments.read("--radius",radius)) {}
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if (width>0 && height>0)
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double collar = 0.45;
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while (arguments.read("--collar",collar)) {}
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||||
|
||||
std::string intensityMapFilename;
|
||||
while (arguments.read("--im",intensityMapFilename)) {}
|
||||
|
||||
osg::ref_ptr<osg::Image> intensityMap = intensityMapFilename.empty() ? 0 : osgDB::readImageFile(intensityMapFilename);
|
||||
|
||||
if (screenNum<0) screenNum = 0;
|
||||
|
||||
if (ss3d)
|
||||
{
|
||||
setUpViewFor3DSphericalDisplay(radius, collar, screenNum, intensityMap.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
setUpViewForPanoramicSphericalDisplay(radius, collar, screenNum, intensityMap.get());
|
||||
}
|
||||
}
|
||||
else if (width>0 && height>0)
|
||||
{
|
||||
if (screenNum>=0) setUpViewInWindow(x, y, width, height, screenNum);
|
||||
else setUpViewInWindow(x,y,width,height);
|
||||
|
||||
Reference in New Issue
Block a user