Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.

Added support for generation explosion, fire and smoke effects in osgsimulation
This commit is contained in:
Robert Osfield
2004-05-13 22:09:23 +00:00
parent 45998cfdf7
commit ae5aefac0e
16 changed files with 1091 additions and 176 deletions

View File

@@ -852,6 +852,9 @@ Package=<4>
Project_Dep_Name Core osgSim
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgParticle
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgProducer
End Project Dependency
Begin Project Dependency

View File

@@ -99,6 +99,22 @@ SOURCE=..\..\src\osgParticle\Emitter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\FireEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp
# End Source File
# Begin Source File
@@ -167,6 +183,22 @@ SOURCE=..\..\include\osgParticle\Export
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\ExplosionEffect
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\FireEffect
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\SmokeEffect
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\ParticleEffect
# End Source File
# Begin Source File
SOURCE=..\..\include\osgParticle\FluidFrictionOperator
# End Source File
# Begin Source File

View File

@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgsimulation.cpp\
LIBS += -losgProducer -lProducer -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
LIBS += -losgProducer -lProducer -losgParticle -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\

View File

@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgsimulation.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgSim -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
LIBS += -losgProducer -lProducer -losgDB -losgParticle -losgSim -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgsimulation

View File

@@ -1,51 +1,54 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <osg/Group>
#include <osg/Geode>
#include <osgSim/SphereSegment>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/SmokeEffect>
#include <osgParticle/FireEffect>
#include <osgParticle/ParticleSystemUpdater>
using namespace osgSim;
osg::Node* createSphereSegment()
//////////////////////////////////////////////////////////////////////////////
// MAIN SCENE GRAPH BUILDING FUNCTION
//////////////////////////////////////////////////////////////////////////////
void build_world(osg::Group *root)
{
osgSim::SphereSegment* ss = new osgSim::SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f,
osg::Vec3(0.0f,1.0f,0.0f),
osg::DegreesToRadians(360.0f),
osg::DegreesToRadians(45.0f),
40);
ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
return ss;
}
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect;
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect;
osgParticle::FireEffect* fire = new osgParticle::FireEffect;
root->addChild(explosion);
root->addChild(smoke);
root->addChild(fire);
osgParticle::ParticleSystemUpdater *psu = new osgParticle::ParticleSystemUpdater;
psu->addParticleSystem(explosion->getParticleSystem());
psu->addParticleSystem(smoke->getParticleSystem());
psu->addParticleSystem(fire->getParticleSystem());
// add the updater node to the scene graph
root->addChild(psu);
osg::Node* createModel()
{
return createSphereSegment();
}
int main( int argc, char **argv )
{
//////////////////////////////////////////////////////////////////////////////
// main()
//////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of particle systems.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
@@ -75,40 +78,12 @@ int main( int argc, char **argv )
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// osg::Timer timer;
// osg::Timer_t start_tick = timer.tick();
//
// // read the scene from the list of file specified commandline args.
// osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
//
// // if no model has been successfully loaded report failure.
// if (!loadedModel)
// {
// std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
// return 1;
// }
//
// osg::Timer_t end_tick = timer.tick();
//
// std::cout << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = createModel();
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set the scene to render
viewer.setSceneData(loadedModel.get());
osg::Group *root = new osg::Group;
build_world(root);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(root);
// create the windows and run the threads.
viewer.realize();
@@ -131,4 +106,3 @@ int main( int argc, char **argv )
return 0;
}

View File

@@ -0,0 +1,41 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_EXPLOSIONEFFECT
#define OSGPARTICLE_EXPLOSIONEFFECT
#include <osgParticle/ParticleEffect>
namespace osgParticle
{
class OSGPARTICLE_EXPORT ExplosionEffect : public ParticleEffect
{
public:
ExplosionEffect();
ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ExplosionEffect);
virtual void setDefaults();
virtual void buildEffect();
protected:
};
}
#endif

View File

@@ -0,0 +1,41 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_FireEffect
#define OSGPARTICLE_FireEffect
#include <osgParticle/ParticleEffect>
namespace osgParticle
{
class OSGPARTICLE_EXPORT FireEffect : public ParticleEffect
{
public:
FireEffect();
FireEffect(const FireEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,FireEffect);
virtual void setDefaults();
virtual void buildEffect();
protected:
};
}
#endif

View File

@@ -0,0 +1,60 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_PARTICLEEFFECT
#define OSGPARTICLE_PARTICLEEFFECT
#include <osgParticle/Emitter>
#include <osgParticle/Program>
namespace osgParticle
{
class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
{
public:
ParticleEffect() {}
ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "ParticleEffect"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
void setEmitter(Emitter* emitter);
Emitter* getEmitter() { return _emitter.get(); }
const Emitter* getEmitter() const { return _emitter.get(); }
void setProgram(Program* program);
Program* getProgram() { return _program.get(); }
const Program* getProgram() const { return _program.get(); }
void setParticleSystem(ParticleSystem* ps);
ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
virtual void buildEffect() = 0;
protected:
osg::ref_ptr<Emitter> _emitter;
osg::ref_ptr<Program> _program;
osg::ref_ptr<ParticleSystem> _particleSystem;
};
}
#endif

View File

@@ -36,7 +36,6 @@ namespace osgParticle
protected:
virtual ~RandomRateCounter() {}
private:
mutable float np_;
};

View File

@@ -0,0 +1,41 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_SmokeEffect
#define OSGPARTICLE_SmokeEffect
#include <osgParticle/ParticleEffect>
namespace osgParticle
{
class OSGPARTICLE_EXPORT SmokeEffect : public ParticleEffect
{
public:
SmokeEffect();
SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,SmokeEffect);
virtual void setDefaults();
virtual void buildEffect();
protected:
};
}
#endif

View File

@@ -0,0 +1,134 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ModularProgram>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/SectorPlacer>
#include <osgParticle/RadialShooter>
#include <osgParticle/AccelOperator>
#include <osgParticle/FluidFrictionOperator>
#include <osg/Geode>
using namespace osgParticle;
ExplosionEffect::ExplosionEffect()
{
setDefaults();
}
ExplosionEffect::ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop):
ParticleEffect(copy,copyop)
{
}
void ExplosionEffect::setDefaults()
{
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
ps->setDefaultAttributes("Images/particle.rgb", false, false);
_particleSystem = ps;
// set up the emitter
{
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
emitter->setParticleSystem(ps);
osgParticle::Particle ptemplate;
ptemplate.setLifeTime(3); // 3 seconds of life
// the following ranges set the envelope of the respective
// graphical properties in time.
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
ptemplate.setColorRange(osgParticle::rangev4(
osg::Vec4(1, 1.0f, 0.0f, 1.0f),
osg::Vec4(0.5, 0.5f, 0.0f, 0.0f)));
// these are physical properties of the particle
ptemplate.setRadius(0.1f); // 5 cm wide particles
ptemplate.setMass(1.0f); // 1kg heavy
// assign the particle template to the system.
ps->setDefaultParticleTemplate(ptemplate);
//osgParticle::LimitedDurationRandomRateCounter* counter = new osgParticle::LimitedDurationRandomRateCounter;
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
counter->setRateRange(2000,2000); // generate 1000 particles per second
emitter->setCounter(counter);
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
placer->setRadiusRange(0.0f,1.0f);
emitter->setPlacer(placer);
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
shooter->setThetaRange(0.0f, osg::PI_2);
shooter->setInitialSpeedRange(5.0f,30.0f);
emitter->setShooter(shooter);
emitter->setStartTime(0.0f);
emitter->setResetTime(5.0f);
emitter->setLifeTime(0.1f);
emitter->setEndless(false);
_emitter = emitter;
}
// set up the program
{
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
program->setParticleSystem(ps);
// create an operator that simulates the gravity acceleration.
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
op1->setToGravity();
program->addOperator(op1);
// let's add a fluid operator to simulate air friction.
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
op3->setFluidToAir();
program->addOperator(op3);
_program = program;
}
buildEffect();
}
void ExplosionEffect::buildEffect()
{
// clear the children.
removeChild(0,getNumChildren());
if (!_emitter || !_particleSystem || !_program) return;
// add the emitter
addChild(_emitter.get());
// add the program to update the particles
addChild(_program.get());
osg::Geode *geode = new osg::Geode;
geode->addDrawable(_particleSystem.get());
// add the geode to the scene graph
addChild(geode);
}

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@@ -0,0 +1,131 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/FireEffect>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ModularProgram>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/SectorPlacer>
#include <osgParticle/RadialShooter>
#include <osgParticle/AccelOperator>
#include <osgParticle/FluidFrictionOperator>
#include <osg/Geode>
using namespace osgParticle;
FireEffect::FireEffect()
{
setDefaults();
}
FireEffect::FireEffect(const FireEffect& copy, const osg::CopyOp& copyop):
ParticleEffect(copy,copyop)
{
}
void FireEffect::setDefaults()
{
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
ps->setDefaultAttributes("Images/smoke.rgb", true, false);
_particleSystem = ps;
// set up the emitter
{
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
emitter->setParticleSystem(ps);
osgParticle::Particle ptemplate;
ptemplate.setLifeTime(2); // 3 seconds of life
// the following ranges set the envelope of the respective
// graphical properties in time.
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
ptemplate.setColorRange(osgParticle::rangev4(
osg::Vec4(1, 1.0f, 0.2f, 1.0f),
osg::Vec4(1, 0.0f, 0.f, 0.0f)));
// these are physical properties of the particle
ptemplate.setRadius(0.05f); // 5 cm wide particles
ptemplate.setMass(0.01f); // 10g heavy
// assign the particle template to the system.
ps->setDefaultParticleTemplate(ptemplate);
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
counter->setRateRange(1,10); // generate 1000 particles per second
emitter->setCounter(counter);
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
placer->setRadiusRange(0.0f,0.25f);
emitter->setPlacer(placer);
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
shooter->setThetaRange(0.0f, osg::PI_4);
shooter->setInitialSpeedRange(0.0f,0.0f);
emitter->setShooter(shooter);
emitter->setStartTime(0.0f);
_emitter = emitter;
}
// set up the program
{
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
program->setParticleSystem(ps);
// create an operator that simulates the gravity acceleration.
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
op1->setToGravity(-0.2);
program->addOperator(op1);
// let's add a fluid operator to simulate air friction.
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
op3->setFluidToAir();
program->addOperator(op3);
// add the program to the scene graph
_program = program;
}
buildEffect();
}
void FireEffect::buildEffect()
{
// clear the children.
removeChild(0,getNumChildren());
if (!_emitter || !_particleSystem || !_program) return;
// add the emitter
addChild(_emitter.get());
// add the program to update the particles
addChild(_program.get());
osg::Geode *geode = new osg::Geode;
geode->addDrawable(_particleSystem.get());
// add the geode to the scene graph
addChild(geode);
}

View File

@@ -3,11 +3,15 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
Emitter.cpp\
ExplosionEffect.cpp\
SmokeEffect.cpp\
FireEffect.cpp\
FluidFrictionOperator.cpp\
ModularEmitter.cpp\
ModularProgram.cpp\
MultiSegmentPlacer.cpp\
Particle.cpp\
ParticleEffect.cpp\
ParticleProcessor.cpp\
ParticleSystem.cpp\
ParticleSystemUpdater.cpp\

View File

@@ -0,0 +1,24 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/ParticleEffect>
using namespace osgParticle;
ParticleEffect::ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop):
osg::Group(copy,copyop)/*,
_emitter(),
_program(),
_particleSystem(copy._particleSystem.valid()?copy._particleSystem->clone():0)*/
{
}

View File

@@ -0,0 +1,130 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/SmokeEffect>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ModularProgram>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/RadialShooter>
#include <osgParticle/AccelOperator>
#include <osgParticle/FluidFrictionOperator>
#include <osgParticle/SectorPlacer>
#include <osg/Geode>
using namespace osgParticle;
SmokeEffect::SmokeEffect()
{
setDefaults();
}
SmokeEffect::SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop):
ParticleEffect(copy,copyop)
{
}
void SmokeEffect::setDefaults()
{
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
ps->setDefaultAttributes("Images/smoke.rgb", false, false);
_particleSystem = ps;
// set up the emitter
{
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
emitter->setParticleSystem(ps);
osgParticle::Particle ptemplate;
ptemplate.setLifeTime(10); // 3 seconds of life
// the following ranges set the envelope of the respective
// graphical properties in time.
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
ptemplate.setColorRange(osgParticle::rangev4(
osg::Vec4(1, 1.0f, 1.0f, 1.0f),
osg::Vec4(1, 1.0f, 1.f, 0.0f)));
// these are physical properties of the particle
ptemplate.setRadius(0.05f); // 5 cm wide particles
ptemplate.setMass(0.01f); // 10g heavy
// assign the particle template to the system.
ps->setDefaultParticleTemplate(ptemplate);
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
counter->setRateRange(1,2); // generate 1000 particles per second
emitter->setCounter(counter);
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
placer->setRadiusRange(0.0f,0.5f);
emitter->setPlacer(placer);
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
shooter->setThetaRange(0.0f, osg::PI_4);
shooter->setInitialSpeedRange(0.0f,0.0f);
emitter->setShooter(shooter);
emitter->setStartTime(0.0f);
_emitter = emitter;
}
// set up the program
{
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
program->setParticleSystem(ps);
// create an operator that simulates the gravity acceleration.
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
op1->setToGravity(-0.1);
program->addOperator(op1);
// let's add a fluid operator to simulate air friction.
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
op3->setFluidToAir();
program->addOperator(op3);
_program = program;
}
buildEffect();
}
void SmokeEffect::buildEffect()
{
// clear the children.
removeChild(0,getNumChildren());
if (!_emitter || !_particleSystem || !_program) return;
// add the emitter
addChild(_emitter.get());
// add the program to update the particles
addChild(_program.get());
osg::Geode *geode = new osg::Geode;
geode->addDrawable(_particleSystem.get());
// add the geode to the scene graph
addChild(geode);
}

View File

@@ -1,19 +1,21 @@
/**********************************************************************
*
* FILE: ReaderWriterdds.cpp
*
* DESCRIPTION: Class for reading a DDS file into an osg::Image.
*
* Example on reading a DDS file code can be found at:
* http://developer.nvidia.com/docs/IO/1327/ATT/
* ARB_texture_compression.pdf
* Author: S<EFBFBD>bastien Domin<EFBFBD>, NVIDIA Corporation
*
* CREATED BY: Rune Schmidt Jensen, rune@schmidt-jensen.com
*
* HISTORY: Created 31.03.2003
*
**********************************************************************/
*
* FILE: ReaderWriterdds.cpp
*
* DESCRIPTION: Class for reading a DDS file into an osg::Image.
*
* Example on reading a DDS file code can be found at:
* http://developer.nvidia.com/docs/IO/1327/ATT/
* ARB_texture_compression.pdf
* Author: Sebastien Domine, NVIDIA Corporation
*
* CREATED BY: Rune Schmidt Jensen, rsj@uni-dk
*
* HISTORY: Created 31.03.2003
* Modified 13.05.2004
* by George Tarantilis, gtaranti@nps.navy.mil
*
**********************************************************************/
#include <osg/Texture>
#include <osg/Notify>
@@ -24,6 +26,7 @@
#include <stdio.h>
// NOTICE ON WIN32:
// typedef DWORD unsigned long;
// sizeof(DWORD) = 4
@@ -33,7 +36,6 @@ typedef struct _DDCOLORKEY
unsigned long dwColorSpaceHighValue;
} DDCOLORKEY;
typedef struct _DDPIXELFORMAT
{
unsigned long dwSize;
@@ -87,49 +89,81 @@ typedef struct _DDSURFACEDESC2
unsigned long dwSize;
unsigned long dwFlags;
unsigned long dwHeight;
unsigned long dwWidth;
union
unsigned long dwWidth;
union
{
long lPitch;
unsigned long dwLinearSize;
};
unsigned long dwBackBufferCount;
union
{
unsigned long dwBackBufferCount;
unsigned long dwDepth;
};
union
{
unsigned long dwMipMapCount;
unsigned long dwRefreshRate;
};
unsigned long dwAlphaBitDepth;
unsigned long dwReserved;
unsigned long* lpSurface;
DDCOLORKEY ddckCKDestOverlay;
DDCOLORKEY ddckCKDestBlt;
DDCOLORKEY ddckCKSrcOverlay;
DDCOLORKEY ddckCKSrcBlt;
DDPIXELFORMAT ddpfPixelFormat;
DDSCAPS2 ddsCaps;
unsigned long dwTextureStage;
unsigned long dwReserved;
unsigned long* lpSurface;
DDCOLORKEY ddckCKDestOverlay;
DDCOLORKEY ddckCKDestBlt;
DDCOLORKEY ddckCKSrcOverlay;
DDCOLORKEY ddckCKSrcBlt;
DDPIXELFORMAT ddpfPixelFormat;
DDSCAPS2 ddsCaps;
unsigned long dwTextureStage;
} DDSURFACEDESC2;
//
// DDSURFACEDESC2 flags that mark the validity of the struct data
//
#define DDSD_CAPS 0x00000001l // default
#define DDSD_HEIGHT 0x00000002l // default
#define DDSD_WIDTH 0x00000004l // default
#define DDSD_PIXELFORMAT 0x00001000l // default
#define DDSD_PITCH 0x00000008l // For uncompressed formats
#define DDSD_MIPMAPCOUNT 0x00020000l
#define DDSD_LINEARSIZE 0x00080000l // For compressed formats
#define DDSD_DEPTH 0x00800000l // Volume Textures
//
// DDPIXELFORMAT flags
//
#define DDPF_ALPHAPIXELS 0x00000001l
#define DDPF_FOURCC 0x00000004l
#define DDPF_RGB 0x00000040l
#define DDPF_FOURCC 0x00000004l // Compressed formats
#define DDPF_RGB 0x00000040l // Uncompressed formats
#define DDPF_ALPHA 0x00000002l
#define DDPF_COMPRESSED 0x00000080l
#define DDPF_LUMINANCE 0x00020000l
//
// DDSCAPS flags
//
#define DDSCAPS_TEXTURE 0x00001000l // default
#define DDSCAPS_COMPLEX 0x00000008l
#define DDSCAPS_MIPMAP 0x00400000l
#define DDSCAPS2_VOLUME 0x00200000l
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((unsigned long)(char)(ch0) | ((unsigned long)(char)(ch1) << 8) | \
((unsigned long)(char)(ch2) << 16) | ((unsigned long)(char)(ch3) << 24 ))
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((unsigned long)(char)(ch0) | ((unsigned long)(char)(ch1) << 8) | \
((unsigned long)(char)(ch2) << 16) | ((unsigned long)(char)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
/*
* FOURCC codes for DX compressed-texture pixel formats
*/
* FOURCC codes for DX compressed-texture pixel formats
*/
#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
osg::Image* ReadDDSFile(const char *filename)
{
@@ -153,7 +187,7 @@ osg::Image* ReadDDSFile(const char *filename)
// Get the surface desc.
fread(&ddsd, sizeof(ddsd), 1, fp);
// Read image data.
// Size of 2d images - 3d images don't set dwLinearSize
unsigned int size = ddsd.dwMipMapCount > 1 ? ddsd.dwLinearSize * (ddsd.ddpfPixelFormat.dwFourCC==FOURCC_DXT1 ? 2: 4) : ddsd.dwLinearSize;
if(size <= 0)
@@ -161,86 +195,109 @@ osg::Image* ReadDDSFile(const char *filename)
osg::notify(osg::WARN)<<"Warning:: dwLinearSize is not defined in dds file, image not loaded."<<std::endl;
return NULL;
}
osg::ref_ptr<osg::Image> osgImage = new osg::Image();
osgImage->setFileName(filename);
unsigned char* imageData = new unsigned char [size];
fread(imageData, 1, size, fp);
// Close the file.
fclose(fp);
//Check valid structure sizes
if(ddsd.dwSize != 124 && ddsd.ddpfPixelFormat.dwSize != 32)
{
fclose(fp);
return NULL;
}
bool is3dImage = false;
int depth = 1;
// Check for volume image
if( ddsd.dwDepth > 0 && (ddsd.dwFlags & DDSD_DEPTH))
{
is3dImage = true;
depth = ddsd.dwDepth;
}
// Retreive image properties.
int s = ddsd.dwWidth;
int t = ddsd.dwHeight;
int r = 1; // we're not a 3d texture...
int r = depth;
unsigned int dataType = GL_UNSIGNED_BYTE;
unsigned int pixelFormat = 0;
unsigned int internalFormat = 0;
// Uncompressed formats will usually use DDPF_RGB to indicate an RGB format,
// while compressed formats will use DDPF_FOURCC with a four-character code.
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
// Uncompressed formats.
if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
{
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
{
case 32:
internalFormat = usingAlpha ? 4 : 3;
pixelFormat = usingAlpha ? GL_RGBA : GL_RGB;
break;
case 24:
case 16:
default:
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
delete [] imageData;
return NULL;
case 32:
internalFormat = usingAlpha ? 4 : 3;
pixelFormat = usingAlpha ? GL_RGBA : GL_RGB;
break;
case 24:
case 16:
default:
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded"<<std::endl;
return NULL;
}
}
// Compressed formats.
else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_LUMINANCE)
{
internalFormat = usingAlpha ? GL_LUMINANCE_ALPHA : GL_LUMINANCE;
pixelFormat = usingAlpha ? GL_LUMINANCE_ALPHA : GL_LUMINANCE;
}
// Compressed formats
else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
{
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
switch(ddsd.ddpfPixelFormat.dwFourCC)
{
case FOURCC_DXT1:
if (usingAlpha)
{
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
}
else
{
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
pixelFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
}
break;
case FOURCC_DXT3:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case FOURCC_DXT5:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
default:
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
delete [] imageData;
return NULL;
case FOURCC_DXT1:
if (usingAlpha)
{
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
}
else
{
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
pixelFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
}
break;
case FOURCC_DXT3:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case FOURCC_DXT5:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
default:
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
return NULL;
}
}
else
{
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
delete [] imageData;
return NULL;
}
if (is3dImage)
size = osg::Image::computeNumComponents(pixelFormat) * ddsd.dwWidth * ddsd.dwHeight * depth;
//delayed allocation og image data after all checks
unsigned char* imageData = new unsigned char [size];
// Read image data
int bytesRead = fread(imageData, 1, size, fp);
// Close the file.
fclose(fp);
// NOTE: We need to set the image data before setting the mipmap data, this
// is because the setImage method clears the _mipmapdata vector in osg::Image.
// Set image data and properties.
@@ -258,13 +315,13 @@ osg::Image* ReadDDSFile(const char *filename)
//debugging messages
float power2_s = logf((float)s)/logf((float)2);
float power2_t = logf((float)t)/logf((float)2);
osg::notify(osg::INFO) << "ReadDDSFile info : ddsd.dwMipMapCount = "<<ddsd.dwMipMapCount<<std::endl;
osg::notify(osg::INFO) << "ReadDDSFile info : s = "<<s<<std::endl;
osg::notify(osg::INFO) << "ReadDDSFile info : t = "<<t<<std::endl;
osg::notify(osg::INFO) << "ReadDDSFile info : power2_s="<<power2_s<<std::endl;
osg::notify(osg::INFO) << "ReadDDSFile info : power2_t="<<power2_t<<std::endl;
mipmaps.resize((unsigned int)osg::maximum(power2_s,power2_t),0);
// Handle compressed mipmaps.
@@ -272,7 +329,7 @@ osg::Image* ReadDDSFile(const char *filename)
{
int width = ddsd.dwWidth;
int height = ddsd.dwHeight;
int blockSize = (ddsd.ddpfPixelFormat.dwFourCC==FOURCC_DXT1) ? 8 : 16;
int blockSize = (ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1) ? 8 : 16;
int offset = 0;
for (unsigned int k = 1; k < ddsd.dwMipMapCount && (width || height); ++k)
{
@@ -280,7 +337,7 @@ osg::Image* ReadDDSFile(const char *filename)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
size = ((width+3)/4) * ((height+3)/4) * blockSize;
offset += size;
mipmaps[k-1] = offset;
width >>= 1;
@@ -314,34 +371,278 @@ osg::Image* ReadDDSFile(const char *filename)
return osgImage.release();
}
bool WriteDDSFile(const osg::Image *img, const char *filename)
{
FILE *fp = fopen(filename, "wb");
if (!fp)
return false;
// Initialize ddsd structure and its members
DDSURFACEDESC2 ddsd = {0};
DDPIXELFORMAT ddpf = {0};
DDCOLORKEY ddckCKDestOverlay = {0};
DDCOLORKEY ddckCKDestBlt = {0};
DDCOLORKEY ddckCKSrcOverlay = {0};
DDCOLORKEY ddckCKSrcBlt = {0};
DDSCAPS2 ddsCaps = {0};
ddsd.dwSize = sizeof(ddsd);
ddpf.dwSize = sizeof(ddpf);
// Default values and initialization of structures' flags
unsigned int SD_flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
unsigned int CAPS_flags = DDSCAPS_TEXTURE;
unsigned int PF_flags = 0;
unsigned int CAPS2_flags = 0;
// Get image properties
unsigned int dataType = img->getDataType();
unsigned int pixelFormat = img->getPixelFormat();
unsigned int internalFormat = img->getInternalTextureFormat();
unsigned int components = osg::Image::computeNumComponents(pixelFormat);
unsigned int pixelSize = osg::Image::computePixelSizeInBits(pixelFormat, dataType);
unsigned int imageSize = img->getImageSizeInBytes() / components;
bool is3dImage = false;
int s = ddsd.dwWidth = img->s();
int t = ddsd.dwHeight = img->t();
int r = img->r();
if(r > 1) /* check for 3d image */
{
is3dImage = true;
ddsd.dwDepth = r;
SD_flags |= DDSD_DEPTH;
CAPS_flags |= DDSCAPS_COMPLEX;
CAPS2_flags |= DDSCAPS2_VOLUME;
}
// Determine format - set flags and ddsd, ddpf properties
switch (pixelFormat)
{
//Uncompressed
case GL_RGBA:
{
ddpf.dwRBitMask = 0x00ff0000; //1st change
ddpf.dwGBitMask = 0x0000ff00;
ddpf.dwBBitMask = 0x000000ff;
ddpf.dwRGBAlphaBitMask = 0xff000000;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_RGB);
ddpf.dwRGBBitCount = pixelSize;
ddsd.lPitch = img->getRowSizeInBytes();
SD_flags |= DDSD_PITCH;
}
break;
case GL_BGRA:
{
ddpf.dwBBitMask = 0x00ff0000; //2nd change
ddpf.dwGBitMask = 0x0000ff00;
ddpf.dwRBitMask = 0x000000ff;
ddpf.dwRGBAlphaBitMask = 0xff000000;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_RGB);
ddpf.dwRGBBitCount = pixelSize;
ddsd.lPitch = img->getRowSizeInBytes();
SD_flags |= DDSD_PITCH;
}
break;
case GL_LUMINANCE_ALPHA:
{
ddpf.dwRBitMask = 0x00ff0000;
ddpf.dwRGBAlphaBitMask = 0x000000ff;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_LUMINANCE); //3rd change
ddpf.dwRGBBitCount = pixelSize;
ddsd.lPitch = img->getRowSizeInBytes();
SD_flags |= DDSD_PITCH;
}
break;
case GL_RGB:
{
ddpf.dwRBitMask = 0x00ff0000;
ddpf.dwGBitMask = 0x0000ff00;
ddpf.dwBBitMask = 0x000000ff;
PF_flags |= DDPF_RGB;
ddpf.dwRGBBitCount = pixelSize;
ddsd.lPitch = img->getRowSizeInBytes();
SD_flags |= DDSD_PITCH;
}
break;
case GL_LUMINANCE:
{
ddpf.dwRBitMask = 0x00ff0000;
PF_flags |= DDPF_LUMINANCE;
ddpf.dwRGBBitCount = pixelSize;
ddsd.lPitch = img->getRowSizeInBytes();
SD_flags |= DDSD_PITCH;
}
break;
//Compressed
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
{
ddpf.dwFourCC = FOURCC_DXT1;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
ddsd.dwLinearSize = imageSize;
SD_flags |= DDSD_LINEARSIZE;
}
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
{
ddpf.dwFourCC = FOURCC_DXT3;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
ddsd.dwLinearSize = imageSize;
SD_flags |= DDSD_LINEARSIZE;
}
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
{
ddpf.dwFourCC = FOURCC_DXT5;
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
ddsd.dwLinearSize = imageSize;
SD_flags |= DDSD_LINEARSIZE;
}
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
{
ddpf.dwFourCC = FOURCC_DXT1;
PF_flags |= DDPF_FOURCC; /* No alpha here */
ddsd.dwLinearSize = imageSize;
SD_flags |= DDSD_LINEARSIZE;
}
break;
default:
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in image, file cannot be written."<<std::endl;
return false;
}
// set even more flags
if(img->isMipmap() && !is3dImage)
{
SD_flags |= DDSD_MIPMAPCOUNT;
CAPS_flags |= DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwMipMapCount = img->getNumMipmapLevels();
}
// Assign flags and structure members of ddsd
ddsd.dwFlags = SD_flags;
ddpf.dwFlags = PF_flags;
ddsCaps.dwCaps = CAPS_flags;
ddsCaps.dwCaps2 = CAPS2_flags;
ddsd.ddpfPixelFormat = ddpf;
ddsd.ddsCaps = ddsCaps;
// Write DDS file
unsigned char *header = new unsigned char[128];
char *ddsName = "DDS ";
memcpy(header, ddsName, 4);
memcpy(header+4, &ddsd, sizeof(ddsd));
fwrite(header, sizeof(ddsd)+4, 1, fp); /* write file header */
int isize = img->getTotalSizeInBytesIncludingMipmaps();
unsigned char *buffer = new unsigned char[isize];
unsigned char *dataPtr = buffer;
if(!is3dImage)
{
// Copy main image data //
memcpy(dataPtr, img->data(), imageSize);
// Handle mipmaps if any
if(img->isMipmap())
{
dataPtr += imageSize;
unsigned char *mmdPtr, *next_mmdPtr;
int offset;
unsigned int mipmaps = img->getNumMipmapLevels();
unsigned int blockSize = (pixelFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
mmdPtr = img->getMipmapData(1); /* get the first mipmap address */
for(unsigned int mID = 1 ; mID < mipmaps; mID++)
{
// the last mipmap is 1x1 so we assign size equal to the blockSize
next_mmdPtr = (mID == mipmaps-1) ? (mmdPtr+blockSize) : img->getMipmapData(mID+1);
offset = next_mmdPtr - mmdPtr;
memcpy(dataPtr, mmdPtr, offset);
mmdPtr += offset;
dataPtr += offset;
}
}
}
else /* 3d image */
{
for(int i = 0; i < r; ++i)
{
memcpy(dataPtr, img->data(0, 0, i), imageSize*components); //4th change
dataPtr += imageSize*components;
}
}
// Check for correct saving
if (fwrite(buffer, isize , 1, fp) != 1)
{
fclose(fp);
return false;
}
// close file pointer
fclose(fp);
// If we get that far the file was saved properly //
return true;
}
class ReaderWriterDDS : public osgDB::ReaderWriter
{
public:
virtual const char* className()
{
return "DDS Image Reader";
}
public:
virtual const char* className()
{
return "DDS Image Reader/Writer";
}
virtual bool acceptsExtension(const std::string& extension)
{
return osgDB::equalCaseInsensitive(extension,"dds");
}
virtual bool acceptsExtension(const std::string& extension)
{
return osgDB::equalCaseInsensitive(extension,"dds");
}
virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options*)
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options*)
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
std::string fileName = osgDB::findDataFile( file );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
std::string fileName = osgDB::findDataFile( file );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
osg::Image* osgImage = ReadDDSFile(fileName.c_str());
if (osgImage==NULL) return ReadResult::FILE_NOT_HANDLED;
return osgImage;
osg::Image* osgImage = ReadDDSFile(fileName.c_str());
if (osgImage==NULL) return ReadResult::FILE_NOT_HANDLED;
return osgImage;
}
}
virtual WriteResult writeImage(const osg::Image &img,const std::string& file, const osgDB::ReaderWriter::Options*)
{
std::string ext = osgDB::getFileExtension(file);
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
bool success = WriteDDSFile(&img, file.c_str());
if(success)
return WriteResult::FILE_SAVED;
else
return WriteResult::ERROR_IN_WRITING_FILE;
}
};
// now register with Registry to instantiate the above
// reader/writer.
osgDB::RegisterReaderWriterProxy<ReaderWriterDDS> g_readerWriter_DDS_Proxy;
osgDB::RegisterReaderWriterProxy<ReaderWriterDDS> g_readerWriter_DDS_Proxy;