Added the beginings of new osgParticle Explosion, Fire and SmokeEffects.
Added support for generation explosion, fire and smoke effects in osgsimulation
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include/osgParticle/ParticleEffect
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60
include/osgParticle/ParticleEffect
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_PARTICLEEFFECT
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#define OSGPARTICLE_PARTICLEEFFECT
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
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{
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public:
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ParticleEffect() {}
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ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "ParticleEffect"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
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void setEmitter(Emitter* emitter);
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Emitter* getEmitter() { return _emitter.get(); }
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const Emitter* getEmitter() const { return _emitter.get(); }
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void setProgram(Program* program);
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Program* getProgram() { return _program.get(); }
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const Program* getProgram() const { return _program.get(); }
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void setParticleSystem(ParticleSystem* ps);
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ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
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const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
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virtual void buildEffect() = 0;
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protected:
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osg::ref_ptr<Emitter> _emitter;
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osg::ref_ptr<Program> _program;
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osg::ref_ptr<ParticleSystem> _particleSystem;
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};
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}
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#endif
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