dded osg::ClipNode class for managing OpenGL clipping planes, and osgclip demo.
This commit is contained in:
@@ -130,7 +130,7 @@ ifeq ($(ARCH),64)
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else
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ARCHARGS = -n32
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endif
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LINKARGS = -LANG:std -OPT:Olimit=0 -L/usr/local/lib32 -rpath /usr/local/lib32 -rpath $(INST_LIBS)
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LINKARGS = -L${TOPDIR}/lib -LANG:std -OPT:Olimit=0 -L/usr/local/lib32 -rpath /usr/local/lib32 -rpath $(INST_LIBS)
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DYNAMICLIBRARYLIB = -ldl
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OSG_LIBS = -losgGLUT -losgDB -losgUtil -losg
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FREETYPE_LIB = -lfreetype
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@@ -48,13 +48,13 @@ PLUGIN_DIRS += dx
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# PLUGIN_DIRS += quicktime
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# comment in if you have libpng installed.
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PLUGIN_DIRS += png
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#PLUGIN_DIRS += png
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# comment in if you have libjpeg installed.
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PLUGIN_DIRS += jpeg
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# comment in if you have libungif installed.
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PLUGIN_DIRS += gif
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#PLUGIN_DIRS += gif
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# comment in if you have libtiff installed.
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PLUGIN_DIRS += tiff
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@@ -65,6 +65,7 @@ PLUGIN_DIRS += tiff
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DEMOS_DIRS = \
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hangglide\
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osgbillboard\
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osgclip\
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osgcluster\
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osgconv\
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osgcopy\
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96
VisualStudio/Demos/osgclip/osgclip.dsp
Executable file
96
VisualStudio/Demos/osgclip/osgclip.dsp
Executable file
@@ -0,0 +1,96 @@
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# Microsoft Developer Studio Project File - Name="Demo osgclip" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Demo osgclip - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgclip.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgclip.mak" CFG="Demo osgclip - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Demo osgclip - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Demo osgclip - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Demo osgclip - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgclip.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Demo osgclip - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclipd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Demo osgclip - Win32 Release"
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# Name "Demo osgclip - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\src\Demos\osgclip\osgclip.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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\c
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@@ -201,6 +201,30 @@ Package=<4>
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###############################################################################
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Project: "Demo osgclip"=".\Demos\osgclip\osgclip.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGLUT
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Demo osghud"=".\Demos\osghud\osghud.dsp" - Package Owner=<4>
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Package=<5>
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78
include/osg/ClipNode
Normal file
78
include/osg/ClipNode
Normal file
@@ -0,0 +1,78 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_CLIPNODE
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#define OSG_CLIPNODE 1
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#include <osg/Group>
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#include <osg/ClipPlane>
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namespace osg {
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/** Leaf Node for defining the position of ClipPlanes in the scene.*/
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class SG_EXPORT ClipNode : public Group
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{
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public:
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typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList;
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ClipNode();
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ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(ClipNode);
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/** Create a 6 clip planes to create a clip box.*/
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void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0);
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/** Add a ClipPlane to a ClipNode. Return true if plane is added,
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* return false if plane already exists in ClipNode, or clipplane is false.*/
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const bool addClipPlane(ClipPlane* clipplane);
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/** Remove ClipPlane from a ClipNode. Return true if plane is removed,
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* return false if plane does not exists in ClipNode.*/
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const bool removeClipPlane(ClipPlane* clipplane);
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/** Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
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* return false if plane does not exists in ClipNode.*/
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const bool removeClipPlane(unsigned int pos);
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/** return the number of ClipPlanes.*/
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inline const unsigned int getNumClipPlanes() const { return _planes.size(); }
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/** Get ClipPlane at specificed index position.*/
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inline ClipPlane* getClipPlane(unsigned int pos) { return _planes[pos].get(); }
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/** Get const ClipPlane at specificed index position.*/
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inline const ClipPlane* getClipPlane(unsigned int pos) const { return _planes[pos].get(); }
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/** Get the ClipPlaneList.*/
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inline ClipPlaneList& getClipPlaneList() { return _planes; }
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/** Get the const ClipPlaneList.*/
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inline const ClipPlaneList& getClipPlaneList() const { return _planes; }
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/** Set the GLModes on StateSet associated with the ClipPlanes.*/
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void setStateSetModes(StateSet&,const StateAttribute::GLModeValue) const;
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/** Set up the local StateSet */
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void setLocalStateSetModes(const StateAttribute::GLModeValue=StateAttribute::ON);
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protected:
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virtual ~ClipNode();
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virtual const bool computeBound() const;
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StateAttribute::GLModeValue _value;
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ClipPlaneList _planes;
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};
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}
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#endif
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@@ -17,6 +17,9 @@ class SG_EXPORT ClipPlane : public StateAttribute
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public :
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ClipPlane();
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inline ClipPlane(unsigned int no,const Vec4& plane) { setClipPlaneNum(no); setClipPlane(plane); }
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inline ClipPlane(unsigned int no,const Plane& plane) { setClipPlaneNum(no); setClipPlane(plane); }
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inline ClipPlane(unsigned int no,const double a,const double b,const double c,const double d) { setClipPlaneNum(no); setClipPlane(a,b,c,d); }
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ClipPlane(const ClipPlane& cp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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@@ -63,6 +66,12 @@ class SG_EXPORT ClipPlane : public StateAttribute
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/** Set the clip plane, using a double[4] to define plane. */
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void setClipPlane(const double* plane);
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/** Set the clip plane, using a a to define plane. */
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void setClipPlane(const double a,const double b,const double c,const double d)
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{
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_clipPlane[0]=a;_clipPlane[1]=b;_clipPlane[2]=c;_clipPlane[3]=d;
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}
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/** Get the clip plane, values entered into a Vec4 passed to the getClipPlane. */
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void getClipPlane(Vec4& plane) const;
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@@ -60,13 +60,13 @@ class SG_EXPORT Matrix : public Object
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inline Matrix& operator = (const Matrix& other)
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{
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if( &other == this ) return *this;
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set((float const * const)(other._mat));
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std::copy((const float*)other._mat,(const float*)other._mat+16,(float*)(_mat));
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return *this;
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}
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inline void set(const Matrix& other)
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{
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set((float const * const)(other._mat));
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std::copy((const float*)other._mat,(const float*)other._mat+16,(float*)(_mat));
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}
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inline void set(float const * const ptr)
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@@ -14,6 +14,7 @@ namespace osg {
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class Geode;
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class Billboard;
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class LightSource;
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class ClipNode;
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class Group;
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class Transform;
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class Projection;
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@@ -164,19 +165,20 @@ class SG_EXPORT NodeVisitor : public Referenced
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const bool getWorldToLocalMatrix(Matrix& matrix, Node* node);
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virtual void apply(Node& node) { traverse(node);}
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virtual void apply(Node& node) { traverse(node);}
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virtual void apply(Geode& node) { apply((Node&)node); }
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virtual void apply(Billboard& node) { apply((Geode&)node); }
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virtual void apply(LightSource& node){ apply((Node&)node); }
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virtual void apply(Geode& node) { apply((Node&)node); }
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virtual void apply(Billboard& node) { apply((Geode&)node); }
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virtual void apply(LightSource& node) { apply((Node&)node); }
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virtual void apply(ClipNode& node) { apply((Node&)node); }
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virtual void apply(Group& node) { apply((Node&)node); }
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virtual void apply(Projection& node) { apply((Group&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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virtual void apply(Switch& node) { apply((Group&)node); }
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virtual void apply(LOD& node) { apply((Group&)node); }
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virtual void apply(Impostor& node) { apply((LOD&)node); }
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virtual void apply(EarthSky& node) { apply((Group&)node); }
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virtual void apply(Group& node) { apply((Node&)node); }
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virtual void apply(Projection& node) { apply((Group&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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virtual void apply(Switch& node) { apply((Group&)node); }
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virtual void apply(LOD& node) { apply((Group&)node); }
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virtual void apply(Impostor& node) { apply((LOD&)node); }
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virtual void apply(EarthSky& node) { apply((Group&)node); }
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protected:
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@@ -66,6 +66,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
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virtual void apply(osg::Geode& node);
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virtual void apply(osg::Billboard& node);
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virtual void apply(osg::LightSource& node);
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virtual void apply(osg::ClipNode& node);
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virtual void apply(osg::Group& node);
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virtual void apply(osg::Transform& node);
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@@ -288,12 +289,13 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
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_currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix,depth));
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}
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/** Add a light to current render graph.*/
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inline void addLight(osg::Light* light,osg::Matrix* matrix)
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/** Add an attribute which is positioned related to the modelview matrix.*/
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inline void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
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_currentRenderBin->_stage->addLight(light,matrix);
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_currentRenderBin->_stage->addPositionedAttribute(matrix,attr);
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}
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||||
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||||
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/** create an impostor sprite by setting up a pre-rendering stage
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* to generate the impostor texture. */
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osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node);
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@@ -100,11 +100,11 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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return _renderStageLighting.get();
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}
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virtual void addLight(osg::Light* light,osg::Matrix* matrix)
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virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
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getRenderStageLighting()->addLight(light,matrix);
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getRenderStageLighting()->addPositionedAttribute(matrix,attr);
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||||
}
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||||
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||||
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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void addToDependencyList(RenderStage* rs);
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@@ -30,19 +30,19 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
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virtual void reset();
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||||
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||||
typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
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||||
typedef std::vector< LightMatrixPair > LightList;
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typedef std::pair< const osg::StateAttribute*, osg::ref_ptr<osg::Matrix> > AttrMatrixPair;
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typedef std::vector< AttrMatrixPair > AttrMatrixList;
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||||
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||||
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
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virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
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_lightList.push_back(LightMatrixPair(light,matrix));
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_attrList.push_back(AttrMatrixPair(attr,matrix));
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||||
}
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||||
virtual void draw(osg::State& state,RenderLeaf*& previous);
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||||
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||||
public:
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||||
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||||
LightList _lightList;
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||||
AttrMatrixList _attrList;
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||||
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||||
protected:
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||||
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||||
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||||
15
src/Demos/osgclip/Makefile
Normal file
15
src/Demos/osgclip/Makefile
Normal file
@@ -0,0 +1,15 @@
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||||
TOPDIR = ../../..
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||||
include $(TOPDIR)/Make/makedefs
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||||
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||||
CXXFILES =\
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||||
osgclip.cpp\
|
||||
|
||||
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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||||
|
||||
INSTFILES = \
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||||
$(CXXFILES)\
|
||||
Makefile.inst=Makefile
|
||||
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||||
EXEC = osgclip
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
11
src/Demos/osgclip/Makefile.inst
Normal file
11
src/Demos/osgclip/Makefile.inst
Normal file
@@ -0,0 +1,11 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgclip.cpp\
|
||||
|
||||
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgclip
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
189
src/Demos/osgclip/osgclip.cpp
Normal file
189
src/Demos/osgclip/osgclip.cpp
Normal file
@@ -0,0 +1,189 @@
|
||||
#include <osg/Transform>
|
||||
#include <osg/ClipNode>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Group>
|
||||
#include <osg/Notify>
|
||||
#include <osg/Material>
|
||||
#include <osg/PolygonOffset>
|
||||
#include <osg/PolygonMode>
|
||||
#include <osg/LineStipple>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgUtil/TrackballManipulator>
|
||||
#include <osgUtil/FlightManipulator>
|
||||
#include <osgUtil/DriveManipulator>
|
||||
#include <osgUtil/TransformCallback>
|
||||
|
||||
#include <osgGLUT/glut>
|
||||
#include <osgGLUT/Viewer>
|
||||
|
||||
#include <osgUtil/Optimizer>
|
||||
|
||||
void write_usage(std::ostream& out,const std::string& name)
|
||||
{
|
||||
out << std::endl;
|
||||
out <<"usage:"<< std::endl;
|
||||
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
|
||||
out << std::endl;
|
||||
out <<"options:"<< std::endl;
|
||||
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
|
||||
out <<" i.e. -l osgdb_pfb"<< std::endl;
|
||||
out <<" Useful for loading reader/writers which can load"<< std::endl;
|
||||
out <<" other file formats in addition to its extension."<< std::endl;
|
||||
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
|
||||
out <<" i.e. -e pfb"<< std::endl;
|
||||
out <<" Useful short hand for specifying full library name as"<< std::endl;
|
||||
out <<" done with -l above, as it automatically expands to"<< std::endl;
|
||||
out <<" the full library name appropriate for each platform."<< std::endl;
|
||||
out <<std::endl;
|
||||
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
|
||||
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
|
||||
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
|
||||
out <<" further details on setting up accurate stereo "<< std::endl;
|
||||
out <<" for your system. "<< std::endl;
|
||||
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
|
||||
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
|
||||
out <<std::endl;
|
||||
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
|
||||
out <<" also allows the depth complexity statistics mode"<< std::endl;
|
||||
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
|
||||
out << std::endl;
|
||||
}
|
||||
|
||||
|
||||
osg::Node* decorate_with_clip_node(osg::Node* subgraph)
|
||||
{
|
||||
osg::Group* rootnode = osgNew osg::Group;
|
||||
|
||||
|
||||
// create wireframe view of the model so the user can see
|
||||
// what parts are being culled away.
|
||||
osg::StateSet* stateset = new osg::StateSet;
|
||||
osg::Material* material = new osg::Material;
|
||||
osg::PolygonMode* polymode = new osg::PolygonMode;
|
||||
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
|
||||
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE_ON);
|
||||
|
||||
osg::Group* wireframe_subgraph = osgNew osg::Group;
|
||||
wireframe_subgraph->setStateSet(stateset);
|
||||
wireframe_subgraph->addChild(subgraph);
|
||||
rootnode->addChild(wireframe_subgraph);
|
||||
|
||||
/*
|
||||
// simple approach to adding a clipnode above a subrgaph.
|
||||
|
||||
// create clipped part.
|
||||
osg::ClipNode* clipped_subgraph = osgNew osg::ClipNode;
|
||||
|
||||
osg::BoundingSphere bs = subgraph->getBound();
|
||||
bs.radius()*= 0.4f;
|
||||
|
||||
osg::BoundingBox bb;
|
||||
bb.expandBy(bs);
|
||||
|
||||
|
||||
clipped_subgraph->createClipBox(bb);
|
||||
clipped_subgraph->addChild(subgraph);
|
||||
rootnode->addChild(clipped_subgraph);
|
||||
*/
|
||||
|
||||
|
||||
// more complex approach to managing ClipNode, allowing
|
||||
// ClipNode node to be transformed independantly from the subgraph
|
||||
// that it is clipping.
|
||||
|
||||
osg::Transform* transform= osgNew osg::Transform;
|
||||
|
||||
osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
|
||||
transform->setAppCallback(nc);
|
||||
|
||||
osg::ClipNode* clipnode = osgNew osg::ClipNode;
|
||||
osg::BoundingSphere bs = subgraph->getBound();
|
||||
bs.radius()*= 0.4f;
|
||||
|
||||
osg::BoundingBox bb;
|
||||
bb.expandBy(bs);
|
||||
|
||||
clipnode->createClipBox(bb);
|
||||
clipnode->setCullingActive(false);
|
||||
|
||||
transform->addChild(clipnode);
|
||||
rootnode->addChild(transform);
|
||||
|
||||
|
||||
// create clipped part.
|
||||
osg::Group* clipped_subgraph = osgNew osg::Group;
|
||||
|
||||
clipped_subgraph->setStateSet(clipnode->getStateSet());
|
||||
clipped_subgraph->addChild(subgraph);
|
||||
rootnode->addChild(clipped_subgraph);
|
||||
|
||||
return rootnode;
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// initialize the GLUT
|
||||
glutInit( &argc, argv );
|
||||
|
||||
if (argc<2)
|
||||
{
|
||||
write_usage(osg::notify(osg::NOTICE),argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// create the commandline args.
|
||||
std::vector<std::string> commandLine;
|
||||
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
|
||||
|
||||
|
||||
// initialize the viewer.
|
||||
osgGLUT::Viewer viewer;
|
||||
viewer.setWindowTitle(argv[0]);
|
||||
|
||||
// configure the viewer from the commandline arguments, and eat any
|
||||
// parameters that have been matched.
|
||||
viewer.readCommandLine(commandLine);
|
||||
|
||||
// configure the plugin registry from the commandline arguments, and
|
||||
// eat any parameters that have been matched.
|
||||
osgDB::readCommandLine(commandLine);
|
||||
|
||||
// load the nodes from the commandline arguments.
|
||||
osg::Node* loadedModel = osgDB::readNodeFiles(commandLine);
|
||||
if (!loadedModel)
|
||||
{
|
||||
write_usage(osg::notify(osg::NOTICE),argv[0]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// decorate the scenegraph with a clip node.
|
||||
osg::Node* rootnode = decorate_with_clip_node(loadedModel);
|
||||
|
||||
|
||||
|
||||
// run optimization over the scene graph
|
||||
osgUtil::Optimizer optimzer;
|
||||
optimzer.optimize(rootnode);
|
||||
|
||||
// add a viewport to the viewer and attach the scene graph.
|
||||
viewer.addViewport( rootnode );
|
||||
|
||||
// register trackball, flight and drive.
|
||||
viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
|
||||
viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
|
||||
viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
|
||||
|
||||
// open the viewer window.
|
||||
viewer.open();
|
||||
|
||||
// fire up the event loop.
|
||||
viewer.run();
|
||||
|
||||
return 0;
|
||||
}
|
||||
119
src/osg/ClipNode.cpp
Normal file
119
src/osg/ClipNode.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include <osg/ClipNode>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
ClipNode::ClipNode()
|
||||
{
|
||||
_value = StateAttribute::ON;
|
||||
_dstate = osgNew StateSet;
|
||||
}
|
||||
|
||||
ClipNode::ClipNode(const ClipNode& cn, const CopyOp& copyop):Group(cn,copyop)
|
||||
{
|
||||
for(ClipPlaneList::const_iterator itr=cn._planes.begin();
|
||||
itr!=cn._planes.end();
|
||||
++itr)
|
||||
{
|
||||
ClipPlane* plane = dynamic_cast<ClipPlane*>(copyop(itr->get()));
|
||||
if (plane) addClipPlane(plane);
|
||||
}
|
||||
}
|
||||
|
||||
ClipNode::~ClipNode()
|
||||
{
|
||||
}
|
||||
|
||||
// Create a 6 clip planes to create a clip box.
|
||||
void ClipNode::createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase)
|
||||
{
|
||||
_planes.clear();
|
||||
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase ,1.0,0.0,0.0,-bb.xMin()));
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase+1,-1.0,0.0,0.0,bb.xMax()));
|
||||
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase+2,0.0,1.0,0.0,-bb.yMin()));
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase+3,0.0,-1.0,0.0,bb.yMax()));
|
||||
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase+4,0.0,0.0,1.0,-bb.zMin()));
|
||||
_planes.push_back(new ClipPlane(clipPlaneNumberBase+5,0.0,0.0,-1.0,bb.zMax()));
|
||||
|
||||
setLocalStateSetModes(_value);
|
||||
}
|
||||
|
||||
// Add a ClipPlane to a ClipNode. Return true if plane is added,
|
||||
// return false if plane already exists in ClipNode, or clipplane is false.
|
||||
const bool ClipNode::addClipPlane(ClipPlane* clipplane)
|
||||
{
|
||||
if (!clipplane) return false;
|
||||
|
||||
if (std::find(_planes.begin(),_planes.end(),clipplane)==_planes.end())
|
||||
{
|
||||
// cliplane doesn't exist in list so add it.
|
||||
_planes.push_back(clipplane);
|
||||
setLocalStateSetModes(_value);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove ClipPlane from a ClipNode. Return true if plane is removed,
|
||||
// return false if plane does not exists in ClipNode.
|
||||
const bool ClipNode::removeClipPlane(ClipPlane* clipplane)
|
||||
{
|
||||
if (!clipplane) return false;
|
||||
|
||||
ClipPlaneList::iterator itr = std::find(_planes.begin(),_planes.end(),clipplane);
|
||||
if (itr!=_planes.end())
|
||||
{
|
||||
// cliplane exist in list so erase it.
|
||||
_planes.erase(itr);
|
||||
setLocalStateSetModes(_value);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
|
||||
// return false if plane does not exists in ClipNode.
|
||||
const bool ClipNode::removeClipPlane(unsigned int pos)
|
||||
{
|
||||
if (pos<_planes.size())
|
||||
{
|
||||
_planes.erase(_planes.begin()+pos);
|
||||
setLocalStateSetModes(_value);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the GLModes on StateSet associated with the ClipPlanes.
|
||||
void ClipNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
|
||||
{
|
||||
for(ClipPlaneList::const_iterator itr=_planes.begin();
|
||||
itr!=_planes.end();
|
||||
++itr)
|
||||
{
|
||||
(*itr)->setStateSetModes(stateset,value);
|
||||
}
|
||||
}
|
||||
|
||||
void ClipNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
|
||||
{
|
||||
if (!_dstate) _dstate = osgNew StateSet;
|
||||
_dstate->setAllToInherit();
|
||||
setStateSetModes(*_dstate,value);
|
||||
}
|
||||
|
||||
const bool ClipNode::computeBound() const
|
||||
{
|
||||
return Group::computeBound();
|
||||
}
|
||||
@@ -8,6 +8,7 @@ CXXFILES =\
|
||||
BoundingBox.cpp\
|
||||
BoundingSphere.cpp\
|
||||
Camera.cpp\
|
||||
ClipNode.cpp\
|
||||
ClipPlane.cpp\
|
||||
ColorMask.cpp\
|
||||
ColorMatrix.cpp\
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <osg/LOD>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/LightSource>
|
||||
#include <osg/ClipNode>
|
||||
#include <osg/Notify>
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/AlphaFunc>
|
||||
@@ -60,6 +61,7 @@ class PrintVisitor : public NodeVisitor
|
||||
virtual void apply(Geode& node) { apply((Node&)node); }
|
||||
virtual void apply(Billboard& node) { apply((Geode&)node); }
|
||||
virtual void apply(LightSource& node) { apply((Node&)node); }
|
||||
virtual void apply(ClipNode& node) { apply((Node&)node); }
|
||||
|
||||
virtual void apply(Group& node) { apply((Node&)node); }
|
||||
virtual void apply(Transform& node) { apply((Group&)node); }
|
||||
@@ -524,13 +526,34 @@ void CullVisitor::apply(LightSource& node)
|
||||
Light* light = node.getLight();
|
||||
if (light)
|
||||
{
|
||||
addLight(light,&matrix);
|
||||
addPositionedAttribute(&matrix,light);
|
||||
}
|
||||
|
||||
// pop the node's state off the geostate stack.
|
||||
if (node_state) popStateSet();
|
||||
}
|
||||
|
||||
void CullVisitor::apply(ClipNode& node)
|
||||
{
|
||||
// push the node's state.
|
||||
StateSet* node_state = node.getStateSet();
|
||||
if (node_state) pushStateSet(node_state);
|
||||
|
||||
Matrix& matrix = getModelViewMatrix();
|
||||
|
||||
const ClipNode::ClipPlaneList& planes = node.getClipPlaneList();
|
||||
for(ClipNode::ClipPlaneList::const_iterator itr=planes.begin();
|
||||
itr!=planes.end();
|
||||
++itr)
|
||||
{
|
||||
addPositionedAttribute(&matrix,itr->get());
|
||||
}
|
||||
|
||||
handle_cull_callbacks_and_traverse(node);
|
||||
|
||||
// pop the node's state off the geostate stack.
|
||||
if (node_state) popStateSet();
|
||||
}
|
||||
|
||||
void CullVisitor::apply(Group& node)
|
||||
{
|
||||
@@ -824,7 +847,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
|
||||
|
||||
if (!bs.isValid())
|
||||
{
|
||||
std::cout << "bb invalid"<<&node<<std::endl;
|
||||
osg::notify(osg::WARN) << "bb invalid"<<&node<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -119,6 +119,11 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
// Statistics features
|
||||
bool RenderStage::getStats(Statistics* primStats)
|
||||
{
|
||||
if (_renderStageLighting.valid()) primStats->addLight(_renderStageLighting->_lightList.size());
|
||||
if (_renderStageLighting.valid())
|
||||
{
|
||||
// need to re-implement by checking for lights in the scene
|
||||
// by downcasting the positioned attribute list. RO. May 2002.
|
||||
//primStats->addLight(_renderStageLighting->_lightList.size());
|
||||
}
|
||||
return RenderBin::getStats(primStats);
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ RenderStageLighting::~RenderStageLighting()
|
||||
|
||||
void RenderStageLighting::reset()
|
||||
{
|
||||
_lightList.clear();
|
||||
_attrList.clear();
|
||||
}
|
||||
|
||||
void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
|
||||
@@ -30,8 +30,8 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
|
||||
}
|
||||
|
||||
// apply the light list.
|
||||
for(LightList::iterator litr=_lightList.begin();
|
||||
litr!=_lightList.end();
|
||||
for(AttrMatrixList::iterator litr=_attrList.begin();
|
||||
litr!=_attrList.end();
|
||||
++litr)
|
||||
{
|
||||
state.applyModelViewMatrix((*litr).second.get());
|
||||
|
||||
@@ -325,10 +325,10 @@ void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil
|
||||
switch(_lightingMode)
|
||||
{
|
||||
case(HEADLIGHT):
|
||||
renderStage->addLight(_light.get(),NULL);
|
||||
renderStage->addPositionedAttribute(NULL,_light.get());
|
||||
break;
|
||||
case(SKY_LIGHT):
|
||||
renderStage->addLight(_light.get(),modelview);
|
||||
renderStage->addPositionedAttribute(modelview,_light.get());
|
||||
break;
|
||||
case(NO_SCENEVIEW_LIGHT):
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user