dded osg::ClipNode class for managing OpenGL clipping planes, and osgclip demo.

This commit is contained in:
Robert Osfield
2002-05-02 00:14:40 +00:00
parent 3c25b7ab7c
commit ae8076f83b
20 changed files with 610 additions and 35 deletions

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@@ -130,7 +130,7 @@ ifeq ($(ARCH),64)
else
ARCHARGS = -n32
endif
LINKARGS = -LANG:std -OPT:Olimit=0 -L/usr/local/lib32 -rpath /usr/local/lib32 -rpath $(INST_LIBS)
LINKARGS = -L${TOPDIR}/lib -LANG:std -OPT:Olimit=0 -L/usr/local/lib32 -rpath /usr/local/lib32 -rpath $(INST_LIBS)
DYNAMICLIBRARYLIB = -ldl
OSG_LIBS = -losgGLUT -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype

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@@ -48,13 +48,13 @@ PLUGIN_DIRS += dx
# PLUGIN_DIRS += quicktime
# comment in if you have libpng installed.
PLUGIN_DIRS += png
#PLUGIN_DIRS += png
# comment in if you have libjpeg installed.
PLUGIN_DIRS += jpeg
# comment in if you have libungif installed.
PLUGIN_DIRS += gif
#PLUGIN_DIRS += gif
# comment in if you have libtiff installed.
PLUGIN_DIRS += tiff
@@ -65,6 +65,7 @@ PLUGIN_DIRS += tiff
DEMOS_DIRS = \
hangglide\
osgbillboard\
osgclip\
osgcluster\
osgconv\
osgcopy\

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@@ -0,0 +1,96 @@
# Microsoft Developer Studio Project File - Name="Demo osgclip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=Demo osgclip - Win32 Release
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!MESSAGE
!MESSAGE NMAKE /f "osgclip.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgclip.mak" CFG="Demo osgclip - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgclip - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgclip - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
RSC=rc.exe
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgclip.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgclip - Win32 Debug"
# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /FR /YX /FD /c
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# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclipd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgclip - Win32 Release"
# Name "Demo osgclip - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgclip\osgclip.cpp
# End Source File
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\c

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@@ -201,6 +201,30 @@ Package=<4>
###############################################################################
Project: "Demo osgclip"=".\Demos\osgclip\osgclip.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGLUT
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Demo osghud"=".\Demos\osghud\osghud.dsp" - Package Owner=<4>
Package=<5>

78
include/osg/ClipNode Normal file
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@@ -0,0 +1,78 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CLIPNODE
#define OSG_CLIPNODE 1
#include <osg/Group>
#include <osg/ClipPlane>
namespace osg {
/** Leaf Node for defining the position of ClipPlanes in the scene.*/
class SG_EXPORT ClipNode : public Group
{
public:
typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList;
ClipNode();
ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(ClipNode);
/** Create a 6 clip planes to create a clip box.*/
void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0);
/** Add a ClipPlane to a ClipNode. Return true if plane is added,
* return false if plane already exists in ClipNode, or clipplane is false.*/
const bool addClipPlane(ClipPlane* clipplane);
/** Remove ClipPlane from a ClipNode. Return true if plane is removed,
* return false if plane does not exists in ClipNode.*/
const bool removeClipPlane(ClipPlane* clipplane);
/** Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
* return false if plane does not exists in ClipNode.*/
const bool removeClipPlane(unsigned int pos);
/** return the number of ClipPlanes.*/
inline const unsigned int getNumClipPlanes() const { return _planes.size(); }
/** Get ClipPlane at specificed index position.*/
inline ClipPlane* getClipPlane(unsigned int pos) { return _planes[pos].get(); }
/** Get const ClipPlane at specificed index position.*/
inline const ClipPlane* getClipPlane(unsigned int pos) const { return _planes[pos].get(); }
/** Get the ClipPlaneList.*/
inline ClipPlaneList& getClipPlaneList() { return _planes; }
/** Get the const ClipPlaneList.*/
inline const ClipPlaneList& getClipPlaneList() const { return _planes; }
/** Set the GLModes on StateSet associated with the ClipPlanes.*/
void setStateSetModes(StateSet&,const StateAttribute::GLModeValue) const;
/** Set up the local StateSet */
void setLocalStateSetModes(const StateAttribute::GLModeValue=StateAttribute::ON);
protected:
virtual ~ClipNode();
virtual const bool computeBound() const;
StateAttribute::GLModeValue _value;
ClipPlaneList _planes;
};
}
#endif

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@@ -17,6 +17,9 @@ class SG_EXPORT ClipPlane : public StateAttribute
public :
ClipPlane();
inline ClipPlane(unsigned int no,const Vec4& plane) { setClipPlaneNum(no); setClipPlane(plane); }
inline ClipPlane(unsigned int no,const Plane& plane) { setClipPlaneNum(no); setClipPlane(plane); }
inline ClipPlane(unsigned int no,const double a,const double b,const double c,const double d) { setClipPlaneNum(no); setClipPlane(a,b,c,d); }
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ClipPlane(const ClipPlane& cp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
@@ -63,6 +66,12 @@ class SG_EXPORT ClipPlane : public StateAttribute
/** Set the clip plane, using a double[4] to define plane. */
void setClipPlane(const double* plane);
/** Set the clip plane, using a a to define plane. */
void setClipPlane(const double a,const double b,const double c,const double d)
{
_clipPlane[0]=a;_clipPlane[1]=b;_clipPlane[2]=c;_clipPlane[3]=d;
}
/** Get the clip plane, values entered into a Vec4 passed to the getClipPlane. */
void getClipPlane(Vec4& plane) const;

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@@ -60,13 +60,13 @@ class SG_EXPORT Matrix : public Object
inline Matrix& operator = (const Matrix& other)
{
if( &other == this ) return *this;
set((float const * const)(other._mat));
std::copy((const float*)other._mat,(const float*)other._mat+16,(float*)(_mat));
return *this;
}
inline void set(const Matrix& other)
{
set((float const * const)(other._mat));
std::copy((const float*)other._mat,(const float*)other._mat+16,(float*)(_mat));
}
inline void set(float const * const ptr)

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@@ -14,6 +14,7 @@ namespace osg {
class Geode;
class Billboard;
class LightSource;
class ClipNode;
class Group;
class Transform;
class Projection;
@@ -164,19 +165,20 @@ class SG_EXPORT NodeVisitor : public Referenced
const bool getWorldToLocalMatrix(Matrix& matrix, Node* node);
virtual void apply(Node& node) { traverse(node);}
virtual void apply(Node& node) { traverse(node);}
virtual void apply(Geode& node) { apply((Node&)node); }
virtual void apply(Billboard& node) { apply((Geode&)node); }
virtual void apply(LightSource& node){ apply((Node&)node); }
virtual void apply(Geode& node) { apply((Node&)node); }
virtual void apply(Billboard& node) { apply((Geode&)node); }
virtual void apply(LightSource& node) { apply((Node&)node); }
virtual void apply(ClipNode& node) { apply((Node&)node); }
virtual void apply(Group& node) { apply((Node&)node); }
virtual void apply(Projection& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
virtual void apply(Switch& node) { apply((Group&)node); }
virtual void apply(LOD& node) { apply((Group&)node); }
virtual void apply(Impostor& node) { apply((LOD&)node); }
virtual void apply(EarthSky& node) { apply((Group&)node); }
virtual void apply(Group& node) { apply((Node&)node); }
virtual void apply(Projection& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
virtual void apply(Switch& node) { apply((Group&)node); }
virtual void apply(LOD& node) { apply((Group&)node); }
virtual void apply(Impostor& node) { apply((LOD&)node); }
virtual void apply(EarthSky& node) { apply((Group&)node); }
protected:

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@@ -66,6 +66,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
virtual void apply(osg::Geode& node);
virtual void apply(osg::Billboard& node);
virtual void apply(osg::LightSource& node);
virtual void apply(osg::ClipNode& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);
@@ -288,12 +289,13 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix,depth));
}
/** Add a light to current render graph.*/
inline void addLight(osg::Light* light,osg::Matrix* matrix)
/** Add an attribute which is positioned related to the modelview matrix.*/
inline void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
{
_currentRenderBin->_stage->addLight(light,matrix);
_currentRenderBin->_stage->addPositionedAttribute(matrix,attr);
}
/** create an impostor sprite by setting up a pre-rendering stage
* to generate the impostor texture. */
osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node);

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@@ -100,11 +100,11 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
return _renderStageLighting.get();
}
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
{
getRenderStageLighting()->addLight(light,matrix);
getRenderStageLighting()->addPositionedAttribute(matrix,attr);
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
void addToDependencyList(RenderStage* rs);

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@@ -30,19 +30,19 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
virtual void reset();
typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
typedef std::vector< LightMatrixPair > LightList;
typedef std::pair< const osg::StateAttribute*, osg::ref_ptr<osg::Matrix> > AttrMatrixPair;
typedef std::vector< AttrMatrixPair > AttrMatrixList;
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
{
_lightList.push_back(LightMatrixPair(light,matrix));
_attrList.push_back(AttrMatrixPair(attr,matrix));
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
LightList _lightList;
AttrMatrixList _attrList;
protected:

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@@ -0,0 +1,15 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
Makefile.inst=Makefile
EXEC = osgclip
include $(TOPDIR)/Make/makerules

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@@ -0,0 +1,11 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgclip
include $(TOPDIR)/Make/makerules

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@@ -0,0 +1,189 @@
#include <osg/Transform>
#include <osg/ClipNode>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/Material>
#include <osg/PolygonOffset>
#include <osg/PolygonMode>
#include <osg/LineStipple>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/TrackballManipulator>
#include <osgUtil/FlightManipulator>
#include <osgUtil/DriveManipulator>
#include <osgUtil/TransformCallback>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include <osgUtil/Optimizer>
void write_usage(std::ostream& out,const std::string& name)
{
out << std::endl;
out <<"usage:"<< std::endl;
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
out << std::endl;
out <<"options:"<< std::endl;
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
out <<" i.e. -l osgdb_pfb"<< std::endl;
out <<" Useful for loading reader/writers which can load"<< std::endl;
out <<" other file formats in addition to its extension."<< std::endl;
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
out <<" i.e. -e pfb"<< std::endl;
out <<" Useful short hand for specifying full library name as"<< std::endl;
out <<" done with -l above, as it automatically expands to"<< std::endl;
out <<" the full library name appropriate for each platform."<< std::endl;
out <<std::endl;
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
out <<" further details on setting up accurate stereo "<< std::endl;
out <<" for your system. "<< std::endl;
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
out <<std::endl;
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
out <<" also allows the depth complexity statistics mode"<< std::endl;
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
out << std::endl;
}
osg::Node* decorate_with_clip_node(osg::Node* subgraph)
{
osg::Group* rootnode = osgNew osg::Group;
// create wireframe view of the model so the user can see
// what parts are being culled away.
osg::StateSet* stateset = new osg::StateSet;
osg::Material* material = new osg::Material;
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE_ON);
osg::Group* wireframe_subgraph = osgNew osg::Group;
wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(subgraph);
rootnode->addChild(wireframe_subgraph);
/*
// simple approach to adding a clipnode above a subrgaph.
// create clipped part.
osg::ClipNode* clipped_subgraph = osgNew osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipped_subgraph->createClipBox(bb);
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
*/
// more complex approach to managing ClipNode, allowing
// ClipNode node to be transformed independantly from the subgraph
// that it is clipping.
osg::Transform* transform= osgNew osg::Transform;
osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
transform->setAppCallback(nc);
osg::ClipNode* clipnode = osgNew osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipnode->createClipBox(bb);
clipnode->setCullingActive(false);
transform->addChild(clipnode);
rootnode->addChild(transform);
// create clipped part.
osg::Group* clipped_subgraph = osgNew osg::Group;
clipped_subgraph->setStateSet(clipnode->getStateSet());
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
return rootnode;
}
int main( int argc, char **argv )
{
// initialize the GLUT
glutInit( &argc, argv );
if (argc<2)
{
write_usage(osg::notify(osg::NOTICE),argv[0]);
return 0;
}
// create the commandline args.
std::vector<std::string> commandLine;
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
// initialize the viewer.
osgGLUT::Viewer viewer;
viewer.setWindowTitle(argv[0]);
// configure the viewer from the commandline arguments, and eat any
// parameters that have been matched.
viewer.readCommandLine(commandLine);
// configure the plugin registry from the commandline arguments, and
// eat any parameters that have been matched.
osgDB::readCommandLine(commandLine);
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(commandLine);
if (!loadedModel)
{
write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// decorate the scenegraph with a clip node.
osg::Node* rootnode = decorate_with_clip_node(loadedModel);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

119
src/osg/ClipNode.cpp Normal file
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@@ -0,0 +1,119 @@
#include <osg/ClipNode>
using namespace osg;
ClipNode::ClipNode()
{
_value = StateAttribute::ON;
_dstate = osgNew StateSet;
}
ClipNode::ClipNode(const ClipNode& cn, const CopyOp& copyop):Group(cn,copyop)
{
for(ClipPlaneList::const_iterator itr=cn._planes.begin();
itr!=cn._planes.end();
++itr)
{
ClipPlane* plane = dynamic_cast<ClipPlane*>(copyop(itr->get()));
if (plane) addClipPlane(plane);
}
}
ClipNode::~ClipNode()
{
}
// Create a 6 clip planes to create a clip box.
void ClipNode::createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase)
{
_planes.clear();
_planes.push_back(new ClipPlane(clipPlaneNumberBase ,1.0,0.0,0.0,-bb.xMin()));
_planes.push_back(new ClipPlane(clipPlaneNumberBase+1,-1.0,0.0,0.0,bb.xMax()));
_planes.push_back(new ClipPlane(clipPlaneNumberBase+2,0.0,1.0,0.0,-bb.yMin()));
_planes.push_back(new ClipPlane(clipPlaneNumberBase+3,0.0,-1.0,0.0,bb.yMax()));
_planes.push_back(new ClipPlane(clipPlaneNumberBase+4,0.0,0.0,1.0,-bb.zMin()));
_planes.push_back(new ClipPlane(clipPlaneNumberBase+5,0.0,0.0,-1.0,bb.zMax()));
setLocalStateSetModes(_value);
}
// Add a ClipPlane to a ClipNode. Return true if plane is added,
// return false if plane already exists in ClipNode, or clipplane is false.
const bool ClipNode::addClipPlane(ClipPlane* clipplane)
{
if (!clipplane) return false;
if (std::find(_planes.begin(),_planes.end(),clipplane)==_planes.end())
{
// cliplane doesn't exist in list so add it.
_planes.push_back(clipplane);
setLocalStateSetModes(_value);
return true;
}
else
{
return false;
}
}
// Remove ClipPlane from a ClipNode. Return true if plane is removed,
// return false if plane does not exists in ClipNode.
const bool ClipNode::removeClipPlane(ClipPlane* clipplane)
{
if (!clipplane) return false;
ClipPlaneList::iterator itr = std::find(_planes.begin(),_planes.end(),clipplane);
if (itr!=_planes.end())
{
// cliplane exist in list so erase it.
_planes.erase(itr);
setLocalStateSetModes(_value);
return true;
}
else
{
return false;
}
}
// Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
// return false if plane does not exists in ClipNode.
const bool ClipNode::removeClipPlane(unsigned int pos)
{
if (pos<_planes.size())
{
_planes.erase(_planes.begin()+pos);
setLocalStateSetModes(_value);
return true;
}
else
{
return NULL;
}
}
// Set the GLModes on StateSet associated with the ClipPlanes.
void ClipNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
for(ClipPlaneList::const_iterator itr=_planes.begin();
itr!=_planes.end();
++itr)
{
(*itr)->setStateSetModes(stateset,value);
}
}
void ClipNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_dstate) _dstate = osgNew StateSet;
_dstate->setAllToInherit();
setStateSetModes(*_dstate,value);
}
const bool ClipNode::computeBound() const
{
return Group::computeBound();
}

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@@ -8,6 +8,7 @@ CXXFILES =\
BoundingBox.cpp\
BoundingSphere.cpp\
Camera.cpp\
ClipNode.cpp\
ClipPlane.cpp\
ColorMask.cpp\
ColorMatrix.cpp\

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@@ -4,6 +4,7 @@
#include <osg/LOD>
#include <osg/Billboard>
#include <osg/LightSource>
#include <osg/ClipNode>
#include <osg/Notify>
#include <osg/TexEnv>
#include <osg/AlphaFunc>
@@ -60,6 +61,7 @@ class PrintVisitor : public NodeVisitor
virtual void apply(Geode& node) { apply((Node&)node); }
virtual void apply(Billboard& node) { apply((Geode&)node); }
virtual void apply(LightSource& node) { apply((Node&)node); }
virtual void apply(ClipNode& node) { apply((Node&)node); }
virtual void apply(Group& node) { apply((Node&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
@@ -524,13 +526,34 @@ void CullVisitor::apply(LightSource& node)
Light* light = node.getLight();
if (light)
{
addLight(light,&matrix);
addPositionedAttribute(&matrix,light);
}
// pop the node's state off the geostate stack.
if (node_state) popStateSet();
}
void CullVisitor::apply(ClipNode& node)
{
// push the node's state.
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
Matrix& matrix = getModelViewMatrix();
const ClipNode::ClipPlaneList& planes = node.getClipPlaneList();
for(ClipNode::ClipPlaneList::const_iterator itr=planes.begin();
itr!=planes.end();
++itr)
{
addPositionedAttribute(&matrix,itr->get());
}
handle_cull_callbacks_and_traverse(node);
// pop the node's state off the geostate stack.
if (node_state) popStateSet();
}
void CullVisitor::apply(Group& node)
{
@@ -824,7 +847,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
if (!bs.isValid())
{
std::cout << "bb invalid"<<&node<<std::endl;
osg::notify(osg::WARN) << "bb invalid"<<&node<<std::endl;
return NULL;
}

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@@ -119,6 +119,11 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
// Statistics features
bool RenderStage::getStats(Statistics* primStats)
{
if (_renderStageLighting.valid()) primStats->addLight(_renderStageLighting->_lightList.size());
if (_renderStageLighting.valid())
{
// need to re-implement by checking for lights in the scene
// by downcasting the positioned attribute list. RO. May 2002.
//primStats->addLight(_renderStageLighting->_lightList.size());
}
return RenderBin::getStats(primStats);
}

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@@ -16,7 +16,7 @@ RenderStageLighting::~RenderStageLighting()
void RenderStageLighting::reset()
{
_lightList.clear();
_attrList.clear();
}
void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
@@ -30,8 +30,8 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
}
// apply the light list.
for(LightList::iterator litr=_lightList.begin();
litr!=_lightList.end();
for(AttrMatrixList::iterator litr=_attrList.begin();
litr!=_attrList.end();
++litr)
{
state.applyModelViewMatrix((*litr).second.get());

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@@ -325,10 +325,10 @@ void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil
switch(_lightingMode)
{
case(HEADLIGHT):
renderStage->addLight(_light.get(),NULL);
renderStage->addPositionedAttribute(NULL,_light.get());
break;
case(SKY_LIGHT):
renderStage->addLight(_light.get(),modelview);
renderStage->addPositionedAttribute(modelview,_light.get());
break;
case(NO_SCENEVIEW_LIGHT):
break;