Reverted change to use decal flag.

This commit is contained in:
Robert Osfield
2002-05-13 07:30:21 +00:00
parent 177a09b47a
commit a9ef1ecb1d

View File

@@ -693,7 +693,7 @@ osg::StateSet* ReaderWriter3DS::createStateSet(Lib3dsMaterial *mat)
stateset->setAttribute(material);
bool decal = false;
bool decal = true;
bool textureTransparancy=false;
osg::Texture* texture1_map = createTexture(&(mat->texture1_map),"texture1_map",textureTransparancy);
if (texture1_map)