Added convinience methods for setting up 3d spherical displays.

This commit is contained in:
Robert Osfield
2007-09-01 16:56:53 +00:00
parent 3304646c4c
commit a97afbb009
3 changed files with 395 additions and 2 deletions

View File

@@ -143,6 +143,13 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
/** Convinience method for a single Camara associated with a single full screen GraphicsWindow.*/
void setUpViewOnSingleScreen(unsigned int screenNum=0);
/** Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
/** Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
/** Return true if this view contains a specified camera.*/
bool containsCamera(const osg::Camera* camera) const;

View File

@@ -16,6 +16,7 @@
#include <osgViewer/GraphicsWindow>
#include <osg/io_utils>
#include <osg/TextureCubeMap>
#include <osgUtil/Optimizer>
#include <osgUtil/IntersectionVisitor>
@@ -62,7 +63,6 @@ public:
ViewerCoordinateFrameCallback(osgViewer::View* view):
_view(view) {}
virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d& position) const
{
@@ -652,6 +652,366 @@ void View::setUpViewOnSingleScreen(unsigned int screenNum)
_camera->setReadBuffer(buffer);
}
static osg::Geometry* create3DSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius)
{
osg::Vec3d center(0.0,0.0,0.0);
osg::Vec3d eye(0.0,0.0,0.0);
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
bool centerProjection = false;
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
osg::notify(osg::NOTICE)<<"Projector position = "<<projector<<std::endl;
osg::notify(osg::NOTICE)<<"distance = "<<distance<<std::endl;
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
geometry->setSupportsDisplayList(false);
osg::Vec3 xAxis(widthVector);
float width = widthVector.length();
xAxis /= width;
osg::Vec3 yAxis(heightVector);
float height = heightVector.length();
yAxis /= height;
int noSteps = 50;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec3Array* texcoords = new osg::Vec3Array;
osg::Vec4Array* colors = new osg::Vec4Array;
osg::Vec3 bottom = origin;
osg::Vec3 dx = xAxis*(width/((float)(noSteps-1)));
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
osg::Vec3d screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
float screenRadius = heightVector.length() * 0.5f;
osg::Vec3 cursor = bottom;
int i,j;
if (centerProjection)
{
for(i=0;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(-delta.y(), delta.x());
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
phi *= 2.0;
// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
osg::Vec3 texcoord(sin(phi) * cos(theta),
sin(phi) * sin(theta),
cos(phi));
vertices->push_back(cursor);
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
texcoords->push_back(texcoord);
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
}
else
{
for(i=0;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(-delta.y(), delta.x());
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
double f = distance * sin(phi);
double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
double l = e * cos(phi);
double h = e * sin(phi);
double z = l - distance;
osg::Vec3 texcoord(h * cos(theta) / sphere_radius,
h * sin(theta) / sphere_radius,
z / sphere_radius);
vertices->push_back(cursor);
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
texcoords->push_back(texcoord);
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
}
// pass the created vertex array to the points geometry object.
geometry->setVertexArray(vertices);
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setTexCoordArray(0,texcoords);
for(i=0;i<noSteps-1;++i)
{
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP);
for(j=0;j<noSteps;++j)
{
elements->push_back(j+(i+1)*noSteps);
elements->push_back(j+(i)*noSteps);
}
geometry->addPrimitiveSet(elements);
}
return geometry;
}
void View::setUpViewFor3DSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap)
{
osg::notify(osg::NOTICE)<<"View::setUpViewFor3DSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier si;
si.readDISPLAY();
// displayNum has not been set so reset it to 0.
if (si.displayNum<0) si.displayNum = 0;
si.screenNum = screenNum;
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->hostName = si.hostName;
traits->displayNum = si.displayNum;
traits->screenNum = si.screenNum;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
int tex_width = 512;
int tex_height = 512;
int camera_width = tex_width;
int camera_height = tex_height;
osg::TextureCubeMap* texture = new osg::TextureCubeMap;
texture->setTextureSize(tex_width, tex_height);
texture->setInternalFormat(GL_RGB);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
#if 0
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
GLenum buffer = GL_FRONT;
#else
osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
GLenum buffer = GL_FRONT;
#endif
// front face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Front face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
}
// top face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Top face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0));
}
// left face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Left face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,0.0,1.0));
}
// right face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Right face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_X);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0 ) * osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,0.0,1.0));
}
// bottom face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setName("Bottom face camera");
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(180.0f), 0.0,0.0,1.0));
}
// back face
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setName("Back face camera");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setAllowEventFocus(false);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplementation(renderTargetImplementation);
// attach the texture and use it as the color buffer.
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y);
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(180.0f), 1.0,0.0,0.0));
}
getCamera()->setProjectionMatrixAsPerspective(90.0f, 1.0, 1, 1000.0);
// distortion correction set up.
{
osg::Geode* geode = new osg::Geode();
geode->addDrawable(create3DSphericalDisplayDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), radius, collar));
// new we need to add the texture to the mesh, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) );
camera->setViewport(new osg::Viewport(0, 0, width, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
//camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
camera->setViewMatrix(osg::Matrix::identity());
// add subgraph to render
camera->addChild(geode);
camera->setName("DistortionCorrectionCamera");
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
}
getCamera()->setNearFarRatio(0.0001f);
if (getLightingMode()==osg::View::HEADLIGHT)
{
// set a local light source for headlight to ensure that lighting is consistent across sides of cube.
getLight()->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
}
}
void View::setUpViewForPanoramicSphericalDisplay(double radius, double collar, unsigned int screenNum, osg::Image* intensityMap)
{
osg::notify(osg::NOTICE)<<"View::setUpViewForPanoramicSphericalDisplay(rad="<<radius<<", cllr="<<collar<<", sn="<<screenNum<<", im="<<intensityMap<<")"<<std::endl;
setUpViewOnSingleScreen(screenNum);
}
void View::assignSceneDataToCameras()
{
// osg::notify(osg::NOTICE)<<"View::assignSceneDataToCameras()"<<std::endl;

View File

@@ -18,6 +18,7 @@
#include <osgUtil/GLObjectsVisitor>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgViewer/Viewer>
@@ -60,8 +61,33 @@ Viewer::Viewer(osg::ArgumentParser& arguments)
int x = -1, y = -1, width = -1, height = -1;
while (arguments.read("--window",x,y,width,height)) {}
bool ss3d = false;
if ((ss3d=arguments.read("--3d-ss")) || arguments.read("--panoramic-ss"))
{
double radius = 1.0;
while (arguments.read("--radius",radius)) {}
if (width>0 && height>0)
double collar = 0.45;
while (arguments.read("--collar",collar)) {}
std::string intensityMapFilename;
while (arguments.read("--im",intensityMapFilename)) {}
osg::ref_ptr<osg::Image> intensityMap = intensityMapFilename.empty() ? 0 : osgDB::readImageFile(intensityMapFilename);
if (screenNum<0) screenNum = 0;
if (ss3d)
{
setUpViewFor3DSphericalDisplay(radius, collar, screenNum, intensityMap.get());
}
else
{
setUpViewForPanoramicSphericalDisplay(radius, collar, screenNum, intensityMap.get());
}
}
else if (width>0 && height>0)
{
if (screenNum>=0) setUpViewInWindow(x, y, width, height, screenNum);
else setUpViewInWindow(x,y,width,height);