Reverted change to use decal flag.
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@@ -693,7 +693,7 @@ osg::StateSet* ReaderWriter3DS::createStateSet(Lib3dsMaterial *mat)
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stateset->setAttribute(material);
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bool decal = false;
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bool decal = true;
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bool textureTransparancy=false;
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osg::Texture* texture1_map = createTexture(&(mat->texture1_map),"texture1_map",textureTransparancy);
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if (texture1_map)
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