Fixes for Win32 compilation.
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@@ -53,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 libpng.lib zlib.lib /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_png.dll" /libpath:"../../../lib"
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# ADD LINK32 libpng.lib zlibstat.lib /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_png.dll" /libpath:"../../../lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "png - Win32 Debug"
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@@ -80,7 +80,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 libpng.lib zlib.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_pngd.dll" /pdbtype:sept /libpath:"../../../lib"
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# ADD LINK32 libpng.lib zlibstat.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_pngd.dll" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ENDIF
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@@ -7,7 +7,7 @@
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#include <osg/Referenced>
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#ifdef __sgi
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#if defined(__sgi) || defined(WIN32)
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#include <time.h>
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#else
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#include <ctime>
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@@ -148,8 +148,6 @@ class Vec2
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return( norm );
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}
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inline operator float * (void) { return _v; }
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friend inline ostream& operator << (ostream& output, const Vec2& vec)
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{
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output << vec._v[0] << " "
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@@ -167,8 +167,6 @@ class Vec3
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return( norm );
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}
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inline operator float * (void) { return _v; }
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friend inline ostream& operator << (ostream& output, const Vec3& vec);
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}; // end of class Vec3
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@@ -36,11 +36,11 @@ class Vec4
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float _v[4];
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inline const bool operator == (const Vec4& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
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inline const bool operator == (const Vec4& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
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inline const bool operator != (const Vec4& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
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inline const bool operator != (const Vec4& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
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inline const bool operator < (const Vec4& v) const
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inline const bool operator < (const Vec4& v) const
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{
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if (_v[0]<v._v[0]) return true;
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else if (_v[0]>v._v[0]) return false;
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@@ -178,9 +178,7 @@ class Vec4
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return( norm );
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}
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inline operator float * (void) { return _v; }
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friend inline ostream& operator << (ostream& output, const Vec4& vec)
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friend inline ostream& operator << (ostream& output, const Vec4& vec)
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{
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output << vec._v[0] << " "
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<< vec._v[1] << " "
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