Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.
Added support for generation explosion, fire and smoke effects in osgsimulation
This commit is contained in:
@@ -852,6 +852,9 @@ Package=<4>
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Project_Dep_Name Core osgSim
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgParticle
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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@@ -99,6 +99,22 @@ SOURCE=..\..\src\osgParticle\Emitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FireEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp
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# End Source File
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# Begin Source File
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@@ -167,6 +183,22 @@ SOURCE=..\..\include\osgParticle\Export
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ExplosionEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FireEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\SmokeEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ParticleEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\FluidFrictionOperator
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# End Source File
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# Begin Source File
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@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgsimulation.cpp\
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LIBS += -losgProducer -lProducer -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgProducer -lProducer -losgParticle -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgsimulation.cpp\
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LIBS += -losgProducer -lProducer -losgDB -losgSim -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgProducer -lProducer -losgDB -losgParticle -losgSim -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgsimulation
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@@ -1,51 +1,54 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osgSim/SphereSegment>
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#include <osgParticle/ExplosionEffect>
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#include <osgParticle/SmokeEffect>
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#include <osgParticle/FireEffect>
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#include <osgParticle/ParticleSystemUpdater>
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using namespace osgSim;
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osg::Node* createSphereSegment()
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//////////////////////////////////////////////////////////////////////////////
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// MAIN SCENE GRAPH BUILDING FUNCTION
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//////////////////////////////////////////////////////////////////////////////
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void build_world(osg::Group *root)
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{
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osgSim::SphereSegment* ss = new osgSim::SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f,
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osg::Vec3(0.0f,1.0f,0.0f),
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osg::DegreesToRadians(360.0f),
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osg::DegreesToRadians(45.0f),
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40);
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ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
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return ss;
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}
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osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect;
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osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect;
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osgParticle::FireEffect* fire = new osgParticle::FireEffect;
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root->addChild(explosion);
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root->addChild(smoke);
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root->addChild(fire);
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osgParticle::ParticleSystemUpdater *psu = new osgParticle::ParticleSystemUpdater;
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psu->addParticleSystem(explosion->getParticleSystem());
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psu->addParticleSystem(smoke->getParticleSystem());
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psu->addParticleSystem(fire->getParticleSystem());
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// add the updater node to the scene graph
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root->addChild(psu);
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osg::Node* createModel()
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{
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return createSphereSegment();
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}
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int main( int argc, char **argv )
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{
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//////////////////////////////////////////////////////////////////////////////
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// main()
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//////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of particle systems.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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@@ -75,40 +78,12 @@ int main( int argc, char **argv )
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// osg::Timer timer;
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// osg::Timer_t start_tick = timer.tick();
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//
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// // read the scene from the list of file specified commandline args.
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// osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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//
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// // if no model has been successfully loaded report failure.
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// if (!loadedModel)
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// {
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// std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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// return 1;
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// }
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//
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// osg::Timer_t end_tick = timer.tick();
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//
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// std::cout << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl;
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osg::ref_ptr<osg::Node> loadedModel = createModel();
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// set the scene to render
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viewer.setSceneData(loadedModel.get());
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osg::Group *root = new osg::Group;
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build_world(root);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(root);
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// create the windows and run the threads.
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viewer.realize();
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@@ -131,4 +106,3 @@ int main( int argc, char **argv )
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return 0;
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}
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41
include/osgParticle/ExplosionEffect
Normal file
41
include/osgParticle/ExplosionEffect
Normal file
@@ -0,0 +1,41 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_EXPLOSIONEFFECT
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#define OSGPARTICLE_EXPLOSIONEFFECT
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#include <osgParticle/ParticleEffect>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT ExplosionEffect : public ParticleEffect
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{
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public:
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ExplosionEffect();
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ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,ExplosionEffect);
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virtual void setDefaults();
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virtual void buildEffect();
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protected:
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};
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}
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#endif
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41
include/osgParticle/FireEffect
Normal file
41
include/osgParticle/FireEffect
Normal file
@@ -0,0 +1,41 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_FireEffect
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#define OSGPARTICLE_FireEffect
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#include <osgParticle/ParticleEffect>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT FireEffect : public ParticleEffect
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{
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public:
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FireEffect();
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FireEffect(const FireEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,FireEffect);
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virtual void setDefaults();
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virtual void buildEffect();
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protected:
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};
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}
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#endif
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60
include/osgParticle/ParticleEffect
Normal file
60
include/osgParticle/ParticleEffect
Normal file
@@ -0,0 +1,60 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_PARTICLEEFFECT
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#define OSGPARTICLE_PARTICLEEFFECT
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
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{
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public:
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ParticleEffect() {}
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ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "ParticleEffect"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
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void setEmitter(Emitter* emitter);
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Emitter* getEmitter() { return _emitter.get(); }
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const Emitter* getEmitter() const { return _emitter.get(); }
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void setProgram(Program* program);
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Program* getProgram() { return _program.get(); }
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const Program* getProgram() const { return _program.get(); }
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void setParticleSystem(ParticleSystem* ps);
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ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
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const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
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virtual void buildEffect() = 0;
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protected:
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osg::ref_ptr<Emitter> _emitter;
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osg::ref_ptr<Program> _program;
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osg::ref_ptr<ParticleSystem> _particleSystem;
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};
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}
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#endif
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@@ -36,7 +36,6 @@ namespace osgParticle
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protected:
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virtual ~RandomRateCounter() {}
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private:
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mutable float np_;
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};
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41
include/osgParticle/SmokeEffect
Normal file
41
include/osgParticle/SmokeEffect
Normal file
@@ -0,0 +1,41 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
|
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* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
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*
|
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* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* OpenSceneGraph Public License for more details.
|
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*/
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#ifndef OSGPARTICLE_SmokeEffect
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#define OSGPARTICLE_SmokeEffect
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#include <osgParticle/ParticleEffect>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT SmokeEffect : public ParticleEffect
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{
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public:
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SmokeEffect();
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SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,SmokeEffect);
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virtual void setDefaults();
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virtual void buildEffect();
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protected:
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};
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}
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#endif
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134
src/osgParticle/ExplosionEffect.cpp
Normal file
134
src/osgParticle/ExplosionEffect.cpp
Normal file
@@ -0,0 +1,134 @@
|
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
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#include <osgParticle/ExplosionEffect>
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#include <osgParticle/ExplosionEffect>
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#include <osgParticle/ModularEmitter>
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#include <osgParticle/ModularProgram>
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#include <osgParticle/RandomRateCounter>
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#include <osgParticle/SectorPlacer>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/AccelOperator>
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#include <osgParticle/FluidFrictionOperator>
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#include <osg/Geode>
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using namespace osgParticle;
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ExplosionEffect::ExplosionEffect()
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{
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setDefaults();
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}
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ExplosionEffect::ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop):
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ParticleEffect(copy,copyop)
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{
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}
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void ExplosionEffect::setDefaults()
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{
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osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
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ps->setDefaultAttributes("Images/particle.rgb", false, false);
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_particleSystem = ps;
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// set up the emitter
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{
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osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
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emitter->setParticleSystem(ps);
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osgParticle::Particle ptemplate;
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ptemplate.setLifeTime(3); // 3 seconds of life
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||||
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// the following ranges set the envelope of the respective
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||||
// graphical properties in time.
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ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
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ptemplate.setColorRange(osgParticle::rangev4(
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osg::Vec4(1, 1.0f, 0.0f, 1.0f),
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||||
osg::Vec4(0.5, 0.5f, 0.0f, 0.0f)));
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||||
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||||
// these are physical properties of the particle
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||||
ptemplate.setRadius(0.1f); // 5 cm wide particles
|
||||
ptemplate.setMass(1.0f); // 1kg heavy
|
||||
|
||||
// assign the particle template to the system.
|
||||
ps->setDefaultParticleTemplate(ptemplate);
|
||||
|
||||
//osgParticle::LimitedDurationRandomRateCounter* counter = new osgParticle::LimitedDurationRandomRateCounter;
|
||||
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
|
||||
counter->setRateRange(2000,2000); // generate 1000 particles per second
|
||||
emitter->setCounter(counter);
|
||||
|
||||
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
|
||||
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
|
||||
placer->setRadiusRange(0.0f,1.0f);
|
||||
emitter->setPlacer(placer);
|
||||
|
||||
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
|
||||
shooter->setThetaRange(0.0f, osg::PI_2);
|
||||
shooter->setInitialSpeedRange(5.0f,30.0f);
|
||||
emitter->setShooter(shooter);
|
||||
|
||||
emitter->setStartTime(0.0f);
|
||||
emitter->setResetTime(5.0f);
|
||||
emitter->setLifeTime(0.1f);
|
||||
emitter->setEndless(false);
|
||||
|
||||
_emitter = emitter;
|
||||
}
|
||||
|
||||
|
||||
// set up the program
|
||||
{
|
||||
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
|
||||
program->setParticleSystem(ps);
|
||||
|
||||
// create an operator that simulates the gravity acceleration.
|
||||
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
|
||||
op1->setToGravity();
|
||||
program->addOperator(op1);
|
||||
|
||||
// let's add a fluid operator to simulate air friction.
|
||||
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
|
||||
op3->setFluidToAir();
|
||||
program->addOperator(op3);
|
||||
|
||||
_program = program;
|
||||
}
|
||||
|
||||
|
||||
buildEffect();
|
||||
}
|
||||
|
||||
void ExplosionEffect::buildEffect()
|
||||
{
|
||||
// clear the children.
|
||||
removeChild(0,getNumChildren());
|
||||
|
||||
if (!_emitter || !_particleSystem || !_program) return;
|
||||
|
||||
// add the emitter
|
||||
addChild(_emitter.get());
|
||||
|
||||
// add the program to update the particles
|
||||
addChild(_program.get());
|
||||
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(_particleSystem.get());
|
||||
|
||||
// add the geode to the scene graph
|
||||
addChild(geode);
|
||||
}
|
||||
131
src/osgParticle/FireEffect.cpp
Normal file
131
src/osgParticle/FireEffect.cpp
Normal file
@@ -0,0 +1,131 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#include <osgParticle/FireEffect>
|
||||
|
||||
#include <osgParticle/ModularEmitter>
|
||||
#include <osgParticle/ModularProgram>
|
||||
#include <osgParticle/RandomRateCounter>
|
||||
#include <osgParticle/SectorPlacer>
|
||||
#include <osgParticle/RadialShooter>
|
||||
#include <osgParticle/AccelOperator>
|
||||
#include <osgParticle/FluidFrictionOperator>
|
||||
|
||||
#include <osg/Geode>
|
||||
|
||||
using namespace osgParticle;
|
||||
|
||||
FireEffect::FireEffect()
|
||||
{
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
FireEffect::FireEffect(const FireEffect& copy, const osg::CopyOp& copyop):
|
||||
ParticleEffect(copy,copyop)
|
||||
{
|
||||
}
|
||||
|
||||
void FireEffect::setDefaults()
|
||||
{
|
||||
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
|
||||
ps->setDefaultAttributes("Images/smoke.rgb", true, false);
|
||||
|
||||
_particleSystem = ps;
|
||||
|
||||
// set up the emitter
|
||||
{
|
||||
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
|
||||
emitter->setParticleSystem(ps);
|
||||
|
||||
|
||||
osgParticle::Particle ptemplate;
|
||||
|
||||
ptemplate.setLifeTime(2); // 3 seconds of life
|
||||
|
||||
// the following ranges set the envelope of the respective
|
||||
// graphical properties in time.
|
||||
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
|
||||
ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
|
||||
ptemplate.setColorRange(osgParticle::rangev4(
|
||||
osg::Vec4(1, 1.0f, 0.2f, 1.0f),
|
||||
osg::Vec4(1, 0.0f, 0.f, 0.0f)));
|
||||
|
||||
// these are physical properties of the particle
|
||||
ptemplate.setRadius(0.05f); // 5 cm wide particles
|
||||
ptemplate.setMass(0.01f); // 10g heavy
|
||||
|
||||
// assign the particle template to the system.
|
||||
ps->setDefaultParticleTemplate(ptemplate);
|
||||
|
||||
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
|
||||
counter->setRateRange(1,10); // generate 1000 particles per second
|
||||
emitter->setCounter(counter);
|
||||
|
||||
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
|
||||
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
|
||||
placer->setRadiusRange(0.0f,0.25f);
|
||||
emitter->setPlacer(placer);
|
||||
|
||||
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
|
||||
shooter->setThetaRange(0.0f, osg::PI_4);
|
||||
shooter->setInitialSpeedRange(0.0f,0.0f);
|
||||
emitter->setShooter(shooter);
|
||||
|
||||
emitter->setStartTime(0.0f);
|
||||
|
||||
_emitter = emitter;
|
||||
}
|
||||
|
||||
|
||||
// set up the program
|
||||
{
|
||||
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
|
||||
program->setParticleSystem(ps);
|
||||
|
||||
// create an operator that simulates the gravity acceleration.
|
||||
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
|
||||
op1->setToGravity(-0.2);
|
||||
program->addOperator(op1);
|
||||
|
||||
// let's add a fluid operator to simulate air friction.
|
||||
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
|
||||
op3->setFluidToAir();
|
||||
program->addOperator(op3);
|
||||
|
||||
// add the program to the scene graph
|
||||
_program = program;
|
||||
}
|
||||
|
||||
|
||||
buildEffect();
|
||||
}
|
||||
|
||||
void FireEffect::buildEffect()
|
||||
{
|
||||
// clear the children.
|
||||
removeChild(0,getNumChildren());
|
||||
|
||||
if (!_emitter || !_particleSystem || !_program) return;
|
||||
|
||||
// add the emitter
|
||||
addChild(_emitter.get());
|
||||
|
||||
// add the program to update the particles
|
||||
addChild(_program.get());
|
||||
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(_particleSystem.get());
|
||||
|
||||
// add the geode to the scene graph
|
||||
addChild(geode);
|
||||
}
|
||||
@@ -3,11 +3,15 @@ include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
Emitter.cpp\
|
||||
ExplosionEffect.cpp\
|
||||
SmokeEffect.cpp\
|
||||
FireEffect.cpp\
|
||||
FluidFrictionOperator.cpp\
|
||||
ModularEmitter.cpp\
|
||||
ModularProgram.cpp\
|
||||
MultiSegmentPlacer.cpp\
|
||||
Particle.cpp\
|
||||
ParticleEffect.cpp\
|
||||
ParticleProcessor.cpp\
|
||||
ParticleSystem.cpp\
|
||||
ParticleSystemUpdater.cpp\
|
||||
|
||||
24
src/osgParticle/ParticleEffect.cpp
Normal file
24
src/osgParticle/ParticleEffect.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#include <osgParticle/ParticleEffect>
|
||||
|
||||
using namespace osgParticle;
|
||||
|
||||
ParticleEffect::ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop):
|
||||
osg::Group(copy,copyop)/*,
|
||||
_emitter(),
|
||||
_program(),
|
||||
_particleSystem(copy._particleSystem.valid()?copy._particleSystem->clone():0)*/
|
||||
{
|
||||
}
|
||||
130
src/osgParticle/SmokeEffect.cpp
Normal file
130
src/osgParticle/SmokeEffect.cpp
Normal file
@@ -0,0 +1,130 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#include <osgParticle/SmokeEffect>
|
||||
|
||||
#include <osgParticle/ModularEmitter>
|
||||
#include <osgParticle/ModularProgram>
|
||||
#include <osgParticle/RandomRateCounter>
|
||||
#include <osgParticle/RadialShooter>
|
||||
#include <osgParticle/AccelOperator>
|
||||
#include <osgParticle/FluidFrictionOperator>
|
||||
#include <osgParticle/SectorPlacer>
|
||||
|
||||
#include <osg/Geode>
|
||||
|
||||
using namespace osgParticle;
|
||||
|
||||
SmokeEffect::SmokeEffect()
|
||||
{
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
SmokeEffect::SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop):
|
||||
ParticleEffect(copy,copyop)
|
||||
{
|
||||
}
|
||||
|
||||
void SmokeEffect::setDefaults()
|
||||
{
|
||||
|
||||
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
|
||||
ps->setDefaultAttributes("Images/smoke.rgb", false, false);
|
||||
|
||||
_particleSystem = ps;
|
||||
|
||||
// set up the emitter
|
||||
{
|
||||
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
|
||||
emitter->setParticleSystem(ps);
|
||||
|
||||
|
||||
osgParticle::Particle ptemplate;
|
||||
|
||||
ptemplate.setLifeTime(10); // 3 seconds of life
|
||||
|
||||
// the following ranges set the envelope of the respective
|
||||
// graphical properties in time.
|
||||
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
|
||||
ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
|
||||
ptemplate.setColorRange(osgParticle::rangev4(
|
||||
osg::Vec4(1, 1.0f, 1.0f, 1.0f),
|
||||
osg::Vec4(1, 1.0f, 1.f, 0.0f)));
|
||||
|
||||
// these are physical properties of the particle
|
||||
ptemplate.setRadius(0.05f); // 5 cm wide particles
|
||||
ptemplate.setMass(0.01f); // 10g heavy
|
||||
|
||||
// assign the particle template to the system.
|
||||
ps->setDefaultParticleTemplate(ptemplate);
|
||||
|
||||
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
|
||||
counter->setRateRange(1,2); // generate 1000 particles per second
|
||||
emitter->setCounter(counter);
|
||||
|
||||
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
|
||||
placer->setCenter(osg::Vec3(0.0,0.0,0.0));
|
||||
placer->setRadiusRange(0.0f,0.5f);
|
||||
emitter->setPlacer(placer);
|
||||
|
||||
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
|
||||
shooter->setThetaRange(0.0f, osg::PI_4);
|
||||
shooter->setInitialSpeedRange(0.0f,0.0f);
|
||||
emitter->setShooter(shooter);
|
||||
|
||||
emitter->setStartTime(0.0f);
|
||||
|
||||
_emitter = emitter;
|
||||
}
|
||||
|
||||
|
||||
// set up the program
|
||||
{
|
||||
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
|
||||
program->setParticleSystem(ps);
|
||||
|
||||
// create an operator that simulates the gravity acceleration.
|
||||
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
|
||||
op1->setToGravity(-0.1);
|
||||
program->addOperator(op1);
|
||||
|
||||
// let's add a fluid operator to simulate air friction.
|
||||
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
|
||||
op3->setFluidToAir();
|
||||
program->addOperator(op3);
|
||||
|
||||
_program = program;
|
||||
}
|
||||
|
||||
buildEffect();
|
||||
}
|
||||
|
||||
void SmokeEffect::buildEffect()
|
||||
{
|
||||
// clear the children.
|
||||
removeChild(0,getNumChildren());
|
||||
|
||||
if (!_emitter || !_particleSystem || !_program) return;
|
||||
|
||||
// add the emitter
|
||||
addChild(_emitter.get());
|
||||
|
||||
// add the program to update the particles
|
||||
addChild(_program.get());
|
||||
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(_particleSystem.get());
|
||||
|
||||
// add the geode to the scene graph
|
||||
addChild(geode);
|
||||
}
|
||||
@@ -1,19 +1,21 @@
|
||||
/**********************************************************************
|
||||
*
|
||||
* FILE: ReaderWriterdds.cpp
|
||||
*
|
||||
* DESCRIPTION: Class for reading a DDS file into an osg::Image.
|
||||
*
|
||||
* Example on reading a DDS file code can be found at:
|
||||
* http://developer.nvidia.com/docs/IO/1327/ATT/
|
||||
* ARB_texture_compression.pdf
|
||||
* Author: S<EFBFBD>bastien Domin<EFBFBD>, NVIDIA Corporation
|
||||
*
|
||||
* CREATED BY: Rune Schmidt Jensen, rune@schmidt-jensen.com
|
||||
*
|
||||
* HISTORY: Created 31.03.2003
|
||||
*
|
||||
**********************************************************************/
|
||||
*
|
||||
* FILE: ReaderWriterdds.cpp
|
||||
*
|
||||
* DESCRIPTION: Class for reading a DDS file into an osg::Image.
|
||||
*
|
||||
* Example on reading a DDS file code can be found at:
|
||||
* http://developer.nvidia.com/docs/IO/1327/ATT/
|
||||
* ARB_texture_compression.pdf
|
||||
* Author: Sebastien Domine, NVIDIA Corporation
|
||||
*
|
||||
* CREATED BY: Rune Schmidt Jensen, rsj@uni-dk
|
||||
*
|
||||
* HISTORY: Created 31.03.2003
|
||||
* Modified 13.05.2004
|
||||
* by George Tarantilis, gtaranti@nps.navy.mil
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
#include <osg/Texture>
|
||||
#include <osg/Notify>
|
||||
@@ -24,6 +26,7 @@
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
// NOTICE ON WIN32:
|
||||
// typedef DWORD unsigned long;
|
||||
// sizeof(DWORD) = 4
|
||||
@@ -33,7 +36,6 @@ typedef struct _DDCOLORKEY
|
||||
unsigned long dwColorSpaceHighValue;
|
||||
} DDCOLORKEY;
|
||||
|
||||
|
||||
typedef struct _DDPIXELFORMAT
|
||||
{
|
||||
unsigned long dwSize;
|
||||
@@ -87,49 +89,81 @@ typedef struct _DDSURFACEDESC2
|
||||
unsigned long dwSize;
|
||||
unsigned long dwFlags;
|
||||
unsigned long dwHeight;
|
||||
unsigned long dwWidth;
|
||||
union
|
||||
unsigned long dwWidth;
|
||||
union
|
||||
{
|
||||
long lPitch;
|
||||
unsigned long dwLinearSize;
|
||||
};
|
||||
unsigned long dwBackBufferCount;
|
||||
union
|
||||
{
|
||||
unsigned long dwBackBufferCount;
|
||||
unsigned long dwDepth;
|
||||
};
|
||||
union
|
||||
{
|
||||
unsigned long dwMipMapCount;
|
||||
unsigned long dwRefreshRate;
|
||||
};
|
||||
unsigned long dwAlphaBitDepth;
|
||||
unsigned long dwReserved;
|
||||
unsigned long* lpSurface;
|
||||
DDCOLORKEY ddckCKDestOverlay;
|
||||
DDCOLORKEY ddckCKDestBlt;
|
||||
DDCOLORKEY ddckCKSrcOverlay;
|
||||
DDCOLORKEY ddckCKSrcBlt;
|
||||
DDPIXELFORMAT ddpfPixelFormat;
|
||||
DDSCAPS2 ddsCaps;
|
||||
unsigned long dwTextureStage;
|
||||
unsigned long dwReserved;
|
||||
unsigned long* lpSurface;
|
||||
DDCOLORKEY ddckCKDestOverlay;
|
||||
DDCOLORKEY ddckCKDestBlt;
|
||||
DDCOLORKEY ddckCKSrcOverlay;
|
||||
DDCOLORKEY ddckCKSrcBlt;
|
||||
DDPIXELFORMAT ddpfPixelFormat;
|
||||
DDSCAPS2 ddsCaps;
|
||||
unsigned long dwTextureStage;
|
||||
} DDSURFACEDESC2;
|
||||
|
||||
//
|
||||
// DDSURFACEDESC2 flags that mark the validity of the struct data
|
||||
//
|
||||
#define DDSD_CAPS 0x00000001l // default
|
||||
#define DDSD_HEIGHT 0x00000002l // default
|
||||
#define DDSD_WIDTH 0x00000004l // default
|
||||
#define DDSD_PIXELFORMAT 0x00001000l // default
|
||||
#define DDSD_PITCH 0x00000008l // For uncompressed formats
|
||||
#define DDSD_MIPMAPCOUNT 0x00020000l
|
||||
#define DDSD_LINEARSIZE 0x00080000l // For compressed formats
|
||||
#define DDSD_DEPTH 0x00800000l // Volume Textures
|
||||
|
||||
//
|
||||
// DDPIXELFORMAT flags
|
||||
//
|
||||
#define DDPF_ALPHAPIXELS 0x00000001l
|
||||
#define DDPF_FOURCC 0x00000004l
|
||||
#define DDPF_RGB 0x00000040l
|
||||
#define DDPF_FOURCC 0x00000004l // Compressed formats
|
||||
#define DDPF_RGB 0x00000040l // Uncompressed formats
|
||||
#define DDPF_ALPHA 0x00000002l
|
||||
#define DDPF_COMPRESSED 0x00000080l
|
||||
#define DDPF_LUMINANCE 0x00020000l
|
||||
|
||||
//
|
||||
// DDSCAPS flags
|
||||
//
|
||||
#define DDSCAPS_TEXTURE 0x00001000l // default
|
||||
#define DDSCAPS_COMPLEX 0x00000008l
|
||||
#define DDSCAPS_MIPMAP 0x00400000l
|
||||
#define DDSCAPS2_VOLUME 0x00200000l
|
||||
|
||||
|
||||
#ifndef MAKEFOURCC
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((unsigned long)(char)(ch0) | ((unsigned long)(char)(ch1) << 8) | \
|
||||
((unsigned long)(char)(ch2) << 16) | ((unsigned long)(char)(ch3) << 24 ))
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((unsigned long)(char)(ch0) | ((unsigned long)(char)(ch1) << 8) | \
|
||||
((unsigned long)(char)(ch2) << 16) | ((unsigned long)(char)(ch3) << 24 ))
|
||||
#endif //defined(MAKEFOURCC)
|
||||
|
||||
/*
|
||||
* FOURCC codes for DX compressed-texture pixel formats
|
||||
*/
|
||||
* FOURCC codes for DX compressed-texture pixel formats
|
||||
*/
|
||||
#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
|
||||
#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
|
||||
#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
|
||||
#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
|
||||
#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
|
||||
|
||||
|
||||
osg::Image* ReadDDSFile(const char *filename)
|
||||
{
|
||||
|
||||
@@ -153,7 +187,7 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
// Get the surface desc.
|
||||
fread(&ddsd, sizeof(ddsd), 1, fp);
|
||||
|
||||
// Read image data.
|
||||
// Size of 2d images - 3d images don't set dwLinearSize
|
||||
unsigned int size = ddsd.dwMipMapCount > 1 ? ddsd.dwLinearSize * (ddsd.ddpfPixelFormat.dwFourCC==FOURCC_DXT1 ? 2: 4) : ddsd.dwLinearSize;
|
||||
|
||||
if(size <= 0)
|
||||
@@ -161,86 +195,109 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
osg::notify(osg::WARN)<<"Warning:: dwLinearSize is not defined in dds file, image not loaded."<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Image> osgImage = new osg::Image();
|
||||
osgImage->setFileName(filename);
|
||||
|
||||
unsigned char* imageData = new unsigned char [size];
|
||||
fread(imageData, 1, size, fp);
|
||||
// Close the file.
|
||||
fclose(fp);
|
||||
//Check valid structure sizes
|
||||
if(ddsd.dwSize != 124 && ddsd.ddpfPixelFormat.dwSize != 32)
|
||||
{
|
||||
fclose(fp);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool is3dImage = false;
|
||||
int depth = 1;
|
||||
|
||||
// Check for volume image
|
||||
if( ddsd.dwDepth > 0 && (ddsd.dwFlags & DDSD_DEPTH))
|
||||
{
|
||||
is3dImage = true;
|
||||
depth = ddsd.dwDepth;
|
||||
}
|
||||
|
||||
// Retreive image properties.
|
||||
int s = ddsd.dwWidth;
|
||||
int t = ddsd.dwHeight;
|
||||
int r = 1; // we're not a 3d texture...
|
||||
int r = depth;
|
||||
unsigned int dataType = GL_UNSIGNED_BYTE;
|
||||
unsigned int pixelFormat = 0;
|
||||
unsigned int internalFormat = 0;
|
||||
|
||||
// Uncompressed formats will usually use DDPF_RGB to indicate an RGB format,
|
||||
// while compressed formats will use DDPF_FOURCC with a four-character code.
|
||||
|
||||
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
|
||||
|
||||
// Uncompressed formats.
|
||||
if(ddsd.ddpfPixelFormat.dwFlags & DDPF_RGB)
|
||||
{
|
||||
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
|
||||
switch(ddsd.ddpfPixelFormat.dwRGBBitCount)
|
||||
{
|
||||
case 32:
|
||||
internalFormat = usingAlpha ? 4 : 3;
|
||||
pixelFormat = usingAlpha ? GL_RGBA : GL_RGB;
|
||||
break;
|
||||
case 24:
|
||||
case 16:
|
||||
default:
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
|
||||
delete [] imageData;
|
||||
return NULL;
|
||||
case 32:
|
||||
internalFormat = usingAlpha ? 4 : 3;
|
||||
pixelFormat = usingAlpha ? GL_RGBA : GL_RGB;
|
||||
break;
|
||||
case 24:
|
||||
case 16:
|
||||
default:
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded"<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
// Compressed formats.
|
||||
else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_LUMINANCE)
|
||||
{
|
||||
internalFormat = usingAlpha ? GL_LUMINANCE_ALPHA : GL_LUMINANCE;
|
||||
pixelFormat = usingAlpha ? GL_LUMINANCE_ALPHA : GL_LUMINANCE;
|
||||
}
|
||||
// Compressed formats
|
||||
else if(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
|
||||
{
|
||||
bool usingAlpha = ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS;
|
||||
switch(ddsd.ddpfPixelFormat.dwFourCC)
|
||||
{
|
||||
case FOURCC_DXT1:
|
||||
if (usingAlpha)
|
||||
{
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
}
|
||||
break;
|
||||
case FOURCC_DXT3:
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
break;
|
||||
case FOURCC_DXT5:
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
break;
|
||||
default:
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
|
||||
delete [] imageData;
|
||||
return NULL;
|
||||
case FOURCC_DXT1:
|
||||
if (usingAlpha)
|
||||
{
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
}
|
||||
break;
|
||||
case FOURCC_DXT3:
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
break;
|
||||
case FOURCC_DXT5:
|
||||
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
pixelFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
break;
|
||||
default:
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in dds file, image not loaded."<<std::endl;
|
||||
delete [] imageData;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (is3dImage)
|
||||
size = osg::Image::computeNumComponents(pixelFormat) * ddsd.dwWidth * ddsd.dwHeight * depth;
|
||||
|
||||
//delayed allocation og image data after all checks
|
||||
unsigned char* imageData = new unsigned char [size];
|
||||
|
||||
// Read image data
|
||||
int bytesRead = fread(imageData, 1, size, fp);
|
||||
// Close the file.
|
||||
fclose(fp);
|
||||
|
||||
// NOTE: We need to set the image data before setting the mipmap data, this
|
||||
// is because the setImage method clears the _mipmapdata vector in osg::Image.
|
||||
// Set image data and properties.
|
||||
@@ -258,13 +315,13 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
//debugging messages
|
||||
float power2_s = logf((float)s)/logf((float)2);
|
||||
float power2_t = logf((float)t)/logf((float)2);
|
||||
|
||||
|
||||
osg::notify(osg::INFO) << "ReadDDSFile info : ddsd.dwMipMapCount = "<<ddsd.dwMipMapCount<<std::endl;
|
||||
osg::notify(osg::INFO) << "ReadDDSFile info : s = "<<s<<std::endl;
|
||||
osg::notify(osg::INFO) << "ReadDDSFile info : t = "<<t<<std::endl;
|
||||
osg::notify(osg::INFO) << "ReadDDSFile info : power2_s="<<power2_s<<std::endl;
|
||||
osg::notify(osg::INFO) << "ReadDDSFile info : power2_t="<<power2_t<<std::endl;
|
||||
|
||||
|
||||
mipmaps.resize((unsigned int)osg::maximum(power2_s,power2_t),0);
|
||||
|
||||
// Handle compressed mipmaps.
|
||||
@@ -272,7 +329,7 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
{
|
||||
int width = ddsd.dwWidth;
|
||||
int height = ddsd.dwHeight;
|
||||
int blockSize = (ddsd.ddpfPixelFormat.dwFourCC==FOURCC_DXT1) ? 8 : 16;
|
||||
int blockSize = (ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1) ? 8 : 16;
|
||||
int offset = 0;
|
||||
for (unsigned int k = 1; k < ddsd.dwMipMapCount && (width || height); ++k)
|
||||
{
|
||||
@@ -280,7 +337,7 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
size = ((width+3)/4) * ((height+3)/4) * blockSize;
|
||||
offset += size;
|
||||
mipmaps[k-1] = offset;
|
||||
width >>= 1;
|
||||
@@ -314,34 +371,278 @@ osg::Image* ReadDDSFile(const char *filename)
|
||||
return osgImage.release();
|
||||
}
|
||||
|
||||
bool WriteDDSFile(const osg::Image *img, const char *filename)
|
||||
{
|
||||
|
||||
FILE *fp = fopen(filename, "wb");
|
||||
if (!fp)
|
||||
return false;
|
||||
|
||||
// Initialize ddsd structure and its members
|
||||
DDSURFACEDESC2 ddsd = {0};
|
||||
DDPIXELFORMAT ddpf = {0};
|
||||
DDCOLORKEY ddckCKDestOverlay = {0};
|
||||
DDCOLORKEY ddckCKDestBlt = {0};
|
||||
DDCOLORKEY ddckCKSrcOverlay = {0};
|
||||
DDCOLORKEY ddckCKSrcBlt = {0};
|
||||
DDSCAPS2 ddsCaps = {0};
|
||||
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddpf.dwSize = sizeof(ddpf);
|
||||
|
||||
// Default values and initialization of structures' flags
|
||||
unsigned int SD_flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
unsigned int CAPS_flags = DDSCAPS_TEXTURE;
|
||||
unsigned int PF_flags = 0;
|
||||
unsigned int CAPS2_flags = 0;
|
||||
|
||||
// Get image properties
|
||||
unsigned int dataType = img->getDataType();
|
||||
unsigned int pixelFormat = img->getPixelFormat();
|
||||
unsigned int internalFormat = img->getInternalTextureFormat();
|
||||
unsigned int components = osg::Image::computeNumComponents(pixelFormat);
|
||||
unsigned int pixelSize = osg::Image::computePixelSizeInBits(pixelFormat, dataType);
|
||||
unsigned int imageSize = img->getImageSizeInBytes() / components;
|
||||
bool is3dImage = false;
|
||||
|
||||
int s = ddsd.dwWidth = img->s();
|
||||
int t = ddsd.dwHeight = img->t();
|
||||
int r = img->r();
|
||||
|
||||
if(r > 1) /* check for 3d image */
|
||||
{
|
||||
is3dImage = true;
|
||||
ddsd.dwDepth = r;
|
||||
SD_flags |= DDSD_DEPTH;
|
||||
CAPS_flags |= DDSCAPS_COMPLEX;
|
||||
CAPS2_flags |= DDSCAPS2_VOLUME;
|
||||
}
|
||||
|
||||
// Determine format - set flags and ddsd, ddpf properties
|
||||
switch (pixelFormat)
|
||||
{
|
||||
//Uncompressed
|
||||
case GL_RGBA:
|
||||
{
|
||||
ddpf.dwRBitMask = 0x00ff0000; //1st change
|
||||
ddpf.dwGBitMask = 0x0000ff00;
|
||||
ddpf.dwBBitMask = 0x000000ff;
|
||||
ddpf.dwRGBAlphaBitMask = 0xff000000;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_RGB);
|
||||
ddpf.dwRGBBitCount = pixelSize;
|
||||
ddsd.lPitch = img->getRowSizeInBytes();
|
||||
SD_flags |= DDSD_PITCH;
|
||||
}
|
||||
break;
|
||||
case GL_BGRA:
|
||||
{
|
||||
ddpf.dwBBitMask = 0x00ff0000; //2nd change
|
||||
ddpf.dwGBitMask = 0x0000ff00;
|
||||
ddpf.dwRBitMask = 0x000000ff;
|
||||
ddpf.dwRGBAlphaBitMask = 0xff000000;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_RGB);
|
||||
ddpf.dwRGBBitCount = pixelSize;
|
||||
ddsd.lPitch = img->getRowSizeInBytes();
|
||||
SD_flags |= DDSD_PITCH;
|
||||
}
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
{
|
||||
ddpf.dwRBitMask = 0x00ff0000;
|
||||
ddpf.dwRGBAlphaBitMask = 0x000000ff;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_LUMINANCE); //3rd change
|
||||
ddpf.dwRGBBitCount = pixelSize;
|
||||
ddsd.lPitch = img->getRowSizeInBytes();
|
||||
SD_flags |= DDSD_PITCH;
|
||||
}
|
||||
break;
|
||||
case GL_RGB:
|
||||
{
|
||||
ddpf.dwRBitMask = 0x00ff0000;
|
||||
ddpf.dwGBitMask = 0x0000ff00;
|
||||
ddpf.dwBBitMask = 0x000000ff;
|
||||
PF_flags |= DDPF_RGB;
|
||||
ddpf.dwRGBBitCount = pixelSize;
|
||||
ddsd.lPitch = img->getRowSizeInBytes();
|
||||
SD_flags |= DDSD_PITCH;
|
||||
|
||||
}
|
||||
break;
|
||||
case GL_LUMINANCE:
|
||||
{
|
||||
ddpf.dwRBitMask = 0x00ff0000;
|
||||
PF_flags |= DDPF_LUMINANCE;
|
||||
ddpf.dwRGBBitCount = pixelSize;
|
||||
ddsd.lPitch = img->getRowSizeInBytes();
|
||||
SD_flags |= DDSD_PITCH;
|
||||
}
|
||||
break;
|
||||
|
||||
//Compressed
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
{
|
||||
ddpf.dwFourCC = FOURCC_DXT1;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
|
||||
ddsd.dwLinearSize = imageSize;
|
||||
SD_flags |= DDSD_LINEARSIZE;
|
||||
}
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
{
|
||||
ddpf.dwFourCC = FOURCC_DXT3;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
|
||||
ddsd.dwLinearSize = imageSize;
|
||||
SD_flags |= DDSD_LINEARSIZE;
|
||||
}
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
{
|
||||
ddpf.dwFourCC = FOURCC_DXT5;
|
||||
PF_flags |= (DDPF_ALPHAPIXELS | DDPF_FOURCC);
|
||||
ddsd.dwLinearSize = imageSize;
|
||||
SD_flags |= DDSD_LINEARSIZE;
|
||||
}
|
||||
break;
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
{
|
||||
ddpf.dwFourCC = FOURCC_DXT1;
|
||||
PF_flags |= DDPF_FOURCC; /* No alpha here */
|
||||
ddsd.dwLinearSize = imageSize;
|
||||
SD_flags |= DDSD_LINEARSIZE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
osg::notify(osg::WARN)<<"Warning:: unhandled pixel format in image, file cannot be written."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// set even more flags
|
||||
if(img->isMipmap() && !is3dImage)
|
||||
{
|
||||
SD_flags |= DDSD_MIPMAPCOUNT;
|
||||
CAPS_flags |= DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
|
||||
ddsd.dwMipMapCount = img->getNumMipmapLevels();
|
||||
}
|
||||
|
||||
|
||||
// Assign flags and structure members of ddsd
|
||||
ddsd.dwFlags = SD_flags;
|
||||
ddpf.dwFlags = PF_flags;
|
||||
ddsCaps.dwCaps = CAPS_flags;
|
||||
ddsCaps.dwCaps2 = CAPS2_flags;
|
||||
|
||||
ddsd.ddpfPixelFormat = ddpf;
|
||||
ddsd.ddsCaps = ddsCaps;
|
||||
|
||||
|
||||
// Write DDS file
|
||||
unsigned char *header = new unsigned char[128];
|
||||
char *ddsName = "DDS ";
|
||||
memcpy(header, ddsName, 4);
|
||||
memcpy(header+4, &ddsd, sizeof(ddsd));
|
||||
|
||||
fwrite(header, sizeof(ddsd)+4, 1, fp); /* write file header */
|
||||
|
||||
int isize = img->getTotalSizeInBytesIncludingMipmaps();
|
||||
unsigned char *buffer = new unsigned char[isize];
|
||||
unsigned char *dataPtr = buffer;
|
||||
|
||||
if(!is3dImage)
|
||||
{
|
||||
// Copy main image data //
|
||||
memcpy(dataPtr, img->data(), imageSize);
|
||||
|
||||
// Handle mipmaps if any
|
||||
if(img->isMipmap())
|
||||
{
|
||||
dataPtr += imageSize;
|
||||
unsigned char *mmdPtr, *next_mmdPtr;
|
||||
int offset;
|
||||
unsigned int mipmaps = img->getNumMipmapLevels();
|
||||
unsigned int blockSize = (pixelFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
|
||||
|
||||
mmdPtr = img->getMipmapData(1); /* get the first mipmap address */
|
||||
|
||||
for(unsigned int mID = 1 ; mID < mipmaps; mID++)
|
||||
{
|
||||
// the last mipmap is 1x1 so we assign size equal to the blockSize
|
||||
next_mmdPtr = (mID == mipmaps-1) ? (mmdPtr+blockSize) : img->getMipmapData(mID+1);
|
||||
offset = next_mmdPtr - mmdPtr;
|
||||
|
||||
memcpy(dataPtr, mmdPtr, offset);
|
||||
|
||||
mmdPtr += offset;
|
||||
dataPtr += offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
else /* 3d image */
|
||||
{
|
||||
for(int i = 0; i < r; ++i)
|
||||
{
|
||||
memcpy(dataPtr, img->data(0, 0, i), imageSize*components); //4th change
|
||||
dataPtr += imageSize*components;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for correct saving
|
||||
if (fwrite(buffer, isize , 1, fp) != 1)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
|
||||
// close file pointer
|
||||
fclose(fp);
|
||||
|
||||
// If we get that far the file was saved properly //
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class ReaderWriterDDS : public osgDB::ReaderWriter
|
||||
{
|
||||
public:
|
||||
virtual const char* className()
|
||||
{
|
||||
return "DDS Image Reader";
|
||||
}
|
||||
public:
|
||||
virtual const char* className()
|
||||
{
|
||||
return "DDS Image Reader/Writer";
|
||||
}
|
||||
|
||||
virtual bool acceptsExtension(const std::string& extension)
|
||||
{
|
||||
return osgDB::equalCaseInsensitive(extension,"dds");
|
||||
}
|
||||
virtual bool acceptsExtension(const std::string& extension)
|
||||
{
|
||||
return osgDB::equalCaseInsensitive(extension,"dds");
|
||||
}
|
||||
|
||||
virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options*)
|
||||
{
|
||||
std::string ext = osgDB::getLowerCaseFileExtension(file);
|
||||
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
|
||||
virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options*)
|
||||
{
|
||||
std::string ext = osgDB::getLowerCaseFileExtension(file);
|
||||
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
|
||||
|
||||
std::string fileName = osgDB::findDataFile( file );
|
||||
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
|
||||
std::string fileName = osgDB::findDataFile( file );
|
||||
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
|
||||
|
||||
osg::Image* osgImage = ReadDDSFile(fileName.c_str());
|
||||
if (osgImage==NULL) return ReadResult::FILE_NOT_HANDLED;
|
||||
return osgImage;
|
||||
|
||||
osg::Image* osgImage = ReadDDSFile(fileName.c_str());
|
||||
if (osgImage==NULL) return ReadResult::FILE_NOT_HANDLED;
|
||||
return osgImage;
|
||||
}
|
||||
|
||||
}
|
||||
virtual WriteResult writeImage(const osg::Image &img,const std::string& file, const osgDB::ReaderWriter::Options*)
|
||||
{
|
||||
std::string ext = osgDB::getFileExtension(file);
|
||||
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
|
||||
|
||||
bool success = WriteDDSFile(&img, file.c_str());
|
||||
|
||||
if(success)
|
||||
return WriteResult::FILE_SAVED;
|
||||
else
|
||||
return WriteResult::ERROR_IN_WRITING_FILE;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// now register with Registry to instantiate the above
|
||||
// reader/writer.
|
||||
osgDB::RegisterReaderWriterProxy<ReaderWriterDDS> g_readerWriter_DDS_Proxy;
|
||||
osgDB::RegisterReaderWriterProxy<ReaderWriterDDS> g_readerWriter_DDS_Proxy;
|
||||
Reference in New Issue
Block a user